import { browser, requestAudioContext, randint, randrange, clamp, mod, } from './lib/util' import './lib/vendor/hidpi-canvas' import mouse from './lib/mouse' import color from './lib/color' let w, h let rx, ry const pixels_per_second = 512 // 1024 const canvas = document.createElement('canvas') // document.body.appendChild(canvas) // document.body.addEventListener('resize', resize) resize() recenter() requestAnimationFrame(animate) // must request context after resizing const ctx = canvas.getContext('2d') const scratch = document.createElement('canvas') const scratchCtx = scratch.getContext('2d-lodpi') function resize(ww, hh){ w = canvas.width = ww || window.innerWidth h = canvas.height = hh || window.innerHeight canvas.style.width = w + 'px' canvas.style.height = h + 'px' } function recenter(){ rx = randint(w), ry = randint(h) } let frame = null function onFrame(fn){ frame = fn } function animate(t){ requestAnimationFrame(animate) if (frame) { frame(t) frame = null } // ctx.save() // ctx.globalAlpha = 0.0001 // ctx.translate(w/2, h/2) // ctx.rotate(0.1) // ctx.translate(-rx, -ry) // ctx.drawImage(canvas, 0, 0) // ctx.restore() } function clear(n, x, y, ww, hh){ ctx.fillStyle = 'rgba(255,255,255,' + (n || 0.9) + ')' ctx.fillRect(x || 0, y || 0, ww || w, hh || h) recenter() } function triangle(px,py,r){ setTimeout( () => tri(px,py,r), Math.random()*10) // setTimeout( () => tri(px,py,r), Math.random()*200) // setTimeout( () => tri(px,py,r), Math.random()*300) } function tri(px, py, r) { ctx.save() ctx.globalCompositeOperation = 'multiply' ctx.fillStyle = color.color((px+py)/(w+h), 0, 1, 0.2) function p(){ let theta = randrange(0, Math.PI*2) let x = px + Math.cos(theta) * r let y = py + Math.sin(theta) * r return { x, y } } ctx.beginPath() const p0 = p(), p1 = p(), p2 = p() ctx.moveTo(p0.x, p0.y) ctx.lineTo(p1.x, p1.y) ctx.lineTo(p2.x, p2.y) ctx.lineTo(p0.x, p0.y) ctx.fill() ctx.restore() } function line(y){ ctx.beginPath() ctx.moveTo(0, y) ctx.lineTo(w, y) ctx.strokeStyle = "#888" ctx.strokeWidth = 1 ctx.stroke() } function dot(x, y, r){ ctx.fillStyle = "#f00" ctx.beginPath() ctx.moveTo(x, y) ctx.arc(x, y, r, 0, 2*Math.PI) ctx.fill() } function waveform(pcm, sr, pos, zoom){ sr = sr || 44100 pos = pos || 0 var width = w var height = Math.floor(h/4) var half_height = Math.floor(height/2) var x0 = 0 var y0 = 20 var ymid = y0 + half_height var max_width_in_seconds = width / pixels_per_second var max_width_in_samples = max_width_in_seconds * sr var pcm_length = pcm.length var len = Math.min(pcm_length, max_width_in_samples) var pcm_step = sr / pixels_per_second var i ctx.save() clear(1, x0, y0, width, height) line(ymid) ctx.beginPath() for (i = 0; i < width; i += 0.5) { var si = Math.floor(pcm_step * i + pos) if (si > pcm_length) break var val = pcm[si] // -1, 1 // ctx.moveTo(x0 + i, ymid) ctx.lineTo(x0 + i, ymid + val * half_height) } ctx.strokeStyle = "rgba(250,20,0,0.9)" ctx.strokeWidth = 1 ctx.stroke() ctx.restore() } export default { canvas, ctx, onFrame, resize, triangle, clear, line, dot, waveform, spectrum, raw_spectrum, }