import Tone from 'tone' import StartAudioContext from './startAudioContext' const isIphone = (navigator.userAgent.match(/iPhone/i)) || (navigator.userAgent.match(/iPod/i)) const isIpad = (navigator.userAgent.match(/iPad/i)) const isAndroid = (navigator.userAgent.match(/Android/i)) const isMobile = isIphone || isIpad || isAndroid const isDesktop = ! isMobile document.body.classList.add(isMobile ? 'mobile' : 'desktop') const browser = { isIphone, isIpad, isMobile, isDesktop } function choice (a){ return a[ Math.floor(Math.random() * a.length) ] } function mod(n,m){ return n-(m * Math.floor(n/m)) } function requestAudioContext (fn) { if (isMobile) { const container = document.createElement('div') const button = document.createElement('div') button.innerHTML = 'Tap to start - please unmute your phone' Object.assign(container.style, { position: 'absolute', width: '100%', height: '100%', zIndex: '10000', top: '0px', left: '0px', backgroundColor: 'rgba(0, 0, 0, 0.8)', }) Object.assign(button.style, { position: 'absolute', left: '50%', top: '50%', padding: '20px', backgroundColor: '#7F33ED', color: 'white', fontFamily: 'monospace', borderRadius: '3px', transform: 'translate3D(-50%,-50%,0)', textAlign: 'center', lineHeight: '1.5', }) container.appendChild(button) document.body.appendChild(container) StartAudioContext.setContext(Tone.context) StartAudioContext.on(button) StartAudioContext.onStarted(_ => { container.remove() fn() }) } else { fn() } } function dataURItoBlob(dataURI) { // convert base64 to raw binary data held in a string // doesn't handle URLEncoded DataURIs - see SO answer #6850276 for code that does this var byteString = atob(dataURI.split(',')[1]); // separate out the mime component var mimeString = dataURI.split(',')[0].split(':')[1].split(';')[0] // write the bytes of the string to an ArrayBuffer var ab = new ArrayBuffer(byteString.length); // create a view into the buffer var ia = new Uint8Array(ab); // set the bytes of the buffer to the correct values for (var i = 0; i < byteString.length; i++) { ia[i] = byteString.charCodeAt(i); } // write the ArrayBuffer to a blob, and you're done var blob = new Blob([ab], {type: mimeString}); return blob; } function ftom(f) { // return (Math.log(f) - Math.log(261.626)) / Math.log(2) + 4.0 return 69 + 12 * Math.log2(f / 440) } function mtof(m) { return 440 * Math.pow(2, (m - 69) / 12) } function tap (fn) { return (e) => { if (browser.isMobile) fn() else if (e.press) fn() } } export { choice, mod, browser, requestAudioContext, ftom, mtof, tap, dataURItoBlob }