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path: root/js/lib/canvas_loader.js
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var CanvasLoader = (function(){

  var loader = new Loader (function(){})

  function CanvasLoader (opt){
    this.opt = defaults(opt, {
      rotate: true,
    })
    this.canvas = document.createElement("canvas")
    this.ctx = this.canvas.getContext('2d')
  }
  CanvasLoader.prototype.load_image = function(url, cb){
    loader.preloadImage(url, function(img){
      var w = this.w = img.naturalWidth
      var h = this.h = img.naturalHeight
      this.img = img
      cb(img, w, h)
    }.bind(this))
  }
  CanvasLoader.prototype.scale_image_data = function(opt){
    var w, h
    if (opt.scale) {
      w = this.w * opt.scale
      h = this.h * opt.scale
    }
    if (opt.w) {
      w = opt.w
      h = opt.w * this.h / this.w
    }
    else if (opt.h) {
      w = opt.h * this.w / this.h
      h = opt.h
    }
    this.canvas.width = w
    this.canvas.height = h
    this.ctx.save()
    
    if (this.opt.rotate) {
      this.ctx.translate(w/2, h/2)
      this.ctx.rotate( Math.PI )
      this.ctx.translate(-w/2, -h/2)
    }

    this.ctx.drawImage(this.img, 0, 0, w, h)
    this.ctx.restore()
    return this.ctx.getImageData(0, 0, w, h)
  }
  CanvasLoader.prototype.gray_image_data = function(opt){
    var data = this.scale_image_data(opt)
    var pixels = data.data
    var len = data.width * data.height
    var gray_data = new Uint8Array( len )
    var invert = this.opt.invert

    var gray, ii
    for (var i = 0; i < len; i++) {
      ii = i * 4
      gray = (255 - (pixels[ii] + pixels[ii+1] + pixels[ii+2]) / 3 ) * (pixels[ii+3]/255)
      gray_data[i] = (invert) ? 255 - gray : gray
    }
    
    return {
      width: data.width,
      height: data.height,
      data: gray_data,
    }
  }
  // in: imagedata [r,g,b,a] and a palette
  // out: an array strided as [ palette offset, alpha ]
  CanvasLoader.prototype.palette_image_data = function(opt){
    var data = this.scale_image_data(opt)
    var pixels = data.data
    var len = data.width * data.height
    var palette_data = new Uint8Array( len*2 )
    var invert = this.opt.invert
    
    var palette = this.paletteToNumbers(opt.palette)

    var color, index, ii
    for (var i = 0; i < len; i++) {
      ii = i * 2
      jj = i * 4
      index = closest_to( palette, pixels.slice(jj, jj+3) )
      palette_data[ii] = index
      palette_data[ii+1] = pixels[jj+3]
    }

    return {
      width: data.width,
      height: data.height,
      data: palette_data,
    }
  }
  
  CanvasLoader.prototype.paletteToStrings = function (palette){
    if (typeof palette[0] === "string") return palette
    return palette.map(function(rgb){
      return "rgb(" + rgb.join(",") + ")"
    })
  }
  CanvasLoader.prototype.paletteToNumbers = function (palette){
    if (typeof palette[0] !== "string") return palette
    var colors = palette.map(function(color){
      if (color[0] == "#") return hexToRgb(color)
      return rgbStringToRgb(color)
    }).filter(function(color){ return !! color }).map(function(rgb){
      return [rgb.r, rgb.g, rgb.b]
    })
    return colors
  }
  
  function hexToRgb(hex) {
    // Expand shorthand form (e.g. "03F") to full form (e.g. "0033FF")
    var shorthandRegex = /^#?([a-f\d])([a-f\d])([a-f\d])$/i;
    hex = hex.replace(shorthandRegex, function(m, r, g, b) {
      return r + r + g + g + b + b;
    });

    var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
    return result ? {
      r: parseInt(result[1], 16),
      g: parseInt(result[2], 16),
      b: parseInt(result[3], 16)
    } : null;
  }
  function rgbStringToRgb(rgb) {
    var nums = rgb.replace(/rgba?\(/,"").replace(/\)/,"").split(",")
    return { r: nums[0], g: nums[1], b: nums[2] } 
  }
  function closest_to(palette, pixel){
    return palette.reduce(function(prev, curr, index) {
      var d = distance(pixel, curr)
      if (prev[0] > d) {
        prev[0] = d
        prev[1] = index
      }
      return prev
    }, [Infinity, -1])[1]
  }
  function distance(u, v){
    if (! v) return Math.Infinity
    var r = u[0] - v[0]
    var g = u[1] - v[1]
    var b = u[2] - v[2]
    return Math.sqrt(r*r+g*g+b*b)
  }
  
  return CanvasLoader

})()