From 8e0b068b1d6929af82ef348a47b235dd89196c11 Mon Sep 17 00:00:00 2001 From: sostler Date: Sat, 27 Feb 2010 23:22:29 -0500 Subject: Fixed CLRF --- webcam/com/adobe/crypto/MD5.as | 510 +- webcam/com/adobe/crypto/SHA1.as | 534 +-- webcam/com/adobe/crypto/WSSEUsernameToken.as | 232 +- webcam/com/adobe/errors/IllegalStateError.as | 130 +- webcam/com/adobe/images/BitString.as | 82 +- webcam/com/adobe/images/JPGEncoder.as | 1302 +++--- webcam/com/adobe/images/PNGEncoder.as | 286 +- webcam/com/adobe/net/DynamicURLLoader.as | 114 +- webcam/com/adobe/net/IURIResolver.as | 156 +- webcam/com/adobe/net/URI.as | 4936 ++++++++++---------- webcam/com/adobe/net/URIEncodingBitmap.as | 282 +- webcam/com/adobe/net/proxies/RFC2817Socket.as | 406 +- webcam/com/adobe/serialization/json/JSON.as | 174 +- webcam/com/adobe/serialization/json/JSONDecoder.as | 436 +- webcam/com/adobe/serialization/json/JSONEncoder.as | 604 +-- .../com/adobe/serialization/json/JSONParseError.as | 178 +- webcam/com/adobe/serialization/json/JSONToken.as | 212 +- .../com/adobe/serialization/json/JSONTokenType.as | 138 +- .../com/adobe/serialization/json/JSONTokenizer.as | 1100 ++--- webcam/com/adobe/utils/ArrayUtil.as | 380 +- webcam/com/adobe/utils/IntUtil.as | 136 +- webcam/com/adobe/utils/NumberFormatter.as | 152 +- webcam/com/adobe/utils/XMLUtil.as | 340 +- webcam/com/adobe/webapis/ServiceBase.as | 100 +- webcam/com/adobe/webapis/URLLoaderBase.as | 220 +- webcam/com/adobe/webapis/events/ServiceEvent.as | 154 +- 26 files changed, 6647 insertions(+), 6647 deletions(-) (limited to 'webcam') diff --git a/webcam/com/adobe/crypto/MD5.as b/webcam/com/adobe/crypto/MD5.as index d1bba3f..f5c0e02 100644 --- a/webcam/com/adobe/crypto/MD5.as +++ b/webcam/com/adobe/crypto/MD5.as @@ -1,256 +1,256 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.crypto { - - import com.adobe.utils.IntUtil; - - /** - * The MD5 Message-Digest Algorithm - * - * Implementation based on algorithm description at - * http://www.faqs.org/rfcs/rfc1321.html - */ - public class MD5 { - - /** - * Performs the MD5 hash algorithm on a string. - * - * @param s The string to hash - * @return A string containing the hash value of s - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function hash( s:String ):String { - // initialize the md buffers - var a:int = 1732584193; - var b:int = -271733879; - var c:int = -1732584194; - var d:int = 271733878; - - // variables to store previous values - var aa:int; - var bb:int; - var cc:int; - var dd:int; - - // create the blocks from the string and - // save the length as a local var to reduce - // lookup in the loop below - var x:Array = createBlocks( s ); - var len:int = x.length; - - // loop over all of the blocks - for ( var i:int = 0; i < len; i += 16) { - // save previous values - aa = a; - bb = b; - cc = c; - dd = d; - - // Round 1 - a = ff( a, b, c, d, x[i+ 0], 7, -680876936 ); // 1 - d = ff( d, a, b, c, x[i+ 1], 12, -389564586 ); // 2 - c = ff( c, d, a, b, x[i+ 2], 17, 606105819 ); // 3 - b = ff( b, c, d, a, x[i+ 3], 22, -1044525330 ); // 4 - a = ff( a, b, c, d, x[i+ 4], 7, -176418897 ); // 5 - d = ff( d, a, b, c, x[i+ 5], 12, 1200080426 ); // 6 - c = ff( c, d, a, b, x[i+ 6], 17, -1473231341 ); // 7 - b = ff( b, c, d, a, x[i+ 7], 22, -45705983 ); // 8 - a = ff( a, b, c, d, x[i+ 8], 7, 1770035416 ); // 9 - d = ff( d, a, b, c, x[i+ 9], 12, -1958414417 ); // 10 - c = ff( c, d, a, b, x[i+10], 17, -42063 ); // 11 - b = ff( b, c, d, a, x[i+11], 22, -1990404162 ); // 12 - a = ff( a, b, c, d, x[i+12], 7, 1804603682 ); // 13 - d = ff( d, a, b, c, x[i+13], 12, -40341101 ); // 14 - c = ff( c, d, a, b, x[i+14], 17, -1502002290 ); // 15 - b = ff( b, c, d, a, x[i+15], 22, 1236535329 ); // 16 - - // Round 2 - a = gg( a, b, c, d, x[i+ 1], 5, -165796510 ); // 17 - d = gg( d, a, b, c, x[i+ 6], 9, -1069501632 ); // 18 - c = gg( c, d, a, b, x[i+11], 14, 643717713 ); // 19 - b = gg( b, c, d, a, x[i+ 0], 20, -373897302 ); // 20 - a = gg( a, b, c, d, x[i+ 5], 5, -701558691 ); // 21 - d = gg( d, a, b, c, x[i+10], 9, 38016083 ); // 22 - c = gg( c, d, a, b, x[i+15], 14, -660478335 ); // 23 - b = gg( b, c, d, a, x[i+ 4], 20, -405537848 ); // 24 - a = gg( a, b, c, d, x[i+ 9], 5, 568446438 ); // 25 - d = gg( d, a, b, c, x[i+14], 9, -1019803690 ); // 26 - c = gg( c, d, a, b, x[i+ 3], 14, -187363961 ); // 27 - b = gg( b, c, d, a, x[i+ 8], 20, 1163531501 ); // 28 - a = gg( a, b, c, d, x[i+13], 5, -1444681467 ); // 29 - d = gg( d, a, b, c, x[i+ 2], 9, -51403784 ); // 30 - c = gg( c, d, a, b, x[i+ 7], 14, 1735328473 ); // 31 - b = gg( b, c, d, a, x[i+12], 20, -1926607734 ); // 32 - - // Round 3 - a = hh( a, b, c, d, x[i+ 5], 4, -378558 ); // 33 - d = hh( d, a, b, c, x[i+ 8], 11, -2022574463 ); // 34 - c = hh( c, d, a, b, x[i+11], 16, 1839030562 ); // 35 - b = hh( b, c, d, a, x[i+14], 23, -35309556 ); // 36 - a = hh( a, b, c, d, x[i+ 1], 4, -1530992060 ); // 37 - d = hh( d, a, b, c, x[i+ 4], 11, 1272893353 ); // 38 - c = hh( c, d, a, b, x[i+ 7], 16, -155497632 ); // 39 - b = hh( b, c, d, a, x[i+10], 23, -1094730640 ); // 40 - a = hh( a, b, c, d, x[i+13], 4, 681279174 ); // 41 - d = hh( d, a, b, c, x[i+ 0], 11, -358537222 ); // 42 - c = hh( c, d, a, b, x[i+ 3], 16, -722521979 ); // 43 - b = hh( b, c, d, a, x[i+ 6], 23, 76029189 ); // 44 - a = hh( a, b, c, d, x[i+ 9], 4, -640364487 ); // 45 - d = hh( d, a, b, c, x[i+12], 11, -421815835 ); // 46 - c = hh( c, d, a, b, x[i+15], 16, 530742520 ); // 47 - b = hh( b, c, d, a, x[i+ 2], 23, -995338651 ); // 48 - - // Round 4 - a = ii( a, b, c, d, x[i+ 0], 6, -198630844 ); // 49 - d = ii( d, a, b, c, x[i+ 7], 10, 1126891415 ); // 50 - c = ii( c, d, a, b, x[i+14], 15, -1416354905 ); // 51 - b = ii( b, c, d, a, x[i+ 5], 21, -57434055 ); // 52 - a = ii( a, b, c, d, x[i+12], 6, 1700485571 ); // 53 - d = ii( d, a, b, c, x[i+ 3], 10, -1894986606 ); // 54 - c = ii( c, d, a, b, x[i+10], 15, -1051523 ); // 55 - b = ii( b, c, d, a, x[i+ 1], 21, -2054922799 ); // 56 - a = ii( a, b, c, d, x[i+ 8], 6, 1873313359 ); // 57 - d = ii( d, a, b, c, x[i+15], 10, -30611744 ); // 58 - c = ii( c, d, a, b, x[i+ 6], 15, -1560198380 ); // 59 - b = ii( b, c, d, a, x[i+13], 21, 1309151649 ); // 60 - a = ii( a, b, c, d, x[i+ 4], 6, -145523070 ); // 61 - d = ii( d, a, b, c, x[i+11], 10, -1120210379 ); // 62 - c = ii( c, d, a, b, x[i+ 2], 15, 718787259 ); // 63 - b = ii( b, c, d, a, x[i+ 9], 21, -343485551 ); // 64 - - a += aa; - b += bb; - c += cc; - d += dd; - } - - // Finish up by concatening the buffers with their hex output - return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d ); - } - - /** - * Auxiliary function f as defined in RFC - */ - private static function f( x:int, y:int, z:int ):int { - return ( x & y ) | ( (~x) & z ); - } - - /** - * Auxiliary function g as defined in RFC - */ - private static function g( x:int, y:int, z:int ):int { - return ( x & z ) | ( y & (~z) ); - } - - /** - * Auxiliary function h as defined in RFC - */ - private static function h( x:int, y:int, z:int ):int { - return x ^ y ^ z; - } - - /** - * Auxiliary function i as defined in RFC - */ - private static function i( x:int, y:int, z:int ):int { - return y ^ ( x | (~z) ); - } - - /** - * A generic transformation function. The logic of ff, gg, hh, and - * ii are all the same, minus the function used, so pull that logic - * out and simplify the method bodies for the transoformation functions. - */ - private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int { - var tmp:int = a + int( func( b, c, d ) ) + x + t; - return IntUtil.rol( tmp, s ) + b; - } - - /** - * ff transformation function - */ - private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { - return transform( f, a, b, c, d, x, s, t ); - } - - /** - * gg transformation function - */ - private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { - return transform( g, a, b, c, d, x, s, t ); - } - - /** - * hh transformation function - */ - private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { - return transform( h, a, b, c, d, x, s, t ); - } - - /** - * ii transformation function - */ - private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { - return transform( i, a, b, c, d, x, s, t ); - } - - /** - * Converts a string to a sequence of 16-word blocks - * that we'll do the processing on. Appends padding - * and length in the process. - * - * @param s The string to split into blocks - * @return An array containing the blocks that s was - * split into. - */ - private static function createBlocks( s:String ):Array { - var blocks:Array = new Array(); - var len:int = s.length * 8; - var mask:int = 0xFF; // ignore hi byte of characters > 0xFF - for( var i:int = 0; i < len; i += 8 ) { - blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( i % 32 ); - } - - // append padding and length - blocks[ len >> 5 ] |= 0x80 << ( len % 32 ); - blocks[ ( ( ( len + 64 ) >>> 9 ) << 4 ) + 14 ] = len; - return blocks; - } - - } +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.crypto { + + import com.adobe.utils.IntUtil; + + /** + * The MD5 Message-Digest Algorithm + * + * Implementation based on algorithm description at + * http://www.faqs.org/rfcs/rfc1321.html + */ + public class MD5 { + + /** + * Performs the MD5 hash algorithm on a string. + * + * @param s The string to hash + * @return A string containing the hash value of s + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function hash( s:String ):String { + // initialize the md buffers + var a:int = 1732584193; + var b:int = -271733879; + var c:int = -1732584194; + var d:int = 271733878; + + // variables to store previous values + var aa:int; + var bb:int; + var cc:int; + var dd:int; + + // create the blocks from the string and + // save the length as a local var to reduce + // lookup in the loop below + var x:Array = createBlocks( s ); + var len:int = x.length; + + // loop over all of the blocks + for ( var i:int = 0; i < len; i += 16) { + // save previous values + aa = a; + bb = b; + cc = c; + dd = d; + + // Round 1 + a = ff( a, b, c, d, x[i+ 0], 7, -680876936 ); // 1 + d = ff( d, a, b, c, x[i+ 1], 12, -389564586 ); // 2 + c = ff( c, d, a, b, x[i+ 2], 17, 606105819 ); // 3 + b = ff( b, c, d, a, x[i+ 3], 22, -1044525330 ); // 4 + a = ff( a, b, c, d, x[i+ 4], 7, -176418897 ); // 5 + d = ff( d, a, b, c, x[i+ 5], 12, 1200080426 ); // 6 + c = ff( c, d, a, b, x[i+ 6], 17, -1473231341 ); // 7 + b = ff( b, c, d, a, x[i+ 7], 22, -45705983 ); // 8 + a = ff( a, b, c, d, x[i+ 8], 7, 1770035416 ); // 9 + d = ff( d, a, b, c, x[i+ 9], 12, -1958414417 ); // 10 + c = ff( c, d, a, b, x[i+10], 17, -42063 ); // 11 + b = ff( b, c, d, a, x[i+11], 22, -1990404162 ); // 12 + a = ff( a, b, c, d, x[i+12], 7, 1804603682 ); // 13 + d = ff( d, a, b, c, x[i+13], 12, -40341101 ); // 14 + c = ff( c, d, a, b, x[i+14], 17, -1502002290 ); // 15 + b = ff( b, c, d, a, x[i+15], 22, 1236535329 ); // 16 + + // Round 2 + a = gg( a, b, c, d, x[i+ 1], 5, -165796510 ); // 17 + d = gg( d, a, b, c, x[i+ 6], 9, -1069501632 ); // 18 + c = gg( c, d, a, b, x[i+11], 14, 643717713 ); // 19 + b = gg( b, c, d, a, x[i+ 0], 20, -373897302 ); // 20 + a = gg( a, b, c, d, x[i+ 5], 5, -701558691 ); // 21 + d = gg( d, a, b, c, x[i+10], 9, 38016083 ); // 22 + c = gg( c, d, a, b, x[i+15], 14, -660478335 ); // 23 + b = gg( b, c, d, a, x[i+ 4], 20, -405537848 ); // 24 + a = gg( a, b, c, d, x[i+ 9], 5, 568446438 ); // 25 + d = gg( d, a, b, c, x[i+14], 9, -1019803690 ); // 26 + c = gg( c, d, a, b, x[i+ 3], 14, -187363961 ); // 27 + b = gg( b, c, d, a, x[i+ 8], 20, 1163531501 ); // 28 + a = gg( a, b, c, d, x[i+13], 5, -1444681467 ); // 29 + d = gg( d, a, b, c, x[i+ 2], 9, -51403784 ); // 30 + c = gg( c, d, a, b, x[i+ 7], 14, 1735328473 ); // 31 + b = gg( b, c, d, a, x[i+12], 20, -1926607734 ); // 32 + + // Round 3 + a = hh( a, b, c, d, x[i+ 5], 4, -378558 ); // 33 + d = hh( d, a, b, c, x[i+ 8], 11, -2022574463 ); // 34 + c = hh( c, d, a, b, x[i+11], 16, 1839030562 ); // 35 + b = hh( b, c, d, a, x[i+14], 23, -35309556 ); // 36 + a = hh( a, b, c, d, x[i+ 1], 4, -1530992060 ); // 37 + d = hh( d, a, b, c, x[i+ 4], 11, 1272893353 ); // 38 + c = hh( c, d, a, b, x[i+ 7], 16, -155497632 ); // 39 + b = hh( b, c, d, a, x[i+10], 23, -1094730640 ); // 40 + a = hh( a, b, c, d, x[i+13], 4, 681279174 ); // 41 + d = hh( d, a, b, c, x[i+ 0], 11, -358537222 ); // 42 + c = hh( c, d, a, b, x[i+ 3], 16, -722521979 ); // 43 + b = hh( b, c, d, a, x[i+ 6], 23, 76029189 ); // 44 + a = hh( a, b, c, d, x[i+ 9], 4, -640364487 ); // 45 + d = hh( d, a, b, c, x[i+12], 11, -421815835 ); // 46 + c = hh( c, d, a, b, x[i+15], 16, 530742520 ); // 47 + b = hh( b, c, d, a, x[i+ 2], 23, -995338651 ); // 48 + + // Round 4 + a = ii( a, b, c, d, x[i+ 0], 6, -198630844 ); // 49 + d = ii( d, a, b, c, x[i+ 7], 10, 1126891415 ); // 50 + c = ii( c, d, a, b, x[i+14], 15, -1416354905 ); // 51 + b = ii( b, c, d, a, x[i+ 5], 21, -57434055 ); // 52 + a = ii( a, b, c, d, x[i+12], 6, 1700485571 ); // 53 + d = ii( d, a, b, c, x[i+ 3], 10, -1894986606 ); // 54 + c = ii( c, d, a, b, x[i+10], 15, -1051523 ); // 55 + b = ii( b, c, d, a, x[i+ 1], 21, -2054922799 ); // 56 + a = ii( a, b, c, d, x[i+ 8], 6, 1873313359 ); // 57 + d = ii( d, a, b, c, x[i+15], 10, -30611744 ); // 58 + c = ii( c, d, a, b, x[i+ 6], 15, -1560198380 ); // 59 + b = ii( b, c, d, a, x[i+13], 21, 1309151649 ); // 60 + a = ii( a, b, c, d, x[i+ 4], 6, -145523070 ); // 61 + d = ii( d, a, b, c, x[i+11], 10, -1120210379 ); // 62 + c = ii( c, d, a, b, x[i+ 2], 15, 718787259 ); // 63 + b = ii( b, c, d, a, x[i+ 9], 21, -343485551 ); // 64 + + a += aa; + b += bb; + c += cc; + d += dd; + } + + // Finish up by concatening the buffers with their hex output + return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d ); + } + + /** + * Auxiliary function f as defined in RFC + */ + private static function f( x:int, y:int, z:int ):int { + return ( x & y ) | ( (~x) & z ); + } + + /** + * Auxiliary function g as defined in RFC + */ + private static function g( x:int, y:int, z:int ):int { + return ( x & z ) | ( y & (~z) ); + } + + /** + * Auxiliary function h as defined in RFC + */ + private static function h( x:int, y:int, z:int ):int { + return x ^ y ^ z; + } + + /** + * Auxiliary function i as defined in RFC + */ + private static function i( x:int, y:int, z:int ):int { + return y ^ ( x | (~z) ); + } + + /** + * A generic transformation function. The logic of ff, gg, hh, and + * ii are all the same, minus the function used, so pull that logic + * out and simplify the method bodies for the transoformation functions. + */ + private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int { + var tmp:int = a + int( func( b, c, d ) ) + x + t; + return IntUtil.rol( tmp, s ) + b; + } + + /** + * ff transformation function + */ + private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { + return transform( f, a, b, c, d, x, s, t ); + } + + /** + * gg transformation function + */ + private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { + return transform( g, a, b, c, d, x, s, t ); + } + + /** + * hh transformation function + */ + private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { + return transform( h, a, b, c, d, x, s, t ); + } + + /** + * ii transformation function + */ + private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { + return transform( i, a, b, c, d, x, s, t ); + } + + /** + * Converts a string to a sequence of 16-word blocks + * that we'll do the processing on. Appends padding + * and length in the process. + * + * @param s The string to split into blocks + * @return An array containing the blocks that s was + * split into. + */ + private static function createBlocks( s:String ):Array { + var blocks:Array = new Array(); + var len:int = s.length * 8; + var mask:int = 0xFF; // ignore hi byte of characters > 0xFF + for( var i:int = 0; i < len; i += 8 ) { + blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( i % 32 ); + } + + // append padding and length + blocks[ len >> 5 ] |= 0x80 << ( len % 32 ); + blocks[ ( ( ( len + 64 ) >>> 9 ) << 4 ) + 14 ] = len; + return blocks; + } + + } } \ No newline at end of file diff --git a/webcam/com/adobe/crypto/SHA1.as b/webcam/com/adobe/crypto/SHA1.as index 823ea5d..793157d 100644 --- a/webcam/com/adobe/crypto/SHA1.as +++ b/webcam/com/adobe/crypto/SHA1.as @@ -1,268 +1,268 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.crypto -{ - import com.adobe.utils.IntUtil; - import flash.utils.ByteArray; - import mx.utils.Base64Encoder; - - /** - * US Secure Hash Algorithm 1 (SHA1) - * - * Implementation based on algorithm description at - * http://www.faqs.org/rfcs/rfc3174.html - */ - public class SHA1 - { - /** - * Performs the SHA1 hash algorithm on a string. - * - * @param s The string to hash - * @return A string containing the hash value of s - * @langversion ActionScript 3.0 - * @playerversion 9.0 - * @tiptext - */ - public static function hash( s:String ):String - { - var blocks:Array = createBlocksFromString( s ); - var byteArray:ByteArray = hashBlocks( blocks ); - - return IntUtil.toHex( byteArray.readInt(), true ) - + IntUtil.toHex( byteArray.readInt(), true ) - + IntUtil.toHex( byteArray.readInt(), true ) - + IntUtil.toHex( byteArray.readInt(), true ) - + IntUtil.toHex( byteArray.readInt(), true ); - } - - /** - * Performs the SHA1 hash algorithm on a ByteArray. - * - * @param data The ByteArray data to hash - * @return A string containing the hash value of data - * @langversion ActionScript 3.0 - * @playerversion 9.0 - */ - public static function hashBytes( data:ByteArray ):String - { - var blocks:Array = SHA1.createBlocksFromByteArray( data ); - var byteArray:ByteArray = hashBlocks(blocks); - - return IntUtil.toHex( byteArray.readInt(), true ) - + IntUtil.toHex( byteArray.readInt(), true ) - + IntUtil.toHex( byteArray.readInt(), true ) - + IntUtil.toHex( byteArray.readInt(), true ) - + IntUtil.toHex( byteArray.readInt(), true ); - } - - /** - * Performs the SHA1 hash algorithm on a string, then does - * Base64 encoding on the result. - * - * @param s The string to hash - * @return The base64 encoded hash value of s - * @langversion ActionScript 3.0 - * @playerversion 9.0 - * @tiptext - */ - public static function hashToBase64( s:String ):String - { - var blocks:Array = SHA1.createBlocksFromString( s ); - var byteArray:ByteArray = hashBlocks(blocks); - - // ByteArray.toString() returns the contents as a UTF-8 string, - // which we can't use because certain byte sequences might trigger - // a UTF-8 conversion. Instead, we convert the bytes to characters - // one by one. - var charsInByteArray:String = ""; - byteArray.position = 0; - for (var j:int = 0; j < byteArray.length; j++) - { - var byte:uint = byteArray.readUnsignedByte(); - charsInByteArray += String.fromCharCode(byte); - } - - var encoder:Base64Encoder = new Base64Encoder(); - encoder.encode(charsInByteArray); - return encoder.flush(); - } - - private static function hashBlocks( blocks:Array ):ByteArray - { - // initialize the h's - var h0:int = 0x67452301; - var h1:int = 0xefcdab89; - var h2:int = 0x98badcfe; - var h3:int = 0x10325476; - var h4:int = 0xc3d2e1f0; - - var len:int = blocks.length; - var w:Array = new Array( 80 ); - - // loop over all of the blocks - for ( var i:int = 0; i < len; i += 16 ) { - - // 6.1.c - var a:int = h0; - var b:int = h1; - var c:int = h2; - var d:int = h3; - var e:int = h4; - - // 80 steps to process each block - // TODO: unroll for faster execution, or 4 loops of - // 20 each to avoid the k and f function calls - for ( var t:int = 0; t < 80; t++ ) { - - if ( t < 16 ) { - // 6.1.a - w[ t ] = blocks[ i + t ]; - } else { - // 6.1.b - w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 ); - } - - // 6.1.d - var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t ); - - e = d; - d = c; - c = IntUtil.rol( b, 30 ); - b = a; - a = temp; - } - - // 6.1.e - h0 += a; - h1 += b; - h2 += c; - h3 += d; - h4 += e; - } - - var byteArray:ByteArray = new ByteArray(); - byteArray.writeInt(h0); - byteArray.writeInt(h1); - byteArray.writeInt(h2); - byteArray.writeInt(h3); - byteArray.writeInt(h4); - byteArray.position = 0; - return byteArray; - } - - /** - * Performs the logical function based on t - */ - private static function f( t:int, b:int, c:int, d:int ):int { - if ( t < 20 ) { - return ( b & c ) | ( ~b & d ); - } else if ( t < 40 ) { - return b ^ c ^ d; - } else if ( t < 60 ) { - return ( b & c ) | ( b & d ) | ( c & d ); - } - return b ^ c ^ d; - } - - /** - * Determines the constant value based on t - */ - private static function k( t:int ):int { - if ( t < 20 ) { - return 0x5a827999; - } else if ( t < 40 ) { - return 0x6ed9eba1; - } else if ( t < 60 ) { - return 0x8f1bbcdc; - } - return 0xca62c1d6; - } - - /** - * Converts a ByteArray to a sequence of 16-word blocks - * that we'll do the processing on. Appends padding - * and length in the process. - * - * @param data The data to split into blocks - * @return An array containing the blocks into which data was split - */ - private static function createBlocksFromByteArray( data:ByteArray ):Array - { - var oldPosition:int = data.position; - data.position = 0; - - var blocks:Array = new Array(); - var len:int = data.length * 8; - var mask:int = 0xFF; // ignore hi byte of characters > 0xFF - for( var i:int = 0; i < len; i += 8 ) - { - blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 ); - } - - // append padding and length - blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 ); - blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len; - - data.position = oldPosition; - - return blocks; - } - - /** - * Converts a string to a sequence of 16-word blocks - * that we'll do the processing on. Appends padding - * and length in the process. - * - * @param s The string to split into blocks - * @return An array containing the blocks that s was split into. - */ - private static function createBlocksFromString( s:String ):Array - { - var blocks:Array = new Array(); - var len:int = s.length * 8; - var mask:int = 0xFF; // ignore hi byte of characters > 0xFF - for( var i:int = 0; i < len; i += 8 ) { - blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 ); - } - - // append padding and length - blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 ); - blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len; - return blocks; - } - - } +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.crypto +{ + import com.adobe.utils.IntUtil; + import flash.utils.ByteArray; + import mx.utils.Base64Encoder; + + /** + * US Secure Hash Algorithm 1 (SHA1) + * + * Implementation based on algorithm description at + * http://www.faqs.org/rfcs/rfc3174.html + */ + public class SHA1 + { + /** + * Performs the SHA1 hash algorithm on a string. + * + * @param s The string to hash + * @return A string containing the hash value of s + * @langversion ActionScript 3.0 + * @playerversion 9.0 + * @tiptext + */ + public static function hash( s:String ):String + { + var blocks:Array = createBlocksFromString( s ); + var byteArray:ByteArray = hashBlocks( blocks ); + + return IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ); + } + + /** + * Performs the SHA1 hash algorithm on a ByteArray. + * + * @param data The ByteArray data to hash + * @return A string containing the hash value of data + * @langversion ActionScript 3.0 + * @playerversion 9.0 + */ + public static function hashBytes( data:ByteArray ):String + { + var blocks:Array = SHA1.createBlocksFromByteArray( data ); + var byteArray:ByteArray = hashBlocks(blocks); + + return IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ); + } + + /** + * Performs the SHA1 hash algorithm on a string, then does + * Base64 encoding on the result. + * + * @param s The string to hash + * @return The base64 encoded hash value of s + * @langversion ActionScript 3.0 + * @playerversion 9.0 + * @tiptext + */ + public static function hashToBase64( s:String ):String + { + var blocks:Array = SHA1.createBlocksFromString( s ); + var byteArray:ByteArray = hashBlocks(blocks); + + // ByteArray.toString() returns the contents as a UTF-8 string, + // which we can't use because certain byte sequences might trigger + // a UTF-8 conversion. Instead, we convert the bytes to characters + // one by one. + var charsInByteArray:String = ""; + byteArray.position = 0; + for (var j:int = 0; j < byteArray.length; j++) + { + var byte:uint = byteArray.readUnsignedByte(); + charsInByteArray += String.fromCharCode(byte); + } + + var encoder:Base64Encoder = new Base64Encoder(); + encoder.encode(charsInByteArray); + return encoder.flush(); + } + + private static function hashBlocks( blocks:Array ):ByteArray + { + // initialize the h's + var h0:int = 0x67452301; + var h1:int = 0xefcdab89; + var h2:int = 0x98badcfe; + var h3:int = 0x10325476; + var h4:int = 0xc3d2e1f0; + + var len:int = blocks.length; + var w:Array = new Array( 80 ); + + // loop over all of the blocks + for ( var i:int = 0; i < len; i += 16 ) { + + // 6.1.c + var a:int = h0; + var b:int = h1; + var c:int = h2; + var d:int = h3; + var e:int = h4; + + // 80 steps to process each block + // TODO: unroll for faster execution, or 4 loops of + // 20 each to avoid the k and f function calls + for ( var t:int = 0; t < 80; t++ ) { + + if ( t < 16 ) { + // 6.1.a + w[ t ] = blocks[ i + t ]; + } else { + // 6.1.b + w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 ); + } + + // 6.1.d + var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t ); + + e = d; + d = c; + c = IntUtil.rol( b, 30 ); + b = a; + a = temp; + } + + // 6.1.e + h0 += a; + h1 += b; + h2 += c; + h3 += d; + h4 += e; + } + + var byteArray:ByteArray = new ByteArray(); + byteArray.writeInt(h0); + byteArray.writeInt(h1); + byteArray.writeInt(h2); + byteArray.writeInt(h3); + byteArray.writeInt(h4); + byteArray.position = 0; + return byteArray; + } + + /** + * Performs the logical function based on t + */ + private static function f( t:int, b:int, c:int, d:int ):int { + if ( t < 20 ) { + return ( b & c ) | ( ~b & d ); + } else if ( t < 40 ) { + return b ^ c ^ d; + } else if ( t < 60 ) { + return ( b & c ) | ( b & d ) | ( c & d ); + } + return b ^ c ^ d; + } + + /** + * Determines the constant value based on t + */ + private static function k( t:int ):int { + if ( t < 20 ) { + return 0x5a827999; + } else if ( t < 40 ) { + return 0x6ed9eba1; + } else if ( t < 60 ) { + return 0x8f1bbcdc; + } + return 0xca62c1d6; + } + + /** + * Converts a ByteArray to a sequence of 16-word blocks + * that we'll do the processing on. Appends padding + * and length in the process. + * + * @param data The data to split into blocks + * @return An array containing the blocks into which data was split + */ + private static function createBlocksFromByteArray( data:ByteArray ):Array + { + var oldPosition:int = data.position; + data.position = 0; + + var blocks:Array = new Array(); + var len:int = data.length * 8; + var mask:int = 0xFF; // ignore hi byte of characters > 0xFF + for( var i:int = 0; i < len; i += 8 ) + { + blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 ); + } + + // append padding and length + blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 ); + blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len; + + data.position = oldPosition; + + return blocks; + } + + /** + * Converts a string to a sequence of 16-word blocks + * that we'll do the processing on. Appends padding + * and length in the process. + * + * @param s The string to split into blocks + * @return An array containing the blocks that s was split into. + */ + private static function createBlocksFromString( s:String ):Array + { + var blocks:Array = new Array(); + var len:int = s.length * 8; + var mask:int = 0xFF; // ignore hi byte of characters > 0xFF + for( var i:int = 0; i < len; i += 8 ) { + blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 ); + } + + // append padding and length + blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 ); + blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len; + return blocks; + } + + } } \ No newline at end of file diff --git a/webcam/com/adobe/crypto/WSSEUsernameToken.as b/webcam/com/adobe/crypto/WSSEUsernameToken.as index b0c40f9..58a3360 100644 --- a/webcam/com/adobe/crypto/WSSEUsernameToken.as +++ b/webcam/com/adobe/crypto/WSSEUsernameToken.as @@ -1,117 +1,117 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.crypto -{ - import mx.formatters.DateFormatter; - import mx.utils.Base64Encoder; - - /** - * Web Services Security Username Token - * - * Implementation based on algorithm description at - * http://www.oasis-open.org/committees/wss/documents/WSS-Username-02-0223-merged.pdf - */ - public class WSSEUsernameToken - { - /** - * Generates a WSSE Username Token. - * - * @param username The username - * @param password The password - * @param nonce A cryptographically random nonce (if null, the nonce - * will be generated) - * @param timestamp The time at which the token is generated (if null, - * the time will be set to the moment of execution) - * @return The generated token - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function getUsernameToken(username:String, password:String, nonce:String=null, timestamp:Date=null):String - { - if (nonce == null) - { - nonce = generateNonce(); - } - nonce = base64Encode(nonce); - - var created:String = generateTimestamp(timestamp); - - var password64:String = getBase64Digest(nonce, - created, - password); - - var token:String = new String("UsernameToken Username=\""); - token += username + "\", " + - "PasswordDigest=\"" + password64 + "\", " + - "Nonce=\"" + nonce + "\", " + - "Created=\"" + created + "\""; - return token; - } - - private static function generateNonce():String - { - // Math.random returns a Number between 0 and 1. We don't want our - // nonce to contain invalid characters (e.g. the period) so we - // strip them out before returning the result. - var s:String = Math.random().toString(); - return s.replace(".", ""); - } - - internal static function base64Encode(s:String):String - { - var encoder:Base64Encoder = new Base64Encoder(); - encoder.encode(s); - return encoder.flush(); - } - - internal static function generateTimestamp(timestamp:Date):String - { - if (timestamp == null) - { - timestamp = new Date(); - } - var dateFormatter:DateFormatter = new DateFormatter(); - dateFormatter.formatString = "YYYY-MM-DDTJJ:NN:SS" - return dateFormatter.format(timestamp) + "Z"; - } - - internal static function getBase64Digest(nonce:String, created:String, password:String):String - { - return SHA1.hashToBase64(nonce + created + password); - } - } +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.crypto +{ + import mx.formatters.DateFormatter; + import mx.utils.Base64Encoder; + + /** + * Web Services Security Username Token + * + * Implementation based on algorithm description at + * http://www.oasis-open.org/committees/wss/documents/WSS-Username-02-0223-merged.pdf + */ + public class WSSEUsernameToken + { + /** + * Generates a WSSE Username Token. + * + * @param username The username + * @param password The password + * @param nonce A cryptographically random nonce (if null, the nonce + * will be generated) + * @param timestamp The time at which the token is generated (if null, + * the time will be set to the moment of execution) + * @return The generated token + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function getUsernameToken(username:String, password:String, nonce:String=null, timestamp:Date=null):String + { + if (nonce == null) + { + nonce = generateNonce(); + } + nonce = base64Encode(nonce); + + var created:String = generateTimestamp(timestamp); + + var password64:String = getBase64Digest(nonce, + created, + password); + + var token:String = new String("UsernameToken Username=\""); + token += username + "\", " + + "PasswordDigest=\"" + password64 + "\", " + + "Nonce=\"" + nonce + "\", " + + "Created=\"" + created + "\""; + return token; + } + + private static function generateNonce():String + { + // Math.random returns a Number between 0 and 1. We don't want our + // nonce to contain invalid characters (e.g. the period) so we + // strip them out before returning the result. + var s:String = Math.random().toString(); + return s.replace(".", ""); + } + + internal static function base64Encode(s:String):String + { + var encoder:Base64Encoder = new Base64Encoder(); + encoder.encode(s); + return encoder.flush(); + } + + internal static function generateTimestamp(timestamp:Date):String + { + if (timestamp == null) + { + timestamp = new Date(); + } + var dateFormatter:DateFormatter = new DateFormatter(); + dateFormatter.formatString = "YYYY-MM-DDTJJ:NN:SS" + return dateFormatter.format(timestamp) + "Z"; + } + + internal static function getBase64Digest(nonce:String, created:String, password:String):String + { + return SHA1.hashToBase64(nonce + created + password); + } + } } \ No newline at end of file diff --git a/webcam/com/adobe/errors/IllegalStateError.as b/webcam/com/adobe/errors/IllegalStateError.as index 681cf91..2c83e36 100644 --- a/webcam/com/adobe/errors/IllegalStateError.as +++ b/webcam/com/adobe/errors/IllegalStateError.as @@ -1,66 +1,66 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.errors -{ - /** - * This class represents an Error that is thrown when a method is called when - * the receiving instance is in an invalid state. - * - * For example, this may occur if a method has been called, and other properties - * in the instance have not been initialized properly. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - * - */ - public class IllegalStateError extends Error - { - /** - * Constructor - * - * @param message A message describing the error in detail. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function IllegalStateError(message:String) - { - super(message); - } - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.errors +{ + /** + * This class represents an Error that is thrown when a method is called when + * the receiving instance is in an invalid state. + * + * For example, this may occur if a method has been called, and other properties + * in the instance have not been initialized properly. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + * + */ + public class IllegalStateError extends Error + { + /** + * Constructor + * + * @param message A message describing the error in detail. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function IllegalStateError(message:String) + { + super(message); + } + } } \ No newline at end of file diff --git a/webcam/com/adobe/images/BitString.as b/webcam/com/adobe/images/BitString.as index 7e1ff14..5d89c93 100644 --- a/webcam/com/adobe/images/BitString.as +++ b/webcam/com/adobe/images/BitString.as @@ -1,42 +1,42 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ -package com.adobe.images -{ - public class BitString - { - public var len:int = 0; - public var val:int = 0; - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +package com.adobe.images +{ + public class BitString + { + public var len:int = 0; + public var val:int = 0; + } } \ No newline at end of file diff --git a/webcam/com/adobe/images/JPGEncoder.as b/webcam/com/adobe/images/JPGEncoder.as index 4c6ad63..1679976 100644 --- a/webcam/com/adobe/images/JPGEncoder.as +++ b/webcam/com/adobe/images/JPGEncoder.as @@ -1,651 +1,651 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ -package com.adobe.images -{ - import flash.geom.*; - import flash.display.*; - import flash.utils.