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Diffstat (limited to 'site/public/assets/test')
| -rw-r--r-- | site/public/assets/test/face.html | 227 |
1 files changed, 0 insertions, 227 deletions
diff --git a/site/public/assets/test/face.html b/site/public/assets/test/face.html deleted file mode 100644 index 598a5891..00000000 --- a/site/public/assets/test/face.html +++ /dev/null @@ -1,227 +0,0 @@ -<!doctype html> -<html lang="en"> -<head> -<title>face points</title> -<meta charset="utf-8"> -<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> -<style> -html, body { margin: 0; padding: 0; font-family: sans-serif; color: white; } -.currentFace { position: absolute; bottom: 10px; right: 10px; } -</style> -</head> -<body> -<div id="container"></div> -<div class="currentFace"></div> -<script src="../js/vendor/three.min.js"></script> -<script src="../js/vendor/three.meshline.js"></script> -<script> -var container -var camera, controls, scene, renderer -var mouse = new THREE.Vector2(0.5, 0.5) -var mouseTarget = new THREE.Vector2(0.5, 0.5) -var POINT_SCALE = 1.8 -var FACE_POINT_COUNT = 68 -var SWAP_TIME = 500 -var cubesĀ = [], meshes = [] -var faceBuffer = makeFaceBuffer() -function makeFaceBuffer() { - var a = new Array(FACE_POINT_COUNT) - for (let i = 0; i < FACE_POINT_COUNT; i++) { - a[i] = new THREE.Vector3() - } - return a -} -var last_t = 0, start_t = 0 -var colors = [ - 0xff3333, - 0xff8833, - 0xffff33, - 0x338833, - 0x3388ff, - 0x3333ff, - 0x8833ff, - 0xff3388, - 0xffffff, -] -var swapping = false, swap_count = 0, swapFrom, swapTo, face_names, faces -init() - -function choice(a) { return a[Math.floor(Math.random()*a.length)]} -function init() { - fetch("/assets/data/3dlm_0_10.json") - .then(req => req.json()) - .then(data => { - face_names = Object.keys(data) - faces = face_names.map(name => recenter(data[name])) - setup() - build(faces[0]) - updateFace(faces[0]) - document.querySelector('.currentFace').innerHTML = face_names[0] - swapTo = faces[0] - animate() - }) -} -function setup() { - container = document.getElementById("container") - camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000) - camera.position.x = 0 - camera.position.y = 0 - camera.position.z = 300 - - scene = new THREE.Scene() - scene.background = new THREE.Color(0x000000) - - renderer = new THREE.WebGLRenderer({ antialias: true }) - renderer.setPixelRatio(window.devicePixelRatio) - renderer.setSize(window.innerWidth, window.innerHeight) - container.appendChild(renderer.domElement) - renderer.domElement.addEventListener('mousemove', onMouseMove) - renderer.domElement.addEventListener('mousedown', swap) -} -function build(points) { - var matrix = new THREE.Matrix4() - var quaternion = new THREE.Quaternion() - - for (var i = 0; i < FACE_POINT_COUNT; i++) { - var p = points[i] - var geometry = new THREE.BoxBufferGeometry() - var position = new THREE.Vector3(p[0], p[1], p[2]) - var rotation = new THREE.Euler() - var scale = new THREE.Vector3() - var color = new THREE.Color() - scale.x = scale.y = scale.z = POINT_SCALE - quaternion.setFromEuler(rotation, false) - matrix.compose(position, quaternion, scale) - geometry.applyMatrix(matrix) - material = new THREE.MeshBasicMaterial({color: color.setHex(0xffffff) }) - cube = new THREE.Mesh(geometry, material) - scene.add(cube) - cubes.push(cube) - } - - meshes = getLineGeometry(points).map((geometry, i) => { - var color = new THREE.Color() - var material = new MeshLineMaterial({ - color: color.setHex(colors[i % colors.length]), - }) - var line = new MeshLine() - line.setGeometry(geometry, _ => 1.5) - var mesh = new THREE.Mesh(line.geometry, material) - mesh.geometry.dynamic = true - scene.add(mesh) - return [line, mesh] - }) -} -function lerpPoints(n, A, B, C) { - for (let i = 0, len = A.length; i < len; i++) { - lerpPoint(n, A[i], B[i], C[i]) - } -} -function lerpPoint(n, A, B, C) { - C.x = lerp(n, A.x, B.x) - C.y = lerp(n, A.y, B.y) - C.z = lerp(n, A.z, B.z) -} -function lerp(n, a, b) { - return (b-a) * n + a -} -function swap(){ - if (swapping) return - start_t = last_t - swapping = true - swap_count = (swap_count + 1) % faces.length - swapFrom = swapTo - swapTo = faces[swap_count] - document.querySelector('.currentFace').innerHTML = face_names[swap_count] -} -function update_swap(t){ - var n = (t - start_t) / SWAP_TIME - if (n > 1) { - swapping = false - n = 1 - } - lerpPoints(n, swapFrom, swapTo, faceBuffer) - updateFace(faceBuffer) -} -function updateFace(points) { - updateCubeGeometry(points) - updateLineGeometry(points) -} -function updateCubeGeometry(points) { - cubes.forEach((cube, i) => { - const p = points[i] - cube.position.set(p.x, p.y, p.z) - }) -} -function updateLineGeometry(points) { - getLineGeometry(points).map((geometry, i) => { - var [line, mesh] = meshes[i] - line.setGeometry(geometry, _ => 1.5) - mesh.geometry.vertices = line.geometry.vertices - mesh.geometry.verticesNeedUpdate = true - }) -} -function getLineGeometry(points) { - return [ - points.slice(0, 17), - points.slice(17, 22), - points.slice(22, 27), - points.slice(27, 31), - points.slice(31, 36), - points.slice(36, 42), - points.slice(42, 48), - points.slice(48) - ].map((a, i) => { - var geometry = new THREE.Geometry() - a.forEach(p => geometry.vertices.push(p)) - if (i > 4) { - geometry.vertices.push(a[0]) - } - return geometry - }) -} -function getBounds(obj) { - return obj.reduce((a, p) => { - return [ - Math.min(a[0], p[0]), - Math.max(a[1], p[0]), - Math.min(a[2], p[1]), - Math.max(a[3], p[1]), - Math.min(a[4], p[2]), - Math.max(a[5], p[2]), - ] - }, [Infinity, -Infinity, Infinity, -Infinity, Infinity, -Infinity]) -} -function recenter(obj) { - const bounds = getBounds(obj) - const x_width = (bounds[1] - bounds[0]) / 2 - const y_width = (bounds[3] - bounds[2]) / -2 - const z_width = (bounds[5] - bounds[4]) / 2 - return obj.map(p => { - p[0] = p[0] - bounds[0] - x_width - p[1] = -p[1] + bounds[1] + y_width - p[2] = p[2] - bounds[2] + z_width - return new THREE.Vector3(p[0], p[1], p[2]) - }) -} -// -function onMouseMove(e) { - mouse.x = e.clientX / window.innerWidth - mouse.y = e.clientY / window.innerHeight -} -function animate(t) { - requestAnimationFrame(animate) - if (swapping) update_swap(t) - renderer.render(scene, camera) - scene.rotation.y += 0.01 * Math.PI - mouseTarget.x += (mouse.x - mouseTarget.x) * 0.1 - mouseTarget.y += (mouse.y - mouseTarget.y) * 0.1 - scene.rotation.x = (mouseTarget.y - 0.5) * Math.PI / 2 - // scene.rotation.y = (mouseTarget.x - 0.5) * Math.PI - scene.rotation.y += 0.01 - last_t = t -} -</script> - -</body> -</html>
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