import { choice } from '../../util' import { faces, names } from './faces' import * as markers from './markers' import * as mesh from './mesh' export function init() { const name = names[0] const face = faces[name] markers.build(face) mesh.load(name) } export function load() { const name = choice(names) const face = faces[name] markers.swap(face) mesh.load(name) } export function update(){ markers.update() }