function ifEnter(fn) { return function(e) { if (e.keyCode == 13) { fn(); } }; } function initLoginForm() { var nick = "#nickInput", nickFiller = "username" var pass = "#passwordInput", passLabel = "#passwordInputLabel", passFiller = "password" var submit = "#signin-submit" // username input logic: // set filler text for the login form only if empty if ($(nick).val() == "") $(nick).val(nickFiller); // erase the form text when clicked only if it is filler text, otherwise select it $(nick).focus(function(){ if($(nick).val() == nickFiller) $(nick).val("") else $(nick).select() }) // restore filler text on blur if field is empty $(nick).blur(function(){ if($(nick).val() == "") $(nick).val(nickFiller); }) // password input logic: var showPassHideLabel = function(){ $(passLabel).addClass("invisible") $(pass).removeClass("invisible") $(pass).focus() } var hidePassShowLabel = function(){ $(passLabel).val(passFiller) $(pass).addClass("invisible") $(passLabel).removeClass("invisible") } // only show password label if input is empty if ($(pass).val() == "") hidePassShowLabel() $(passLabel).click(showPassHideLabel) $(passLabel).focus(showPassHideLabel) $(pass).blur(function(){ if($(pass).val() == "") hidePassShowLabel() }) $(nick).keypress(ifEnter(login)); $(pass).keypress(ifEnter(login)); $(submit).click(login); initBigHand(submit) } function initExpandableLoginForm() { initLoginForm() $(".signin").click( function(e){ e.preventDefault(); $("fieldset#signin_menu").toggle(); $(".signin").toggleClass("menu-open"); $("#nickInput").select() }); $("fieldset#signin_menu").mouseup( function(){ return false }); $(document).mouseup(function(e) { if ($(e.target).parent("a.signin").length == 0) { $(".signin").removeClass("menu-open"); $("fieldset#signin_menu").hide(); } }); } function initBigHand(id){ var cursorId = "#cursor-big" var cursor = $(cursorId)[0] // jquery's reported element sizes are not exactly the same as the browser's 'mouseover' target sizes // so we'll allow a few pixels extra var fudgeFactor = 2 $(id).addClass("no-cursor") // i have to do this weirdly bc putting the cursor image where the mouse cursor is causes problems with mouse events: // * it stops mousemove events on the image below the mouse cursor // * it fucks up mouseover/out and even mouseenter/leave events, as well as click // so i am doing this: // on mousing over the image: // make cursor visible // find image co-ords // bind a global mousemove func // bind cursor click event // unbind mouseover // mousemove func: // move image to mouse co-ords // if mouse co-ords are outside the image co-ords: // make cursor invisible // unbind mousemove func // unbind cursor click event var mousemove = function(e){ var y = e.pageY, x = e.pageX, coords = initBigHand.coords cursor.style.top = y + "px" cursor.style.left = x - 32 + "px" // 32: (4 pixels * 8 pixels per big pixel) to line up pointy finger with cursor if (y < coords.top || y > coords.bottom || x < coords.left || x > coords.right) { $(cursorId).addClass('invisible') $(cursorId).css({"top": 0, "left": 0 }) $(cursorId).unbind('click', cursorClick) $('body').unbind('mousemove', mousemove) $(id).mouseover(imageMouseOver) } } var cursorClick = function(){ $(id).click() } var imageMouseOver = function(){ //console.log("moused over...") initBigHand.coords = { "left": $(id).offset().left - fudgeFactor, "top": $(id).offset().top - fudgeFactor, "right": $(id).offset().left + $(id).width() + fudgeFactor, "bottom": $(id).offset().top + $(id).height() + fudgeFactor } $('body').mousemove(mousemove) $(cursorId).click(cursorClick) $(cursorId).removeClass('invisible') $(id).unbind('mouseover', imageMouseOver) } $(id).mouseover(imageMouseOver) } function login() { var nick = $('#nickInput').val(); var password = $('#passwordInput').val(); var rememberme = $('#remembermeInput').attr('checked') ? 