*; - - /** - * Class that converts BitmapData into a valid JPEG - */ - public class JPGEncoder - { - - // Static table initialization - - private var ZigZag:Array = [ - 0, 1, 5, 6,14,15,27,28, - 2, 4, 7,13,16,26,29,42, - 3, 8,12,17,25,30,41,43, - 9,11,18,24,31,40,44,53, - 10,19,23,32,39,45,52,54, - 20,22,33,38,46,51,55,60, - 21,34,37,47,50,56,59,61, - 35,36,48,49,57,58,62,63 - ]; - - private var YTable:Array = new Array(64); - private var UVTable:Array = new Array(64); - private var fdtbl_Y:Array = new Array(64); - private var fdtbl_UV:Array = new Array(64); - - private function initQuantTables(sf:int):void - { - var i:int; - var t:Number; - var YQT:Array = [ - 16, 11, 10, 16, 24, 40, 51, 61, - 12, 12, 14, 19, 26, 58, 60, 55, - 14, 13, 16, 24, 40, 57, 69, 56, - 14, 17, 22, 29, 51, 87, 80, 62, - 18, 22, 37, 56, 68,109,103, 77, - 24, 35, 55, 64, 81,104,113, 92, - 49, 64, 78, 87,103,121,120,101, - 72, 92, 95, 98,112,100,103, 99 - ]; - for (i = 0; i < 64; i++) { - t = Math.floor((YQT[i]*sf+50)/100); - if (t < 1) { - t = 1; - } else if (t > 255) { - t = 255; - } - YTable[ZigZag[i]] = t; - } - var UVQT:Array = [ - 17, 18, 24, 47, 99, 99, 99, 99, - 18, 21, 26, 66, 99, 99, 99, 99, - 24, 26, 56, 99, 99, 99, 99, 99, - 47, 66, 99, 99, 99, 99, 99, 99, - 99, 99, 99, 99, 99, 99, 99, 99, - 99, 99, 99, 99, 99, 99, 99, 99, - 99, 99, 99, 99, 99, 99, 99, 99, - 99, 99, 99, 99, 99, 99, 99, 99 - ]; - for (i = 0; i < 64; i++) { - t = Math.floor((UVQT[i]*sf+50)/100); - if (t < 1) { - t = 1; - } else if (t > 255) { - t = 255; - } - UVTable[ZigZag[i]] = t; - } - var aasf:Array = [ - 1.0, 1.387039845, 1.306562965, 1.175875602, - 1.0, 0.785694958, 0.541196100, 0.275899379 - ]; - i = 0; - for (var row:int = 0; row < 8; row++) - { - for (var col:int = 0; col < 8; col++) - { - fdtbl_Y[i] = (1.0 / (YTable [ZigZag[i]] * aasf[row] * aasf[col] * 8.0)); - fdtbl_UV[i] = (1.0 / (UVTable[ZigZag[i]] * aasf[row] * aasf[col] * 8.0)); - i++; - } - } - } - - private var YDC_HT:Array; - private var UVDC_HT:Array; - private var YAC_HT:Array; - private var UVAC_HT:Array; - - private function computeHuffmanTbl(nrcodes:Array, std_table:Array):Array - { - var codevalue:int = 0; - var pos_in_table:int = 0; - var HT:Array = new Array(); - for (var k:int=1; k<=16; k++) { - for (var j:int=1; j<=nrcodes[k]; j++) { - HT[std_table[pos_in_table]] = new BitString(); - HT[std_table[pos_in_table]].val = codevalue; - HT[std_table[pos_in_table]].len = k; - pos_in_table++; - codevalue++; - } - codevalue*=2; - } - return HT; - } - - private var std_dc_luminance_nrcodes:Array = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0]; - private var std_dc_luminance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11]; - private var std_ac_luminance_nrcodes:Array = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d]; - private var std_ac_luminance_values:Array = [ - 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12, - 0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07, - 0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08, - 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0, - 0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16, - 0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28, - 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39, - 0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49, - 0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59, - 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69, - 0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79, - 0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89, - 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98, - 0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7, - 0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6, - 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5, - 0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4, - 0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2, - 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea, - 0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8, - 0xf9,0xfa - ]; - - private var std_dc_chrominance_nrcodes:Array = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0]; - private var std_dc_chrominance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11]; - private var std_ac_chrominance_nrcodes:Array = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77]; - private var std_ac_chrominance_values:Array = [ - 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21, - 0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71, - 0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91, - 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0, - 0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34, - 0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26, - 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38, - 0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48, - 0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58, - 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68, - 0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78, - 0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87, - 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96, - 0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5, - 0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4, - 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3, - 0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2, - 0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda, - 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9, - 0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8, - 0xf9,0xfa - ]; - - private function initHuffmanTbl():void - { - YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes,std_dc_luminance_values); - UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes,std_dc_chrominance_values); - YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes,std_ac_luminance_values); - UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes,std_ac_chrominance_values); - } - - private var bitcode:Array = new Array(65535); - private var category:Array = new Array(65535); - - private function initCategoryNumber():void - { - var nrlower:int = 1; - var nrupper:int = 2; - var nr:int; - for (var cat:int=1; cat<=15; cat++) { - //Positive numbers - for (nr=nrlower; nr= 0 ) { - if (value & uint(1 << posval) ) { - bytenew |= uint(1 << bytepos); - } - posval--; - bytepos--; - if (bytepos < 0) { - if (bytenew == 0xFF) { - writeByte(0xFF); - writeByte(0); - } - else { - writeByte(bytenew); - } - bytepos=7; - bytenew=0; - } - } - } - - private function writeByte(value:int):void - { - byteout.writeByte(value); - } - - private function writeWord(value:int):void - { - writeByte((value>>8)&0xFF); - writeByte((value )&0xFF); - } - - // DCT & quantization core - - private function fDCTQuant(data:Array, fdtbl:Array):Array - { - var tmp0:Number, tmp1:Number, tmp2:Number, tmp3:Number, tmp4:Number, tmp5:Number, tmp6:Number, tmp7:Number; - var tmp10:Number, tmp11:Number, tmp12:Number, tmp13:Number; - var z1:Number, z2:Number, z3:Number, z4:Number, z5:Number, z11:Number, z13:Number; - var i:int; - /* Pass 1: process rows. */ - var dataOff:int=0; - for (i=0; i<8; i++) { - tmp0 = data[dataOff+0] + data[dataOff+7]; - tmp7 = data[dataOff+0] - data[dataOff+7]; - tmp1 = data[dataOff+1] + data[dataOff+6]; - tmp6 = data[dataOff+1] - data[dataOff+6]; - tmp2 = data[dataOff+2] + data[dataOff+5]; - tmp5 = data[dataOff+2] - data[dataOff+5]; - tmp3 = data[dataOff+3] + data[dataOff+4]; - tmp4 = data[dataOff+3] - data[dataOff+4]; - - /* Even part */ - tmp10 = tmp0 + tmp3; /* phase 2 */ - tmp13 = tmp0 - tmp3; - tmp11 = tmp1 + tmp2; - tmp12 = tmp1 - tmp2; - - data[dataOff+0] = tmp10 + tmp11; /* phase 3 */ - data[dataOff+4] = tmp10 - tmp11; - - z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */ - data[dataOff+2] = tmp13 + z1; /* phase 5 */ - data[dataOff+6] = tmp13 - z1; - - /* Odd part */ - tmp10 = tmp4 + tmp5; /* phase 2 */ - tmp11 = tmp5 + tmp6; - tmp12 = tmp6 + tmp7; - - /* The rotator is modified from fig 4-8 to avoid extra negations. */ - z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */ - z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */ - z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */ - z3 = tmp11 * 0.707106781; /* c4 */ - - z11 = tmp7 + z3; /* phase 5 */ - z13 = tmp7 - z3; - - data[dataOff+5] = z13 + z2; /* phase 6 */ - data[dataOff+3] = z13 - z2; - data[dataOff+1] = z11 + z4; - data[dataOff+7] = z11 - z4; - - dataOff += 8; /* advance pointer to next row */ - } - - /* Pass 2: process columns. */ - dataOff = 0; - for (i=0; i<8; i++) { - tmp0 = data[dataOff+ 0] + data[dataOff+56]; - tmp7 = data[dataOff+ 0] - data[dataOff+56]; - tmp1 = data[dataOff+ 8] + data[dataOff+48]; - tmp6 = data[dataOff+ 8] - data[dataOff+48]; - tmp2 = data[dataOff+16] + data[dataOff+40]; - tmp5 = data[dataOff+16] - data[dataOff+40]; - tmp3 = data[dataOff+24] + data[dataOff+32]; - tmp4 = data[dataOff+24] - data[dataOff+32]; - - /* Even part */ - tmp10 = tmp0 + tmp3; /* phase 2 */ - tmp13 = tmp0 - tmp3; - tmp11 = tmp1 + tmp2; - tmp12 = tmp1 - tmp2; - - data[dataOff+ 0] = tmp10 + tmp11; /* phase 3 */ - data[dataOff+32] = tmp10 - tmp11; - - z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */ - data[dataOff+16] = tmp13 + z1; /* phase 5 */ - data[dataOff+48] = tmp13 - z1; - - /* Odd part */ - tmp10 = tmp4 + tmp5; /* phase 2 */ - tmp11 = tmp5 + tmp6; - tmp12 = tmp6 + tmp7; - - /* The rotator is modified from fig 4-8 to avoid extra negations. */ - z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */ - z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */ - z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */ - z3 = tmp11 * 0.707106781; /* c4 */ - - z11 = tmp7 + z3; /* phase 5 */ - z13 = tmp7 - z3; - - data[dataOff+40] = z13 + z2; /* phase 6 */ - data[dataOff+24] = z13 - z2; - data[dataOff+ 8] = z11 + z4; - data[dataOff+56] = z11 - z4; - - dataOff++; /* advance pointer to next column */ - } - - // Quantize/descale the coefficients - for (i=0; i<64; i++) { - // Apply the quantization and scaling factor & Round to nearest integer - data[i] = Math.round((data[i]*fdtbl[i])); - } - return data; - } - - // Chunk writing - - private function writeAPP0():void - { - writeWord(0xFFE0); // marker - writeWord(16); // length - writeByte(0x4A); // J - writeByte(0x46); // F - writeByte(0x49); // I - writeByte(0x46); // F - writeByte(0); // = "JFIF",'\0' - writeByte(1); // versionhi - writeByte(1); // versionlo - writeByte(0); // xyunits - writeWord(1); // xdensity - writeWord(1); // ydensity - writeByte(0); // thumbnwidth - writeByte(0); // thumbnheight - } - - private function writeSOF0(width:int, height:int):void - { - writeWord(0xFFC0); // marker - writeWord(17); // length, truecolor YUV JPG - writeByte(8); // precision - writeWord(height); - writeWord(width); - writeByte(3); // nrofcomponents - writeByte(1); // IdY - writeByte(0x11); // HVY - writeByte(0); // QTY - writeByte(2); // IdU - writeByte(0x11); // HVU - writeByte(1); // QTU - writeByte(3); // IdV - writeByte(0x11); // HVV - writeByte(1); // QTV - } - - private function writeDQT():void - { - writeWord(0xFFDB); // marker - writeWord(132); // length - writeByte(0); - var i:int; - for (i=0; i<64; i++) { - writeByte(YTable[i]); - } - writeByte(1); - for (i=0; i<64; i++) { - writeByte(UVTable[i]); - } - } - - private function writeDHT():void - { - writeWord(0xFFC4); // marker - writeWord(0x01A2); // length - var i:int; - - writeByte(0); // HTYDCinfo - for (i=0; i<16; i++) { - writeByte(std_dc_luminance_nrcodes[i+1]); - } - for (i=0; i<=11; i++) { - writeByte(std_dc_luminance_values[i]); - } - - writeByte(0x10); // HTYACinfo - for (i=0; i<16; i++) { - writeByte(std_ac_luminance_nrcodes[i+1]); - } - for (i=0; i<=161; i++) { - writeByte(std_ac_luminance_values[i]); - } - - writeByte(1); // HTUDCinfo - for (i=0; i<16; i++) { - writeByte(std_dc_chrominance_nrcodes[i+1]); - } - for (i=0; i<=11; i++) { - writeByte(std_dc_chrominance_values[i]); - } - - writeByte(0x11); // HTUACinfo - for (i=0; i<16; i++) { - writeByte(std_ac_chrominance_nrcodes[i+1]); - } - for (i=0; i<=161; i++) { - writeByte(std_ac_chrominance_values[i]); - } - } - - private function writeSOS():void - { - writeWord(0xFFDA); // marker - writeWord(12); // length - writeByte(3); // nrofcomponents - writeByte(1); // IdY - writeByte(0); // HTY - writeByte(2); // IdU - writeByte(0x11); // HTU - writeByte(3); // IdV - writeByte(0x11); // HTV - writeByte(0); // Ss - writeByte(0x3f); // Se - writeByte(0); // Bf - } - - // Core processing - private var DU:Array = new Array(64); - - private function processDU(CDU:Array, fdtbl:Array, DC:Number, HTDC:Array, HTAC:Array):Number - { - var EOB:BitString = HTAC[0x00]; - var M16zeroes:BitString = HTAC[0xF0]; - var i:int; - - var DU_DCT:Array = fDCTQuant(CDU, fdtbl); - //ZigZag reorder - for (i=0;i<64;i++) { - DU[ZigZag[i]]=DU_DCT[i]; - } - var Diff:int = DU[0] - DC; DC = DU[0]; - //Encode DC - if (Diff==0) { - writeBits(HTDC[0]); // Diff might be 0 - } else { - writeBits(HTDC[category[32767+Diff]]); - writeBits(bitcode[32767+Diff]); - } - //Encode ACs - var end0pos:int = 63; - for (; (end0pos>0)&&(DU[end0pos]==0); end0pos--) { - }; - //end0pos = first element in reverse order !=0 - if ( end0pos == 0) { - writeBits(EOB); - return DC; - } - i = 1; - while ( i <= end0pos ) { - var startpos:int = i; - for (; (DU[i]==0) && (i<=end0pos); i++) { - } - var nrzeroes:int = i-startpos; - if ( nrzeroes >= 16 ) { - for (var nrmarker:int=1; nrmarker <= nrzeroes/16; nrmarker++) { - writeBits(M16zeroes); - } - nrzeroes = int(nrzeroes&0xF); - } - writeBits(HTAC[nrzeroes*16+category[32767+DU[i]]]); - writeBits(bitcode[32767+DU[i]]); - i++; - } - if ( end0pos != 63 ) { - writeBits(EOB); - } - return DC; - } - - private var YDU:Array = new Array(64); - private var UDU:Array = new Array(64); - private var VDU:Array = new Array(64); - - private function RGB2YUV(img:BitmapData, xpos:int, ypos:int):void - { - var pos:int=0; - for (var y:int=0; y<8; y++) { - for (var x:int=0; x<8; x++) { - var P:uint = img.getPixel32(xpos+x,ypos+y); - var R:Number = Number((P>>16)&0xFF); - var G:Number = Number((P>> 8)&0xFF); - var B:Number = Number((P )&0xFF); - YDU[pos]=((( 0.29900)*R+( 0.58700)*G+( 0.11400)*B))-128; - UDU[pos]=(((-0.16874)*R+(-0.33126)*G+( 0.50000)*B)); - VDU[pos]=((( 0.50000)*R+(-0.41869)*G+(-0.08131)*B)); - pos++; - } - } - } - - /** - * Constructor for JPEGEncoder class - * - * @param quality The quality level between 1 and 100 that detrmines the - * level of compression used in the generated JPEG - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function JPGEncoder(quality:Number = 50) - { - if (quality <= 0) { - quality = 1; - } - if (quality > 100) { - quality = 100; - } - var sf:int = 0; - if (quality < 50) { - sf = int(5000 / quality); - } else { - sf = int(200 - quality*2); - } - // Create tables - initHuffmanTbl(); - initCategoryNumber(); - initQuantTables(sf); - } - - /** - * Created a JPEG image from the specified BitmapData - * - * @param image The BitmapData that will be converted into the JPEG format. - * @return a ByteArray representing the JPEG encoded image data. - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function encode(image:BitmapData):ByteArray - { - // Initialize bit writer - byteout = new ByteArray(); - bytenew=0; - bytepos=7; - - // Add JPEG headers - writeWord(0xFFD8); // SOI - writeAPP0(); - writeDQT(); - writeSOF0(image.width,image.height); - writeDHT(); - writeSOS(); - - - // Encode 8x8 macroblocks - var DCY:Number=0; - var DCU:Number=0; - var DCV:Number=0; - bytenew=0; - bytepos=7; - for (var ypos:int=0; ypos= 0 ) { - var fillbits:BitString = new BitString(); - fillbits.len = bytepos+1; - fillbits.val = (1<<(bytepos+1))-1; - writeBits(fillbits); - } - - writeWord(0xFFD9); //EOI - return byteout; - } - } -} +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +package com.adobe.images +{ + import flash.geom.*; + import flash.display.*; + import flash.utils.*; + + /** + * Class that converts BitmapData into a valid JPEG + */ + public class JPGEncoder + { + + // Static table initialization + + private var ZigZag:Array = [ + 0, 1, 5, 6,14,15,27,28, + 2, 4, 7,13,16,26,29,42, + 3, 8,12,17,25,30,41,43, + 9,11,18,24,31,40,44,53, + 10,19,23,32,39,45,52,54, + 20,22,33,38,46,51,55,60, + 21,34,37,47,50,56,59,61, + 35,36,48,49,57,58,62,63 + ]; + + private var YTable:Array = new Array(64); + private var UVTable:Array = new Array(64); + private var fdtbl_Y:Array = new Array(64); + private var fdtbl_UV:Array = new Array(64); + + private function initQuantTables(sf:int):void + { + var i:int; + var t:Number; + var YQT:Array = [ + 16, 11, 10, 16, 24, 40, 51, 61, + 12, 12, 14, 19, 26, 58, 60, 55, + 14, 13, 16, 24, 40, 57, 69, 56, + 14, 17, 22, 29, 51, 87, 80, 62, + 18, 22, 37, 56, 68,109,103, 77, + 24, 35, 55, 64, 81,104,113, 92, + 49, 64, 78, 87,103,121,120,101, + 72, 92, 95, 98,112,100,103, 99 + ]; + for (i = 0; i < 64; i++) { + t = Math.floor((YQT[i]*sf+50)/100); + if (t < 1) { + t = 1; + } else if (t > 255) { + t = 255; + } + YTable[ZigZag[i]] = t; + } + var UVQT:Array = [ + 17, 18, 24, 47, 99, 99, 99, 99, + 18, 21, 26, 66, 99, 99, 99, 99, + 24, 26, 56, 99, 99, 99, 99, 99, + 47, 66, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99 + ]; + for (i = 0; i < 64; i++) { + t = Math.floor((UVQT[i]*sf+50)/100); + if (t < 1) { + t = 1; + } else if (t > 255) { + t = 255; + } + UVTable[ZigZag[i]] = t; + } + var aasf:Array = [ + 1.0, 1.387039845, 1.306562965, 1.175875602, + 1.0, 0.785694958, 0.541196100, 0.275899379 + ]; + i = 0; + for (var row:int = 0; row < 8; row++) + { + for (var col:int = 0; col < 8; col++) + { + fdtbl_Y[i] = (1.0 / (YTable [ZigZag[i]] * aasf[row] * aasf[col] * 8.0)); + fdtbl_UV[i] = (1.0 / (UVTable[ZigZag[i]] * aasf[row] * aasf[col] * 8.0)); + i++; + } + } + } + + private var YDC_HT:Array; + private var UVDC_HT:Array; + private var YAC_HT:Array; + private var UVAC_HT:Array; + + private function computeHuffmanTbl(nrcodes:Array, std_table:Array):Array + { + var codevalue:int = 0; + var pos_in_table:int = 0; + var HT:Array = new Array(); + for (var k:int=1; k<=16; k++) { + for (var j:int=1; j<=nrcodes[k]; j++) { + HT[std_table[pos_in_table]] = new BitString(); + HT[std_table[pos_in_table]].val = codevalue; + HT[std_table[pos_in_table]].len = k; + pos_in_table++; + codevalue++; + } + codevalue*=2; + } + return HT; + } + + private var std_dc_luminance_nrcodes:Array = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0]; + private var std_dc_luminance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11]; + private var std_ac_luminance_nrcodes:Array = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d]; + private var std_ac_luminance_values:Array = [ + 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12, + 0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07, + 0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08, + 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0, + 0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16, + 0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28, + 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39, + 0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49, + 0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59, + 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69, + 0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79, + 0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89, + 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98, + 0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7, + 0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6, + 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5, + 0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4, + 0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2, + 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea, + 0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8, + 0xf9,0xfa + ]; + + private var std_dc_chrominance_nrcodes:Array = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0]; + private var std_dc_chrominance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11]; + private var std_ac_chrominance_nrcodes:Array = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77]; + private var std_ac_chrominance_values:Array = [ + 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21, + 0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71, + 0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91, + 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0, + 0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34, + 0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26, + 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38, + 0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48, + 0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58, + 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68, + 0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78, + 0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87, + 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96, + 0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5, + 0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4, + 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3, + 0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2, + 0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda, + 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9, + 0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8, + 0xf9,0xfa + ]; + + private function initHuffmanTbl():void + { + YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes,std_dc_luminance_values); + UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes,std_dc_chrominance_values); + YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes,std_ac_luminance_values); + UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes,std_ac_chrominance_values); + } + + private var bitcode:Array = new Array(65535); + private var category:Array = new Array(65535); + + private function initCategoryNumber():void + { + var nrlower:int = 1; + var nrupper:int = 2; + var nr:int; + for (var cat:int=1; cat<=15; cat++) { + //Positive numbers + for (nr=nrlower; nr= 0 ) { + if (value & uint(1 << posval) ) { + bytenew |= uint(1 << bytepos); + } + posval--; + bytepos--; + if (bytepos < 0) { + if (bytenew == 0xFF) { + writeByte(0xFF); + writeByte(0); + } + else { + writeByte(bytenew); + } + bytepos=7; + bytenew=0; + } + } + } + + private function writeByte(value:int):void + { + byteout.writeByte(value); + } + + private function writeWord(value:int):void + { + writeByte((value>>8)&0xFF); + writeByte((value )&0xFF); + } + + // DCT & quantization core + + private function fDCTQuant(data:Array, fdtbl:Array):Array + { + var tmp0:Number, tmp1:Number, tmp2:Number, tmp3:Number, tmp4:Number, tmp5:Number, tmp6:Number, tmp7:Number; + var tmp10:Number, tmp11:Number, tmp12:Number, tmp13:Number; + var z1:Number, z2:Number, z3:Number, z4:Number, z5:Number, z11:Number, z13:Number; + var i:int; + /* Pass 1: process rows. */ + var dataOff:int=0; + for (i=0; i<8; i++) { + tmp0 = data[dataOff+0] + data[dataOff+7]; + tmp7 = data[dataOff+0] - data[dataOff+7]; + tmp1 = data[dataOff+1] + data[dataOff+6]; + tmp6 = data[dataOff+1] - data[dataOff+6]; + tmp2 = data[dataOff+2] + data[dataOff+5]; + tmp5 = data[dataOff+2] - data[dataOff+5]; + tmp3 = data[dataOff+3] + data[dataOff+4]; + tmp4 = data[dataOff+3] - data[dataOff+4]; + + /* Even part */ + tmp10 = tmp0 + tmp3; /* phase 2 */ + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + data[dataOff+0] = tmp10 + tmp11; /* phase 3 */ + data[dataOff+4] = tmp10 - tmp11; + + z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */ + data[dataOff+2] = tmp13 + z1; /* phase 5 */ + data[dataOff+6] = tmp13 - z1; + + /* Odd part */ + tmp10 = tmp4 + tmp5; /* phase 2 */ + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + /* The rotator is modified from fig 4-8 to avoid extra negations. */ + z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */ + z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */ + z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */ + z3 = tmp11 * 0.707106781; /* c4 */ + + z11 = tmp7 + z3; /* phase 5 */ + z13 = tmp7 - z3; + + data[dataOff+5] = z13 + z2; /* phase 6 */ + data[dataOff+3] = z13 - z2; + data[dataOff+1] = z11 + z4; + data[dataOff+7] = z11 - z4; + + dataOff += 8; /* advance pointer to next row */ + } + + /* Pass 2: process columns. */ + dataOff = 0; + for (i=0; i<8; i++) { + tmp0 = data[dataOff+ 0] + data[dataOff+56]; + tmp7 = data[dataOff+ 0] - data[dataOff+56]; + tmp1 = data[dataOff+ 8] + data[dataOff+48]; + tmp6 = data[dataOff+ 8] - data[dataOff+48]; + tmp2 = data[dataOff+16] + data[dataOff+40]; + tmp5 = data[dataOff+16] - data[dataOff+40]; + tmp3 = data[dataOff+24] + data[dataOff+32]; + tmp4 = data[dataOff+24] - data[dataOff+32]; + + /* Even part */ + tmp10 = tmp0 + tmp3; /* phase 2 */ + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + data[dataOff+ 0] = tmp10 + tmp11; /* phase 3 */ + data[dataOff+32] = tmp10 - tmp11; + + z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */ + data[dataOff+16] = tmp13 + z1; /* phase 5 */ + data[dataOff+48] = tmp13 - z1; + + /* Odd part */ + tmp10 = tmp4 + tmp5; /* phase 2 */ + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + /* The rotator is modified from fig 4-8 to avoid extra negations. */ + z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */ + z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */ + z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */ + z3 = tmp11 * 0.707106781; /* c4 */ + + z11 = tmp7 + z3; /* phase 5 */ + z13 = tmp7 - z3; + + data[dataOff+40] = z13 + z2; /* phase 6 */ + data[dataOff+24] = z13 - z2; + data[dataOff+ 8] = z11 + z4; + data[dataOff+56] = z11 - z4; + + dataOff++; /* advance pointer to next column */ + } + + // Quantize/descale the coefficients + for (i=0; i<64; i++) { + // Apply the quantization and scaling factor & Round to nearest integer + data[i] = Math.round((data[i]*fdtbl[i])); + } + return data; + } + + // Chunk writing + + private function writeAPP0():void + { + writeWord(0xFFE0); // marker + writeWord(16); // length + writeByte(0x4A); // J + writeByte(0x46); // F + writeByte(0x49); // I + writeByte(0x46); // F + writeByte(0); // = "JFIF",'\0' + writeByte(1); // versionhi + writeByte(1); // versionlo + writeByte(0); // xyunits + writeWord(1); // xdensity + writeWord(1); // ydensity + writeByte(0); // thumbnwidth + writeByte(0); // thumbnheight + } + + private function writeSOF0(width:int, height:int):void + { + writeWord(0xFFC0); // marker + writeWord(17); // length, truecolor YUV JPG + writeByte(8); // precision + writeWord(height); + writeWord(width); + writeByte(3); // nrofcomponents + writeByte(1); // IdY + writeByte(0x11); // HVY + writeByte(0); // QTY + writeByte(2); // IdU + writeByte(0x11); // HVU + writeByte(1); // QTU + writeByte(3); // IdV + writeByte(0x11); // HVV + writeByte(1); // QTV + } + + private function writeDQT():void + { + writeWord(0xFFDB); // marker + writeWord(132); // length + writeByte(0); + var i:int; + for (i=0; i<64; i++) { + writeByte(YTable[i]); + } + writeByte(1); + for (i=0; i<64; i++) { + writeByte(UVTable[i]); + } + } + + private function writeDHT():void + { + writeWord(0xFFC4); // marker + writeWord(0x01A2); // length + var i:int; + + writeByte(0); // HTYDCinfo + for (i=0; i<16; i++) { + writeByte(std_dc_luminance_nrcodes[i+1]); + } + for (i=0; i<=11; i++) { + writeByte(std_dc_luminance_values[i]); + } + + writeByte(0x10); // HTYACinfo + for (i=0; i<16; i++) { + writeByte(std_ac_luminance_nrcodes[i+1]); + } + for (i=0; i<=161; i++) { + writeByte(std_ac_luminance_values[i]); + } + + writeByte(1); // HTUDCinfo + for (i=0; i<16; i++) { + writeByte(std_dc_chrominance_nrcodes[i+1]); + } + for (i=0; i<=11; i++) { + writeByte(std_dc_chrominance_values[i]); + } + + writeByte(0x11); // HTUACinfo + for (i=0; i<16; i++) { + writeByte(std_ac_chrominance_nrcodes[i+1]); + } + for (i=0; i<=161; i++) { + writeByte(std_ac_chrominance_values[i]); + } + } + + private function writeSOS():void + { + writeWord(0xFFDA); // marker + writeWord(12); // length + writeByte(3); // nrofcomponents + writeByte(1); // IdY + writeByte(0); // HTY + writeByte(2); // IdU + writeByte(0x11); // HTU + writeByte(3); // IdV + writeByte(0x11); // HTV + writeByte(0); // Ss + writeByte(0x3f); // Se + writeByte(0); // Bf + } + + // Core processing + private var DU:Array = new Array(64); + + private function processDU(CDU:Array, fdtbl:Array, DC:Number, HTDC:Array, HTAC:Array):Number + { + var EOB:BitString = HTAC[0x00]; + var M16zeroes:BitString = HTAC[0xF0]; + var i:int; + + var DU_DCT:Array = fDCTQuant(CDU, fdtbl); + //ZigZag reorder + for (i=0;i<64;i++) { + DU[ZigZag[i]]=DU_DCT[i]; + } + var Diff:int = DU[0] - DC; DC = DU[0]; + //Encode DC + if (Diff==0) { + writeBits(HTDC[0]); // Diff might be 0 + } else { + writeBits(HTDC[category[32767+Diff]]); + writeBits(bitcode[32767+Diff]); + } + //Encode ACs + var end0pos:int = 63; + for (; (end0pos>0)&&(DU[end0pos]==0); end0pos--) { + }; + //end0pos = first element in reverse order !=0 + if ( end0pos == 0) { + writeBits(EOB); + return DC; + } + i = 1; + while ( i <= end0pos ) { + var startpos:int = i; + for (; (DU[i]==0) && (i<=end0pos); i++) { + } + var nrzeroes:int = i-startpos; + if ( nrzeroes >= 16 ) { + for (var nrmarker:int=1; nrmarker <= nrzeroes/16; nrmarker++) { + writeBits(M16zeroes); + } + nrzeroes = int(nrzeroes&0xF); + } + writeBits(HTAC[nrzeroes*16+category[32767+DU[i]]]); + writeBits(bitcode[32767+DU[i]]); + i++; + } + if ( end0pos != 63 ) { + writeBits(EOB); + } + return DC; + } + + private var YDU:Array = new Array(64); + private var UDU:Array = new Array(64); + private var VDU:Array = new Array(64); + + private function RGB2YUV(img:BitmapData, xpos:int, ypos:int):void + { + var pos:int=0; + for (var y:int=0; y<8; y++) { + for (var x:int=0; x<8; x++) { + var P:uint = img.getPixel32(xpos+x,ypos+y); + var R:Number = Number((P>>16)&0xFF); + var G:Number = Number((P>> 8)&0xFF); + var B:Number = Number((P )&0xFF); + YDU[pos]=((( 0.29900)*R+( 0.58700)*G+( 0.11400)*B))-128; + UDU[pos]=(((-0.16874)*R+(-0.33126)*G+( 0.50000)*B)); + VDU[pos]=((( 0.50000)*R+(-0.41869)*G+(-0.08131)*B)); + pos++; + } + } + } + + /** + * Constructor for JPEGEncoder class + * + * @param quality The quality level between 1 and 100 that detrmines the + * level of compression used in the generated JPEG + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JPGEncoder(quality:Number = 50) + { + if (quality <= 0) { + quality = 1; + } + if (quality > 100) { + quality = 100; + } + var sf:int = 0; + if (quality < 50) { + sf = int(5000 / quality); + } else { + sf = int(200 - quality*2); + } + // Create tables + initHuffmanTbl(); + initCategoryNumber(); + initQuantTables(sf); + } + + /** + * Created a JPEG image from the specified BitmapData + * + * @param image The BitmapData that will be converted into the JPEG format. + * @return a ByteArray representing the JPEG encoded image data. + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function encode(image:BitmapData):ByteArray + { + // Initialize bit writer + byteout = new ByteArray(); + bytenew=0; + bytepos=7; + + // Add JPEG headers + writeWord(0xFFD8); // SOI + writeAPP0(); + writeDQT(); + writeSOF0(image.width,image.height); + writeDHT(); + writeSOS(); + + + // Encode 8x8 macroblocks + var DCY:Number=0; + var DCU:Number=0; + var DCV:Number=0; + bytenew=0; + bytepos=7; + for (var ypos:int=0; ypos= 0 ) { + var fillbits:BitString = new BitString(); + fillbits.len = bytepos+1; + fillbits.val = (1<<(bytepos+1))-1; + writeBits(fillbits); + } + + writeWord(0xFFD9); //EOI + return byteout; + } + } +} diff --git a/webcam/com/adobe/images/PNGEncoder.as b/webcam/com/adobe/images/PNGEncoder.as index f40e575..bb86444 100644 --- a/webcam/com/adobe/images/PNGEncoder.as +++ b/webcam/com/adobe/images/PNGEncoder.as @@ -1,144 +1,144 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ -package com.adobe.images -{ - import flash.geom.*; - import flash.display.Bitmap; - import flash.display.BitmapData; - import flash.utils.ByteArray; - - /** - * Class that converts BitmapData into a valid PNG - */ - public class PNGEncoder - { - /** - * Created a PNG image from the specified BitmapData - * - * @param image The BitmapData that will be converted into the PNG format. - * @return a ByteArray representing the PNG encoded image data. - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function encode(img:BitmapData):ByteArray { - // Create output byte array - var png:ByteArray = new ByteArray(); - // Write PNG signature - png.writeUnsignedInt(0x89504e47); - png.writeUnsignedInt(0x0D0A1A0A); - // Build IHDR chunk - var IHDR:ByteArray = new ByteArray(); - IHDR.writeInt(img.width); - IHDR.writeInt(img.height); - IHDR.writeUnsignedInt(0x08060000); // 32bit RGBA - IHDR.writeByte(0); - writeChunk(png,0x49484452,IHDR); - // Build IDAT chunk - var IDAT:ByteArray= new ByteArray(); - for(var i:int=0;i < img.height;i++) { - // no filter - IDAT.writeByte(0); - var p:uint; - var j:int; - if ( !img.transparent ) { - for(j=0;j < img.width;j++) { - p = img.getPixel(j,i); - IDAT.writeUnsignedInt( - uint(((p&0xFFFFFF) << 8)|0xFF)); - } - } else { - for(j=0;j < img.width;j++) { - p = img.getPixel32(j,i); - IDAT.writeUnsignedInt( - uint(((p&0xFFFFFF) << 8)| - (p>>>24))); - } - } - } - IDAT.compress(); - writeChunk(png,0x49444154,IDAT); - // Build IEND chunk - writeChunk(png,0x49454E44,null); - // return PNG - return png; - } - - private static var crcTable:Array; - private static var crcTableComputed:Boolean = false; - - private static function writeChunk(png:ByteArray, - type:uint, data:ByteArray):void { - if (!crcTableComputed) { - crcTableComputed = true; - crcTable = []; - var c:uint; - for (var n:uint = 0; n < 256; n++) { - c = n; - for (var k:uint = 0; k < 8; k++) { - if (c & 1) { - c = uint(uint(0xedb88320) ^ - uint(c >>> 1)); - } else { - c = uint(c >>> 1); - } - } - crcTable[n] = c; - } - } - var len:uint = 0; - if (data != null) { - len = data.length; - } - png.writeUnsignedInt(len); - var p:uint = png.position; - png.writeUnsignedInt(type); - if ( data != null ) { - png.writeBytes(data); - } - var e:uint = png.position; - png.position = p; - c = 0xffffffff; - for (var i:int = 0; i < (e-p); i++) { - c = uint(crcTable[ - (c ^ png.readUnsignedByte()) & - uint(0xff)] ^ uint(c >>> 8)); - } - c = uint(c^uint(0xffffffff)); - png.position = e; - png.writeUnsignedInt(c); - } - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +package com.adobe.images +{ + import flash.geom.*; + import flash.display.Bitmap; + import flash.display.BitmapData; + import flash.utils.ByteArray; + + /** + * Class that converts BitmapData into a valid PNG + */ + public class PNGEncoder + { + /** + * Created a PNG image from the specified BitmapData + * + * @param image The BitmapData that will be converted into the PNG format. + * @return a ByteArray representing the PNG encoded image data. + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function encode(img:BitmapData):ByteArray { + // Create output byte array + var png:ByteArray = new ByteArray(); + // Write PNG signature + png.writeUnsignedInt(0x89504e47); + png.writeUnsignedInt(0x0D0A1A0A); + // Build IHDR chunk + var IHDR:ByteArray = new ByteArray(); + IHDR.writeInt(img.width); + IHDR.writeInt(img.height); + IHDR.writeUnsignedInt(0x08060000); // 32bit RGBA + IHDR.writeByte(0); + writeChunk(png,0x49484452,IHDR); + // Build IDAT chunk + var IDAT:ByteArray= new ByteArray(); + for(var i:int=0;i < img.height;i++) { + // no filter + IDAT.writeByte(0); + var p:uint; + var j:int; + if ( !img.transparent ) { + for(j=0;j < img.width;j++) { + p = img.getPixel(j,i); + IDAT.writeUnsignedInt( + uint(((p&0xFFFFFF) << 8)|0xFF)); + } + } else { + for(j=0;j < img.width;j++) { + p = img.getPixel32(j,i); + IDAT.writeUnsignedInt( + uint(((p&0xFFFFFF) << 8)| + (p>>>24))); + } + } + } + IDAT.compress(); + writeChunk(png,0x49444154,IDAT); + // Build IEND chunk + writeChunk(png,0x49454E44,null); + // return PNG + return png; + } + + private static var crcTable:Array; + private static var crcTableComputed:Boolean = false; + + private static function writeChunk(png:ByteArray, + type:uint, data:ByteArray):void { + if (!crcTableComputed) { + crcTableComputed = true; + crcTable = []; + var c:uint; + for (var n:uint = 0; n < 256; n++) { + c = n; + for (var k:uint = 0; k < 8; k++) { + if (c & 1) { + c = uint(uint(0xedb88320) ^ + uint(c >>> 1)); + } else { + c = uint(c >>> 1); + } + } + crcTable[n] = c; + } + } + var len:uint = 0; + if (data != null) { + len = data.length; + } + png.writeUnsignedInt(len); + var p:uint = png.position; + png.writeUnsignedInt(type); + if ( data != null ) { + png.writeBytes(data); + } + var e:uint = png.position; + png.position = p; + c = 0xffffffff; + for (var i:int = 0; i < (e-p); i++) { + c = uint(crcTable[ + (c ^ png.readUnsignedByte()) & + uint(0xff)] ^ uint(c >>> 8)); + } + c = uint(c^uint(0xffffffff)); + png.position = e; + png.writeUnsignedInt(c); + } + } } \ No newline at end of file diff --git a/webcam/com/adobe/net/DynamicURLLoader.as b/webcam/com/adobe/net/DynamicURLLoader.as index ae69f22..9b16a61 100644 --- a/webcam/com/adobe/net/DynamicURLLoader.as +++ b/webcam/com/adobe/net/DynamicURLLoader.as @@ -1,58 +1,58 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.net -{ - import flash.net.URLLoader; - - /** - * Class that provides a dynamic implimentation of the URLLoader class. - * - * This class provides no API implimentations. However, since the class is - * declared as dynamic, it can be used in place of URLLoader, and allow - * you to dynamically attach properties to it (which URLLoader does not allow). - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public dynamic class DynamicURLLoader extends URLLoader - { - public function DynamicURLLoader() - { - super(); - } - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.net +{ + import flash.net.URLLoader; + + /** + * Class that provides a dynamic implimentation of the URLLoader class. + * + * This class provides no API implimentations. However, since the class is + * declared as dynamic, it can be used in place of URLLoader, and allow + * you to dynamically attach properties to it (which URLLoader does not allow). + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public dynamic class DynamicURLLoader extends URLLoader + { + public function DynamicURLLoader() + { + super(); + } + } } \ No newline at end of file diff --git a/webcam/com/adobe/net/IURIResolver.as b/webcam/com/adobe/net/IURIResolver.as index ed8acd8..658a95a 100644 --- a/webcam/com/adobe/net/IURIResolver.as +++ b/webcam/com/adobe/net/IURIResolver.as @@ -1,79 +1,79 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.net -{ - /** - * The URI class cannot know about DNS aliases, virtual hosts, or - * symbolic links that may be involved. The application can provide - * an implementation of this interface to resolve the URI before the - * URI class makes any comparisons. For example, a web host has - * two aliases: - * - *

