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-rw-r--r--assets/javascripts/math/point.js216
1 files changed, 12 insertions, 204 deletions
diff --git a/assets/javascripts/math/point.js b/assets/javascripts/math/point.js
index 5a5d0db..bb2dc4f 100644
--- a/assets/javascripts/math/point.js
+++ b/assets/javascripts/math/point.js
@@ -1,230 +1,38 @@
(function(){
function clamp(n,a,b){ return n<a?a:n<b?n:b }
- var point = function (a,b){
- this.a = a
- this.b = b
+ var point = function (x, y){
+ this.x = x
+ this.y = y
}
point.prototype.distanceTo = function(p){
return Math.sqrt(this.dot(p))
}
point.prototype.dot = function(p){
- return Math.pow(this.a - p.a, 2) + Math.pow(this.b - p.b, 2)
- }
-
-
- point.prototype.magnitude = function(){
- return this.b-this.a
- }
- point.prototype.length = function(){
- return Math.abs(this.b-this.a)
- }
- point.prototype.dist = function(){
- return dist(0,this.a,0,this.b)
+ return Math.pow(this.x - p.x, 2) + Math.pow(this.y - p.y, 2)
}
point.prototype.clone = function(){
- return new point(this.a, this.b)
- }
- point.prototype.assign = function(v){
- this.a = v.a
- this.b = v.b
- return this
- }
- point.prototype.abs = function(){
- if (this.b < this.a) {
- this.invert()
- }
- return this
- }
- point.prototype.invert = function(){
- this.a = this.a ^ this.b
- this.b = this.a ^ this.b
- this.a = this.a ^ this.b
- return this
- }
- point.prototype.midpoint = function(){
- return lerp(0.5, this.a, this.b)
- }
- point.prototype.lerp = function(n){
- return lerp(n, this.a, this.b)
- }
- point.prototype.eq = function(v){
- return this.a == v.a && this.b == v.b
- }
- point.prototype.add = function(n){
- this.a += n
- this.b += n
- return this
- }
- point.prototype.sub = function(n){
- this.a -= n
- this.b -= n
- return this
- }
- point.prototype.mul = function(n){
- this.a *= n
- this.b *= n
- return this
- }
- point.prototype.div = function(n){
- this.a /= n
- this.b /= n
- return this
- }
- point.prototype.addVec = function(v){
- this.a += v.a
- this.b += v.b
- return this
- }
- point.prototype.subVec = function(v){
- this.a -= v.a
- this.b -= v.b
- return this
- }
- point.prototype.zero = function(){
- this.a = this.b = 0
- }
- point.prototype.round = function(){
- this.a = Math.round(this.a)
- this.b = Math.round(this.b)
- }
- point.prototype.setPosition = function(n){
- var len = this.length()
- this.a = n
- this.b = n + len
- }
- point.prototype.setLength = function(n){
- this.b = this.a + n
- }
- point.prototype.normalize = function(){
- var dim = max(this.a, this.b)
- this.a = this.a/dim
- this.b = this.b/dim
- return this
- }
- point.prototype.contains = function(n){
- return this.a <= n && n <= this.b
- }
- point.prototype.containsCenter = function(n){
- return this.a < n && n < this.b
- }
- point.prototype.containsDisc = function(n,r){
- return this.a <= n-r && n+r <= this.b
- }
- point.prototype.clamp = function(n){
- return clamp(n, this.a, this.b)
- }
- point.prototype.clampDisc = function(n,r){
- return clamp(n, this.a+r, this.b-r)
- }
- point.prototype.intersects = function(v){
- if (this.a == v.a || this.b == v.b || this.a == v.b || this.b == v.a) {
- return true
- }
- else if (this.a < v.a) {
- return (v.a < this.b && this.b <= v.b) || (this.a < v.b && v.b <= this.b)
- }
- else if (this.a > v.a) {
- return (this.a < v.b && v.b <= this.b) || (v.a < this.b && this.b <= v.b)
- }
- }
- point.prototype.overlaps = function(v){
- if (this.a == v.a || this.b == v.b) {
- return true
- }
- if (this.a < v.a) {
- return (v.a < this.b && this.b < v.b) || (this.a < v.b && v.b < this.b)
- }
- else if (v.a < this.a) {
- return (this.a < v.b && v.b < this.b) || (v.a < this.b && this.b < v.b)
- }
- }
-
-
- point.prototype.adjacent = function(v){
- if (this.a == v.a || this.b == v.b || this.a == v.b || this.b == v.a) {
- return true
- }
- return false
- }
- point.prototype.union = function(v){
- if (this.intersects(v)) {
- return new point( Math.min(this.a,v.a), Math.max(this.b, v.b) )
- }
- }
- point.prototype.intersection = function(v){
- if (this.intersects(v)) {
- return new point( Math.max(this.a,v.a), Math.min(this.b, v.b) )
- }
- }
-
- // given two vectors, test how they overlap
- // return the set of overlapping segments in the initial vector, labelled with sides
- point.prototype.split = function(v, left, right){
- var intervals = [], _len
-
- if (this.eq(v)) {
- intervals.push([ new point( this.a, this.b ), left | right ])
- }
-
- // a---A===b---B (rightways overlap)
- else if (this.contains(v.a) && v.contains(this.b)) {
- intervals.push([ new point( this.a, v.a ), left ])
- intervals.push([ new point( v.a, this.b ), right ])
- }
-
- // A---a===B---b (leftways overlap)
- else if (v.contains(this.a) && this.contains(v.b)) {
- intervals.push([ new point( this.a, v.b ), left ])
- intervals.push([ new point( v.b, this.b ), right ])
- }
-
- // a---A===B---b (contains v)
- else if (this.contains(v.a) && this.contains(v.b)) {
- intervals.push([ new point( this.a, v.a ), left ])
- intervals.push([ new point( v.a, v.b ), 0 ])
- intervals.push([ new point( v.b, this.b ), right ])
- }
-
- // A---a===b---B (contained in v)
- else { // if (v.contains(this.a) && v.contains(v.b)) {
- intervals.push([ new point( this.a, this.b ), left | right ])
- }
-
- // cull empty vectors
- _len = intervals.length
- if (_len > 1) {
- if (intervals[0][0].magnitude() == 0) {
- intervals[1][1] |= intervals[0][1]
- intervals.shift()
- }
- else if (intervals[_len-1][0].magnitude() == 0) {
- intervals[_len-2][1] |= intervals[_len-1][1]
- intervals.pop()
- }
- }
-
- return intervals
+ return new point(this.x, this.y)
}
point.prototype.toString = function(){
- return "[" + round(this.a) + " " + round(this.b) + "]"
+ return "[" + round(this.x) + " " + round(this.y) + "]"
}
point.prototype.exactString = function(){
- return "[" + this.a + " " + this.b + "]"
+ return "[" + this.x + " " + this.y + "]"
}
point.prototype.serialize = function(){
- return [ round(this.a), round(this.b) ]
+ return [ round(this.x), round(this.y) ]
}
point.prototype.deserialize = function(data){
- this.a = data[0]
- this.b = data[1]
+ this.x = data[0]
+ this.y = data[1]
}
point.prototype.quantize = function(n){
n = n || 10
- this.a = quantize(this.a, n)
- this.b = quantize(this.b, n)
+ this.x = quantize(this.x, n)
+ this.y = quantize(this.y, n)
}
if ('window' in this) {