'yes' : ''; var hash = hex_sha1(nick + '$' + password + '$dumpfm'); var onSuccess = function(json) { location.href = location.href; if (typeof pageTracker !== 'undefined') { pageTracker._setCustomVar(1, "logged-in", nick); } }; var onError = function(resp, textStatus, errorThrown) { alert("Error logging in!"); }; $.ajax({ type: 'GET', timeout: 5000, url: '/login', data: {'nick': nick, ts: '', 'hash': hash, 'rememberme': rememberme}, cache: false, dataType: 'json', success: onSuccess, error: onError }); }; function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i 16) bkey = binb_sha1(bkey, key.length * 8); var ipad = Array(16), opad = Array(16); for(var i = 0; i < 16; i++) { ipad[i] = bkey[i] ^ 0x36363636; opad[i] = bkey[i] ^ 0x5C5C5C5C; } var hash = binb_sha1(ipad.concat(rstr2binb(data)), 512 + data.length * 8); return binb2rstr(binb_sha1(opad.concat(hash), 512 + 160)); } /* * Convert a raw string to a hex string */ function rstr2hex(input) { try { hexcase } catch(e) { hexcase=0; } var hex_tab = hexcase ? "0123456789ABCDEF" : "0123456789abcdef"; var output = ""; var x; for(var i = 0; i < input.length; i++) { x = input.charCodeAt(i); output += hex_tab.charAt((x >>> 4) & 0x0F) + hex_tab.charAt( x & 0x0F); } return output; } /* * Convert a raw string to a base-64 string */ function rstr2b64(input) { try { b64pad } catch(e) { b64pad=''; } var tab = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var output = ""; var len = input.length; for(var i = 0; i < len; i += 3) { var triplet = (input.charCodeAt(i) << 16) | (i + 1 < len ? input.charCodeAt(i+1) << 8 : 0) | (i + 2 < len ? input.charCodeAt(i+2) : 0); for(var j = 0; j < 4; j++) { if(i * 8 + j * 6 > input.length * 8) output += b64pad; else output += tab.charAt((triplet >>> 6*(3-j)) & 0x3F); } } return output; } /* * Convert a raw string to an arbitrary string encoding */ function rstr2any(input, encoding) { var divisor = encoding.length; var remainders = Array(); var i, q, x, quotient; /* Convert to an array of 16-bit big-endian values, forming the dividend */ var dividend = Array(Math.ceil(input.length / 2)); for(i = 0; i < dividend.length; i++) { dividend[i] = (input.charCodeAt(i * 2) << 8) | input.charCodeAt(i * 2 + 1); } /* * Repeatedly perform a long division. The binary array forms the dividend, * the length of the encoding is the divisor. Once computed, the quotient * forms the dividend for the next step. We stop when the dividend is zero. * All remainders are stored for later use. */ while(dividend.length > 0) { quotient = Array(); x = 0; for(i = 0; i < dividend.length; i++) { x = (x << 16) + dividend[i]; q = Math.floor(x / divisor); x -= q * divisor; if(quotient.length > 0 || q > 0) quotient[quotient.length] = q; } remainders[remainders.length] = x; dividend = quotient; } /* Convert the remainders to the output string */ var output = ""; for(i = remainders.length - 1; i >= 0; i--) output += encoding.charAt(remainders[i]); /* Append leading zero equivalents */ var full_length = Math.ceil(input.length * 8 / (Math.log(encoding.length) / Math.log(2))) for(i = output.length; i < full_length; i++) output = encoding[0] + output; return output; } /* * Encode a string as utf-8. * For efficiency, this assumes the input is valid utf-16. */ function