- * http://www.site.com/ - * http://www.site.net/ - *

- * - *

The application can provide an implementation that automatically - * resolves site.net to site.com before URI compares two URI objects. - * Only the application can know and understand the context in which - * the URI's are being used.

- * - *

Use the URI.resolver accessor to assign a custom resolver to - * the URI class. Any resolver specified is global to all instances - * of URI.

- * - *

URI will call this before performing URI comparisons in the - * URI.getRelation() and URI.getCommonParent() functions. - * - * @see URI.getRelation - * @see URI.getCommonParent - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public interface IURIResolver - { - /** - * Implement this method to provide custom URI resolution for - * your application. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - function resolve(uri:URI) : URI; - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.net +{ + /** + * The URI class cannot know about DNS aliases, virtual hosts, or + * symbolic links that may be involved. The application can provide + * an implementation of this interface to resolve the URI before the + * URI class makes any comparisons. For example, a web host has + * two aliases: + * + *

+ * http://www.site.com/ + * http://www.site.net/ + *

+ * + *

The application can provide an implementation that automatically + * resolves site.net to site.com before URI compares two URI objects. + * Only the application can know and understand the context in which + * the URI's are being used.

+ * + *

Use the URI.resolver accessor to assign a custom resolver to + * the URI class. Any resolver specified is global to all instances + * of URI.

+ * + *

URI will call this before performing URI comparisons in the + * URI.getRelation() and URI.getCommonParent() functions. + * + * @see URI.getRelation + * @see URI.getCommonParent + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public interface IURIResolver + { + /** + * Implement this method to provide custom URI resolution for + * your application. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + function resolve(uri:URI) : URI; + } } \ No newline at end of file diff --git a/webcam/com/adobe/net/URI.as b/webcam/com/adobe/net/URI.as index 8ec9acd..40e1cbc 100644 --- a/webcam/com/adobe/net/URI.as +++ b/webcam/com/adobe/net/URI.as @@ -1,2469 +1,2469 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.net -{ - import flash.utils.ByteArray; - - /** - * This class implements functions and utilities for working with URI's - * (Universal Resource Identifiers). For technical description of the - * URI syntax, please see RFC 3986 at http://www.ietf.org/rfc/rfc3986.txt - * or do a web search for "rfc 3986". - * - *

The most important aspect of URI's to understand is that URI's - * and URL's are not strings. URI's are complex data structures that - * encapsulate many pieces of information. The string version of a - * URI is the serialized representation of that data structure. This - * string serialization is used to provide a human readable - * representation and a means to transport the data over the network - * where it can then be parsed back into its' component parts.

- * - *

URI's fall into one of three categories: - *

    - *
  • <scheme>:<scheme-specific-part>#<fragment> (non-hierarchical)
  • - *
  • <scheme>: - *
  • <path>?<query>#<fragment> (relative hierarchical)
  • - *

- * - *

The query and fragment parts are optional.

- * - *

This class supports both non-hierarchical and hierarchical URI's

- * - *

This class is intended to be used "as-is" for the vast majority - * of common URI's. However, if your application requires a custom - * URI syntax (e.g. custom query syntax or special handling of - * non-hierarchical URI's), this class can be fully subclassed. If you - * intended to subclass URI, please see the source code for complete - * documation on protected members and protected fuctions.

- * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public class URI - { - // Here we define which characters must be escaped for each - // URI part. The characters that must be escaped for each - // part differ depending on what would cause ambiguous parsing. - // RFC 3986 sec. 2.4 states that characters should only be - // encoded when they would conflict with subcomponent delimiters. - // We don't want to over-do the escaping. We only want to escape - // the minimum needed to prevent parsing problems. - - // space and % must be escaped in all cases. '%' is the delimiter - // for escaped characters. - public static const URImustEscape:String = " %"; - - // Baseline of what characters must be escaped - public static const URIbaselineEscape:String = URImustEscape + ":?#/@"; - - // Characters that must be escaped in the part part. - public static const URIpathEscape:String = URImustEscape + "?#"; - - // Characters that must be escaped in the query part, if setting - // the query as a whole string. If the query is set by - // name/value, URIqueryPartEscape is used instead. - public static const URIqueryEscape:String = URImustEscape + "#"; - - // This is what each name/value pair must escape "&=" as well - // so they don't conflict with the "param=value¶m2=value2" - // syntax. - public static const URIqueryPartEscape:String = URImustEscape + "#&="; - - // Non-hierarchical URI's can have query and fragment parts, but - // we also want to prevent '/' otherwise it might end up looking - // like a hierarchical URI to the parser. - public static const URInonHierEscape:String = URImustEscape + "?#/"; - - // Baseline uninitialized setting for the URI scheme. - public static const UNKNOWN_SCHEME:String = "unknown"; - - // The following bitmaps are used for performance enhanced - // character escaping. - - // Baseline characters that need to be escaped. Many parts use - // this. - protected static const URIbaselineExcludedBitmap:URIEncodingBitmap = - new URIEncodingBitmap(URIbaselineEscape); - - // Scheme escaping bitmap - protected static const URIschemeExcludedBitmap:URIEncodingBitmap = - URIbaselineExcludedBitmap; - - // User/pass escaping bitmap - protected static const URIuserpassExcludedBitmap:URIEncodingBitmap = - URIbaselineExcludedBitmap; - - // Authority escaping bitmap - protected static const URIauthorityExcludedBitmap:URIEncodingBitmap = - URIbaselineExcludedBitmap; - - // Port escaping bitmap - protected static const URIportExludedBitmap:URIEncodingBitmap = - URIbaselineExcludedBitmap; - - // Path escaping bitmap - protected static const URIpathExcludedBitmap:URIEncodingBitmap = - new URIEncodingBitmap(URIpathEscape); - - // Query (whole) escaping bitmap - protected static const URIqueryExcludedBitmap:URIEncodingBitmap = - new URIEncodingBitmap(URIqueryEscape); - - // Query (individual parts) escaping bitmap - protected static const URIqueryPartExcludedBitmap:URIEncodingBitmap = - new URIEncodingBitmap(URIqueryPartEscape); - - // Fragments are the last part in the URI. They only need to - // escape space, '#', and '%'. Turns out that is what query - // uses too. - protected static const URIfragmentExcludedBitmap:URIEncodingBitmap = - URIqueryExcludedBitmap; - - // Characters that need to be escaped in the non-hierarchical part - protected static const URInonHierexcludedBitmap:URIEncodingBitmap = - new URIEncodingBitmap(URInonHierEscape); - - // Values used by getRelation() - public static const NOT_RELATED:int = 0; - public static const CHILD:int = 1; - public static const EQUAL:int = 2; - public static const PARENT:int = 3; - - //------------------------------------------------------------------- - // protected class members - //------------------------------------------------------------------- - protected var _valid:Boolean = false; - protected var _relative:Boolean = false; - protected var _scheme:String = ""; - protected var _authority:String = ""; - protected var _username:String = ""; - protected var _password:String = ""; - protected var _port:String = ""; - protected var _path:String = ""; - protected var _query:String = ""; - protected var _fragment:String = ""; - protected var _nonHierarchical:String = ""; - protected static var _resolver:IURIResolver = null; - - - /** - * URI Constructor. If no string is given, this will initialize - * this URI object to a blank URI. - */ - public function URI(uri:String = null) : void - { - if (uri == null) - initialize(); - else - constructURI(uri); - } - - - /** - * @private - * Method that loads the URI from the given string. - */ - protected function constructURI(uri:String) : Boolean - { - if (!parseURI(uri)) - _valid = false; - - return isValid(); - } - - - /** - * @private Private initializiation. - */ - protected function initialize() : void - { - _valid = false; - _relative = false; - - _scheme = UNKNOWN_SCHEME; - _authority = ""; - _username = ""; - _password = ""; - _port = ""; - _path = ""; - _query = ""; - _fragment = ""; - - _nonHierarchical = ""; - } - - /** - * @private Accessor to explicitly set/get the hierarchical - * state of the URI. - */ - protected function set hierState(state:Boolean) : void - { - if (state) - { - // Clear the non-hierarchical data - _nonHierarchical = ""; - - // Also set the state vars while we are at it - if (_scheme == "" || _scheme == UNKNOWN_SCHEME) - _relative = true; - else - _relative = false; - - if (_authority.length == 0 && _path.length == 0) - _valid = false; - else - _valid = true; - } - else - { - // Clear the hierarchical data - _authority = ""; - _username = ""; - _password = ""; - _port = ""; - _path = ""; - - _relative = false; - - if (_scheme == "" || _scheme == UNKNOWN_SCHEME) - _valid = false; - else - _valid = true; - } - } - protected function get hierState() : Boolean - { - return (_nonHierarchical.length == 0); - } - - - /** - * @private Functions that performs some basic consistency validation. - */ - protected function validateURI() : Boolean - { - // Check the scheme - if (isAbsolute()) - { - if (_scheme.length <= 1 || _scheme == UNKNOWN_SCHEME) - { - // we probably parsed a C:\ type path or no scheme - return false; - } - else if (verifyAlpha(_scheme) == false) - return false; // Scheme contains bad characters - } - - if (hierState) - { - if (_path.search('\\') != -1) - return false; // local path - else if (isRelative() == false && _scheme == UNKNOWN_SCHEME) - return false; // It's an absolute URI, but it has a bad scheme - } - else - { - if (_nonHierarchical.search('\\') != -1) - return false; // some kind of local path - } - - // Looks like it's ok. - return true; - } - - - /** - * @private - * - * Given a URI in string format, parse that sucker into its basic - * components and assign them to this object. A URI is of the form: - * :?# - * - * For simplicity, we parse the URI in the following order: - * - * 1. Fragment (anchors) - * 2. Query (CGI stuff) - * 3. Scheme ("http") - * 4. Authority (host name) - * 5. Username/Password (if any) - * 6. Port (server port if any) - * 7. Path (/homepages/mypage.html) - * - * The reason for this order is to minimize any parsing ambiguities. - * Fragments and queries can contain almost anything (they are parts - * that can contain custom data with their own syntax). Parsing - * them out first removes a large chance of parsing errors. This - * method expects well formed URI's, but performing the parse in - * this order makes us a little more tolerant of user error. - * - * REGEXP - * Why doesn't this use regular expressions to parse the URI? We - * have found that in a real world scenario, URI's are not always - * well formed. Sometimes characters that should have been escaped - * are not, and those situations would break a regexp pattern. This - * function attempts to be smart about what it is parsing based on - * location of characters relative to eachother. This function has - * been proven through real-world use to parse the vast majority - * of URI's correctly. - * - * NOTE - * It is assumed that the string in URI form is escaped. This function - * does not escape anything. If you constructed the URI string by - * hand, and used this to parse in the URI and still need it escaped, - * call forceEscape() on your URI object. - * - * Parsing Assumptions - * This routine assumes that the URI being passed is well formed. - * Passing things like local paths, malformed URI's, and the such - * will result in parsing errors. This function can handle - * - absolute hierarchical (e.g. "http://something.com/index.html), - * - relative hierarchical (e.g. "../images/flower.gif"), or - * - non-hierarchical URIs (e.g. "mailto:jsmith@fungoo.com"). - * - * Anything else will probably result in a parsing error, or a bogus - * URI object. - * - * Note that non-hierarchical URIs *MUST* have a scheme, otherwise - * they will be mistaken for relative URI's. - * - * If you are not sure what is being passed to you (like manually - * entered text from UI), you can construct a blank URI object and - * call unknownToURI() passing in the unknown string. - * - * @return true if successful, false if there was some kind of - * parsing error - */ - protected function parseURI(uri:String) : Boolean - { - var baseURI:String = uri; - var index:int, index2:int; - - // Make sure this object is clean before we start. If it was used - // before and we are now parsing a new URI, we don't want any stale - // info lying around. - initialize(); - - // Remove any fragments (anchors) from the URI - index = baseURI.indexOf("#"); - if (index != -1) - { - // Store the fragment piece if any - if (baseURI.length > (index + 1)) // +1 is to skip the '#' - _fragment = baseURI.substr(index + 1, baseURI.length - (index + 1)); - - // Trim off the fragment - baseURI = baseURI.substr(0, index); - } - - // We need to strip off any CGI parameters (eg '?param=bob') - index = baseURI.indexOf("?"); - if (index != -1) - { - if (baseURI.length > (index + 1)) - _query = baseURI.substr(index + 1, baseURI.length - (index + 1)); // +1 is to skip the '?' - - // Trim off the query - baseURI = baseURI.substr(0, index); - } - - // Now try to find the scheme part - index = baseURI.search(':'); - index2 = baseURI.search('/'); - - var containsColon:Boolean = (index != -1); - var containsSlash:Boolean = (index2 != -1); - - // This value is indeterminate if "containsColon" is false. - // (if there is no colon, does the slash come before or - // after said non-existing colon?) - var colonBeforeSlash:Boolean = (!containsSlash || index < index2); - - // If it has a colon and it's before the first slash, we will treat - // it as a scheme. If a slash is before a colon, there must be a - // stray colon in a path or something. In which case, the colon is - // not the separator for the scheme. Technically, we could consider - // this an error, but since this is not an ambiguous state (we know - // 100% that this has no scheme), we will keep going. - if (containsColon && colonBeforeSlash) - { - // We found a scheme - _scheme = baseURI.substr(0, index); - - // Normalize the scheme - _scheme = _scheme.toLowerCase(); - - baseURI = baseURI.substr(index + 1); - - if (baseURI.substr(0, 2) == "//") - { - // This is a hierarchical URI - _nonHierarchical = ""; - - // Trim off the "//" - baseURI = baseURI.substr(2, baseURI.length - 2); - } - else - { - // This is a non-hierarchical URI like "mailto:bob@mail.com" - _nonHierarchical = baseURI; - - if ((_valid = validateURI()) == false) - initialize(); // Bad URI. Clear it. - - // No more parsing to do for this case - return isValid(); - } - } - else - { - // No scheme. We will consider this a relative URI - _scheme = ""; - _relative = true; - _nonHierarchical = ""; - } - - // Ok, what we have left is everything after the :// - - // Now that we have stripped off any query and fragment parts, we - // need to split the authority from the path - - if (isRelative()) - { - // Don't bother looking for the authority. It's a relative URI - _authority = ""; - _port = ""; - _path = baseURI; - } - else - { - // Check for malformed UNC style file://///server/type/path/ - // By the time we get here, we have already trimmed the "file://" - // so baseURI will be ///server/type/path. If baseURI only - // has one slash, we leave it alone because that is valid (that - // is the case of "file:///path/to/file.txt" where there is no - // server - implicit "localhost"). - if (baseURI.substr(0, 2) == "//") - { - // Trim all leading slashes - while(baseURI.charAt(0) == "/") - baseURI = baseURI.substr(1, baseURI.length - 1); - } - - index = baseURI.search('/'); - if (index == -1) - { - // No path. We must have passed something like "http://something.com" - _authority = baseURI; - _path = ""; - } - else - { - _authority = baseURI.substr(0, index); - _path = baseURI.substr(index, baseURI.length - index); - } - - // Check to see if the URI has any username or password information. - // For example: ftp://username:password@server.com - index = _authority.search('@'); - if (index != -1) - { - // We have a username and possibly a password - _username = _authority.substr(0, index); - - // Remove the username/password from the authority - _authority = _authority.substr(index + 1); // Skip the '@' - - // Now check to see if the username also has a password - index = _username.search(':'); - if (index != -1) - { - _password = _username.substring(index + 1, _username.length); - _username = _username.substr(0, index); - } - else - _password = ""; - } - else - { - _username = ""; - _password = ""; - } - - // Lastly, check to see if the authorty has a port number. - // This is parsed after the username/password to avoid conflicting - // with the ':' in the 'username:password' if one exists. - index = _authority.search(':'); - if (index != -1) - { - _port = _authority.substring(index + 1, _authority.length); // skip the ':' - _authority = _authority.substr(0, index); - } - else - { - _port = ""; - } - - // Lastly, normalize the authority. Domain names - // are case insensitive. - _authority = _authority.toLowerCase(); - } - - if ((_valid = validateURI()) == false) - initialize(); // Bad URI. Clear it - - return isValid(); - } - - - /******************************************************************** - * Copy function. - */ - public function copyURI(uri:URI) : void - { - this._scheme = uri._scheme; - this._authority = uri._authority; - this._username = uri._username; - this._password = uri._password; - this._port = uri._port; - this._path = uri._path; - this._query = uri._query; - this._fragment = uri._fragment; - this._nonHierarchical = uri._nonHierarchical; - - this._valid = uri._valid; - this._relative = uri._relative; - } - - - /** - * @private - * Checks if the given string only contains a-z or A-Z. - */ - protected function verifyAlpha(str:String) : Boolean - { - var pattern:RegExp = /[^a-z]/; - var index:int; - - str = str.toLowerCase(); - index = str.search(pattern); - - if (index == -1) - return true; - else - return false; - } - - /** - * Is this a valid URI? - * - * @return true if this object represents a valid URI, false - * otherwise. - */ - public function isValid() : Boolean - { - return this._valid; - } - - - /** - * Is this URI an absolute URI? An absolute URI is a complete, fully - * qualified reference to a resource. e.g. http://site.com/index.htm - * Non-hierarchical URI's are always absolute. - */ - public function isAbsolute() : Boolean - { - return !this._relative; - } - - - /** - * Is this URI a relative URI? Relative URI's do not have a scheme - * and only contain a relative path with optional anchor and query - * parts. e.g. "../reports/index.htm". Non-hierarchical URI's - * will never be relative. - */ - public function isRelative() : Boolean - { - return this._relative; - } - - - /** - * Does this URI point to a resource that is a directory/folder? - * The URI specification dictates that any path that ends in a slash - * is a directory. This is needed to be able to perform correct path - * logic when combining relative URI's with absolute URI's to - * obtain the correct absolute URI to a resource. - * - * @see URI.chdir - * - * @return true if this URI represents a directory resource, false - * if this URI represents a file resource. - */ - public function isDirectory() : Boolean - { - if (_path.length == 0) - return false; - - return (_path.charAt(path.length - 1) == '/'); - } - - - /** - * Is this URI a hierarchical URI? URI's can be - */ - public function isHierarchical() : Boolean - { - return hierState; - } - - - /** - * The scheme of the URI. - */ - public function get scheme() : String - { - return URI.unescapeChars(_scheme); - } - public function set scheme(schemeStr:String) : void - { - // Normalize the scheme - var normalized:String = schemeStr.toLowerCase(); - _scheme = URI.fastEscapeChars(normalized, URI.URIschemeExcludedBitmap); - } - - - /** - * The authority (host) of the URI. Only valid for - * hierarchical URI's. If the URI is relative, this will - * be an empty string. When setting this value, the string - * given is assumed to be unescaped. When retrieving this - * value, the resulting string is unescaped. - */ - public function get authority() : String - { - return URI.unescapeChars(_authority); - } - public function set authority(authorityStr:String) : void - { - // Normalize the authority - authorityStr = authorityStr.toLowerCase(); - - _authority = URI.fastEscapeChars(authorityStr, - URI.URIauthorityExcludedBitmap); - - // Only hierarchical URI's can have an authority, make - // sure this URI is of the proper format. - this.hierState = true; - } - - - /** - * The username of the URI. Only valid for hierarchical - * URI's. If the URI is relative, this will be an empty - * string. - * - *

The URI specification allows for authentication - * credentials to be embedded in the URI as such:

- * - *

http://user:passwd@host/path/to/file.htm

- * - *

When setting this value, the string - * given is assumed to be unescaped. When retrieving this - * value, the resulting string is unescaped.

