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-rw-r--r--site/public/assets/test/face.html227
1 files changed, 0 insertions, 227 deletions
diff --git a/site/public/assets/test/face.html b/site/public/assets/test/face.html
deleted file mode 100644
index 598a5891..00000000
--- a/site/public/assets/test/face.html
+++ /dev/null
@@ -1,227 +0,0 @@
-<!doctype html>
-<html lang="en">
-<head>
-<title>face points</title>
-<meta charset="utf-8">
-<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
-<style>
-html, body { margin: 0; padding: 0; font-family: sans-serif; color: white; }
-.currentFace { position: absolute; bottom: 10px; right: 10px; }
-</style>
-</head>
-<body>
-<div id="container"></div>
-<div class="currentFace"></div>
-<script src="../js/vendor/three.min.js"></script>
-<script src="../js/vendor/three.meshline.js"></script>
-<script>
-var container
-var camera, controls, scene, renderer
-var mouse = new THREE.Vector2(0.5, 0.5)
-var mouseTarget = new THREE.Vector2(0.5, 0.5)
-var POINT_SCALE = 1.8
-var FACE_POINT_COUNT = 68
-var SWAP_TIME = 500
-var cubesĀ = [], meshes = []
-var faceBuffer = makeFaceBuffer()
-function makeFaceBuffer() {
- var a = new Array(FACE_POINT_COUNT)
- for (let i = 0; i < FACE_POINT_COUNT; i++) {
- a[i] = new THREE.Vector3()
- }
- return a
-}
-var last_t = 0, start_t = 0
-var colors = [
- 0xff3333,
- 0xff8833,
- 0xffff33,
- 0x338833,
- 0x3388ff,
- 0x3333ff,
- 0x8833ff,
- 0xff3388,
- 0xffffff,
-]
-var swapping = false, swap_count = 0, swapFrom, swapTo, face_names, faces
-init()
-
-function choice(a) { return a[Math.floor(Math.random()*a.length)]}
-function init() {
- fetch("/assets/data/3dlm_0_10.json")
- .then(req => req.json())
- .then(data => {
- face_names = Object.keys(data)
- faces = face_names.map(name => recenter(data[name]))
- setup()
- build(faces[0])
- updateFace(faces[0])
- document.querySelector('.currentFace').innerHTML = face_names[0]
- swapTo = faces[0]
- animate()
- })
-}
-function setup() {
- container = document.getElementById("container")
- camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 10000)
- camera.position.x = 0
- camera.position.y = 0
- camera.position.z = 300
-
- scene = new THREE.Scene()
- scene.background = new THREE.Color(0x000000)
-
- renderer = new THREE.WebGLRenderer({ antialias: true })
- renderer.setPixelRatio(window.devicePixelRatio)
- renderer.setSize(window.innerWidth, window.innerHeight)
- container.appendChild(renderer.domElement)
- renderer.domElement.addEventListener('mousemove', onMouseMove)
- renderer.domElement.addEventListener('mousedown', swap)
-}
-function build(points) {
- var matrix = new THREE.Matrix4()
- var quaternion = new THREE.Quaternion()
-
- for (var i = 0; i < FACE_POINT_COUNT; i++) {
- var p = points[i]
- var geometry = new THREE.BoxBufferGeometry()
- var position = new THREE.Vector3(p[0], p[1], p[2])
- var rotation = new THREE.Euler()
- var scale = new THREE.Vector3()
- var color = new THREE.Color()
- scale.x = scale.y = scale.z = POINT_SCALE
- quaternion.setFromEuler(rotation, false)
- matrix.compose(position, quaternion, scale)
- geometry.applyMatrix(matrix)
- material = new THREE.MeshBasicMaterial({color: color.setHex(0xffffff) })
- cube = new THREE.Mesh(geometry, material)
- scene.add(cube)
- cubes.push(cube)