str2rstr_utf8(input) { var output = ""; var i = -1; var x, y; while(++i < input.length) { /* Decode utf-16 surrogate pairs */ x = input.charCodeAt(i); y = i + 1 < input.length ? input.charCodeAt(i + 1) : 0; if(0xD800 <= x && x <= 0xDBFF && 0xDC00 <= y && y <= 0xDFFF) { x = 0x10000 + ((x & 0x03FF) << 10) + (y & 0x03FF); i++; } /* Encode output as utf-8 */ if(x <= 0x7F) output += String.fromCharCode(x); else if(x <= 0x7FF) output += String.fromCharCode(0xC0 | ((x >>> 6 ) & 0x1F), 0x80 | ( x & 0x3F)); else if(x <= 0xFFFF) output += String.fromCharCode(0xE0 | ((x >>> 12) & 0x0F), 0x80 | ((x >>> 6 ) & 0x3F), 0x80 | ( x & 0x3F)); else if(x <= 0x1FFFFF) output += String.fromCharCode(0xF0 | ((x >>> 18) & 0x07), 0x80 | ((x >>> 12) & 0x3F), 0x80 | ((x >>> 6 ) & 0x3F), 0x80 | ( x & 0x3F)); } return output; } /* * Encode a string as utf-16 */ function str2rstr_utf16le(input) { var output = ""; for(var i = 0; i < input.length; i++) output += String.fromCharCode( input.charCodeAt(i) & 0xFF, (input.charCodeAt(i) >>> 8) & 0xFF); return output; } function str2rstr_utf16be(input) { var output = ""; for(var i = 0; i < input.length; i++) output += String.fromCharCode((input.charCodeAt(i) >>> 8) & 0xFF, input.charCodeAt(i) & 0xFF); return output; } /* * Convert a raw string to an array of big-endian words * Characters >255 have their high-byte silently ignored. */ function rstr2binb(input) { var output = Array(input.length >> 2); for(var i = 0; i < output.length; i++) output[i] = 0; for(var i = 0; i < input.length * 8; i += 8) output[i>>5] |= (input.charCodeAt(i / 8) & 0xFF) << (24 - i % 32); return output; } /* * Convert an array of big-endian words to a string */ function binb2rstr(input) { var output = ""; for(var i = 0; i < input.length * 32; i += 8) output += String.fromCharCode((input[i>>5] >>> (24 - i % 32)) & 0xFF); return output; } /* * Calculate the SHA-1 of an array of big-endian words, and a bit length */ function binb_sha1(x, len) { /* append padding */ x[len >> 5] |= 0x80 << (24 - len % 32); x[((len + 64 >> 9) << 4) + 15] = len; var w = Array(80); var a = 1732584193; var b = -271733879; var c = -1732584194; var d = 271733878; var e = -1009589776; for(var i = 0; i < x.length; i += 16) { var olda = a; var oldb = b; var oldc = c; var oldd = d; var olde = e; for(var j = 0; j < 80; j++) { if(j < 16) w[j] = x[i + j]; else w[j] = bit_rol(w[j-3] ^ w[j-8] ^ w[j-14] ^ w[j-16], 1); var t = safe_add(safe_add(bit_rol(a, 5), sha1_ft(j, b, c, d)), safe_add(safe_add(e, w[j]), sha1_kt(j))); e = d; d = c; c = bit_rol(b, 30); b = a; a = t; } a = safe_add(a, olda); b = safe_add(b, oldb); c = safe_add(c, oldc); d = safe_add(d, oldd); e = safe_add(e, olde); } return Array(a, b, c, d, e); } /* * Perform the appropriate triplet combination function for the current * iteration */ function sha1_ft(t, b, c, d) { if(t < 20) return (b & c) | ((~b) & d); if(t < 40) return b ^ c ^ d; if(t < 60) return (b & c) | (b & d) | (c & d); return b ^ c ^ d; } /* * Determine the appropriate additive constant for the current iteration */ function sha1_kt(t) { return (t < 20) ? 1518500249 : (t < 40) ? 1859775393 : (t < 60) ? -1894007588 : -899497514; } /* * Add integers, wrapping at 2^32. This uses 16-bit operations internally * to work around bugs in some JS interpreters. */ function safe_add(x, y) { var lsw = (x & 0xFFFF) + (y & 0xFFFF); var msw = (x >> 16) + (y >> 16) + (lsw >> 16); return (msw << 16) | (lsw & 0xFFFF); } /* * Bitwise rotate a 32-bit number to the left. */ function bit_rol(num, cnt) { return (num << cnt) | (num >>> (32 - cnt)); }