- */ - public function get username() : String - { - return URI.unescapeChars(_username); - } - public function set username(usernameStr:String) : void - { - _username = URI.fastEscapeChars(usernameStr, URI.URIuserpassExcludedBitmap); - - // Only hierarchical URI's can have a username. - this.hierState = true; - } - - - /** - * The password of the URI. Similar to username. - * @see URI.username - */ - public function get password() : String - { - return URI.unescapeChars(_password); - } - public function set password(passwordStr:String) : void - { - _password = URI.fastEscapeChars(passwordStr, - URI.URIuserpassExcludedBitmap); - - // Only hierarchical URI's can have a password. - this.hierState = true; - } - - - /** - * The host port number. Only valid for hierarchical URI's. If - * the URI is relative, this will be an empty string. URI's can - * contain the port number of the remote host: - * - *

http://site.com:8080/index.htm

- */ - public function get port() : String - { - return URI.unescapeChars(_port); - } - public function set port(portStr:String) : void - { - _port = URI.escapeChars(portStr); - - // Only hierarchical URI's can have a port. - this.hierState = true; - } - - - /** - * The path portion of the URI. Only valid for hierarchical - * URI's. When setting this value, the string - * given is assumed to be unescaped. When retrieving this - * value, the resulting string is unescaped. - * - *

The path portion can be in one of two formats. 1) an absolute - * path, or 2) a relative path. An absolute path starts with a - * slash ('/'), a relative path does not.

- * - *

An absolute path may look like:

- * /full/path/to/my/file.htm - * - *

A relative path may look like:

- * - * path/to/my/file.htm - * ../images/logo.gif - * ../../reports/index.htm - * - * - *

Paths can be absolute or relative. Note that this not the same as - * an absolute or relative URI. An absolute URI can only have absolute - * paths. For example:

- * - * http:/site.com/path/to/file.htm - * - *

This absolute URI has an absolute path of "/path/to/file.htm".

- * - *

Relative URI's can have either absolute paths or relative paths. - * All of the following relative URI's are valid:

- * - * - * /absolute/path/to/file.htm - * path/to/file.htm - * ../path/to/file.htm - * - */ - public function get path() : String - { - return URI.unescapeChars(_path); - } - public function set path(pathStr:String) : void - { - this._path = URI.fastEscapeChars(pathStr, URI.URIpathExcludedBitmap); - - if (this._scheme == UNKNOWN_SCHEME) - { - // We set the path. This is a valid URI now. - this._scheme = ""; - } - - // Only hierarchical URI's can have a path. - hierState = true; - } - - - /** - * The query (CGI) portion of the URI. This part is valid for - * both hierarchical and non-hierarchical URI's. - * - *

This accessor should only be used if a custom query syntax - * is used. This URI class supports the common "param=value" - * style query syntax via the get/setQueryValue() and - * get/setQueryByMap() functions. Those functions should be used - * instead if the common syntax is being used. - * - *

The URI RFC does not specify any particular - * syntax for the query part of a URI. It is intended to allow - * any format that can be agreed upon by the two communicating hosts. - * However, most systems have standardized on the typical CGI - * format:

- * - * http://site.com/script.php?param1=value1¶m2=value2 - * - *

This class has specific support for this query syntax

- * - *

This common query format is an array of name/value - * pairs with its own syntax that is different from the overall URI - * syntax. The query has its own escaping logic. For a query part - * to be properly escaped and unescaped, it must be split into its - * component parts. This accessor escapes/unescapes the entire query - * part without regard for it's component parts. This has the - * possibliity of leaving the query string in an ambiguious state in - * regards to its syntax. If the contents of the query part are - * important, it is recommended that get/setQueryValue() or - * get/setQueryByMap() are used instead.

- * - * If a different query syntax is being used, a subclass of URI - * can be created to handle that specific syntax. - * - * @see URI.getQueryValue, URI.getQueryByMap - */ - public function get query() : String - { - return URI.unescapeChars(_query); - } - public function set query(queryStr:String) : void - { - _query = URI.fastEscapeChars(queryStr, URI.URIqueryExcludedBitmap); - - // both hierarchical and non-hierarchical URI's can - // have a query. Do not set the hierState. - } - - /** - * Accessor to the raw query data. If you are using a custom query - * syntax, this accessor can be used to get and set the query part - * directly with no escaping/unescaping. This should ONLY be used - * if your application logic is handling custom query logic and - * handling the proper escaping of the query part. - */ - public function get queryRaw() : String - { - return _query; - } - public function set queryRaw(queryStr:String) : void - { - _query = queryStr; - } - - - /** - * The fragment (anchor) portion of the URI. This is valid for - * both hierarchical and non-hierarchical URI's. - */ - public function get fragment() : String - { - return URI.unescapeChars(_fragment); - } - public function set fragment(fragmentStr:String) : void - { - _fragment = URI.fastEscapeChars(fragmentStr, URIfragmentExcludedBitmap); - - // both hierarchical and non-hierarchical URI's can - // have a fragment. Do not set the hierState. - } - - - /** - * The non-hierarchical part of the URI. For example, if - * this URI object represents "mailto:somebody@company.com", - * this will contain "somebody@company.com". This is valid only - * for non-hierarchical URI's. - */ - public function get nonHierarchical() : String - { - return URI.unescapeChars(_nonHierarchical); - } - public function set nonHierarchical(nonHier:String) : void - { - _nonHierarchical = URI.fastEscapeChars(nonHier, URInonHierexcludedBitmap); - - // This is a non-hierarchical URI. - this.hierState = false; - } - - - /** - * Quick shorthand accessor to set the parts of this URI. - * The given parts are assumed to be in unescaped form. If - * the URI is non-hierarchical (e.g. mailto:) you will need - * to call SetScheme() and SetNonHierarchical(). - */ - public function setParts(schemeStr:String, authorityStr:String, - portStr:String, pathStr:String, queryStr:String, - fragmentStr:String) : void - { - this.scheme = schemeStr; - this.authority = authorityStr; - this.port = portStr; - this.path = pathStr; - this.query = queryStr; - this.fragment = fragmentStr; - - hierState = true; - } - - - /** - * URI escapes the given character string. This is similar in function - * to the global encodeURIComponent() function in ActionScript, but is - * slightly different in regards to which characters get escaped. This - * escapes the characters specified in the URIbaselineExluded set (see class - * static members). This is needed for this class to work properly. - * - *

If a different set of characters need to be used for the escaping, - * you may use fastEscapeChars() and specify a custom URIEncodingBitmap - * that contains the characters your application needs escaped.

- * - *

Never pass a full URI to this function. A URI can only be properly - * escaped/unescaped when split into its component parts (see RFC 3986 - * section 2.4). This is due to the fact that the URI component separators - * could be characters that would normally need to be escaped.

- * - * @param unescaped character string to be escaped. - * - * @return escaped character string - * - * @see encodeURIComponent - * @see fastEscapeChars - */ - static public function escapeChars(unescaped:String) : String - { - // This uses the excluded set by default. - return fastEscapeChars(unescaped, URI.URIbaselineExcludedBitmap); - } - - - /** - * Unescape any URI escaped characters in the given character - * string. - * - *

Never pass a full URI to this function. A URI can only be properly - * escaped/unescaped when split into its component parts (see RFC 3986 - * section 2.4). This is due to the fact that the URI component separators - * could be characters that would normally need to be escaped.

- * - * @param escaped the escaped string to be unescaped. - * - * @return unescaped string. - */ - static public function unescapeChars(escaped:String /*, onlyHighASCII:Boolean = false*/) : String - { - // We can just use the default AS function. It seems to - // decode everything correctly - var unescaped:String; - unescaped = decodeURIComponent(escaped); - return unescaped; - } - - /** - * Performance focused function that escapes the given character - * string using the given URIEncodingBitmap as the rule for what - * characters need to be escaped. This function is used by this - * class and can be used externally to this class to perform - * escaping on custom character sets. - * - *

Never pass a full URI to this function. A URI can only be properly - * escaped/unescaped when split into its component parts (see RFC 3986 - * section 2.4). This is due to the fact that the URI component separators - * could be characters that would normally need to be escaped.

- * - * @param unescaped the unescaped string to be escaped - * @param bitmap the set of characters that need to be escaped - * - * @return the escaped string. - */ - static public function fastEscapeChars(unescaped:String, bitmap:URIEncodingBitmap) : String - { - var escaped:String = ""; - var c:String; - var x:int, i:int; - - for (i = 0; i < unescaped.length; i++) - { - c = unescaped.charAt(i); - - x = bitmap.ShouldEscape(c); - if (x) - { - c = x.toString(16); - if (c.length == 1) - c = "0" + c; - - c = "%" + c; - c = c.toUpperCase(); - } - - escaped += c; - } - - return escaped; - } - - - /** - * Is this URI of a particular scheme type? For example, - * passing "http" to a URI object that represents the URI - * "http://site.com/" would return true. - * - * @param scheme scheme to check for - * - * @return true if this URI object is of the given type, false - * otherwise. - */ - public function isOfType(scheme:String) : Boolean - { - // Schemes are never case sensitive. Ignore case. - scheme = scheme.toLowerCase(); - return (this._scheme == scheme); - } - - - /** - * Get the value for the specified named in the query part. This - * assumes the query part of the URI is in the common - * "name1=value1&name2=value2" syntax. Do not call this function - * if you are using a custom query syntax. - * - * @param name name of the query value to get. - * - * @return the value of the query name, empty string if the - * query name does not exist. - */ - public function getQueryValue(name:String) : String - { - var map:Object; - var item:String; - var value:String; - - map = getQueryByMap(); - - for (item in map) - { - if (item == name) - { - value = map[item]; - return value; - } - } - - // Didn't find the specified key - return new String(""); - } - - - /** - * Set the given value on the given query name. If the given name - * does not exist, it will automatically add this name/value pair - * to the query. If null is passed as the value, it will remove - * the given item from the query. - * - *

This automatically escapes any characters that may conflict with - * the query syntax so that they are "safe" within the query. The - * strings passed are assumed to be literal unescaped name and value.

- * - * @param name name of the query value to set - * @param value value of the query item to set. If null, this will - * force the removal of this item from the query. - */ - public function setQueryValue(name:String, value:String) : void - { - var map:Object; - - map = getQueryByMap(); - - // If the key doesn't exist yet, this will create a new pair in - // the map. If it does exist, this will overwrite the previous - // value, which is what we want. - map[name] = value; - - setQueryByMap(map); - } - - - /** - * Get the query of the URI in an Object class that allows for easy - * access to the query data via Object accessors. For example: - * - * - * var query:Object = uri.getQueryByMap(); - * var value:String = query["param"]; // get a value - * query["param2"] = "foo"; // set a new value - * - * - * @return Object that contains the name/value pairs of the query. - * - * @see #setQueryByMap - * @see #getQueryValue - * @see #setQueryValue - */ - public function getQueryByMap() : Object - { - var queryStr:String; - var pair:String; - var pairs:Array; - var item:Array; - var name:String, value:String; - var index:int; - var map:Object = new Object(); - - - // We need the raw query string, no unescaping. - queryStr = this._query; - - pairs = queryStr.split('&'); - for each (pair in pairs) - { - if (pair.length == 0) - continue; - - item = pair.split('='); - - if (item.length > 0) - name = item[0]; - else - continue; // empty array - - if (item.length > 1) - value = item[1]; - else - value = ""; - - name = queryPartUnescape(name); - value = queryPartUnescape(value); - - map[name] = value; - } - - return map; - } - - - /** - * Set the query part of this URI using the given object as the - * content source. Any member of the object that has a value of - * null will not be in the resulting query. - * - * @param map object that contains the name/value pairs as - * members of that object. - * - * @see #getQueryByMap - * @see #getQueryValue - * @see #setQueryValue - */ - public function setQueryByMap(map:Object) : void - { - var item:String; - var name:String, value:String; - var queryStr:String = ""; - var tmpPair:String; - var foo:String; - - for (item in map) - { - name = item; - value = map[item]; - - if (value == null) - value = ""; - - // Need to escape the name/value pair so that they - // don't conflict with the query syntax (specifically - // '=', '&', and ). - name = queryPartEscape(name); - value = queryPartEscape(value); - - tmpPair = name; - - if (value.length > 0) - { - tmpPair += "="; - tmpPair += value; - } - - if (queryStr.length != 0) - queryStr += '&'; // Add the separator - - queryStr += tmpPair; - } - - // We don't want to escape. We already escaped the - // individual name/value pairs. If we escaped the - // query string again by assigning it to "query", - // we would have double escaping. - _query = queryStr; - } - - - /** - * Similar to Escape(), except this also escapes characters that - * would conflict with the name/value pair query syntax. This is - * intended to be called on each individual "name" and "value" - * in the query making sure that nothing in the name or value - * strings contain characters that would conflict with the query - * syntax (e.g. '=' and '&'). - * - * @param unescaped unescaped string that is to be escaped. - * - * @return escaped string. - * - * @see #queryUnescape - */ - static public function queryPartEscape(unescaped:String) : String - { - var escaped:String = unescaped; - escaped = URI.fastEscapeChars(unescaped, URI.URIqueryPartExcludedBitmap); - return escaped; - } - - - /** - * Unescape the individual name/value string pairs. - * - * @param escaped escaped string to be unescaped - * - * @return unescaped string - * - * @see #queryEscape - */ - static public function queryPartUnescape(escaped:String) : String - { - var unescaped:String = escaped; - unescaped = unescapeChars(unescaped); - return unescaped; - } - - /** - * Output this URI as a string. The resulting string is properly - * escaped and well formed for machine processing. - */ - public function toString() : String - { - if (this == null) - return ""; - else - return toStringInternal(false); - } - - /** - * Output the URI as a string that is easily readable by a human. - * This outputs the URI with all escape sequences unescaped to - * their character representation. This makes the URI easier for - * a human to read, but the URI could be completely invalid - * because some unescaped characters may now cause ambiguous parsing. - * This function should only be used if you want to display a URI to - * a user. This function should never be used outside that specific - * case. - * - * @return the URI in string format with all escape sequences - * unescaped. - * - * @see #toString - */ - public function toDisplayString() : String - { - return toStringInternal(true); - } - - - /** - * @private - * - * The guts of toString() - */ - protected function toStringInternal(forDisplay:Boolean) : String - { - var uri:String = ""; - var part:String = ""; - - if (isHierarchical() == false) - { - // non-hierarchical URI - - uri += (forDisplay ? this.scheme : _scheme); - uri += ":"; - uri += (forDisplay ? this.nonHierarchical : _nonHierarchical); - } - else - { - // Hierarchical URI - - if (isRelative() == false) - { - // If it is not a relative URI, then we want the scheme and - // authority parts in the string. If it is relative, we - // do NOT want this stuff. - - if (_scheme.length != 0) - { - part = (forDisplay ? this.scheme : _scheme); - uri += part + ":"; - } - - if (_authority.length != 0 || isOfType("file")) - { - uri += "//"; - - // Add on any username/password associated with this - // authority - if (_username.length != 0) - { - part = (forDisplay ? this.username : _username); - uri += part; - - if (_password.length != 0) - { - part = (forDisplay ? this.password : _password); - uri += ":" + part; - } - - uri += "@"; - } - - // add the authority - part = (forDisplay ? this.authority : _authority); - uri += part; - - // Tack on the port number, if any - if (port.length != 0) - uri += ":" + port; - } - } - - // Tack on the path - part = (forDisplay ? this.path : _path); - uri += part; - - } // end hierarchical part - - // Both non-hier and hierarchical have query and fragment parts - - // Add on the query and fragment parts - if (_query.length != 0) - { - part = (forDisplay ? this.query : _query); - uri += "?" + part; - } - - if (fragment.length != 0) - { - part = (forDisplay ? this.fragment : _fragment); - uri += "#" + part; - } - - return uri; - } - - /** - * Forcefully ensure that this URI is properly escaped. - * - *

Sometimes URI's are constructed by hand using strings outside - * this class. In those cases, it is unlikely the URI has been - * properly escaped. This function forcefully escapes this URI - * by unescaping each part and then re-escaping it. If the URI - * did not have any escaping, the first unescape will do nothing - * and then the re-escape will properly escape everything. If - * the URI was already escaped, the unescape and re-escape will - * essentally be a no-op. This provides a safe way to make sure - * a URI is in the proper escaped form.

- */ - public function forceEscape() : void - { - // The accessors for each of the members will unescape - // and then re-escape as we get and assign them. - - // Handle the parts that are common for both hierarchical - // and non-hierarchical URI's - this.scheme = this.scheme; - this.setQueryByMap(this.getQueryByMap()); - this.fragment = this.fragment; - - if (isHierarchical()) - { - this.authority = this.authority; - this.path = this.path; - this.port = this.port; - this.username = this.username; - this.password = this.password; - } - else - { - this.nonHierarchical = this.nonHierarchical; - } - } - - - /** - * Does this URI point to a resource of the given file type? - * Given a file extension (or just a file name, this will strip the - * extension), check to see if this URI points to a file of that - * type. - * - * @param extension string that contains a file extension with or - * without a dot ("html" and ".html" are both valid), or a file - * name with an extension (e.g. "index.html"). - * - * @return true if this URI points to a resource with the same file - * file extension as the extension provided, false otherwise. - */ - public function isOfFileType(extension:String) : Boolean - { - var thisExtension:String; - var index:int; - - index = extension.lastIndexOf("."); - if (index != -1) - { - // Strip the extension - extension = extension.substr(index + 1); - } - else - { - // The caller passed something without a dot in it. We - // will assume that it is just a plain extension (e.g. "html"). - // What they passed is exactly what we want - } - - thisExtension = getExtension(true); - - if (thisExtension == "") - return false; - - // Compare the extensions ignoring case - if (compareStr(thisExtension, extension, false) == 0) - return true; - else - return false; - } - - - /** - * Get the ".xyz" file extension from the filename in the URI. - * For example, if we have the following URI: - * - * http://something.com/path/to/my/page.html?form=yes&name=bob#anchor - * - *

This will return ".html".

- * - * @param minusDot If true, this will strip the dot from the extension. - * If true, the above example would have returned "html". - * - * @return the file extension - */ - public function getExtension(minusDot:Boolean = false) : String - { - var filename:String = getFilename(); - var extension:String; - var index:int; - - if (filename == "") - return String(""); - - index = filename.lastIndexOf("."); - - // If it doesn't have an extension, or if it is a "hidden" file, - // it doesn't have an extension. Hidden files on unix start with - // a dot (e.g. ".login"). - if (index == -1 || index == 0) - return String(""); - - extension = filename.substr(index); - - // If the caller does not want the dot, remove it. - if (minusDot && extension.charAt(0) == ".") - extension = extension.substr(1); - - return extension; - } - - /** - * Quick function to retrieve the file name off the end of a URI. - * - *

For example, if the URI is:

- * http://something.com/some/path/to/my/file.html - *

this function will return "file.html".

- * - * @param minusExtension true if the file extension should be stripped - * - * @return the file name. If this URI is a directory, the return - * value will be empty string. - */ - public function getFilename(minusExtension:Boolean = false) : String - { - if (isDirectory()) - return String(""); - - var pathStr:String = this.path; - var filename:String; - var index:int; - - // Find the last path separator. - index = pathStr.lastIndexOf("/"); - - if (index != -1) - filename = pathStr.substr(index + 1); - else - filename = pathStr; - - if (minusExtension) - { - // The caller has requested that the extension be removed - index = filename.lastIndexOf("."); - - if (index != -1) - filename = filename.substr(0, index); - } - - return filename; - } - - - /** - * @private - * Helper function to compare strings. - * - * @return true if the two strings are identical, false otherwise. - */ - static protected function compareStr(str1:String, str2:String, - sensitive:Boolean = true) : Boolean - { - if (sensitive == false) - { - str1 = str1.toLowerCase(); - str2 = str2.toLowerCase(); - } - - return (str1 == str2) - } - - /** - * Based on the type of this URI (http, ftp, etc.) get - * the default port used for that protocol. This is - * just intended to be a helper function for the most - * common cases. - */ - public function getDefaultPort() : String - { - if (_scheme == "http") - return String("80"); - else if (_scheme == "ftp") - return String("21"); - else if (_scheme == "file") - return String(""); - else if (_scheme == "sftp") - return String("22"); // ssh standard port - else - { - // Don't know the port for this URI type - return String(""); - } - } - - /** - * @private - * - * This resolves the given URI if the application has a - * resolver interface defined. This function does not - * modify the passed in URI and returns a new URI. - */ - static protected function resolve(uri:URI) : URI - { - var copy:URI = new URI(); - copy.copyURI(uri); - - if (_resolver != null) - { - // A resolver class has been registered. Call it. - return _resolver.resolve(copy); - } - else - { - // No resolver. Nothing to do, but we don't - // want to reuse the one passed in. - return copy; - } - } - - /** - * Accessor to set and get the resolver object used by all URI - * objects to dynamically resolve URI's before comparison. - */ - static public function set resolver(resolver:IURIResolver) : void - { - _resolver = resolver; - } - static public function get resolver() : IURIResolver - { - return _resolver; - } - - /** - * Given another URI, return this URI object's relation to the one given. - * URI's can have 1 of 4 possible relationships. They can be unrelated, - * equal, parent, or a child of the given URI. - * - * @param uri URI to compare this URI object to. - * @param caseSensitive true if the URI comparison should be done - * taking case into account, false if the comparison should be - * performed case insensitive. - * - * @return URI.NOT_RELATED, URI.CHILD, URI.PARENT, or URI.EQUAL - */ - public function getRelation(uri:URI, caseSensitive:Boolean = true) : int - { - // Give the app a chance to resolve these URI's before we compare them. - var thisURI:URI = URI.resolve(this); - var thatURI:URI = URI.resolve(uri); - - if (thisURI.isRelative() || thatURI.isRelative()) - { - // You cannot compare relative URI's due to their lack of context. - // You could have two relative URI's that look like: - // ../../images/ - // ../../images/marketing/logo.gif - // These may appear related, but you have no overall context - // from which to make the comparison. The first URI could be - // from one site and the other URI could be from another site. - return URI.NOT_RELATED; - } - else if (thisURI.isHierarchical() == false || thatURI.isHierarchical() == false) - { - // One or both of the URI's are non-hierarchical. - if (((thisURI.isHierarchical() == false) && (thatURI.isHierarchical() == true)) || - ((thisURI.isHierarchical() == true) && (thatURI.isHierarchical() == false))) - { - // XOR. One is hierarchical and the other is - // non-hierarchical. They cannot be compared. - return URI.NOT_RELATED; - } - else - { - // They are both non-hierarchical - if (thisURI.scheme != thatURI.scheme) - return URI.NOT_RELATED; - - if (thisURI.nonHierarchical != thatURI.nonHierarchical) - return URI.NOT_RELATED; - - // The two non-hierarcical URI's are equal. - return URI.EQUAL; - } - } - - // Ok, this URI and the one we are being compared to are both - // absolute hierarchical URI's. - - if (thisURI.scheme != thatURI.scheme) - return URI.NOT_RELATED; - - if (thisURI.authority != thatURI.authority) - return URI.NOT_RELATED; - - var thisPort:String = thisURI.port; - var thatPort:String = thatURI.port; - - // Different ports are considered completely different servers. - if (thisPort == "") - thisPort = thisURI.getDefaultPort(); - if (thatPort == "") - thatPort = thatURI.getDefaultPort(); - - // Check to see if the port is the default port. - if (thisPort != thatPort) - return URI.NOT_RELATED; - - if (compareStr(thisURI.path, thatURI.path, caseSensitive)) - return URI.EQUAL; - - // Special case check. If we are here, the scheme, authority, - // and port match, and it is not a relative path, but the - // paths did not match. There is a special case where we - // could have: - // http://something.com/ - // http://something.com - // Technically, these are equal. So lets, check for this case. - var thisPath:String = thisURI.path; - var thatPath:String = thatURI.path; - - if ( (thisPath == "/" || thatPath == "/") && - (thisPath == "" || thatPath == "") ) - { - // We hit the special case. These two are equal. - return URI.EQUAL; - } - - // Ok, the paths do not match, but one path may be a parent/child - // of the other. For example, we may have: - // http://something.com/path/to/homepage/ - // http://something.com/path/to/homepage/images/logo.gif - // In this case, the first is a parent of the second (or the second - // is a child of the first, depending on which you compare to the - // other). To make this comparison, we must split the path into - // its component parts (split the string on the '/' path delimiter). - // We then compare the - var thisParts:Array, thatParts:Array; - var thisPart:String, thatPart:String; - var i:int; - - thisParts = thisPath.split("/"); - thatParts = thatPath.split("/"); - - if (thisParts.length > thatParts.length) - { - thatPart = thatParts[thatParts.length - 1]; - if (thatPart.length > 0) - { - // if the last part is not empty, the passed URI is - // not a directory. There is no way the passed URI - // can be a parent. - return URI.NOT_RELATED; - } - else - { - // Remove the empty trailing part - thatParts.pop(); - } - - // This may be a child of the one passed in - for (i = 0; i < thatParts.length; i++) - { - thisPart = thisParts[i]; - thatPart = thatParts[i]; - - if (compareStr(thisPart, thatPart, caseSensitive) == false) - return URI.NOT_RELATED; - } - - return URI.CHILD; - } - else if (thisParts.length < thatParts.length) - { - thisPart = thisParts[thisParts.length - 1]; - if (thisPart.length > 0) - { - // if the last part is not empty, this URI is not a - // directory. There is no way this object can be - // a parent. - return URI.NOT_RELATED; - } - else - { - // Remove the empty trailing part - thisParts.pop(); - } - - // This may be the parent of the one passed in - for (i = 0; i < thisParts.length; i++) - { - thisPart = thisParts[i]; - thatPart = thatParts[i]; - - if (compareStr(thisPart, thatPart, caseSensitive) == false) - return URI.NOT_RELATED; - } - - return URI.PARENT; - } - else - { - // Both URI's have the same number of path components, but - // it failed the equivelence check above. This means that - // the two URI's are not related. - return URI.NOT_RELATED; - } - - // If we got here, the scheme and authority are the same, - // but the paths pointed to two different locations that - // were in different parts of the file system tree - return URI.NOT_RELATED; - } - - /** - * Given another URI, return the common parent between this one - * and the provided URI. - * - * @param uri the other URI from which to find a common parent - * @para caseSensitive true if this operation should be done - * with case sensitive comparisons. - * - * @return the parent URI if successful, null otherwise. - */ - public function getCommonParent(uri:URI, caseSensitive:Boolean = true) : URI - { - var thisURI:URI = URI.resolve(this); - var thatURI:URI = URI.resolve(uri); - - if(!thisURI.isAbsolute() || !thatURI.isAbsolute() || - thisURI.isHierarchical() == false || - thatURI.isHierarchical() == false) - { - // Both URI's must be absolute hierarchical for this to - // make sense. - return null; - } - - var relation:int = thisURI.getRelation(thatURI); - if (relation == URI.NOT_RELATED) - { - // The given URI is not related to this one. No - // common parent. - return null; - } - - thisURI.chdir("."); - thatURI.chdir("."); - - var strBefore:String, strAfter:String; - do - { - relation = thisURI.getRelation(thatURI, caseSensitive); - if(relation == URI.EQUAL || relation == URI.PARENT) - break; - - // If strBefore and strAfter end up being the same, - // we know we are at the root of the path because - // chdir("..") is doing nothing. - strBefore = thisURI.toString(); - thisURI.chdir(".."); - strAfter = thisURI.toString(); - } - while(strBefore != strAfter); - - return thisURI; - } - - - /** - * This function is used to move around in a URI in a way similar - * to the 'cd' or 'chdir' commands on Unix. These operations are - * completely string based, using the context of the URI to - * determine the position within the path. The heuristics used - * to determine the action are based off Appendix C in RFC 2396. - * - *

URI paths that end in '/' are considered paths that point to - * directories, while paths that do not end in '/' are files. For - * example, if you execute chdir("d") on the following URI's:
- * 1. http://something.com/a/b/c/ (directory)
- * 2. http://something.com/a/b/c (not directory)
- * you will get:
- * 1. http://something.com/a/b/c/d
- * 2. http://something.com/a/b/d

- * - *

See RFC 2396, Appendix C for more info.