- }
-
- meshes = getLineGeometry(points).map((geometry, i) => {
- var color = new THREE.Color()
- var material = new MeshLineMaterial({
- color: color.setHex(colors[i % colors.length]),
- })
- var line = new MeshLine()
- line.setGeometry(geometry, _ => 1.5)
- var mesh = new THREE.Mesh(line.geometry, material)
- mesh.geometry.dynamic = true
- scene.add(mesh)
- return [line, mesh]
- })
-}
-function lerpPoints(n, A, B, C) {
- for (let i = 0, len = A.length; i < len; i++) {
- lerpPoint(n, A[i], B[i], C[i])
- }
-}
-function lerpPoint(n, A, B, C) {
- C.x = lerp(n, A.x, B.x)
- C.y = lerp(n, A.y, B.y)
- C.z = lerp(n, A.z, B.z)
-}
-function lerp(n, a, b) {
- return (b-a) * n + a
-}
-function swap(){
- if (swapping) return
- start_t = last_t
- swapping = true
- swap_count = (swap_count + 1) % faces.length
- swapFrom = swapTo
- swapTo = faces[swap_count]
- document.querySelector('.currentFace').innerHTML = face_names[swap_count]
-}
-function update_swap(t){
- var n = (t - start_t) / SWAP_TIME
- if (n > 1) {
- swapping = false
- n = 1
- }
- lerpPoints(n, swapFrom, swapTo, faceBuffer)
- updateFace(faceBuffer)
-}
-function updateFace(points) {
- updateCubeGeometry(points)
- updateLineGeometry(points)
-}
-function updateCubeGeometry(points) {
- cubes.forEach((cube, i) => {
- const p = points[i]
- cube.position.set(p.x, p.y, p.z)
- })
-}
-function updateLineGeometry(points) {
- getLineGeometry(points).map((geometry, i) => {
- var [line, mesh] = meshes[i]
- line.setGeometry(geometry, _ => 1.5)
- mesh.geometry.vertices = line.geometry.vertices
- mesh.geometry.verticesNeedUpdate = true
- })
-}
-function getLineGeometry(points) {
- return [
- points.slice(0, 17),
- points.slice(17, 22),
- points.slice(22, 27),
- points.slice(27, 31),
- points.slice(31, 36),
- points.slice(36, 42),
- points.slice(42, 48),
- points.slice(48)
- ].map((a, i) => {
- var geometry = new THREE.Geometry()
- a.forEach(p => geometry.vertices.push(p))
- if (i > 4) {
- geometry.vertices.push(a[0])
- }
- return geometry
- })
-}
-function getBounds(obj) {
- return obj.reduce((a, p) => {
- return [
- Math.min(a[0], p[0]),
- Math.max(a[1], p[0]),
- Math.min(a[2], p[1]),
- Math.max(a[3], p[1]),
- Math.min(a[4], p[2]),
- Math.max(a[5], p[2]),
- ]
- }, [Infinity, -Infinity, Infinity, -Infinity, Infinity, -Infinity])
-}
-function recenter(obj) {
- const bounds = getBounds(obj)
- const x_width = (bounds[1] - bounds[0]) / 2
- const y_width = (bounds[3] - bounds[2]) / -2
- const z_width = (bounds[5] - bounds[4]) / 2
- return obj.map(p => {
- p[0] = p[0] - bounds[0] - x_width
- p[1] = -p[1] + bounds[1] + y_width
- p[2] = p[2] - bounds[2] + z_width
- return new THREE.Vector3(p[0], p[1], p[2])
- })
-}
-//
-function onMouseMove(e) {
- mouse.x = e.clientX / window.innerWidth
- mouse.y = e.clientY / window.innerHeight
-}
-function animate(t) {
- requestAnimationFrame(animate)
- if (swapping) update_swap(t)
- renderer.render(scene, camera)
- scene.rotation.y += 0.01 * Math.PI
- mouseTarget.x += (mouse.x - mouseTarget.x) * 0.1
- mouseTarget.y += (mouse.y - mouseTarget.y) * 0.1
- scene.rotation.x = (mouseTarget.y - 0.5) * Math.PI / 2
- // scene.rotation.y = (mouseTarget.x - 0.5) * Math.PI
- scene.rotation.y += 0.01
- last_t = t
-}
-</script>
-
-</body>
-</html> \ No newline at end of file