import { browser, requestAudioContext, randint, randrange, clamp, } from './lib/util' import mouse from './lib/mouse' import color from './lib/color' const canvas = document.createElement('canvas') const ctx = canvas.getContext('2d') document.body.appendChild(canvas) let w, h function resize(){ w = canvas.width = window.innerWidth h = canvas.height = window.innerHeight } document.body.addEventListener('resize', resize) resize() function clear(n){ ctx.fillStyle = 'rgba(255,255,255,' + (n || 0.5) + ')' ctx.fillRect(0,0,w,h) } function triangle(px, py, r) { ctx.save() ctx.globalCompositeOperation = 'difference' ctx.fillStyle = color((px+py)/(w+h), 0, 1, 1) function p(){ let theta = randrange(0, Math.PI*2) let x = px + Math.cos(theta) * r let y = py + Math.sin(theta) * r return { x, y } } ctx.beginPath() const p0 = p(), p1 = p(), p2 = p() ctx.moveTo(p0.x, p0.y) ctx.lineTo(p1.x, p1.y) ctx.lineTo(p2.x, p2.y) ctx.lineTo(p0.x, p0.y) ctx.fill() ctx.restore() } export default { triangle, clear }