- * - * @param reference the URI or path to "cd" to. - * @param escape true if the passed reference string should be URI - * escaped before using it. - * - * @return true if the chdir was successful, false otherwise. - */ - public function chdir(reference:String, escape:Boolean = false) : Boolean - { - var uriReference:URI; - var ref:String = reference; - - if (escape) - ref = URI.escapeChars(reference); - - if (ref == "") - { - // NOOP - return true; - } - else if (ref.substr(0, 2) == "//") - { - // Special case. This is an absolute URI but without the scheme. - // Take the scheme from this URI and tack it on. This is - // intended to make working with chdir() a little more - // tolerant. - var final:String = this.scheme + ":" + ref; - - return constructURI(final); - } - else if (ref.charAt(0) == "?") - { - // A relative URI that is just a query part is essentially - // a "./?query". We tack on the "./" here to make the rest - // of our logic work. - ref = "./" + ref; - } - - // Parse the reference passed in as a URI. This way we - // get any query and fragments parsed out as well. - uriReference = new URI(ref); - - if (uriReference.isAbsolute() || - uriReference.isHierarchical() == false) - { - // If the URI given is a full URI, it replaces this one. - copyURI(uriReference); - return true; - } - - - var thisPath:String, thatPath:String; - var thisParts:Array, thatParts:Array; - var thisIsDir:Boolean = false, thatIsDir:Boolean = false; - var thisIsAbs:Boolean = false, thatIsAbs:Boolean = false; - var lastIsDotOperation:Boolean = false; - var curDir:String; - var i:int; - - thisPath = this.path; - thatPath = uriReference.path; - - if (thisPath.length > 0) - thisParts = thisPath.split("/"); - else - thisParts = new Array(); - - if (thatPath.length > 0) - thatParts = thatPath.split("/"); - else - thatParts = new Array(); - - if (thisParts.length > 0 && thisParts[0] == "") - { - thisIsAbs = true; - thisParts.shift(); // pop the first one off the array - } - if (thisParts.length > 0 && thisParts[thisParts.length - 1] == "") - { - thisIsDir = true; - thisParts.pop(); // pop the last one off the array - } - - if (thatParts.length > 0 && thatParts[0] == "") - { - thatIsAbs = true; - thatParts.shift(); // pop the first one off the array - } - if (thatParts.length > 0 && thatParts[thatParts.length - 1] == "") - { - thatIsDir = true; - thatParts.pop(); // pop the last one off the array - } - - if (thatIsAbs) - { - // The reference is an absolute path (starts with a slash). - // It replaces this path wholesale. - this.path = uriReference.path; - - // And it inherits the query and fragment - this.queryRaw = uriReference.queryRaw; - this.fragment = uriReference.fragment; - - return true; - } - else if (thatParts.length == 0 && uriReference.query == "") - { - // The reference must have only been a fragment. Fragments just - // get appended to whatever the current path is. We don't want - // to overwrite any query that may already exist, so this case - // only takes on the new fragment. - this.fragment = uriReference.fragment; - return true; - } - else if (thisIsDir == false && thisParts.length > 0) - { - // This path ends in a file. It goes away no matter what. - thisParts.pop(); - } - - // By default, this assumes the query and fragment of the reference - this.queryRaw = uriReference.queryRaw; - this.fragment = uriReference.fragment; - - // Append the parts of the path from the passed in reference - // to this object's path. - thisParts = thisParts.concat(thatParts); - - for(i = 0; i < thisParts.length; i++) - { - curDir = thisParts[i]; - lastIsDotOperation = false; - - if (curDir == ".") - { - thisParts.splice(i, 1); - i = i - 1; // account for removing this item - lastIsDotOperation = true; - } - else if (curDir == "..") - { - if (i >= 1) - { - if (thisParts[i - 1] == "..") - { - // If the previous is a "..", we must have skipped - // it due to this URI being relative. We can't - // collapse leading ".."s in a relative URI, so - // do nothing. - } - else - { - thisParts.splice(i - 1, 2); - i = i - 2; // move back to account for the 2 we removed - } - } - else - { - // This is the first thing in the path. - - if (isRelative()) - { - // We can't collapse leading ".."s in a relative - // path. Do noting. - } - else - { - // This is an abnormal case. We have dot-dotted up - // past the base of our "file system". This is a - // case where we had a /path/like/this.htm and were - // given a path to chdir to like this: - // ../../../../../../mydir - // Obviously, it has too many ".." and will take us - // up beyond the top of the URI. However, according - // RFC 2396 Appendix C.2, we should try to handle - // these abnormal cases appropriately. In this case, - // we will do what UNIX command lines do if you are - // at the root (/) of the filesystem and execute: - // # cd ../../../../../bin - // Which will put you in /bin. Essentially, the extra - // ".."'s will just get eaten. - - thisParts.splice(i, 1); - i = i - 1; // account for the ".." we just removed - } - } - - lastIsDotOperation = true; - } - } - - var finalPath:String = ""; - - // If the last thing in the path was a "." or "..", then this thing is a - // directory. If the last thing isn't a dot-op, then we don't want to - // blow away any information about the directory (hence the "|=" binary - // assignment). - thatIsDir = thatIsDir || lastIsDotOperation; - - // Reconstruct the path with the abs/dir info we have - finalPath = joinPath(thisParts, thisIsAbs, thatIsDir); - - // Set the path (automatically escaping it) - this.path = finalPath; - - return true; - } - - /** - * @private - * Join an array of path parts back into a URI style path string. - * This is used by the various path logic functions to recombine - * a path. This is different than the standard Array.join() - * function because we need to take into account the starting and - * ending path delimiters if this is an absolute path or a - * directory. - * - * @param parts the Array that contains strings of each path part. - * @param isAbs true if the given path is absolute - * @param isDir true if the given path is a directory - * - * @return the combined path string. - */ - protected function joinPath(parts:Array, isAbs:Boolean, isDir:Boolean) : String - { - var pathStr:String = ""; - var i:int; - - for (i = 0; i < parts.length; i++) - { - if (pathStr.length > 0) - pathStr += "/"; - - pathStr += parts[i]; - } - - // If this path is a directory, tack on the directory delimiter, - // but only if the path contains something. Adding this to an - // empty path would make it "/", which is an absolute path that - // starts at the root. - if (isDir && pathStr.length > 0) - pathStr += "/"; - - if (isAbs) - pathStr = "/" + pathStr; - - return pathStr; - } - - /** - * Given an absolute URI, make this relative URI absolute using - * the given URI as a base. This URI instance must be relative - * and the base_uri must be absolute. - * - * @param base_uri URI to use as the base from which to make - * this relative URI into an absolute URI. - * - * @return true if successful, false otherwise. - */ - public function makeAbsoluteURI(base_uri:URI) : Boolean - { - if (isAbsolute() || base_uri.isRelative()) - { - // This URI needs to be relative, and the base needs to be - // absolute otherwise we won't know what to do! - return false; - } - - // Make a copy of the base URI. We don't want to modify - // the passed URI. - var base:URI = new URI(); - base.copyURI(base_uri); - - // ChDir on the base URI. This will preserve any query - // and fragment we have. - if (base.chdir(toString()) == false) - return false; - - // It worked, so copy the base into this one - copyURI(base); - - return true; - } - - - /** - * Given a URI to use as a base from which this object should be - * relative to, convert this object into a relative URI. For example, - * if you have: - * - * - * var uri1:URI = new URI("http://something.com/path/to/some/file.html"); - * var uri2:URI = new URI("http://something.com/path/to/another/file.html"); - * - * uri1.MakeRelativePath(uri2); - * - *

uri1 will have a final value of "../some/file.html"

- * - *

Note! This function is brute force. If you have two URI's - * that are completely unrelated, this will still attempt to make - * the relative URI. In that case, you will most likely get a - * relative path that looks something like:

- * - *

../../../../../../some/path/to/my/file.html

- * - * @param base_uri the URI from which to make this URI relative - * - * @return true if successful, false if the base_uri and this URI - * are not related, of if error. - */ - public function makeRelativeURI(base_uri:URI, caseSensitive:Boolean = true) : Boolean - { - var base:URI = new URI(); - base.copyURI(base_uri); - - var thisParts:Array, thatParts:Array; - var finalParts:Array = new Array(); - var thisPart:String, thatPart:String, finalPath:String; - var pathStr:String = this.path; - var queryStr:String = this.queryRaw; - var fragmentStr:String = this.fragment; - var i:int; - var diff:Boolean = false; - var isDir:Boolean = false; - - if (isRelative()) - { - // We're already relative. - return true; - } - - if (base.isRelative()) - { - // The base is relative. A relative base doesn't make sense. - return false; - } - - - if ( (isOfType(base_uri.scheme) == false) || - (this.authority != base_uri.authority) ) - { - // The schemes and/or authorities are different. We can't - // make a relative path to something that is completely - // unrelated. - return false; - } - - // Record the state of this URI - isDir = isDirectory(); - - // We are based of the directory of the given URI. We need to - // make sure the URI is pointing to a directory. Changing - // directory to "." will remove any file name if the base is - // not a directory. - base.chdir("."); - - thisParts = pathStr.split("/"); - thatParts = base.path.split("/"); - - if (thisParts.length > 0 && thisParts[0] == "") - thisParts.shift(); - - if (thisParts.length > 0 && thisParts[thisParts.length - 1] == "") - { - isDir = true; - thisParts.pop(); - } - - if (thatParts.length > 0 && thatParts[0] == "") - thatParts.shift(); - if (thatParts.length > 0 && thatParts[thatParts.length - 1] == "") - thatParts.pop(); - - - // Now that we have the paths split into an array of directories, - // we can compare the two paths. We start from the left of side - // of the path and start comparing. When we either run out of - // directories (one path is longer than the other), or we find - // a directory that is different, we stop. The remaining parts - // of each path is then used to determine the relative path. For - // example, lets say we have: - // path we want to make relative: /a/b/c/d/e.txt - // path to use as base for relative: /a/b/f/ - // - // This loop will start at the left, and remove directories - // until we get a mismatch or run off the end of one of them. - // In this example, the result will be: - // c/d/e.txt - // f - // - // For every part left over in the base path, we prepend a ".." - // to the relative to get the final path: - // ../c/d/e.txt - while(thatParts.length > 0) - { - if (thisParts.length == 0) - { - // we matched all there is to match, we are done. - // This is the case where "this" object is a parent - // path of the given URI. eg: - // this.path = /a/b/ (thisParts) - // base.path = /a/b/c/d/e/ (thatParts) - break; - } - - thisPart = thisParts[0]; - thatPart = thatParts[0]; - - if (compareStr(thisPart, thatPart, caseSensitive)) - { - thisParts.shift(); - thatParts.shift(); - } - else - break; - } - - // If there are any path info left from the base URI, that means - // **this** object is above the given URI in the file tree. For - // each part left over in the given URI, we need to move up one - // directory to get where we are. - var dotdot:String = ".."; - for (i = 0; i < thatParts.length; i++) - { - finalParts.push(dotdot); - } - - // Append the parts of this URI to any dot-dot's we have - finalParts = finalParts.concat(thisParts); - - // Join the parts back into a path - finalPath = joinPath(finalParts, false /* not absolute */, isDir); - - if (finalPath.length == 0) - { - // The two URI's are exactly the same. The proper relative - // path is: - finalPath = "./"; - } - - // Set the parts of the URI, preserving the original query and - // fragment parts. - setParts("", "", "", finalPath, queryStr, fragmentStr); - - return true; - } - - /** - * Given a string, convert it to a URI. The string could be a - * full URI that is improperly escaped, a malformed URI (e.g. - * missing a protocol like "www.something.com"), a relative URI, - * or any variation there of. - * - *

The intention of this function is to take anything that a - * user might manually enter as a URI/URL and try to determine what - * they mean. This function differs from the URI constructor in - * that it makes some assumptions to make it easy to import user - * entered URI data.

- * - *

This function is intended to be a helper function. - * It is not all-knowning and will probably make mistakes - * when attempting to parse a string of unknown origin. If - * your applicaiton is receiving input from the user, your - * application should already have a good idea what the user - * should be entering, and your application should be - * pre-processing the user's input to make sure it is well formed - * before passing it to this function.

- * - *

It is assumed that the string given to this function is - * something the user may have manually entered. Given this, - * the URI string is probably unescaped or improperly escaped. - * This function will attempt to properly escape the URI by - * using forceEscape(). The result is that a toString() call - * on a URI that was created from unknownToURI() may not match - * the input string due to the difference in escaping.

- * - * @param unknown a potental URI string that should be parsed - * and loaded into this object. - * @param defaultScheme if it is determined that the passed string - * looks like a URI, but it is missing the scheme part, this - * string will be used as the missing scheme. - * - * @return true if the given string was successfully parsed into - * a valid URI object, false otherwise. - */ - public function unknownToURI(unknown:String, defaultScheme:String = "http") : Boolean - { - var temp:String; - - if (unknown.length == 0) - { - this.initialize(); - return false; - } - - // Some users love the backslash key. Fix it. - unknown = unknown.replace(/\\/g, "/"); - - // Check for any obviously missing scheme. - if (unknown.length >= 2) - { - temp = unknown.substr(0, 2); - if (temp == "//") - unknown = defaultScheme + ":" + unknown; - } - - if (unknown.length >= 3) - { - temp = unknown.substr(0, 3); - if (temp == "://") - unknown = defaultScheme + unknown; - } - - // Try parsing it as a normal URI - var uri:URI = new URI(unknown); - - if (uri.isHierarchical() == false) - { - if (uri.scheme == UNKNOWN_SCHEME) - { - this.initialize(); - return false; - } - - // It's a non-hierarchical URI - copyURI(uri); - forceEscape(); - return true; - } - else if ((uri.scheme != UNKNOWN_SCHEME) && - (uri.scheme.length > 0)) - { - if ( (uri.authority.length > 0) || - (uri.scheme == "file") ) - { - // file://... URI - copyURI(uri); - forceEscape(); // ensure proper escaping - return true; - } - else if (uri.authority.length == 0 && uri.path.length == 0) - { - // It's is an incomplete URI (eg "http://") - - setParts(uri.scheme, "", "", "", "", ""); - return false; - } - } - else - { - // Possible relative URI. We can only detect relative URI's - // that start with "." or "..". If it starts with something - // else, the parsing is ambiguous. - var path:String = uri.path; - - if (path == ".." || path == "." || - (path.length >= 3 && path.substr(0, 3) == "../") || - (path.length >= 2 && path.substr(0, 2) == "./") ) - { - // This is a relative URI. - copyURI(uri); - forceEscape(); - return true; - } - } - - // Ok, it looks like we are just a normal URI missing the scheme. Tack - // on the scheme. - uri = new URI(defaultScheme + "://" + unknown); - - // Check to see if we are good now - if (uri.scheme.length > 0 && uri.authority.length > 0) - { - // It was just missing the scheme. - copyURI(uri); - forceEscape(); // Make sure we are properly encoded. - return true; - } - - // don't know what this is - this.initialize(); - return false; - } - - } // end URI class +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.net +{ + import flash.utils.ByteArray; + + /** + * This class implements functions and utilities for working with URI's + * (Universal Resource Identifiers). For technical description of the + * URI syntax, please see RFC 3986 at http://www.ietf.org/rfc/rfc3986.txt + * or do a web search for "rfc 3986". + * + *

The most important aspect of URI's to understand is that URI's + * and URL's are not strings. URI's are complex data structures that + * encapsulate many pieces of information. The string version of a + * URI is the serialized representation of that data structure. This + * string serialization is used to provide a human readable + * representation and a means to transport the data over the network + * where it can then be parsed back into its' component parts.

+ * + *

URI's fall into one of three categories: + *

    + *
  • <scheme>:<scheme-specific-part>#<fragment> (non-hierarchical)
  • + *
  • <scheme>: + *
  • <path>?<query>#<fragment> (relative hierarchical)
  • + *

+ * + *

The query and fragment parts are optional.

+ * + *

This class supports both non-hierarchical and hierarchical URI's

+ * + *

This class is intended to be used "as-is" for the vast majority + * of common URI's. However, if your application requires a custom + * URI syntax (e.g. custom query syntax or special handling of + * non-hierarchical URI's), this class can be fully subclassed. If you + * intended to subclass URI, please see the source code for complete + * documation on protected members and protected fuctions.

+ * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public class URI + { + // Here we define which characters must be escaped for each + // URI part. The characters that must be escaped for each + // part differ depending on what would cause ambiguous parsing. + // RFC 3986 sec. 2.4 states that characters should only be + // encoded when they would conflict with subcomponent delimiters. + // We don't want to over-do the escaping. We only want to escape + // the minimum needed to prevent parsing problems. + + // space and % must be escaped in all cases. '%' is the delimiter + // for escaped characters. + public static const URImustEscape:String = " %"; + + // Baseline of what characters must be escaped + public static const URIbaselineEscape:String = URImustEscape + ":?#/@"; + + // Characters that must be escaped in the part part. + public static const URIpathEscape:String = URImustEscape + "?#"; + + // Characters that must be escaped in the query part, if setting + // the query as a whole string. If the query is set by + // name/value, URIqueryPartEscape is used instead. + public static const URIqueryEscape:String = URImustEscape + "#"; + + // This is what each name/value pair must escape "&=" as well + // so they don't conflict with the "param=value¶m2=value2" + // syntax. + public static const URIqueryPartEscape:String = URImustEscape + "#&="; + + // Non-hierarchical URI's can have query and fragment parts, but + // we also want to prevent '/' otherwise it might end up looking + // like a hierarchical URI to the parser. + public static const URInonHierEscape:String = URImustEscape + "?#/"; + + // Baseline uninitialized setting for the URI scheme. + public static const UNKNOWN_SCHEME:String = "unknown"; + + // The following bitmaps are used for performance enhanced + // character escaping. + + // Baseline characters that need to be escaped. Many parts use + // this. + protected static const URIbaselineExcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URIbaselineEscape); + + // Scheme escaping bitmap + protected static const URIschemeExcludedBitmap:URIEncodingBitmap = + URIbaselineExcludedBitmap; + + // User/pass escaping bitmap + protected static const URIuserpassExcludedBitmap:URIEncodingBitmap = + URIbaselineExcludedBitmap; + + // Authority escaping bitmap + protected static const URIauthorityExcludedBitmap:URIEncodingBitmap = + URIbaselineExcludedBitmap; + + // Port escaping bitmap + protected static const URIportExludedBitmap:URIEncodingBitmap = + URIbaselineExcludedBitmap; + + // Path escaping bitmap + protected static const URIpathExcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URIpathEscape); + + // Query (whole) escaping bitmap + protected static const URIqueryExcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URIqueryEscape); + + // Query (individual parts) escaping bitmap + protected static const URIqueryPartExcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URIqueryPartEscape); + + // Fragments are the last part in the URI. They only need to + // escape space, '#', and '%'. Turns out that is what query + // uses too. + protected static const URIfragmentExcludedBitmap:URIEncodingBitmap = + URIqueryExcludedBitmap; + + // Characters that need to be escaped in the non-hierarchical part + protected static const URInonHierexcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URInonHierEscape); + + // Values used by getRelation() + public static const NOT_RELATED:int = 0; + public static const CHILD:int = 1; + public static const EQUAL:int = 2; + public static const PARENT:int = 3; + + //------------------------------------------------------------------- + // protected class members + //------------------------------------------------------------------- + protected var _valid:Boolean = false; + protected var _relative:Boolean = false; + protected var _scheme:String = ""; + protected var _authority:String = ""; + protected var _username:String = ""; + protected var _password:String = ""; + protected var _port:String = ""; + protected var _path:String = ""; + protected var _query:String = ""; + protected var _fragment:String = ""; + protected var _nonHierarchical:String = ""; + protected static var _resolver:IURIResolver = null; + + + /** + * URI Constructor. If no string is given, this will initialize + * this URI object to a blank URI. + */ + public function URI(uri:String = null) : void + { + if (uri == null) + initialize(); + else + constructURI(uri); + } + + + /** + * @private + * Method that loads the URI from the given string. + */ + protected function constructURI(uri:String) : Boolean + { + if (!parseURI(uri)) + _valid = false; + + return isValid(); + } + + + /** + * @private Private initializiation. + */ + protected function initialize() : void + { + _valid = false; + _relative = false; + + _scheme = UNKNOWN_SCHEME; + _authority = ""; + _username = ""; + _password = ""; + _port = ""; + _path = ""; + _query = ""; + _fragment = ""; + + _nonHierarchical = ""; + } + + /** + * @private Accessor to explicitly set/get the hierarchical + * state of the URI. + */ + protected function set hierState(state:Boolean) : void + { + if (state) + { + // Clear the non-hierarchical data + _nonHierarchical = ""; + + // Also set the state vars while we are at it + if (_scheme == "" || _scheme == UNKNOWN_SCHEME) + _relative = true; + else + _relative = false; + + if (_authority.length == 0 && _path.length == 0) + _valid = false; + else + _valid = true; + } + else + { + // Clear the hierarchical data + _authority = ""; + _username = ""; + _password = ""; + _port = ""; + _path = ""; + + _relative = false; + + if (_scheme == "" || _scheme == UNKNOWN_SCHEME) + _valid = false; + else + _valid = true; + } + } + protected function get hierState() : Boolean + { + return (_nonHierarchical.length == 0); + } + + + /** + * @private Functions that performs some basic consistency validation. + */ + protected function validateURI() : Boolean + { + // Check the scheme + if (isAbsolute()) + { + if (_scheme.length <= 1 || _scheme == UNKNOWN_SCHEME) + { + // we probably parsed a C:\ type path or no scheme + return false; + } + else if (verifyAlpha(_scheme) == false) + return false; // Scheme contains bad characters + } + + if (hierState) + { + if (_path.search('\\') != -1) + return false; // local path + else if (isRelative() == false && _scheme == UNKNOWN_SCHEME) + return false; // It's an absolute URI, but it has a bad scheme + } + else + { + if (_nonHierarchical.search('\\') != -1) + return false; // some kind of local path + } + + // Looks like it's ok. + return true; + } + + + /** + * @private + * + * Given a URI in string format, parse that sucker into its basic + * components and assign them to this object. A URI is of the form: + * :?# + * + * For simplicity, we parse the URI in the following order: + * + * 1. Fragment (anchors) + * 2. Query (CGI stuff) + * 3. Scheme ("http") + * 4. Authority (host name) + * 5. Username/Password (if any) + * 6. Port (server port if any) + * 7. Path (/homepages/mypage.html) + * + * The reason for this order is to minimize any parsing ambiguities. + * Fragments and queries can contain almost anything (they are parts + * that can contain custom data with their own syntax). Parsing + * them out first removes a large chance of parsing errors. This + * method expects well formed URI's, but performing the parse in + * this order makes us a little more tolerant of user error. + * + * REGEXP + * Why doesn't this use regular expressions to parse the URI? We + * have found that in a real world scenario, URI's are not always + * well formed. Sometimes characters that should have been escaped + * are not, and those situations would break a regexp pattern. This + * function attempts to be smart about what it is parsing based on + * location of characters relative to eachother. This function has + * been proven through real-world use to parse the vast majority + * of URI's correctly. + * + * NOTE + * It is assumed that the string in URI form is escaped. This function + * does not escape anything. If you constructed the URI string by + * hand, and used this to parse in the URI and still need it escaped, + * call forceEscape() on your URI object. + * + * Parsing Assumptions + * This routine assumes that the URI being passed is well formed. + * Passing things like local paths, malformed URI's, and the such + * will result in parsing errors. This function can handle + * - absolute hierarchical (e.g. "http://something.com/index.html), + * - relative hierarchical (e.g. "../images/flower.gif"), or + * - non-hierarchical URIs (e.g. "mailto:jsmith@fungoo.com"). + * + * Anything else will probably result in a parsing error, or a bogus + * URI object. + * + * Note that non-hierarchical URIs *MUST* have a scheme, otherwise + * they will be mistaken for relative URI's. + * + * If you are not sure what is being passed to you (like manually + * entered text from UI), you can construct a blank URI object and + * call unknownToURI() passing in the unknown string. + * + * @return true if successful, false if there was some kind of + * parsing error + */ + protected function parseURI(uri:String) : Boolean + { + var baseURI:String = uri; + var index:int, index2:int; + + // Make sure this object is clean before we start. If it was used + // before and we are now parsing a new URI, we don't want any stale + // info lying around. + initialize(); + + // Remove any fragments (anchors) from the URI + index = baseURI.indexOf("#"); + if (index != -1) + { + // Store the fragment piece if any + if (baseURI.length > (index + 1)) // +1 is to skip the '#' + _fragment = baseURI.substr(index + 1, baseURI.length - (index + 1)); + + // Trim off the fragment + baseURI = baseURI.substr(0, index); + } + + // We need to strip off any CGI parameters (eg '?param=bob') + index = baseURI.indexOf("?"); + if (index != -1) + { + if (baseURI.length > (index + 1)) + _query = baseURI.substr(index + 1, baseURI.length - (index + 1)); // +1 is to skip the '?' + + // Trim off the query + baseURI = baseURI.substr(0, index); + } + + // Now try to find the scheme part + index = baseURI.search(':'); + index2 = baseURI.search('/'); + + var containsColon:Boolean = (index != -1); + var containsSlash:Boolean = (index2 != -1); + + // This value is indeterminate if "containsColon" is false. + // (if there is no colon, does the slash come before or + // after said non-existing colon?) + var colonBeforeSlash:Boolean = (!containsSlash || index < index2); + + // If it has a colon and it's before the first slash, we will treat + // it as a scheme. If a slash is before a colon, there must be a + // stray colon in a path or something. In which case, the colon is + // not the separator for the scheme. Technically, we could consider + // this an error, but since this is not an ambiguous state (we know + // 100% that this has no scheme), we will keep going. + if (containsColon && colonBeforeSlash) + { + // We found a scheme + _scheme = baseURI.substr(0, index); + + // Normalize the scheme + _scheme = _scheme.toLowerCase(); + + baseURI = baseURI.substr(index + 1); + + if (baseURI.substr(0, 2) == "//") + { + // This is a hierarchical URI + _nonHierarchical = ""; + + // Trim off the "//" + baseURI = baseURI.substr(2, baseURI.length - 2); + } + else + { + // This is a non-hierarchical URI like "mailto:bob@mail.com" + _nonHierarchical = baseURI; + + if ((_valid = validateURI()) == false) + initialize(); // Bad URI. Clear it. + + // No more parsing to do for this case + return isValid(); + } + } + else + { + // No scheme. We will consider this a relative URI + _scheme = ""; + _relative = true; + _nonHierarchical = ""; + } + + // Ok, what we have left is everything after the :// + + // Now that we have stripped off any query and fragment parts, we + // need to split the authority from the path + + if (isRelative()) + { + // Don't bother looking for the authority. It's a relative URI + _authority = ""; + _port = ""; + _path = baseURI; + } + else + { + // Check for malformed UNC style file://///server/type/path/ + // By the time we get here, we have already trimmed the "file://" + // so baseURI will be ///server/type/path. If baseURI only + // has one slash, we leave it alone because that is valid (that + // is the case of "file:///path/to/file.txt" where there is no + // server - implicit "localhost"). + if (baseURI.substr(0, 2) == "//") + { + // Trim all leading slashes + while(baseURI.charAt(0) == "/") + baseURI = baseURI.substr(1, baseURI.length - 1); + } + + index = baseURI.search('/'); + if (index == -1) + { + // No path. We must have passed something like "http://something.com" + _authority = baseURI; + _path = ""; + } + else + { + _authority = baseURI.substr(0, index); + _path = baseURI.substr(index, baseURI.length - index); + } + + // Check to see if the URI has any username or password information. + // For example: ftp://username:password@server.com + index = _authority.search('@'); + if (index != -1) + { + // We have a username and possibly a password + _username = _authority.substr(0, index); + + // Remove the username/password from the authority + _authority = _authority.substr(index + 1); // Skip the '@' + + // Now check to see if the username also has a password + index = _username.search(':'); + if (index != -1) + { + _password = _username.substring(index + 1, _username.length); + _username = _username.substr(0, index); + } + else + _password = ""; + } + else + { + _username = ""; + _password = ""; + } + + // Lastly, check to see if the authorty has a port number. + // This is parsed after the username/password to avoid conflicting + // with the ':' in the 'username:password' if one exists. + index = _authority.search(':'); + if (index != -1) + { + _port = _authority.substring(index + 1, _authority.length); // skip the ':' + _authority = _authority.substr(0, index); + } + else + { + _port = ""; + } + + // Lastly, normalize the authority. Domain names + // are case insensitive. + _authority = _authority.toLowerCase(); + } + + if ((_valid = validateURI()) == false) + initialize(); // Bad URI. Clear it + + return isValid(); + } + + + /******************************************************************** + * Copy function. + */ + public function copyURI(uri:URI) : void + { + this._scheme = uri._scheme; + this._authority = uri._authority; + this._username = uri._username; + this._password = uri._password; + this._port = uri._port; + this._path = uri._path; + this._query = uri._query; + this._fragment = uri._fragment; + this._nonHierarchical = uri._nonHierarchical; + + this._valid = uri._valid; + this._relative = uri._relative; + } + + + /** + * @private + * Checks if the given string only contains a-z or A-Z. + */ + protected function verifyAlpha(str:String) : Boolean + { + var pattern:RegExp = /[^a-z]/; + var index:int; + + str = str.toLowerCase(); + index = str.search(pattern); + + if (index == -1) + return true; + else + return false; + } + + /** + * Is this a valid URI? + * + * @return true if this object represents a valid URI, false + * otherwise. + */ + public function isValid() : Boolean + { + return this._valid; + } + + + /** + * Is this URI an absolute URI? An absolute URI is a complete, fully + * qualified reference to a resource. e.g. http://site.com/index.htm + * Non-hierarchical URI's are always absolute. + */ + public function isAbsolute() : Boolean + { + return !this._relative; + } + + + /** + * Is this URI a relative URI? Relative URI's do not have a scheme + * and only contain a relative path with optional anchor and query + * parts. e.g. "../reports/index.htm". Non-hierarchical URI's + * will never be relative. + */ + public function isRelative() : Boolean + { + return this._relative; + } + + + /** + * Does this URI point to a resource that is a directory/folder? + * The URI specification dictates that any path that ends in a slash + * is a directory. This is needed to be able to perform correct path + * logic when combining relative URI's with absolute URI's to + * obtain the correct absolute URI to a resource. + * + * @see URI.chdir + * + * @return true if this URI represents a directory resource, false + * if this URI represents a file resource. + */ + public function isDirectory() : Boolean + { + if (_path.length == 0) + return false; + + return (_path.charAt(path.length - 1) == '/'); + } + + + /** + * Is this URI a hierarchical URI? URI's can be + */ + public function isHierarchical() : Boolean + { + return hierState; + } + + + /** + * The scheme of the URI. + */ + public function get scheme() : String + { + return URI.unescapeChars(_scheme); + } + public function set scheme(schemeStr:String) : void + { + // Normalize the scheme + var normalized:String = schemeStr.toLowerCase(); + _scheme = URI.fastEscapeChars(normalized, URI.URIschemeExcludedBitmap); + } + + + /** + * The authority (host) of the URI. Only valid for + * hierarchical URI's. If the URI is relative, this will + * be an empty string. When setting this value, the string + * given is assumed to be unescaped. When retrieving this + * value, the resulting string is unescaped. + */ + public function get authority() : String + { + return URI.unescapeChars(_authority); + } + public function set authority(authorityStr:String) : void + { + // Normalize the authority + authorityStr = authorityStr.toLowerCase(); + + _authority = URI.fastEscapeChars(authorityStr, + URI.URIauthorityExcludedBitmap); + + // Only hierarchical URI's can have an authority, make + // sure this URI is of the proper format. + this.hierState = true; + } + + + /** + * The username of the URI. Only valid for hierarchical + * URI's. If the URI is relative, this will be an empty + * string. + * + *

The URI specification allows for authentication + * credentials to be embedded in the URI as such:

+ * + *

http://user:passwd@host/path/to/file.htm

+ * + *

When setting this value, the string + * given is assumed to be unescaped. When retrieving this + * value, the resulting string is unescaped.

+ */ + public function get username() : String + { + return URI.unescapeChars(_username); + } + public function set username(usernameStr:String) : void + { + _username = URI.fastEscapeChars(usernameStr, URI.URIuserpassExcludedBitmap); + + // Only hierarchical URI's can have a username. + this.hierState = true; + } + + + /** + * The password of the URI. Similar to username. + * @see URI.username + */ + public function get password() : String + { + return URI.unescapeChars(_password); + } + public function set password(passwordStr:String) : void + { + _password = URI.fastEscapeChars(passwordStr, + URI.URIuserpassExcludedBitmap); + + // Only hierarchical URI's can have a password. + this.hierState = true; + } + + + /** + * The host port number. Only valid for hierarchical URI's. If + * the URI is relative, this will be an empty string. URI's can + * contain the port number of the remote host: + * + *

http://site.com:8080/index.htm

+ */ + public function get port() : String + { + return URI.unescapeChars(_port); + } + public function set port(portStr:String) : void + { + _port = URI.escapeChars(portStr); + + // Only hierarchical URI's can have a port. + this.hierState = true; + } + + + /** + * The path portion of the URI. Only valid for hierarchical + * URI's. When setting this value, the string + * given is assumed to be unescaped. When retrieving this + * value, the resulting string is unescaped. + * + *

The path portion can be in one of two formats. 1) an absolute + * path, or 2) a relative path. An absolute path starts with a + * slash ('/'), a relative path does not.

+ * + *

An absolute path may look like:

+ * /full/path/to/my/file.htm + * + *

A relative path may look like:

+ * + * path/to/my/file.htm + * ../images/logo.gif + * ../../reports/index.htm + * + * + *

Paths can be absolute or relative. Note that this not the same as + * an absolute or relative URI. An absolute URI can only have absolute + * paths. For example:

+ * + * http:/site.com/path/to/file.htm + * + *

This absolute URI has an absolute path of "/path/to/file.htm".

