/* eslint-disable */ var faceInit = function () { var container = document.querySelector("#face_container") var camera, controls, scene, renderer var mouse = new THREE.Vector2(0.5, 0.5) var mouseTarget = new THREE.Vector2(0.5, 0.5) var POINT_SCALE = 1.8 var FACE_POINT_COUNT = 68 var SWAP_TIME = 500 var cubesĀ = [], meshes = [] var currentFace = document.querySelector('.currentFace') var faceBuffer = (function () { var a = new Array(FACE_POINT_COUNT) for (let i = 0; i < FACE_POINT_COUNT; i++) { a[i] = new THREE.Vector3() } return a })() var lastSprite var last_t = 0, start_t = 0 var bgColor = 0x000000 // 0x191919 var colors = [ 0xff3333, 0xff8833, 0xffff33, 0x338833, 0x3388ff, 0x3333ff, 0x8833ff, 0xff3388, 0xffffff, ] var swapping = false, swap_count = 0, swapFrom, swapTo, face_names, faces init() function init() { fetch("/assets/data/3dlm_0_10.json") .then(req => req.json()) .then(data => { face_names = Object.keys(data) faces = face_names.map(name => recenter(data[name])) setup() build(faces[0]) updateFace(faces[0]) setCurrentFace(face_names[0]) swapTo = faces[0] animate() }) } function setup() { var w = window.innerWidth * 2/3 var h = Math.min(window.innerWidth / 2, window.innerHeight * 0.7) camera = new THREE.PerspectiveCamera(70, w/h, 1, 10000) camera.position.x = 0 camera.position.y = 0 camera.position.z = 200 scene = new THREE.Scene() // scene.background = new THREE.Color(bgColor) renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }) renderer.setPixelRatio(window.devicePixelRatio) renderer.setSize(w, h) renderer.setClearColor(0x000000, 0); container.appendChild(renderer.domElement) document.body.addEventListener('mousemove', onMouseMove) // renderer.domElement.addEventListener('mousedown', swap) // oktween.add({ // obj: el.style, // units: "px", // from: { left: 0 }, // to: { left: 100 }, // duration: 1000, // easing: oktween.easing.circ_out, // update: function(obj){ // console.log(obj.left) // } // finished: function(){ // console.log("done") // } // }) swap() } function build(points) { var matrix = new THREE.Matrix4() var quaternion = new THREE.Quaternion() for (var i = 0; i < FACE_POINT_COUNT; i++) { var p = points[i] var geometry = new THREE.BoxBufferGeometry() var position = new THREE.Vector3(p[0], p[1], p[2]) var rotation = new THREE.Euler() var scale = new THREE.Vector3() var color = new THREE.Color() scale.x = scale.y = scale.z = POINT_SCALE quaternion.setFromEuler(rotation, false) matrix.compose(position, quaternion, scale) geometry.applyMatrix(matrix) material = new THREE.MeshBasicMaterial({ color: color.setHex(0xffffff) }) cube = new THREE.Mesh(geometry, material) scene.add(cube) cubes.push(cube) } meshes = getLineGeometry(points).map((geometry, i) => { var color = new THREE.Color() var material = new MeshLineMaterial({ color: color.setHex(colors[i % colors.length]), }) var line = new MeshLine() line.setGeometry(geometry, _ => 1.5) var mesh = new THREE.Mesh(line.geometry, material) mesh.geometry.dynamic = true scene.add(mesh) return [line, mesh] }) } function lerpPoints(n, A, B, C) { for (let i = 0, len = A.length; i < len; i++) { lerpPoint(n, A[i], B[i], C[i]) } } function lerpPoint(n, A, B, C) { C.x = lerp(n, A.x, B.x) C.y = lerp(n, A.y, B.y) C.z = lerp(n, A.z, B.z) } function lerp(n, a, b) { return (b-a) * n + a } function swap(){ swap_count = (swap_count + 1) % faces.length swapFrom = swapTo || faces[0] swapTo = faces[swap_count] setCurrentFace(face_names[swap_count]) oktween.add({ from: { n: 0 }, to: { n: 1 }, duration: 1000, easing: oktween.easing.quad_in_out, update: function(obj){ lerpPoints(obj.n, swapFrom, swapTo, faceBuffer) updateFace(faceBuffer) }, finished: function(){ setTimeout(swap, 2000) } }) } function setCurrentFace(name) { name = name.replace('.png', '').split('_').filter(s => !s.match(/\d+/)).join(' ') currentFace.innerHTML = name // if (lastSprite) { // scene.remove(lastSprite) // } // var sprite = new THREE.TextSprite({ // textSize: 12, // redrawInterval: 1000, // material: { // color: 0xcccccc, // }, // texture: { // text: name, // fontFamily: '"Roboto", "Helvetica", sans-serif', // }, // }); // sprite.position // .setX(0) // .setY(0) // .setZ(0) // scene.add(sprite); // lastSprite = sprite } function updateFace(points) { updateCubeGeometry(points) updateLineGeometry(points) } function updateCubeGeometry(points) { cubes.forEach((cube, i) => { const p = points[i] cube.position.set(p.x, p.y, p.z) }) } function updateLineGeometry(points) { getLineGeometry(points).map((geometry, i) => { var [line, mesh] = meshes[i] line.setGeometry(geometry, _ => 1.5) mesh.geometry.vertices = line.geometry.vertices mesh.geometry.verticesNeedUpdate = true }) } function getLineGeometry(points) { return [ points.slice(0, 17), points.slice(17, 22), points.slice(22, 27), points.slice(27, 31), points.slice(31, 36), points.slice(36, 42), points.slice(42, 48), points.slice(48) ].map((a, i) => { var geometry = new THREE.Geometry() a.forEach(p => geometry.vertices.push(p)) if (i > 4) { geometry.vertices.push(a[0]) } return geometry }) } function getBounds(obj) { return obj.reduce((a, p) => { return [ Math.min(a[0], p[0]), Math.max(a[1], p[0]), Math.min(a[2], p[1]), Math.max(a[3], p[1]), Math.min(a[4], p[2]), Math.max(a[5], p[2]), ] }, [Infinity, -Infinity, Infinity, -Infinity, Infinity, -Infinity]) } function recenter(obj) { const bounds = getBounds(obj) const x_width = (bounds[1] - bounds[0]) / 2 const y_width = (bounds[3] - bounds[2]) / -3 const z_width = (bounds[5] - bounds[4]) / 2 return obj.map(p => { p[0] = p[0] - bounds[0] - x_width p[1] = -p[1] + bounds[1] + y_width p[2] = p[2] - bounds[2] + z_width return new THREE.Vector3(p[0], p[1], p[2]) }) } // function onMouseMove(e) { mouse.x = e.clientX / window.innerWidth mouse.y = e.clientY / window.innerHeight } function animate(t) { requestAnimationFrame(animate) renderer.render(scene, camera) // scene.rotation.y += 0.01 * Math.PI mouseTarget.x += (mouse.x - mouseTarget.x) * 0.1 mouseTarget.y += (mouse.y - mouseTarget.y) * 0.1 scene.rotation.x = (mouseTarget.y - 0.5) * Math.PI / 2 scene.rotation.y = (mouseTarget.x - 0.5) * Math.PI // scene.rotation.y += 0.01 last_t = t } } faceInit()