// // AudioClock.c - MrsWatson // Created by Nik Reiman on 1/5/12. // Copyright (c) 2012 Teragon Audio. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // #include #include #include "time/AudioClock.h" AudioClock audioClockInstance = NULL; void initAudioClock(void) { audioClockInstance = (AudioClock)malloc(sizeof(AudioClockMembers)); audioClockInstance->currentFrame = 0; audioClockInstance->transportChanged = false; audioClockInstance->isPlaying = false; } AudioClock getAudioClock(void) { return audioClockInstance; } void advanceAudioClock(AudioClock self, const unsigned long blocksize) { if (self->currentFrame == 0 || !self->isPlaying) { self->transportChanged = true; self->isPlaying = true; } else { self->transportChanged = false; } self->currentFrame += blocksize; } void audioClockStop(AudioClock self) { self->isPlaying = false; self->transportChanged = true; } void freeAudioClock(AudioClock self) { if (self != NULL) { free(self); self = NULL; } }