+ * + *

Relative URI's can have either absolute paths or relative paths. + * All of the following relative URI's are valid:

+ * + * + * /absolute/path/to/file.htm + * path/to/file.htm + * ../path/to/file.htm + * + */ + public function get path() : String + { + return URI.unescapeChars(_path); + } + public function set path(pathStr:String) : void + { + this._path = URI.fastEscapeChars(pathStr, URI.URIpathExcludedBitmap); + + if (this._scheme == UNKNOWN_SCHEME) + { + // We set the path. This is a valid URI now. + this._scheme = ""; + } + + // Only hierarchical URI's can have a path. + hierState = true; + } + + + /** + * The query (CGI) portion of the URI. This part is valid for + * both hierarchical and non-hierarchical URI's. + * + *

This accessor should only be used if a custom query syntax + * is used. This URI class supports the common "param=value" + * style query syntax via the get/setQueryValue() and + * get/setQueryByMap() functions. Those functions should be used + * instead if the common syntax is being used. + * + *

The URI RFC does not specify any particular + * syntax for the query part of a URI. It is intended to allow + * any format that can be agreed upon by the two communicating hosts. + * However, most systems have standardized on the typical CGI + * format:

+ * + * http://site.com/script.php?param1=value1¶m2=value2 + * + *

This class has specific support for this query syntax

+ * + *

This common query format is an array of name/value + * pairs with its own syntax that is different from the overall URI + * syntax. The query has its own escaping logic. For a query part + * to be properly escaped and unescaped, it must be split into its + * component parts. This accessor escapes/unescapes the entire query + * part without regard for it's component parts. This has the + * possibliity of leaving the query string in an ambiguious state in + * regards to its syntax. If the contents of the query part are + * important, it is recommended that get/setQueryValue() or + * get/setQueryByMap() are used instead.

+ * + * If a different query syntax is being used, a subclass of URI + * can be created to handle that specific syntax. + * + * @see URI.getQueryValue, URI.getQueryByMap + */ + public function get query() : String + { + return URI.unescapeChars(_query); + } + public function set query(queryStr:String) : void + { + _query = URI.fastEscapeChars(queryStr, URI.URIqueryExcludedBitmap); + + // both hierarchical and non-hierarchical URI's can + // have a query. Do not set the hierState. + } + + /** + * Accessor to the raw query data. If you are using a custom query + * syntax, this accessor can be used to get and set the query part + * directly with no escaping/unescaping. This should ONLY be used + * if your application logic is handling custom query logic and + * handling the proper escaping of the query part. + */ + public function get queryRaw() : String + { + return _query; + } + public function set queryRaw(queryStr:String) : void + { + _query = queryStr; + } + + + /** + * The fragment (anchor) portion of the URI. This is valid for + * both hierarchical and non-hierarchical URI's. + */ + public function get fragment() : String + { + return URI.unescapeChars(_fragment); + } + public function set fragment(fragmentStr:String) : void + { + _fragment = URI.fastEscapeChars(fragmentStr, URIfragmentExcludedBitmap); + + // both hierarchical and non-hierarchical URI's can + // have a fragment. Do not set the hierState. + } + + + /** + * The non-hierarchical part of the URI. For example, if + * this URI object represents "mailto:somebody@company.com", + * this will contain "somebody@company.com". This is valid only + * for non-hierarchical URI's. + */ + public function get nonHierarchical() : String + { + return URI.unescapeChars(_nonHierarchical); + } + public function set nonHierarchical(nonHier:String) : void + { + _nonHierarchical = URI.fastEscapeChars(nonHier, URInonHierexcludedBitmap); + + // This is a non-hierarchical URI. + this.hierState = false; + } + + + /** + * Quick shorthand accessor to set the parts of this URI. + * The given parts are assumed to be in unescaped form. If + * the URI is non-hierarchical (e.g. mailto:) you will need + * to call SetScheme() and SetNonHierarchical(). + */ + public function setParts(schemeStr:String, authorityStr:String, + portStr:String, pathStr:String, queryStr:String, + fragmentStr:String) : void + { + this.scheme = schemeStr; + this.authority = authorityStr; + this.port = portStr; + this.path = pathStr; + this.query = queryStr; + this.fragment = fragmentStr; + + hierState = true; + } + + + /** + * URI escapes the given character string. This is similar in function + * to the global encodeURIComponent() function in ActionScript, but is + * slightly different in regards to which characters get escaped. This + * escapes the characters specified in the URIbaselineExluded set (see class + * static members). This is needed for this class to work properly. + * + *

If a different set of characters need to be used for the escaping, + * you may use fastEscapeChars() and specify a custom URIEncodingBitmap + * that contains the characters your application needs escaped.

+ * + *

Never pass a full URI to this function. A URI can only be properly + * escaped/unescaped when split into its component parts (see RFC 3986 + * section 2.4). This is due to the fact that the URI component separators + * could be characters that would normally need to be escaped.

+ * + * @param unescaped character string to be escaped. + * + * @return escaped character string + * + * @see encodeURIComponent + * @see fastEscapeChars + */ + static public function escapeChars(unescaped:String) : String + { + // This uses the excluded set by default. + return fastEscapeChars(unescaped, URI.URIbaselineExcludedBitmap); + } + + + /** + * Unescape any URI escaped characters in the given character + * string. + * + *

Never pass a full URI to this function. A URI can only be properly + * escaped/unescaped when split into its component parts (see RFC 3986 + * section 2.4). This is due to the fact that the URI component separators + * could be characters that would normally need to be escaped.

+ * + * @param escaped the escaped string to be unescaped. + * + * @return unescaped string. + */ + static public function unescapeChars(escaped:String /*, onlyHighASCII:Boolean = false*/) : String + { + // We can just use the default AS function. It seems to + // decode everything correctly + var unescaped:String; + unescaped = decodeURIComponent(escaped); + return unescaped; + } + + /** + * Performance focused function that escapes the given character + * string using the given URIEncodingBitmap as the rule for what + * characters need to be escaped. This function is used by this + * class and can be used externally to this class to perform + * escaping on custom character sets. + * + *

Never pass a full URI to this function. A URI can only be properly + * escaped/unescaped when split into its component parts (see RFC 3986 + * section 2.4). This is due to the fact that the URI component separators + * could be characters that would normally need to be escaped.

+ * + * @param unescaped the unescaped string to be escaped + * @param bitmap the set of characters that need to be escaped + * + * @return the escaped string. + */ + static public function fastEscapeChars(unescaped:String, bitmap:URIEncodingBitmap) : String + { + var escaped:String = ""; + var c:String; + var x:int, i:int; + + for (i = 0; i < unescaped.length; i++) + { + c = unescaped.charAt(i); + + x = bitmap.ShouldEscape(c); + if (x) + { + c = x.toString(16); + if (c.length == 1) + c = "0" + c; + + c = "%" + c; + c = c.toUpperCase(); + } + + escaped += c; + } + + return escaped; + } + + + /** + * Is this URI of a particular scheme type? For example, + * passing "http" to a URI object that represents the URI + * "http://site.com/" would return true. + * + * @param scheme scheme to check for + * + * @return true if this URI object is of the given type, false + * otherwise. + */ + public function isOfType(scheme:String) : Boolean + { + // Schemes are never case sensitive. Ignore case. + scheme = scheme.toLowerCase(); + return (this._scheme == scheme); + } + + + /** + * Get the value for the specified named in the query part. This + * assumes the query part of the URI is in the common + * "name1=value1&name2=value2" syntax. Do not call this function + * if you are using a custom query syntax. + * + * @param name name of the query value to get. + * + * @return the value of the query name, empty string if the + * query name does not exist. + */ + public function getQueryValue(name:String) : String + { + var map:Object; + var item:String; + var value:String; + + map = getQueryByMap(); + + for (item in map) + { + if (item == name) + { + value = map[item]; + return value; + } + } + + // Didn't find the specified key + return new String(""); + } + + + /** + * Set the given value on the given query name. If the given name + * does not exist, it will automatically add this name/value pair + * to the query. If null is passed as the value, it will remove + * the given item from the query. + * + *

This automatically escapes any characters that may conflict with + * the query syntax so that they are "safe" within the query. The + * strings passed are assumed to be literal unescaped name and value.

+ * + * @param name name of the query value to set + * @param value value of the query item to set. If null, this will + * force the removal of this item from the query. + */ + public function setQueryValue(name:String, value:String) : void + { + var map:Object; + + map = getQueryByMap(); + + // If the key doesn't exist yet, this will create a new pair in + // the map. If it does exist, this will overwrite the previous + // value, which is what we want. + map[name] = value; + + setQueryByMap(map); + } + + + /** + * Get the query of the URI in an Object class that allows for easy + * access to the query data via Object accessors. For example: + * + * + * var query:Object = uri.getQueryByMap(); + * var value:String = query["param"]; // get a value + * query["param2"] = "foo"; // set a new value + * + * + * @return Object that contains the name/value pairs of the query. + * + * @see #setQueryByMap + * @see #getQueryValue + * @see #setQueryValue + */ + public function getQueryByMap() : Object + { + var queryStr:String; + var pair:String; + var pairs:Array; + var item:Array; + var name:String, value:String; + var index:int; + var map:Object = new Object(); + + + // We need the raw query string, no unescaping. + queryStr = this._query; + + pairs = queryStr.split('&'); + for each (pair in pairs) + { + if (pair.length == 0) + continue; + + item = pair.split('='); + + if (item.length > 0) + name = item[0]; + else + continue; // empty array + + if (item.length > 1) + value = item[1]; + else + value = ""; + + name = queryPartUnescape(name); + value = queryPartUnescape(value); + + map[name] = value; + } + + return map; + } + + + /** + * Set the query part of this URI using the given object as the + * content source. Any member of the object that has a value of + * null will not be in the resulting query. + * + * @param map object that contains the name/value pairs as + * members of that object. + * + * @see #getQueryByMap + * @see #getQueryValue + * @see #setQueryValue + */ + public function setQueryByMap(map:Object) : void + { + var item:String; + var name:String, value:String; + var queryStr:String = ""; + var tmpPair:String; + var foo:String; + + for (item in map) + { + name = item; + value = map[item]; + + if (value == null) + value = ""; + + // Need to escape the name/value pair so that they + // don't conflict with the query syntax (specifically + // '=', '&', and ). + name = queryPartEscape(name); + value = queryPartEscape(value); + + tmpPair = name; + + if (value.length > 0) + { + tmpPair += "="; + tmpPair += value; + } + + if (queryStr.length != 0) + queryStr += '&'; // Add the separator + + queryStr += tmpPair; + } + + // We don't want to escape. We already escaped the + // individual name/value pairs. If we escaped the + // query string again by assigning it to "query", + // we would have double escaping. + _query = queryStr; + } + + + /** + * Similar to Escape(), except this also escapes characters that + * would conflict with the name/value pair query syntax. This is + * intended to be called on each individual "name" and "value" + * in the query making sure that nothing in the name or value + * strings contain characters that would conflict with the query + * syntax (e.g. '=' and '&'). + * + * @param unescaped unescaped string that is to be escaped. + * + * @return escaped string. + * + * @see #queryUnescape + */ + static public function queryPartEscape(unescaped:String) : String + { + var escaped:String = unescaped; + escaped = URI.fastEscapeChars(unescaped, URI.URIqueryPartExcludedBitmap); + return escaped; + } + + + /** + * Unescape the individual name/value string pairs. + * + * @param escaped escaped string to be unescaped + * + * @return unescaped string + * + * @see #queryEscape + */ + static public function queryPartUnescape(escaped:String) : String + { + var unescaped:String = escaped; + unescaped = unescapeChars(unescaped); + return unescaped; + } + + /** + * Output this URI as a string. The resulting string is properly + * escaped and well formed for machine processing. + */ + public function toString() : String + { + if (this == null) + return ""; + else + return toStringInternal(false); + } + + /** + * Output the URI as a string that is easily readable by a human. + * This outputs the URI with all escape sequences unescaped to + * their character representation. This makes the URI easier for + * a human to read, but the URI could be completely invalid + * because some unescaped characters may now cause ambiguous parsing. + * This function should only be used if you want to display a URI to + * a user. This function should never be used outside that specific + * case. + * + * @return the URI in string format with all escape sequences + * unescaped. + * + * @see #toString + */ + public function toDisplayString() : String + { + return toStringInternal(true); + } + + + /** + * @private + * + * The guts of toString() + */ + protected function toStringInternal(forDisplay:Boolean) : String + { + var uri:String = ""; + var part:String = ""; + + if (isHierarchical() == false) + { + // non-hierarchical URI + + uri += (forDisplay ? this.scheme : _scheme); + uri += ":"; + uri += (forDisplay ? this.nonHierarchical : _nonHierarchical); + } + else + { + // Hierarchical URI + + if (isRelative() == false) + { + // If it is not a relative URI, then we want the scheme and + // authority parts in the string. If it is relative, we + // do NOT want this stuff. + + if (_scheme.length != 0) + { + part = (forDisplay ? this.scheme : _scheme); + uri += part + ":"; + } + + if (_authority.length != 0 || isOfType("file")) + { + uri += "//"; + + // Add on any username/password associated with this + // authority + if (_username.length != 0) + { + part = (forDisplay ? this.username : _username); + uri += part; + + if (_password.length != 0) + { + part = (forDisplay ? this.password : _password); + uri += ":" + part; + } + + uri += "@"; + } + + // add the authority + part = (forDisplay ? this.authority : _authority); + uri += part; + + // Tack on the port number, if any + if (port.length != 0) + uri += ":" + port; + } + } + + // Tack on the path + part = (forDisplay ? this.path : _path); + uri += part; + + } // end hierarchical part + + // Both non-hier and hierarchical have query and fragment parts + + // Add on the query and fragment parts + if (_query.length != 0) + { + part = (forDisplay ? this.query : _query); + uri += "?" + part; + } + + if (fragment.length != 0) + { + part = (forDisplay ? this.fragment : _fragment); + uri += "#" + part; + } + + return uri; + } + + /** + * Forcefully ensure that this URI is properly escaped. + * + *

Sometimes URI's are constructed by hand using strings outside + * this class. In those cases, it is unlikely the URI has been + * properly escaped. This function forcefully escapes this URI + * by unescaping each part and then re-escaping it. If the URI + * did not have any escaping, the first unescape will do nothing + * and then the re-escape will properly escape everything. If + * the URI was already escaped, the unescape and re-escape will + * essentally be a no-op. This provides a safe way to make sure + * a URI is in the proper escaped form.

+ */ + public function forceEscape() : void + { + // The accessors for each of the members will unescape + // and then re-escape as we get and assign them. + + // Handle the parts that are common for both hierarchical + // and non-hierarchical URI's + this.scheme = this.scheme; + this.setQueryByMap(this.getQueryByMap()); + this.fragment = this.fragment; + + if (isHierarchical()) + { + this.authority = this.authority; + this.path = this.path; + this.port = this.port; + this.username = this.username; + this.password = this.password; + } + else + { + this.nonHierarchical = this.nonHierarchical; + } + } + + + /** + * Does this URI point to a resource of the given file type? + * Given a file extension (or just a file name, this will strip the + * extension), check to see if this URI points to a file of that + * type. + * + * @param extension string that contains a file extension with or + * without a dot ("html" and ".html" are both valid), or a file + * name with an extension (e.g. "index.html"). + * + * @return true if this URI points to a resource with the same file + * file extension as the extension provided, false otherwise. + */ + public function isOfFileType(extension:String) : Boolean + { + var thisExtension:String; + var index:int; + + index = extension.lastIndexOf("."); + if (index != -1) + { + // Strip the extension + extension = extension.substr(index + 1); + } + else + { + // The caller passed something without a dot in it. We + // will assume that it is just a plain extension (e.g. "html"). + // What they passed is exactly what we want + } + + thisExtension = getExtension(true); + + if (thisExtension == "") + return false; + + // Compare the extensions ignoring case + if (compareStr(thisExtension, extension, false) == 0) + return true; + else + return false; + } + + + /** + * Get the ".xyz" file extension from the filename in the URI. + * For example, if we have the following URI: + * + * http://something.com/path/to/my/page.html?form=yes&name=bob#anchor + * + *

This will return ".html".

+ * + * @param minusDot If true, this will strip the dot from the extension. + * If true, the above example would have returned "html". + * + * @return the file extension + */ + public function getExtension(minusDot:Boolean = false) : String + { + var filename:String = getFilename(); + var extension:String; + var index:int; + + if (filename == "") + return String(""); + + index = filename.lastIndexOf("."); + + // If it doesn't have an extension, or if it is a "hidden" file, + // it doesn't have an extension. Hidden files on unix start with + // a dot (e.g. ".login"). + if (index == -1 || index == 0) + return String(""); + + extension = filename.substr(index); + + // If the caller does not want the dot, remove it. + if (minusDot && extension.charAt(0) == ".") + extension = extension.substr(1); + + return extension; + } + + /** + * Quick function to retrieve the file name off the end of a URI. + * + *

For example, if the URI is:

+ * http://something.com/some/path/to/my/file.html + *

this function will return "file.html".

+ * + * @param minusExtension true if the file extension should be stripped + * + * @return the file name. If this URI is a directory, the return + * value will be empty string. + */ + public function getFilename(minusExtension:Boolean = false) : String + { + if (isDirectory()) + return String(""); + + var pathStr:String = this.path; + var filename:String; + var index:int; + + // Find the last path separator. + index = pathStr.lastIndexOf("/"); + + if (index != -1) + filename = pathStr.substr(index + 1); + else + filename = pathStr; + + if (minusExtension) + { + // The caller has requested that the extension be removed + index = filename.lastIndexOf("."); + + if (index != -1) + filename = filename.substr(0, index); + } + + return filename; + } + + + /** + * @private + * Helper function to compare strings. + * + * @return true if the two strings are identical, false otherwise. + */ + static protected function compareStr(str1:String, str2:String, + sensitive:Boolean = true) : Boolean + { + if (sensitive == false) + { + str1 = str1.toLowerCase(); + str2 = str2.toLowerCase(); + } + + return (str1 == str2) + } + + /** + * Based on the type of this URI (http, ftp, etc.) get + * the default port used for that protocol. This is + * just intended to be a helper function for the most + * common cases. + */ + public function getDefaultPort() : String + { + if (_scheme == "http") + return String("80"); + else if (_scheme == "ftp") + return String("21"); + else if (_scheme == "file") + return String(""); + else if (_scheme == "sftp") + return String("22"); // ssh standard port + else + { + // Don't know the port for this URI type + return String(""); + } + } + + /** + * @private + * + * This resolves the given URI if the application has a + * resolver interface defined. This function does not + * modify the passed in URI and returns a new URI. + */ + static protected function resolve(uri:URI) : URI + { + var copy:URI = new URI(); + copy.copyURI(uri); + + if (_resolver != null) + { + // A resolver class has been registered. Call it. + return _resolver.resolve(copy); + } + else + { + // No resolver. Nothing to do, but we don't + // want to reuse the one passed in. + return copy; + } + } + + /** + * Accessor to set and get the resolver object used by all URI + * objects to dynamically resolve URI's before comparison. + */ + static public function set resolver(resolver:IURIResolver) : void + { + _resolver = resolver; + } + static public function get resolver() : IURIResolver + { + return _resolver; + } + + /** + * Given another URI, return this URI object's relation to the one given. + * URI's can have 1 of 4 possible relationships. They can be unrelated, + * equal, parent, or a child of the given URI. + * + * @param uri URI to compare this URI object to. + * @param caseSensitive true if the URI comparison should be done + * taking case into account, false if the comparison should be + * performed case insensitive. + * + * @return URI.NOT_RELATED, URI.CHILD, URI.PARENT, or URI.EQUAL + */ + public function getRelation(uri:URI, caseSensitive:Boolean = true) : int + { + // Give the app a chance to resolve these URI's before we compare them. + var thisURI:URI = URI.resolve(this); + var thatURI:URI = URI.resolve(uri); + + if (thisURI.isRelative() || thatURI.isRelative()) + { + // You cannot compare relative URI's due to their lack of context. + // You could have two relative URI's that look like: + // ../../images/ + // ../../images/marketing/logo.gif + // These may appear related, but you have no overall context + // from which to make the comparison. The first URI could be + // from one site and the other URI could be from another site. + return URI.NOT_RELATED; + } + else if (thisURI.isHierarchical() == false || thatURI.isHierarchical() == false) + { + // One or both of the URI's are non-hierarchical. + if (((thisURI.isHierarchical() == false) && (thatURI.isHierarchical() == true)) || + ((thisURI.isHierarchical() == true) && (thatURI.isHierarchical() == false))) + { + // XOR. One is hierarchical and the other is + // non-hierarchical. They cannot be compared. + return URI.NOT_RELATED; + } + else + { + // They are both non-hierarchical + if (thisURI.scheme != thatURI.scheme) + return URI.NOT_RELATED; + + if (thisURI.nonHierarchical != thatURI.nonHierarchical) + return URI.NOT_RELATED; + + // The two non-hierarcical URI's are equal. + return URI.EQUAL; + } + } + + // Ok, this URI and the one we are being compared to are both + // absolute hierarchical URI's. + + if (thisURI.scheme != thatURI.scheme) + return URI.NOT_RELATED; + + if (thisURI.authority != thatURI.authority) + return URI.NOT_RELATED; + + var thisPort:String = thisURI.port; + var thatPort:String = thatURI.port; + + // Different ports are considered completely different servers. + if (thisPort == "") + thisPort = thisURI.getDefaultPort(); + if (thatPort == "") + thatPort = thatURI.getDefaultPort(); + + // Check to see if the port is the default port. + if (thisPort != thatPort) + return URI.NOT_RELATED; + + if (compareStr(thisURI.path, thatURI.path, caseSensitive)) + return URI.EQUAL; + + // Special case check. If we are here, the scheme, authority, + // and port match, and it is not a relative path, but the + // paths did not match. There is a special case where we + // could have: + // http://something.com/ + // http://something.com + // Technically, these are equal. So lets, check for this case. + var thisPath:String = thisURI.path; + var thatPath:String = thatURI.path; + + if ( (thisPath == "/" || thatPath == "/") && + (thisPath == "" || thatPath == "") ) + { + // We hit the special case. These two are equal. + return URI.EQUAL; + } + + // Ok, the paths do not match, but one path may be a parent/child + // of the other. For example, we may have: + // http://something.com/path/to/homepage/ + // http://something.com/path/to/homepage/images/logo.gif + // In this case, the first is a parent of the second (or the second + // is a child of the first, depending on which you compare to the + // other). To make this comparison, we must split the path into + // its component parts (split the string on the '/' path delimiter). + // We then compare the + var thisParts:Array, thatParts:Array; + var thisPart:String, thatPart:String; + var i:int; + + thisParts = thisPath.split("/"); + thatParts = thatPath.split("/"); + + if (thisParts.length > thatParts.length) + { + thatPart = thatParts[thatParts.length - 1]; + if (thatPart.length > 0) + { + // if the last part is not empty, the passed URI is + // not a directory. There is no way the passed URI + // can be a parent. + return URI.NOT_RELATED; + } + else + { + // Remove the empty trailing part + thatParts.pop(); + } + + // This may be a child of the one passed in + for (i = 0; i < thatParts.length; i++) + { + thisPart = thisParts[i]; + thatPart = thatParts[i]; + + if (compareStr(thisPart, thatPart, caseSensitive) == false) + return URI.NOT_RELATED; + } + + return URI.CHILD; + } + else if (thisParts.length < thatParts.length) + { + thisPart = thisParts[thisParts.length - 1]; + if (thisPart.length > 0) + { + // if the last part is not empty, this URI is not a + // directory. There is no way this object can be + // a parent. + return URI.NOT_RELATED; + } + else + { + // Remove the empty trailing part + thisParts.pop(); + } + + // This may be the parent of the one passed in + for (i = 0; i < thisParts.length; i++) + { + thisPart = thisParts[i]; + thatPart = thatParts[i]; + + if (compareStr(thisPart, thatPart, caseSensitive) == false) + return URI.NOT_RELATED; + } + + return URI.PARENT; + } + else + { + // Both URI's have the same number of path components, but + // it failed the equivelence check above. This means that + // the two URI's are not related. + return URI.NOT_RELATED; + } + + // If we got here, the scheme and authority are the same, + // but the paths pointed to two different locations that + // were in different parts of the file system tree + return URI.NOT_RELATED; + } + + /** + * Given another URI, return the common parent between this one + * and the provided URI. + * + * @param uri the other URI from which to find a common parent + * @para caseSensitive true if this operation should be done + * with case sensitive comparisons. + * + * @return the parent URI if successful, null otherwise. + */ + public function getCommonParent(uri:URI, caseSensitive:Boolean = true) : URI + { + var thisURI:URI = URI.resolve(this); + var thatURI:URI = URI.resolve(uri); + + if(!thisURI.isAbsolute() || !thatURI.isAbsolute() || + thisURI.isHierarchical() == false || + thatURI.isHierarchical() == false) + { + // Both URI's must be absolute hierarchical for this to + // make sense. + return null; + } + + var relation:int = thisURI.getRelation(thatURI); + if (relation == URI.NOT_RELATED) + { + // The given URI is not related to this one. No + // common parent. + return null; + } + + thisURI.chdir("."); + thatURI.chdir("."); + + var strBefore:String, strAfter:String; + do + { + relation = thisURI.getRelation(thatURI, caseSensitive); + if(relation == URI.EQUAL || relation == URI.PARENT) + break; + + // If strBefore and strAfter end up being the same, + // we know we are at the root of the path because + // chdir("..") is doing nothing. + strBefore = thisURI.toString(); + thisURI.chdir(".."); + strAfter = thisURI.toString(); + } + while(strBefore != strAfter); + + return thisURI; + } + + + /** + * This function is used to move around in a URI in a way similar + * to the 'cd' or 'chdir' commands on Unix. These operations are + * completely string based, using the context of the URI to + * determine the position within the path. The heuristics used + * to determine the action are based off Appendix C in RFC 2396. + * + *

URI paths that end in '/' are considered paths that point to + * directories, while paths that do not end in '/' are files. For + * example, if you execute chdir("d") on the following URI's:
+ * 1. http://something.com/a/b/c/ (directory)
+ * 2. http://something.com/a/b/c (not directory)
+ * you will get:
+ * 1. http://something.com/a/b/c/d
+ * 2. http://something.com/a/b/d

+ * + *

See RFC 2396, Appendix C for more info.

+ * + * @param reference the URI or path to "cd" to. + * @param escape true if the passed reference string should be URI + * escaped before using it. + * + * @return true if the chdir was successful, false otherwise. + */ + public function chdir(reference:String, escape:Boolean = false) : Boolean + { + var uriReference:URI; + var ref:String = reference; + + if (escape) + ref = URI.escapeChars(reference); + + if (ref == "") + { + // NOOP + return true; + } + else if (ref.substr(0, 2) == "//") + { + // Special case. This is an absolute URI but without the scheme. + // Take the scheme from this URI and tack it on. This is + // intended to make working with chdir() a little more + // tolerant. + var final:String = this.scheme + ":" + ref; + + return constructURI(final); + } + else if (ref.charAt(0) == "?") + { + // A relative URI that is just a query part is essentially + // a "./?query". We tack on the "./" here to make the rest + // of our logic work. + ref = "./" + ref; + } + + // Parse the reference passed in as a URI. This way we + // get any query and fragments parsed out as well. + uriReference = new URI(ref); + + if (uriReference.isAbsolute() || + uriReference.isHierarchical() == false) + { + // If the URI given is a full URI, it replaces this one. + copyURI(uriReference); + return true; + } + + + var thisPath:String, thatPath:String; + var thisParts:Array, thatParts:Array; + var thisIsDir:Boolean = false, thatIsDir:Boolean = false; + var thisIsAbs:Boolean = false, thatIsAbs:Boolean = false; + var lastIsDotOperation:Boolean = false; + var curDir:String; + var i:int; + + thisPath = this.path; + thatPath = uriReference.path; + + if (thisPath.length > 0) + thisParts = thisPath.split("/"); + else + thisParts = new Array(); + + if (thatPath.length > 0) + thatParts = thatPath.split("/"); + else + thatParts = new Array(); + + if (thisParts.length > 0 && thisParts[0] == "") + { + thisIsAbs = true; + thisParts.shift(); // pop the first one off the array + } + if (thisParts.length > 0 && thisParts[thisParts.length - 1] == "") + { + thisIsDir = true; + thisParts.pop(); // pop the last one off the array + } + + if (thatParts.length > 0 && thatParts[0] == "") + { + thatIsAbs = true; + thatParts.shift(); // pop the first one off the array + } + if (thatParts.length > 0 && thatParts[thatParts.length - 1] == "") + { + thatIsDir = true; + thatParts.pop(); // pop the last one off the array + } + + if (thatIsAbs) + { + // The reference is an absolute path (starts with a slash). + // It replaces this path wholesale. + this.path = uriReference.path; + + // And it inherits the query and fragment + this.queryRaw = uriReference.queryRaw; + this.fragment = uriReference.fragment; + + return true; + } + else if (thatParts.length == 0 && uriReference.query == "") + { + // The reference must have only been a fragment. Fragments just + // get appended to whatever the current path is. We don't want + // to overwrite any query that may already exist, so this case + // only takes on the new fragment. + this.fragment = uriReference.fragment; + return true; + } + else if (thisIsDir == false && thisParts.length > 0) + { + // This path ends in a file. It goes away no matter what. + thisParts.pop(); + } + + // By default, this assumes the query and fragment of the reference + this.queryRaw = uriReference.queryRaw; + this.fragment = uriReference.fragment; + + // Append the parts of the path from the passed in reference + // to this object's path. + thisParts = thisParts.concat(thatParts); + + for(i = 0; i < thisParts.length; i++) + { + curDir = thisParts[i]; + lastIsDotOperation = false; + + if (curDir == ".") + { + thisParts.splice(i, 1); + i = i - 1; // account for removing this item + lastIsDotOperation = true; + } + else if (curDir == "..") + { + if (i >= 1) + { + if (thisParts[i - 1] == "..") + { + // If the previous is a "..", we must have skipped + // it due to this URI being relative. We can't + // collapse leading ".."s in a relative URI, so + // do nothing. + } + else + { + thisParts.splice(i - 1, 2); + i = i - 2; // move back to account for the 2 we removed + } + } + else + { + // This is the first thing in the path. + + if (isRelative()) + { + // We can't collapse leading ".."s in a relative + // path. Do noting. + } + else + { + // This is an abnormal case. We have dot-dotted up + // past the base of our "file system". This is a + // case where we had a /path/like/this.htm and were + // given a path to chdir to like this: + // ../../../../../../mydir + // Obviously, it has too many ".." and will take us + // up beyond the top of the URI. However, according + // RFC 2396 Appendix C.2, we should try to handle + // these abnormal cases appropriately. In this case, + // we will do what UNIX command lines do if you are + // at the root (/) of the filesystem and execute: + // # cd ../../../../../bin + // Which will put you in /bin. Essentially, the extra + // ".."'s will just get eaten. + + thisParts.splice(i, 1); + i = i - 1; // account for the ".." we just removed + } + } + + lastIsDotOperation = true; + } + } + + var finalPath:String = ""; + + // If the last thing in the path was a "." or "..", then this thing is a + // directory. If the last thing isn't a dot-op, then we don't want to + // blow away any information about the directory (hence the "|=" binary + // assignment). + thatIsDir = thatIsDir || lastIsDotOperation; + + // Reconstruct the path with the abs/dir info we have + finalPath = joinPath(thisParts, thisIsAbs, thatIsDir); + + // Set the path (automatically escaping it) + this.path = finalPath; + + return true; + } + + /** + * @private + * Join an array of path parts back into a URI style path string. + * This is used by the various path logic functions to recombine + * a path. This is different than the standard Array.join() + * function because we need to take into account the starting and + * ending path delimiters if this is an absolute path or a + * directory. + * + * @param parts the Array that contains strings of each path part. + * @param isAbs true if the given path is absolute + * @param isDir true if the given path is a directory + * + * @return the combined path string. + */ + protected function joinPath(parts:Array, isAbs:Boolean, isDir:Boolean) : String + { + var pathStr:String = ""; + var i:int; + + for (i = 0; i < parts.length; i++) + { + if (pathStr.length > 0) + pathStr += "/"; + + pathStr += parts[i]; + } + + // If this path is a directory, tack on the directory delimiter, + // but only if the path contains something. Adding this to an + // empty path would make it "/", which is an absolute path that + // starts at the root. + if (isDir && pathStr.length > 0) + pathStr += "/"; + + if (isAbs) + pathStr = "/" + pathStr; + + return pathStr; + } + + /** + * Given an absolute URI, make this relative URI absolute using + * the given URI as a base. This URI instance must be relative + * and the base_uri must be absolute. + * + * @param base_uri URI to use as the base from which to make + * this relative URI into an absolute URI. + * + * @return true if successful, false otherwise. + */ + public function makeAbsoluteURI(base_uri:URI) : Boolean + { + if (isAbsolute() || base_uri.isRelative()) + { + // This URI needs to be relative, and the base needs to be + // absolute otherwise we won't know what to do! + return false; + } + + // Make a copy of the base URI. We don't want to modify + // the passed URI. + var base:URI = new URI(); + base.copyURI(base_uri); + + // ChDir on the base URI. This will preserve any query + // and fragment we have. + if (base.chdir(toString()) == false) + return false; + + // It worked, so copy the base into this one + copyURI(base); + + return true; + } + + + /** + * Given a URI to use as a base from which this object should be + * relative to, convert this object into a relative URI. For example, + * if you have: + * + * + * var uri1:URI = new URI("http://something.com/path/to/some/file.html"); + * var uri2:URI = new URI("http://something.com/path/to/another/file.html"); + * + * uri1.MakeRelativePath(uri2); + * + *

uri1 will have a final value of "../some/file.html"

+ * + *

Note! This function is brute force. If you have two URI's + * that are completely unrelated, this will still attempt to make + * the relative URI. In that case, you will most likely get a + * relative path that looks something like:

+ * + *

../../../../../../some/path/to/my/file.html

+ * + * @param base_uri the URI from which to make this URI relative + * + * @return true if successful, false if the base_uri and this URI + * are not related, of if error. + */ + public function makeRelativeURI(base_uri:URI, caseSensitive:Boolean = true) : Boolean + { + var base:URI = new URI(); + base.copyURI(base_uri); + + var thisParts:Array, thatParts:Array; + var finalParts:Array = new Array(); + var thisPart:String, thatPart:String, finalPath:String; + var pathStr:String = this.path; + var queryStr:String = this.queryRaw; + var fragmentStr:String = this.fragment; + var i:int; + var diff:Boolean = false; + var isDir:Boolean = false; + + if (isRelative()) + { + // We're already relative. + return true; + } + + if (base.isRelative()) + { + // The base is relative. A relative base doesn't make sense. + return false; + } + + + if ( (isOfType(base_uri.scheme) == false) || + (this.authority != base_uri.authority) ) + { + // The schemes and/or authorities are different. We can't + // make a relative path to something that is completely + // unrelated. + return false; + } + + // Record the state of this URI + isDir = isDirectory(); + + // We are based of the directory of the given URI. We need to + // make sure the URI is pointing to a directory. Changing + // directory to "." will remove any file name if the base is + // not a directory. + base.chdir("."); + + thisParts = pathStr.split("/"); + thatParts = base.path.split("/"); + + if (thisParts.length > 0 && thisParts[0] == "") + thisParts.shift(); + + if (thisParts.length > 0 && thisParts[thisParts.length - 1] == "") + { + isDir = true; + thisParts.pop(); + } + + if (thatParts.length > 0 && thatParts[0] == "") + thatParts.shift(); + if (thatParts.length > 0 && thatParts[thatParts.length - 1] == "") + thatParts.pop(); + + + // Now that we have the paths split into an array of directories, + // we can compare the two paths. We start from the left of side + // of the path and start comparing. When we either run out of + // directories (one path is longer than the other), or we find + // a directory that is different, we stop. The remaining parts + // of each path is then used to determine the relative path. For + // example, lets say we have: + // path we want to make relative: /a/b/c/d/e.txt + // path to use as base for relative: /a/b/f/ + // + // This loop will start at the left, and remove directories + // until we get a mismatch or run off the end of one of them. + // In this example, the result will be: + // c/d/e.txt + // f + // + // For every part left over in the base path, we prepend a ".." + // to the relative to get the final path: + // ../c/d/e.txt + while(thatParts.length > 0) + { + if (thisParts.length == 0) + { + // we matched all there is to match, we are done. + // This is the case where "this" object is a parent + // path of the given URI. eg: + // this.path = /a/b/ (thisParts) + // base.path = /a/b/c/d/e/ (thatParts) + break; + } + + thisPart = thisParts[0]; + thatPart = thatParts[0]; + + if (compareStr(thisPart, thatPart, caseSensitive)) + { + thisParts.shift(); + thatParts.shift(); + } + else + break; + } + + // If there are any path info left from the base URI, that means + // **this** object is above the given URI in the file tree. For + // each part left over in the given URI, we need to move up one + // directory to get where we are. + var dotdot:String = ".."; + for (i = 0; i < thatParts.length; i++) + { + finalParts.push(dotdot); + } + + // Append the parts of this URI to any dot-dot's we have + finalParts = finalParts.concat(thisParts); + + // Join the parts back into a path + finalPath = joinPath(finalParts, false /* not absolute */, isDir); + + if (finalPath.length == 0) + { + // The two URI's are exactly the same. The proper relative + // path is: + finalPath = "./"; + } + + // Set the parts of the URI, preserving the original query and + // fragment parts. + setParts("", "", "", finalPath, queryStr, fragmentStr); + + return true; + } + + /** + * Given a string, convert it to a URI. The string could be a + * full URI that is improperly escaped, a malformed URI (e.g. + * missing a protocol like "www.something.com"), a relative URI, + * or any variation there of. + * + *

The intention of this function is to take anything that a + * user might manually enter as a URI/URL and try to determine what + * they mean. This function differs from the URI constructor in + * that it makes some assumptions to make it easy to import user + * entered URI data.

+ * + *

This function is intended to be a helper function. + * It is not all-knowning and will probably make mistakes + * when attempting to parse a string of unknown origin. If + * your applicaiton is receiving input from the user, your + * application should already have a good idea what the user + * should be entering, and your application should be + * pre-processing the user's input to make sure it is well formed + * before passing it to this function.

+ * + *

It is assumed that the string given to this function is + * something the user may have manually entered. Given this, + * the URI string is probably unescaped or improperly escaped. + * This function will attempt to properly escape the URI by + * using forceEscape(). The result is that a toString() call + * on a URI that was created from unknownToURI() may not match + * the input string due to the difference in escaping.

+ * + * @param unknown a potental URI string that should be parsed + * and loaded into this object. + * @param defaultScheme if it is determined that the passed string + * looks like a URI, but it is missing the scheme part, this + * string will be used as the missing scheme. + * + * @return true if the given string was successfully parsed into + * a valid URI object, false otherwise. + */ + public function unknownToURI(unknown:String, defaultScheme:String = "http") : Boolean + { + var temp:String; + + if (unknown.length == 0) + { + this.initialize(); + return false; + } + + // Some users love the backslash key. Fix it. + unknown = unknown.replace(/\\/g, "/"); + + // Check for any obviously missing scheme. + if (unknown.length >= 2) + { + temp = unknown.substr(0, 2); + if (temp == "//") + unknown = defaultScheme + ":" + unknown; + } + + if (unknown.length >= 3) + { + temp = unknown.substr(0, 3); + if (temp == "://") + unknown = defaultScheme + unknown; + } + + // Try parsing it as a normal URI + var uri:URI = new URI(unknown); + + if (uri.isHierarchical() == false) + { + if (uri.scheme == UNKNOWN_SCHEME) + { + this.initialize(); + return false; + } + + // It's a non-hierarchical URI + copyURI(uri); + forceEscape(); + return true; + } + else if ((uri.scheme != UNKNOWN_SCHEME) && + (uri.scheme.length > 0)) + { + if ( (uri.authority.length > 0) || + (uri.scheme == "file") ) + { + // file://... URI + copyURI(uri); + forceEscape(); // ensure proper escaping + return true; + } + else if (uri.authority.length == 0 && uri.path.length == 0) + { + // It's is an incomplete URI (eg "http://") + + setParts(uri.scheme, "", "", "", "", ""); + return false; + } + } + else + { + // Possible relative URI. We can only detect relative URI's + // that start with "." or "..". If it starts with something + // else, the parsing is ambiguous. + var path:String = uri.path; + + if (path == ".." || path == "." || + (path.length >= 3 && path.substr(0, 3) == "../") || + (path.length >= 2 && path.substr(0, 2) == "./") ) + { + // This is a relative URI. + copyURI(uri); + forceEscape(); + return true; + } + } + + // Ok, it looks like we are just a normal URI missing the scheme. Tack + // on the scheme. + uri = new URI(defaultScheme + "://" + unknown); + + // Check to see if we are good now + if (uri.scheme.length > 0 && uri.authority.length > 0) + { + // It was just missing the scheme. + copyURI(uri); + forceEscape(); // Make sure we are properly encoded. + return true; + } + + // don't know what this is + this.initialize(); + return false; + } + + } // end URI class } // end package \ No newline at end of file diff --git a/webcam/com/adobe/net/URIEncodingBitmap.as b/webcam/com/adobe/net/URIEncodingBitmap.as index e85ac55..9c0239c 100644 --- a/webcam/com/adobe/net/URIEncodingBitmap.as +++ b/webcam/com/adobe/net/URIEncodingBitmap.as @@ -1,142 +1,142 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.net -{ - import flash.utils.ByteArray; - - /** - * This class implements an efficient lookup table for URI - * character escaping. This class is only needed if you - * create a derived class of URI to handle custom URI - * syntax. This class is used internally by URI. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0* - */ - public class URIEncodingBitmap extends ByteArray - { - /** - * Constructor. Creates an encoding bitmap using the given - * string of characters as the set of characters that need - * to be URI escaped. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public function URIEncodingBitmap(charsToEscape:String) : void - { - var i:int; - var data:ByteArray = new ByteArray(); - - // Initialize our 128 bits (16 bytes) to zero - for (i = 0; i < 16; i++) - this.writeByte(0); - - data.writeUTFBytes(charsToEscape); - data.position = 0; - - while (data.bytesAvailable) - { - var c:int = data.readByte(); - - if (c > 0x7f) - continue; // only escape low bytes - - var enc:int; - this.position = (c >> 3); - enc = this.readByte(); - enc |= 1 << (c & 0x7); - this.position = (c >> 3); - this.writeByte(enc); - } - } - - /** - * Based on the data table contained in this object, check - * if the given character should be escaped. - * - * @param char the character to be escaped. Only the first - * character in the string is used. Any other characters - * are ignored. - * - * @return the integer value of the raw UTF8 character. For - * example, if '%' is given, the return value is 37 (0x25). - * If the character given does not need to be escaped, the - * return value is zero. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public function ShouldEscape(char:String) : int - { - var data:ByteArray = new ByteArray(); - var c:int, mask:int; - - // write the character into a ByteArray so - // we can pull it out as a raw byte value. - data.writeUTFBytes(char); - data.position = 0; - c = data.readByte(); - - if (c & 0x80) - { - // don't escape high byte characters. It can make international - // URI's unreadable. We just want to escape characters that would - // make URI syntax ambiguous. - return 0; - } - else if ((c < 0x1f) || (c == 0x7f)) - { - // control characters must be escaped. - return c; - } - - this.position = (c >> 3); - mask = this.readByte(); - - if (mask & (1 << (c & 0x7))) - { - // we need to escape this, return the numeric value - // of the character - return c; - } - else - { - return 0; - } - } - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.net +{ + import flash.utils.ByteArray; + + /** + * This class implements an efficient lookup table for URI + * character escaping. This class is only needed if you + * create a derived class of URI to handle custom URI + * syntax. This class is used internally by URI. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0* + */ + public class URIEncodingBitmap extends ByteArray + { + /** + * Constructor. Creates an encoding bitmap using the given + * string of characters as the set of characters that need + * to be URI escaped. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public function URIEncodingBitmap(charsToEscape:String) : void + { + var i:int; + var data:ByteArray = new ByteArray(); + + // Initialize our 128 bits (16 bytes) to zero + for (i = 0; i < 16; i++) + this.writeByte(0); + + data.writeUTFBytes(charsToEscape); + data.position = 0; + + while (data.bytesAvailable) + { + var c:int = data.readByte(); + + if (c > 0x7f) + continue; // only escape low bytes + + var enc:int; + this.position = (c >> 3); + enc = this.readByte(); + enc |= 1 << (c & 0x7); + this.position = (c >> 3); + this.writeByte(enc); + } + } + + /** + * Based on the data table contained in this object, check + * if the given character should be escaped. + * + * @param char the character to be escaped. Only the first + * character in the string is used. Any other characters + * are ignored. + * + * @return the integer value of the raw UTF8 character. For + * example, if '%' is given, the return value is 37 (0x25). + * If the character given does not need to be escaped, the + * return value is zero. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public function ShouldEscape(char:String) : int + { + var data:ByteArray = new ByteArray(); + var c:int, mask:int; + + // write the character into a ByteArray so + // we can pull it out as a raw byte value. + data.writeUTFBytes(char); + data.position = 0; + c = data.readByte(); + + if (c & 0x80) + { + // don't escape high byte characters. It can make international + // URI's unreadable. We just want to escape characters that would + // make URI syntax ambiguous. + return 0; + } + else if ((c < 0x1f) || (c == 0x7f)) + { + // control characters must be escaped. + return c; + } + + this.position = (c >> 3); + mask = this.readByte(); + + if (mask & (1 << (c & 0x7))) + { + // we need to escape this, return the numeric value + // of the character + return c; + } + else + { + return 0; + } + } + } } \ No newline at end of file diff --git a/webcam/com/adobe/net/proxies/RFC2817Socket.as b/webcam/com/adobe/net/proxies/RFC2817Socket.as index 3657da4..c52ee39 100644 --- a/webcam/com/adobe/net/proxies/RFC2817Socket.as +++ b/webcam/com/adobe/net/proxies/RFC2817Socket.as @@ -1,204 +1,204 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ -package com.adobe.net.proxies -{ - import flash.events.Event; - import flash.events.IOErrorEvent; - import flash.events.ProgressEvent; - import flash.net.Socket; - - /** - * This class allows TCP socket connections through HTTP proxies in accordance with - * RFC 2817: - * - * ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt - * - * It can also be used to make direct connections to a destination, as well. If you - * pass the host and port into the constructor, no proxy will be used. You can also - * call connect, passing in the host and the port, and if you didn't set the proxy - * info, a direct connection will be made. A proxy is only used after you have called - * the setProxyInfo function. - * - * The connection to and negotiation with the proxy is completely hidden. All the - * same events are thrown whether you are using a proxy or not, and the data you - * receive from the target server will look exact as it would if you were connected - * to it directly rather than through a proxy. - * - * @author Christian Cantrell - * - **/ - public class RFC2817Socket - extends Socket - { - private var proxyHost:String = null; - private var host:String = null; - private var proxyPort:int = 0; - private var port:int = 0; - private var deferredEventHandlers:Object = new Object(); - private var buffer:String = new String(); - - /** - * Construct a new RFC2817Socket object. If you pass in the host and the port, - * no proxy will be used. If you want to use a proxy, instantiate with no - * arguments, call setProxyInfo, then call connect. - **/ - public function RFC2817Socket(host:String = null, port:int = 0) - { - if (host != null && port != 0) - { - super(host, port); - } - } - - /** - * Set the proxy host and port number. Your connection will only proxied if - * this function has been called. - **/ - public function setProxyInfo(host:String, port:int):void - { - this.proxyHost = host; - this.proxyPort = port; - - var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA]; - var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT]; - - if (deferredSocketDataHandler != null) - { - super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture); - } - - if (deferredConnectHandler != null) - { - super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture); - } - } - - /** - * Connect to the specified host over the specified port. If you want your - * connection proxied, call the setProxyInfo function first. - **/ - public override function connect(host:String, port:int):void - { - if (this.proxyHost == null) - { - this.redirectConnectEvent(); - this.redirectSocketDataEvent(); - super.connect(host, port); - } - else - { - this.host = host; - this.port = port; - super.addEventListener(Event.CONNECT, this.onConnect); - super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData); - super.connect(this.proxyHost, this.proxyPort); - } - } - - private function onConnect(event:Event):void - { - this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n"); - this.flush(); - this.redirectConnectEvent(); - } - - private function onSocketData(event:ProgressEvent):void - { - while (this.bytesAvailable != 0) - { - this.buffer += this.readUTFBytes(1); - if (this.buffer.search(/\r?\n\r?\n$/) != -1) - { - this.checkResponse(event); - break; - } - } - } - - private function checkResponse(event:ProgressEvent):void - { - var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3); - - if (responseCode.search(/^2/) == -1) - { - var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR); - ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer; - this.dispatchEvent(ioError); - } - else - { - this.redirectSocketDataEvent(); - this.dispatchEvent(new Event(Event.CONNECT)); - if (this.bytesAvailable > 0) - { - this.dispatchEvent(event); - } - } - this.buffer = null; - } - - private function redirectConnectEvent():void - { - super.removeEventListener(Event.CONNECT, onConnect); - var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT]; - if (deferredEventHandler != null) - { - super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference); - } - } - - private function redirectSocketDataEvent():void - { - super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData); - var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA]; - if (deferredEventHandler != null) - { - super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference); - } - } - - public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void - { - if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA) - { - this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference}; - } - else - { - super.addEventListener(type, listener, useCapture, priority, useWeakReference); - } - } - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +package com.adobe.net.proxies +{ + import flash.events.Event; + import flash.events.IOErrorEvent; + import flash.events.ProgressEvent; + import flash.net.Socket; + + /** + * This class allows TCP socket connections through HTTP proxies in accordance with + * RFC 2817: + * + * ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt + * + * It can also be used to make direct connections to a destination, as well. If you + * pass the host and port into the constructor, no proxy will be used. You can also + * call connect, passing in the host and the port, and if you didn't set the proxy + * info, a direct connection will be made. A proxy is only used after you have called + * the setProxyInfo function. + * + * The connection to and negotiation with the proxy is completely hidden. All the + * same events are thrown whether you are using a proxy or not, and the data you + * receive from the target server will look exact as it would if you were connected + * to it directly rather than through a proxy. + * + * @author Christian Cantrell + * + **/ + public class RFC2817Socket + extends Socket + { + private var proxyHost:String = null; + private var host:String = null; + private var proxyPort:int = 0; + private var port:int = 0; + private var deferredEventHandlers:Object = new Object(); + private var buffer:String = new String(); + + /** + * Construct a new RFC2817Socket object. If you pass in the host and the port, + * no proxy will be used. If you want to use a proxy, instantiate with no + * arguments, call setProxyInfo, then call connect. + **/ + public function RFC2817Socket(host:String = null, port:int = 0) + { + if (host != null && port != 0) + { + super(host, port); + } + } + + /** + * Set the proxy host and port number. Your connection will only proxied if + * this function has been called. + **/ + public function setProxyInfo(host:String, port:int):void + { + this.proxyHost = host; + this.proxyPort = port; + + var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA]; + var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT]; + + if (deferredSocketDataHandler != null) + { + super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture); + } + + if (deferredConnectHandler != null) + { + super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture); + } + } + + /** + * Connect to the specified host over the specified port. If you want your + * connection proxied, call the setProxyInfo function first. + **/ + public override function connect(host:String, port:int):void + { + if (this.proxyHost == null) + { + this.redirectConnectEvent(); + this.redirectSocketDataEvent(); + super.connect(host, port); + } + else + { + this.host = host; + this.port = port; + super.addEventListener(Event.CONNECT, this.onConnect); + super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData); + super.connect(this.proxyHost, this.proxyPort); + } + } + + private function onConnect(event:Event):void + { + this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n"); + this.flush(); + this.redirectConnectEvent(); + } + + private function onSocketData(event:ProgressEvent):void + { + while (this.bytesAvailable != 0) + { + this.buffer += this.readUTFBytes(1); + if (this.buffer.search(/\r?\n\r?\n$/) != -1) + { + this.checkResponse(event); + break; + } + } + } + + private function checkResponse(event:ProgressEvent):void + { + var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3); + + if (responseCode.search(/^2/) == -1) + { + var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR); + ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer; + this.dispatchEvent(ioError); + } + else + { + this.redirectSocketDataEvent(); + this.dispatchEvent(new Event(Event.CONNECT)); + if (this.bytesAvailable > 0) + { + this.dispatchEvent(event); + } + } + this.buffer = null; + } + + private function redirectConnectEvent():void + { + super.removeEventListener(Event.CONNECT, onConnect); + var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT]; + if (deferredEventHandler != null) + { + super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference); + } + } + + private function redirectSocketDataEvent():void + { + super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData); + var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA]; + if (deferredEventHandler != null) + { + super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference); + } + } + + public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void + { + if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA) + { + this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference}; + } + else + { + super.addEventListener(type, listener, useCapture, priority, useWeakReference); + } + } + } } \ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSON.as b/webcam/com/adobe/serialization/json/JSON.as index d43c420..1d2477e 100644 --- a/webcam/com/adobe/serialization/json/JSON.as +++ b/webcam/com/adobe/serialization/json/JSON.as @@ -1,88 +1,88 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.serialization.json { - - /** - * This class provides encoding and decoding of the JSON format. - * - * Example usage: - * - * // create a JSON string from an internal object - * JSON.encode( myObject ); - * - * // read a JSON string into an internal object - * var myObject:Object = JSON.decode( jsonString ); - * - */ - public class JSON { - - - /** - * Encodes a object into a JSON string. - * - * @param o The object to create a JSON string for - * @return the JSON string representing o - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function encode( o:Object ):String { - - var encoder:JSONEncoder = new JSONEncoder( o ); - return encoder.getString(); - - } - - /** - * Decodes a JSON string into a native object. - * - * @param s The JSON string representing the object - * @return A native object as specified by s - * @throw JSONParseError - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function decode( s:String ):* { - - var decoder:JSONDecoder = new JSONDecoder( s ) - return decoder.getValue(); - - } - - } - +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + /** + * This class provides encoding and decoding of the JSON format. + * + * Example usage: + * + * // create a JSON string from an internal object + * JSON.encode( myObject ); + * + * // read a JSON string into an internal object + * var myObject:Object = JSON.decode( jsonString ); + * + */ + public class JSON { + + + /** + * Encodes a object into a JSON string. + * + * @param o The object to create a JSON string for + * @return the JSON string representing o + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function encode( o:Object ):String { + + var encoder:JSONEncoder = new JSONEncoder( o ); + return encoder.getString(); + + } + + /** + * Decodes a JSON string into a native object. + * + * @param s The JSON string representing the object + * @return A native object as specified by s + * @throw JSONParseError + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function decode( s:String ):* { + + var decoder:JSONDecoder = new JSONDecoder( s ) + return decoder.getValue(); + + } + + } + } \ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSONDecoder.as b/webcam/com/adobe/serialization/json/JSONDecoder.as index be06317..833438d 100644 --- a/webcam/com/adobe/serialization/json/JSONDecoder.as +++ b/webcam/com/adobe/serialization/json/JSONDecoder.as @@ -1,218 +1,218 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.serialization.json { - - public class JSONDecoder { - - /** The value that will get parsed from the JSON string */ - private var value:*; - - /** The tokenizer designated to read the JSON string */ - private var tokenizer:JSONTokenizer; - - /** The current token from the tokenizer */ - private var token:JSONToken; - - /** - * Constructs a new JSONDecoder to parse a JSON string - * into a native object. - * - * @param s The JSON string to be converted - * into a native object - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function JSONDecoder( s:String ) { - - tokenizer = new JSONTokenizer( s ); - - nextToken(); - value = parseValue(); - } - - /** - * Gets the internal object that was created by parsing - * the JSON string passed to the constructor. - * - * @return The internal object representation of the JSON - * string that was passed to the constructor - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function getValue():* { - return value; - } - - /** - * Returns the next token from the tokenzier reading - * the JSON string - */ - private function nextToken():JSONToken { - return token = tokenizer.getNextToken(); - } - - /** - * Attempt to parse an array - */ - private function parseArray():Array { - // create an array internally that we're going to attempt - // to parse from the tokenizer - var a:Array = new Array(); - - // grab the next token from the tokenizer to move - // past the opening [ - nextToken(); - - // check to see if we have an empty array - if ( token.type == JSONTokenType.RIGHT_BRACKET ) { - // we're done reading the array, so return it - return a; - } - - // deal with elements of the array, and use an "infinite" - // loop because we could have any amount of elements - while ( true ) { - // read in the value and add it to the array - a.push ( parseValue() ); - - // after the value there should be a ] or a , - nextToken(); - - if ( token.type == JSONTokenType.RIGHT_BRACKET ) { - // we're done reading the array, so return it - return a; - } else if ( token.type == JSONTokenType.COMMA ) { - // move past the comma and read another value - nextToken(); - } else { - tokenizer.parseError( "Expecting ] or , but found " + token.value ); - } - } - return null; - } - - /** - * Attempt to parse an object - */ - private function parseObject():Object { - // create the object internally that we're going to - // attempt to parse from the tokenizer - var o:Object = new Object(); - - // store the string part of an object member so - // that we can assign it a value in the object - var key:String - - // grab the next token from the tokenizer - nextToken(); - - // check to see if we have an empty object - if ( token.type == JSONTokenType.RIGHT_BRACE ) { - // we're done reading the object, so return it - return o; - } - - // deal with members of the object, and use an "infinite" - // loop because we could have any amount of members - while ( true ) { - - if ( token.type == JSONTokenType.STRING ) { - // the string value we read is the key for the object - key = String( token.value ); - - // move past the string to see what's next - nextToken(); - - // after the string there should be a : - if ( token.type == JSONTokenType.COLON ) { - - // move past the : and read/assign a value for the key - nextToken(); - o[key] = parseValue(); - - // move past the value to see what's next - nextToken(); - - // after the value there's either a } or a , - if ( token.type == JSONTokenType.RIGHT_BRACE ) { - // // we're done reading the object, so return it - return o; - - } else if ( token.type == JSONTokenType.COMMA ) { - // skip past the comma and read another member - nextToken(); - } else { - tokenizer.parseError( "Expecting } or , but found " + token.value ); - } - } else { - tokenizer.parseError( "Expecting : but found " + token.value ); - } - } else { - tokenizer.parseError( "Expecting string but found " + token.value ); - } - } - return null; - } - - /** - * Attempt to parse a value - */ - private function parseValue():Object { - - switch ( token.type ) { - case JSONTokenType.LEFT_BRACE: - return parseObject(); - - case JSONTokenType.LEFT_BRACKET: - return parseArray(); - - case JSONTokenType.STRING: - case JSONTokenType.NUMBER: - case JSONTokenType.TRUE: - case JSONTokenType.FALSE: - case JSONTokenType.NULL: - return token.value; - - default: - tokenizer.parseError( "Unexpected " + token.value ); - - } - return null; - } - } -} +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + public class JSONDecoder { + + /** The value that will get parsed from the JSON string */ + private var value:*; + + /** The tokenizer designated to read the JSON string */ + private var tokenizer:JSONTokenizer; + + /** The current token from the tokenizer */ + private var token:JSONToken; + + /** + * Constructs a new JSONDecoder to parse a JSON string + * into a native object. + * + * @param s The JSON string to be converted + * into a native object + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONDecoder( s:String ) { + + tokenizer = new JSONTokenizer( s ); + + nextToken(); + value = parseValue(); + } + + /** + * Gets the internal object that was created by parsing + * the JSON string passed to the constructor. + * + * @return The internal object representation of the JSON + * string that was passed to the constructor + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function getValue():* { + return value; + } + + /** + * Returns the next token from the tokenzier reading + * the JSON string + */ + private function nextToken():JSONToken { + return token = tokenizer.getNextToken(); + } + + /** + * Attempt to parse an array + */ + private function parseArray():Array { + // create an array internally that we're going to attempt + // to parse from the tokenizer + var a:Array = new Array(); + + // grab the next token from the tokenizer to move + // past the opening [ + nextToken(); + + // check to see if we have an empty array + if ( token.type == JSONTokenType.RIGHT_BRACKET ) { + // we're done reading the array, so return it + return a; + } + + // deal with elements of the array, and use an "infinite" + // loop because we could have any amount of elements + while ( true ) { + // read in the value and add it to the array + a.push ( parseValue() ); + + // after the value there should be a ] or a , + nextToken(); + + if ( token.type == JSONTokenType.RIGHT_BRACKET ) { + // we're done reading the array, so return it + return a; + } else if ( token.type == JSONTokenType.COMMA ) { + // move past the comma and read another value + nextToken(); + } else { + tokenizer.parseError( "Expecting ] or , but found " + token.value ); + } + } + return null; + } + + /** + * Attempt to parse an object + */ + private function parseObject():Object { + // create the object internally that we're going to + // attempt to parse from the tokenizer + var o:Object = new Object(); + + // store the string part of an object member so + // that we can assign it a value in the object + var key:String + + // grab the next token from the tokenizer + nextToken(); + + // check to see if we have an empty object + if ( token.type == JSONTokenType.RIGHT_BRACE ) { + // we're done reading the object, so return it + return o; + } + + // deal with members of the object, and use an "infinite" + // loop because we could have any amount of members + while ( true ) { + + if ( token.type == JSONTokenType.STRING ) { + // the string value we read is the key for the object + key = String( token.value ); + + // move past the string to see what's next + nextToken(); + + // after the string there should be a : + if ( token.type == JSONTokenType.COLON ) { + + // move past the : and read/assign a value for the key + nextToken(); + o[key] = parseValue(); + + // move past the value to see what's next + nextToken(); + + // after the value there's either a } or a , + if ( token.type == JSONTokenType.RIGHT_BRACE ) { + // // we're done reading the object, so return it + return o; + + } else if ( token.type == JSONTokenType.COMMA ) { + // skip past the comma and read another member + nextToken(); + } else { + tokenizer.parseError( "Expecting } or , but found " + token.value ); + } + } else { + tokenizer.parseError( "Expecting : but found " + token.value ); + } + } else { + tokenizer.parseError( "Expecting string but found " + token.value ); + } + } + return null; + } + + /** + * Attempt to parse a value + */ + private function parseValue():Object { + + switch ( token.type ) { + case JSONTokenType.LEFT_BRACE: + return parseObject(); + + case JSONTokenType.LEFT_BRACKET: + return parseArray(); + + case JSONTokenType.STRING: + case JSONTokenType.NUMBER: + case JSONTokenType.TRUE: + case JSONTokenType.FALSE: + case JSONTokenType.NULL: + return token.value; + + default: + tokenizer.parseError( "Unexpected " + token.value ); + + } + return null; + } + } +} diff --git a/webcam/com/adobe/serialization/json/JSONEncoder.as b/webcam/com/adobe/serialization/json/JSONEncoder.as index f8b195c..f371a17 100644 --- a/webcam/com/adobe/serialization/json/JSONEncoder.as +++ b/webcam/com/adobe/serialization/json/JSONEncoder.as @@ -1,302 +1,302 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.serialization.json -{ - - import flash.utils.describeType; - - public class JSONEncoder { - - /** The string that is going to represent the object we're encoding */ - private var jsonString:String; - - /** - * Creates a new JSONEncoder. - * - * @param o The object to encode as a JSON string - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function JSONEncoder( value:* ) { - jsonString = convertToString( value ); - - } - - /** - * Gets the JSON string from the encoder. - * - * @return The JSON string representation of the object - * that was passed to the constructor - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function getString():String { - return jsonString; - } - - /** - * Converts a value to it's JSON string equivalent. - * - * @param value The value to convert. Could be any - * type (object, number, array, etc) - */ - private function convertToString( value:* ):String { - - // determine what value is and convert it based on it's type - if ( value is String ) { - - // escape the string so it's formatted correctly - return escapeString( value as String ); - - } else if ( value is Number ) { - - // only encode numbers that finate - return isFinite( value as Number) ? value.toString() : "null"; - - } else if ( value is Boolean ) { - - // convert boolean to string easily - return value ? "true" : "false"; - - } else if ( value is Array ) { - - // call the helper method to convert an array - return arrayToString( value as Array ); - - } else if ( value is Object && value != null ) { - - // call the helper method to convert an object - return objectToString( value ); - } - return "null"; - } - - /** - * Escapes a string accoding to the JSON specification. - * - * @param str The string to be escaped - * @return The string with escaped special characters - * according to the JSON specification - */ - private function escapeString( str:String ):String { - // create a string to store the string's jsonstring value - var s:String = ""; - // current character in the string we're processing - var ch:String; - // store the length in a local variable to reduce lookups - var len:Number = str.length; - - // loop over all of the characters in the string - for ( var i:int = 0; i < len; i++ ) { - - // examine the character to determine if we have to escape it - ch = str.charAt( i ); - switch ( ch ) { - - case '"': // quotation mark - s += "\\\""; - break; - - //case '/': // solidus - // s += "\\/"; - // break; - - case '\\': // reverse solidus - s += "\\\\"; - break; - - case '\b': // bell - s += "\\b"; - break; - - case '\f': // form feed - s += "\\f"; - break; - - case '\n': // newline - s += "\\n"; - break; - - case '\r': // carriage return - s += "\\r"; - break; - - case '\t': // horizontal tab - s += "\\t"; - break; - - default: // everything else - - // check for a control character and escape as unicode - if ( ch < ' ' ) { - // get the hex digit(s) of the character (either 1 or 2 digits) - var hexCode:String = ch.charCodeAt( 0 ).toString( 16 ); - - // ensure that there are 4 digits by adjusting - // the # of zeros accordingly. - var zeroPad:String = hexCode.length == 2 ? "00" : "000"; - - // create the unicode escape sequence with 4 hex digits - s += "\\u" + zeroPad + hexCode; - } else { - - // no need to do any special encoding, just pass-through - s += ch; - - } - } // end switch - - } // end for loop - - return "\"" + s + "\""; - } - - /** - * Converts an array to it's JSON string equivalent - * - * @param a The array to convert - * @return The JSON string representation of a - */ - private function arrayToString( a:Array ):String { - // create a string to store the array's jsonstring value - var s:String = ""; - - // loop over the elements in the array and add their converted - // values to the string - for ( var i:int = 0; i < a.length; i++ ) { - // when the length is 0 we're adding the first element so - // no comma is necessary - if ( s.length > 0 ) { - // we've already added an element, so add the comma separator - s += "," - } - - // convert the value to a string - s += convertToString( a[i] ); - } - - // KNOWN ISSUE: In ActionScript, Arrays can also be associative - // objects and you can put anything in them, ie: - // myArray["foo"] = "bar"; - // - // These properties aren't picked up in the for loop above because - // the properties don't correspond to indexes. However, we're - // sort of out luck because the JSON specification doesn't allow - // these types of array properties. - // - // So, if the array was also used as an associative object, there - // may be some values in the array that don't get properly encoded. - // - // A possible solution is to instead encode the Array as an Object - // but then it won't get decoded correctly (and won't be an - // Array instance) - - // close the array and return it's string value - return "[" + s + "]"; - } - - /** - * Converts an object to it's JSON string equivalent - * - * @param o The object to convert - * @return The JSON string representation of o - */ - private function objectToString( o:Object ):String - { - // create a string to store the object's jsonstring value - var s:String = ""; - - // determine if o is a class instance or a plain object - var classInfo:XML = describeType( o ); - if ( classInfo.@name.toString() == "Object" ) - { - // the value of o[key] in the loop below - store this - // as a variable so we don't have to keep looking up o[key] - // when testing for valid values to convert - var value:Object; - - // loop over the keys in the object and add their converted - // values to the string - for ( var key:String in o ) - { - // assign value to a variable for quick lookup - value = o[key]; - - // don't add function's to the JSON string - if ( value is Function ) - { - // skip this key and try another - continue; - } - - // when the length is 0 we're adding the first item so - // no comma is necessary - if ( s.length > 0 ) { - // we've already added an item, so add the comma separator - s += "," - } - - s += escapeString( key ) + ":" + convertToString( value ); - } - } - else // o is a class instance - { - // Loop over all of the variables and accessors in the class and - // serialize them along with their values. - for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) ) - { - // When the length is 0 we're adding the first item so - // no comma is necessary - if ( s.length > 0 ) { - // We've already added an item, so add the comma separator - s += "," - } - - s += escapeString( v.@name.toString() ) + ":" - + convertToString( o[ v.@name ] ); - } - - } - - return "{" + s + "}"; - } - - - } - -} +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json +{ + + import flash.utils.describeType; + + public class JSONEncoder { + + /** The string that is going to represent the object we're encoding */ + private var jsonString:String; + + /** + * Creates a new JSONEncoder. + * + * @param o The object to encode as a JSON string + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONEncoder( value:* ) { + jsonString = convertToString( value ); + + } + + /** + * Gets the JSON string from the encoder. + * + * @return The JSON string representation of the object + * that was passed to the constructor + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function getString():String { + return jsonString; + } + + /** + * Converts a value to it's JSON string equivalent. + * + * @param value The value to convert. Could be any + * type (object, number, array, etc) + */ + private function convertToString( value:* ):String { + + // determine what value is and convert it based on it's type + if ( value is String ) { + + // escape the string so it's formatted correctly + return escapeString( value as String ); + + } else if ( value is Number ) { + + // only encode numbers that finate + return isFinite( value as Number) ? value.toString() : "null"; + + } else if ( value is Boolean ) { + + // convert boolean to string easily + return value ? "true" : "false"; + + } else if ( value is Array ) { + + // call the helper method to convert an array + return arrayToString( value as Array ); + + } else if ( value is Object && value != null ) { + + // call the helper method to convert an object + return objectToString( value ); + } + return "null"; + } + + /** + * Escapes a string accoding to the JSON specification. + * + * @param str The string to be escaped + * @return The string with escaped special characters + * according to the JSON specification + */ + private function escapeString( str:String ):String { + // create a string to store the string's jsonstring value + var s:String = ""; + // current character in the string we're processing + var ch:String; + // store the length in a local variable to reduce lookups + var len:Number = str.length; + + // loop over all of the characters in the string + for ( var i:int = 0; i < len; i++ ) { + + // examine the character to determine if we have to escape it + ch = str.charAt( i ); + switch ( ch ) { + + case '"': // quotation mark + s += "\\\""; + break; + + //case '/': // solidus + // s += "\\/"; + // break; + + case '\\': // reverse solidus + s += "\\\\"; + break; + + case '\b': // bell + s += "\\b"; + break; + + case '\f': // form feed + s += "\\f"; + break; + + case '\n': // newline + s += "\\n"; + break; + + case '\r': // carriage return + s += "\\r"; + break; + + case '\t': // horizontal tab + s += "\\t"; + break; + + default: // everything else + + // check for a control character and escape as unicode + if ( ch < ' ' ) { + // get the hex digit(s) of the character (either 1 or 2 digits) + var hexCode:String = ch.charCodeAt( 0 ).toString( 16 ); + + // ensure that there are 4 digits by adjusting + // the # of zeros accordingly. + var zeroPad:String = hexCode.length == 2 ? "00" : "000"; + + // create the unicode escape sequence with 4 hex digits + s += "\\u" + zeroPad + hexCode; + } else { + + // no need to do any special encoding, just pass-through + s += ch; + + } + } // end switch + + } // end for loop + + return "\"" + s + "\""; + } + + /** + * Converts an array to it's JSON string equivalent + * + * @param a The array to convert + * @return The JSON string representation of a + */ + private function arrayToString( a:Array ):String { + // create a string to store the array's jsonstring value + var s:String = ""; + + // loop over the elements in the array and add their converted + // values to the string + for ( var i:int = 0; i < a.length; i++ ) { + // when the length is 0 we're adding the first element so + // no comma is necessary + if ( s.length > 0 ) { + // we've already added an element, so add the comma separator + s += "," + } + + // convert the value to a string + s += convertToString( a[i] ); + } + + // KNOWN ISSUE: In ActionScript, Arrays can also be associative + // objects and you can put anything in them, ie: + // myArray["foo"] = "bar"; + // + // These properties aren't picked up in the for loop above because + // the properties don't correspond to indexes. However, we're + // sort of out luck because the JSON specification doesn't allow + // these types of array properties. + // + // So, if the array was also used as an associative object, there + // may be some values in the array that don't get properly encoded. + // + // A possible solution is to instead encode the Array as an Object + // but then it won't get decoded correctly (and won't be an + // Array instance) + + // close the array and return it's string value + return "[" + s + "]"; + } + + /** + * Converts an object to it's JSON string equivalent + * + * @param o The object to convert + * @return The JSON string representation of o + */ + private function objectToString( o:Object ):String + { + // create a string to store the object's jsonstring value + var s:String = ""; + + // determine if o is a class instance or a plain object + var classInfo:XML = describeType( o ); + if ( classInfo.@name.toString() == "Object" ) + { + // the value of o[key] in the loop below - store this + // as a variable so we don't have to keep looking up o[key] + // when testing for valid values to convert + var value:Object; + + // loop over the keys in the object and add their converted + // values to the string + for ( var key:String in o ) + { + // assign value to a variable for quick lookup + value = o[key]; + + // don't add function's to the JSON string + if ( value is Function ) + { + // skip this key and try another + continue; + } + + // when the length is 0 we're adding the first item so + // no comma is necessary + if ( s.length > 0 ) { + // we've already added an item, so add the comma separator + s += "," + } + + s += escapeString( key ) + ":" + convertToString( value ); + } + } + else // o is a class instance + { + // Loop over all of the variables and accessors in the class and + // serialize them along with their values. + for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) ) + { + // When the length is 0 we're adding the first item so + // no comma is necessary + if ( s.length > 0 ) { + // We've already added an item, so add the comma separator + s += "," + } + + s += escapeString( v.@name.toString() ) + ":" + + convertToString( o[ v.@name ] ); + } + + } + + return "{" + s + "}"; + } + + + } + +} diff --git a/webcam/com/adobe/serialization/json/JSONParseError.as b/webcam/com/adobe/serialization/json/JSONParseError.as index 5042b35..b8c0ecf 100644 --- a/webcam/com/adobe/serialization/json/JSONParseError.as +++ b/webcam/com/adobe/serialization/json/JSONParseError.as @@ -1,90 +1,90 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.serialization.json { - - /** - * - * - */ - public class JSONParseError extends Error { - - /** The location in the string where the error occurred */ - private var _location:int; - - /** The string in which the parse error occurred */ - private var _text:String; - - /** - * Constructs a new JSONParseError. - * - * @param message The error message that occured during parsing - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function JSONParseError( message:String = "", location:int = 0, text:String = "") { - super( message ); - //name = "JSONParseError"; - _location = location; - _text = text; - } - - /** - * Provides read-only access to the location variable. - * - * @return The location in the string where the error occurred - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function get location():int { - return _location; - } - - /** - * Provides read-only access to the text variable. - * - * @return The string in which the error occurred - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function get text():String { - return _text; - } - } - +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + /** + * + * + */ + public class JSONParseError extends Error { + + /** The location in the string where the error occurred */ + private var _location:int; + + /** The string in which the parse error occurred */ + private var _text:String; + + /** + * Constructs a new JSONParseError. + * + * @param message The error message that occured during parsing + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONParseError( message:String = "", location:int = 0, text:String = "") { + super( message ); + //name = "JSONParseError"; + _location = location; + _text = text; + } + + /** + * Provides read-only access to the location variable. + * + * @return The location in the string where the error occurred + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function get location():int { + return _location; + } + + /** + * Provides read-only access to the text variable. + * + * @return The string in which the error occurred + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function get text():String { + return _text; + } + } + } \ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSONToken.as b/webcam/com/adobe/serialization/json/JSONToken.as index 54b1332..51e3714 100644 --- a/webcam/com/adobe/serialization/json/JSONToken.as +++ b/webcam/com/adobe/serialization/json/JSONToken.as @@ -1,107 +1,107 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.serialization.json { - - public class JSONToken { - - private var _type:int; - private var _value:Object; - - /** - * Creates a new JSONToken with a specific token type and value. - * - * @param type The JSONTokenType of the token - * @param value The value of the token - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) { - _type = type; - _value = value; - } - - /** - * Returns the type of the token. - * - * @see com.adobe.serialization.json.JSONTokenType - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function get type():int { - return _type; - } - - /** - * Sets the type of the token. - * - * @see com.adobe.serialization.json.JSONTokenType - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function set type( value:int ):void { - _type = value; - } - - /** - * Gets the value of the token - * - * @see com.adobe.serialization.json.JSONTokenType - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function get value():Object { - return _value; - } - - /** - * Sets the value of the token - * - * @see com.adobe.serialization.json.JSONTokenType - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public function set value ( v:Object ):void { - _value = v; - } - - } - +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + public class JSONToken { + + private var _type:int; + private var _value:Object; + + /** + * Creates a new JSONToken with a specific token type and value. + * + * @param type The JSONTokenType of the token + * @param value The value of the token + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) { + _type = type; + _value = value; + } + + /** + * Returns the type of the token. + * + * @see com.adobe.serialization.json.JSONTokenType + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function get type():int { + return _type; + } + + /** + * Sets the type of the token. + * + * @see com.adobe.serialization.json.JSONTokenType + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function set type( value:int ):void { + _type = value; + } + + /** + * Gets the value of the token + * + * @see com.adobe.serialization.json.JSONTokenType + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function get value():Object { + return _value; + } + + /** + * Sets the value of the token + * + * @see com.adobe.serialization.json.JSONTokenType + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function set value ( v:Object ):void { + _value = v; + } + + } + } \ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSONTokenType.as b/webcam/com/adobe/serialization/json/JSONTokenType.as index e78173e..398a0f4 100644 --- a/webcam/com/adobe/serialization/json/JSONTokenType.as +++ b/webcam/com/adobe/serialization/json/JSONTokenType.as @@ -1,70 +1,70 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.serialization.json { - - /** - * Class containing constant values for the different types - * of tokens in a JSON encoded string. - */ - public class JSONTokenType { - - public static const UNKNOWN:int = -1; - - public static const COMMA:int = 0; - - public static const LEFT_BRACE:int = 1; - - public static const RIGHT_BRACE:int = 2; - - public static const LEFT_BRACKET:int = 3; - - public static const RIGHT_BRACKET:int = 4; - - public static const COLON:int = 6; - - public static const TRUE:int = 7; - - public static const FALSE:int = 8; - - public static const NULL:int = 9; - - public static const STRING:int = 10; - - public static const NUMBER:int = 11; - - } - +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + /** + * Class containing constant values for the different types + * of tokens in a JSON encoded string. + */ + public class JSONTokenType { + + public static const UNKNOWN:int = -1; + + public static const COMMA:int = 0; + + public static const LEFT_BRACE:int = 1; + + public static const RIGHT_BRACE:int = 2; + + public static const LEFT_BRACKET:int = 3; + + public static const RIGHT_BRACKET:int = 4; + + public static const COLON:int = 6; + + public static const TRUE:int = 7; + + public static const FALSE:int = 8; + + public static const NULL:int = 9; + + public static const STRING:int = 10; + + public static const NUMBER:int = 11; + + } + } \ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSONTokenizer.as b/webcam/com/adobe/serialization/json/JSONTokenizer.as index 2516446..077414d 100644 --- a/webcam/com/adobe/serialization/json/JSONTokenizer.as +++ b/webcam/com/adobe/serialization/json/JSONTokenizer.as @@ -1,550 +1,550 @@ -/* -Adobe Systems Incorporated(r) Source Code License Agreement -Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - -Please read this Source Code License Agreement carefully before using -the source code. - -Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, -no-charge, royalty-free, irrevocable copyright license, to reproduce, -prepare derivative works of, publicly display, publicly perform, and -distribute this source code and such derivative works in source or -object code form without any attribution requirements. - -The name "Adobe Systems Incorporated" must not be used to endorse or promote products -derived from the source code without prior written permission. - -You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and -against any loss, damage, claims or lawsuits, including attorney's -fees that arise or result from your use or distribution of the source -code. - -THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT -ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, -BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS -FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF -NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, -EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, -PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; -OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR -OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF -ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.serialization.json { - - public class JSONTokenizer { - - /** The object that will get parsed from the JSON string */ - private var obj:Object; - - /** The JSON string to be parsed */ - private var jsonString:String; - - /** The current parsing location in the JSON string */ - private var loc:int; - - /** The current character in the JSON string during parsing */ - private var ch:String; - - /** - * Constructs a new JSONDecoder to parse a JSON string - * into a native object. - * - * @param s The JSON string to be converted - * into a native object - */ - public function JSONTokenizer( s:String ) { - jsonString = s; - loc = 0; - - // prime the pump by getting the first character - nextChar(); - } - - /** - * Gets the next token in the input sting and advances - * the character to the next character after the token - */ - public function getNextToken():JSONToken { - var token:JSONToken = new JSONToken(); - - // skip any whitespace / comments since the last - // token was read - skipIgnored(); - - // examine the new character and see what we have... - switch ( ch ) { - - case '{': - token.type = JSONTokenType.LEFT_BRACE; - token.value = '{'; - nextChar(); - break - - case '}': - token.type = JSONTokenType.RIGHT_BRACE; - token.value = '}'; - nextChar(); - break - - case '[': - token.type = JSONTokenType.LEFT_BRACKET; - token.value = '['; - nextChar(); - break - - case ']': - token.type = JSONTokenType.RIGHT_BRACKET; - token.value = ']'; - nextChar(); - break - - case ',': - token.type = JSONTokenType.COMMA; - token.value = ','; - nextChar(); - break - - case ':': - token.type = JSONTokenType.COLON; - token.value = ':'; - nextChar(); - break; - - case 't': // attempt to read true - var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar(); - - if ( possibleTrue == "true" ) { - token.type = JSONTokenType.TRUE; - token.value = true; - nextChar(); - } else { - parseError( "Expecting 'true' but found " + possibleTrue ); - } - - break; - - case 'f': // attempt to read false - var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar(); - - if ( possibleFalse == "false" ) { - token.type = JSONTokenType.FALSE; - token.value = false; - nextChar(); - } else { - parseError( "Expecting 'false' but found " + possibleFalse ); - } - - break; - - case 'n': // attempt to read null - - var possibleNull:String = "n" + nextChar() + nextChar() + nextChar(); - - if ( possibleNull == "null" ) { - token.type = JSONTokenType.NULL; - token.value = null; - nextChar(); - } else { - parseError( "Expecting 'null' but found " + possibleNull ); - } - - break; - - case '"': // the start of a string - token = readString(); - break; - - default: - // see if we can read a number - if ( isDigit( ch ) || ch == '-' ) { - token = readNumber(); - } else if ( ch == '' ) { - // check for reading past the end of the string - return null; - } else { - // not sure what was in the input string - it's not - // anything we expected - parseError( "Unexpected " + ch + " encountered" ); - } - } - - return token; - } - - /** - * Attempts to read a string from the input string. Places - * the character location at the first character after the - * string. It is assumed that ch is " before this method is called. - * - * @return the JSONToken with the string value if a string could - * be read. Throws an error otherwise. - */ - private function readString():JSONToken { - // the token for the string we'll try to read - var token:JSONToken = new JSONToken(); - token.type = JSONTokenType.STRING; - - // the string to store the string we'll try to read - var string:String = ""; - - // advance past the first " - nextChar(); - - while ( ch != '"' && ch != '' ) { - - // unescape the escape sequences in the string - if ( ch == '\\' ) { - - // get the next character so we know what - // to unescape - nextChar(); - - switch ( ch ) { - - case '"': // quotation mark - string += '"'; - break; - - case '/': // solidus - string += "/"; - break; - - case '\\': // reverse solidus - string += '\\'; - break; - - case 'b': // bell - string += '\b'; - break; - - case 'f': // form feed - string += '\f'; - break; - - case 'n': // newline - string += '\n'; - break; - - case 'r': // carriage return - string += '\r'; - break; - - case 't': // horizontal tab - string += '\t' - break; - - case 'u': - // convert a unicode escape sequence - // to it's character value - expecting - // 4 hex digits - - // save the characters as a string we'll convert to an int - var hexValue:String = ""; - - // try to find 4 hex characters - for ( var i:int = 0; i < 4; i++ ) { - // get the next character and determine - // if it's a valid hex digit or not - if ( !isHexDigit( nextChar() ) ) { - parseError( " Excepted a hex digit, but found: " + ch ); - } - // valid, add it to the value - hexValue += ch; - } - - // convert hexValue to an integer, and use that - // integrer value to create a character to add - // to our string. - string += String.fromCharCode( parseInt( hexValue, 16 ) ); - - break; - - default: - // couldn't unescape the sequence, so just - // pass it through - string += '\\' + ch; - - } - - } else { - // didn't have to unescape, so add the character to the string - string += ch; - - } - - // move to the next character - nextChar(); - - } - - // we read past the end of the string without closing it, which - // is a parse error - if ( ch == '' ) { - parseError( "Unterminated string literal" ); - } - - // move past the closing " in the input string - nextChar(); - - // attach to the string to the token so we can return it - token.value = string; - - return token; - } - - /** - * Attempts to read a number from the input string. Places - * the character location at the first character after the - * number. - * - * @return The JSONToken with the number value if a number could - * be read. Throws an error otherwise. - */ - private function readNumber():JSONToken { - // the token for the number we'll try to read - var token:JSONToken = new JSONToken(); - token.type = JSONTokenType.NUMBER; - - // the string to accumulate the number characters - // into that we'll convert to a number at the end - var input:String = ""; - - // check for a negative number - if ( ch == '-' ) { - input += '-'; - nextChar(); - } - - // the number must start with a digit - if ( !isDigit( ch ) ) - { - parseError( "Expecting a digit" ); - } - - // 0 can only be the first digit if it - // is followed by a decimal point - if ( ch == '0' ) - { - input += ch; - nextChar(); - - // make sure no other digits come after 0 - if ( isDigit( ch ) ) - { - parseError( "A digit cannot immediately follow 0" ); - } - } - else - { - // read numbers while we can - while ( isDigit( ch ) ) { - input += ch; - nextChar(); - } - } - - // check for a decimal value - if ( ch == '.' ) { - input += '.'; - nextChar(); - - // after the decimal there has to be a digit - if ( !isDigit( ch ) ) - { - parseError( "Expecting a digit" ); - } - - // read more numbers to get the decimal value - while ( isDigit( ch ) ) { - input += ch; - nextChar(); - } - } - - // check for scientific notation - if ( ch == 'e' || ch == 'E' ) - { - input += "e" - nextChar(); - // check for sign - if ( ch == '+' || ch == '-' ) - { - input += ch; - nextChar(); - } - - // require at least one number for the exponent - // in this case - if ( !isDigit( ch ) ) - { - parseError( "Scientific notation number needs exponent value" ); - } - - // read in the exponent - while ( isDigit( ch ) ) - { - input += ch; - nextChar(); - } - } - - // convert the string to a number value - var num:Number = Number( input ); - - if ( isFinite( num ) && !isNaN( num ) ) { - token.value = num; - return token; - } else { - parseError( "Number " + num + " is not valid!" ); - } - return null; - } - - /** - * Reads the next character in the input - * string and advances the character location. - * - * @return The next character in the input string, or - * null if we've read past the end. - */ - private function nextChar():String { - return ch = jsonString.charAt( loc++ ); - } - - /** - * Advances the character location past any - * sort of white space and comments - */ - private function skipIgnored():void { - skipWhite(); - skipComments(); - skipWhite(); - } - - /** - * Skips comments in the input string, either - * single-line or multi-line. Advances the character - * to the first position after the end of the comment. - */ - private function skipComments():void { - if ( ch == '/' ) { - // Advance past the first / to find out what type of comment - nextChar(); - switch ( ch ) { - case '/': // single-line comment, read through end of line - - // Loop over the characters until we find - // a newline or until there's no more characters left - do { - nextChar(); - } while ( ch != '\n' && ch != '' ) - - // move past the \n - nextChar(); - - break; - - case '*': // multi-line comment, read until closing */ - - // move past the opening * - nextChar(); - - // try to find a trailing */ - while ( true ) { - if ( ch == '*' ) { - // check to see if we have a closing / - nextChar(); - if ( ch == '/') { - // move past the end of the closing */ - nextChar(); - break; - } - } else { - // move along, looking if the next character is a * - nextChar(); - } - - // when we're here we've read past the end of - // the string without finding a closing */, so error - if ( ch == '' ) { - parseError( "Multi-line comment not closed" ); - } - } - - break; - - // Can't match a comment after a /, so it's a parsing error - default: - parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" ); - } - } - - } - - - /** - * Skip any whitespace in the input string and advances - * the character to the first character after any possible - * whitespace. - */ - private function skipWhite():void { - - // As long as there are spaces in the input - // stream, advance the current location pointer - // past them - while ( isWhiteSpace( ch ) ) { - nextChar(); - } - - } - - /** - * Determines if a character is whitespace or not. - * - * @return True if the character passed in is a whitespace - * character - */ - private function isWhiteSpace( ch:String ):Boolean { - return ( ch == ' ' || ch == '\t' || ch == '\n' ); - } - - /** - * Determines if a character is a digit [0-9]. - * - * @return True if the character passed in is a digit - */ - private function isDigit( ch:String ):Boolean { - return ( ch >= '0' && ch <= '9' ); - } - - /** - * Determines if a character is a digit [0-9]. - * - * @return True if the character passed in is a digit - */ - private function isHexDigit( ch:String ):Boolean { - // get the uppercase value of ch so we only have - // to compare the value between 'A' and 'F' - var uc:String = ch.toUpperCase(); - - // a hex digit is a digit of A-F, inclusive ( using - // our uppercase constraint ) - return ( isDigit( ch ) || ( uc >= 'A' && uc <= 'F' ) ); - } - - /** - * Raises a parsing error with a specified message, tacking - * on the error location and the original string. - * - * @param message The message indicating why the error occurred - */ - public function parseError( message:String ):void { - throw new JSONParseError( message, loc, jsonString ); - } - } - -} +/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + public class JSONTokenizer { + + /** The object that will get parsed from the JSON string */ + private var obj:Object; + + /** The JSON string to be parsed */ + private var jsonString:String; + + /** The current parsing location in the JSON string */ + private var loc:int; + + /** The current character in the JSON string during parsing */ + private var ch:String; + + /** + * Constructs a new JSONDecoder to parse a JSON string + * into a native object. + * + * @param s The JSON string to be converted + * into a native object + */ + public function JSONTokenizer( s:String ) { + jsonString = s; + loc = 0; + + // prime the pump by getting the first character + nextChar(); + } + + /** + * Gets the next token in the input sting and advances + * the character to the next character after the token + */ + public function getNextToken():JSONToken { + var token:JSONToken = new JSONToken(); + + // skip any whitespace / comments since the last + // token was read + skipIgnored(); + + // examine the new character and see what we have... + switch ( ch ) { + + case '{': + token.type = JSONTokenType.LEFT_BRACE; + token.value = '{'; + nextChar(); + break + + case '}': + token.type = JSONTokenType.RIGHT_BRACE; + token.value = '}'; + nextChar(); + break + + case '[': + token.type = JSONTokenType.LEFT_BRACKET; + token.value = '['; + nextChar(); + break + + case ']': + token.type = JSONTokenType.RIGHT_BRACKET; + token.value = ']'; + nextChar(); + break + + case ',': + token.type = JSONTokenType.COMMA; + token.value = ','; + nextChar(); + break + + case ':': + token.type = JSONTokenType.COLON; + token.value = ':'; + nextChar(); + break; + + case 't': // attempt to read true + var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar(); + + if ( possibleTrue == "true" ) { + token.type = JSONTokenType.TRUE; + token.value = true; + nextChar(); + } else { + parseError( "Expecting 'true' but found " + possibleTrue ); + } + + break; + + case 'f': // attempt to read false + var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar(); + + if ( possibleFalse == "false" ) { + token.type = JSONTokenType.FALSE; + token.value = false; + nextChar(); + } else { + parseError( "Expecting 'false' but found " + possibleFalse ); + } + + break; + + case 'n': // attempt to read null + + var possibleNull:String = "n" + nextChar() + nextChar() + nextChar(); + + if ( possibleNull == "null" ) { + token.type = JSONTokenType.NULL; + token.value = null; + nextChar(); + } else { + parseError( "Expecting 'null' but found " + possibleNull ); + } + + break; + + case '"': // the start of a string + token = readString(); + break; + + default: + // see if we can read a number + if ( isDigit( ch ) || ch == '-' ) { + token = readNumber(); + } else if ( ch == '' ) { + // check for reading past the end of the string + return null; + } else { + // not sure what was in the input string - it's not + // anything we expected + parseError( "Unexpected " + ch + " encountered" ); + } + } + + return token; + } + + /** + * Attempts to read a string from the input string. Places + * the character location at the first character after the + * string. It is assumed that ch is " before this method is called. + * + * @return the JSONToken with the string value if a string could + * be read. Throws an error otherwise. + */ + private function readString():JSONToken { + // the token for the string we'll try to read + var token:JSONToken = new JSONToken(); + token.type = JSONTokenType.STRING; + + // the string to store the string we'll try to read + var string:String = ""; + + // advance past the first " + nextChar(); + + while ( ch != '"' && ch != '' ) { + + // unescape the escape sequences in the string + if ( ch == '\\' ) { + + // get the next character so we know what + // to unescape + nextChar(); + + switch ( ch ) { + + case '"': // quotation mark + string += '"'; + break; + + case '/': // solidus + string += "/"; + break; + + case '\\': // reverse solidus + string += '\\'; + break; + + case 'b': // bell + string += '\b'; + break; + + case 'f': // form feed + string += '\f'; + break; + + case 'n': // newline + string += '\n'; + break; + + case 'r': // carriage return + string += '\r'; + break; + + case 't': // horizontal tab + string += '\t' + break; + + case 'u': + // convert a unicode escape sequence + // to it's character value - expecting + // 4 hex digits + + // save the characters as a string we'll convert to an int + var hexValue:String = ""; + + // try to find 4 hex characters + for ( var i:int = 0; i < 4; i++ ) { + // get the next character and determine + // if it's a valid hex digit or not + if ( !isHexDigit( nextChar() ) ) { + parseError( " Excepted a hex digit, but found: " + ch ); + } + // valid, add it to the value + hexValue += ch; + } + + // convert hexValue to an integer, and use that + // integrer value to create a character to add + // to our string. + string += String.fromCharCode( parseInt( hexValue, 16 ) ); + + break; + + default: + // couldn't unescape the sequence, so just + // pass it through + string += '\\' + ch; + + } + + } else { + // didn't have to unescape, so add the character to the string + string += ch; + + } + + // move to the next character + nextChar(); + + } + + // we read past the end of the string without closing it, which + // is a parse error + if ( ch == '' ) { + parseError( "Unterminated string literal" ); + } + + // move past the closing " in the input string + nextChar(); + + // attach to the string to the token so we can return it + token.value = string; + + return token; + } + + /** + * Attempts to read a number from the input string. Places + * the character location at the first character after the + * number. + * + * @return The JSONToken with the number value if a number could + * be read. Throws an error otherwise. + */ + private function readNumber():JSONToken { + // the token for the number we'll try to read + var token:JSONToken = new JSONToken(); + token.type = JSONTokenType.NUMBER; + + // the string to accumulate the number characters + // into that we'll convert to a number at the end + var input:String = ""; + + // check for a negative number + if ( ch == '-' ) { + input += '-'; + nextChar(); + } + + // the number must start with a digit + if ( !isDigit( ch ) ) + { + parseError( "Expecting a digit" ); + } + + // 0 can only be the first digit if it + // is followed by a decimal point + if ( ch == '0' ) + { + input += ch; + nextChar(); + + // make sure no other digits come after 0 + if ( isDigit( ch ) ) + { + parseError( "A digit cannot immediately follow 0" ); + } + } + else + { + // read numbers while we can + while ( isDigit( ch ) ) { + input += ch; + nextChar(); + } + } + + // check for a decimal value + if ( ch == '.' ) { + input += '.'; + nextChar(); + + // after the decimal there has to be a digit + if ( !isDigit( ch ) ) + { + parseError( "Expecting a digit" ); + } + + // read more numbers to get the decimal value + while ( isDigit( ch ) ) { + input += ch; + nextChar(); + } + } + + // check for scientific notation + if ( ch == 'e' || ch == 'E' ) + { + input += "e" + nextChar(); + // check for sign + if ( ch == '+' || ch == '-' ) + { + input += ch; + nextChar(); + } + + // require at least one number for the exponent + // in this case + if ( !isDigit( ch ) ) + { + parseError( "Scientific notation number needs exponent value" ); + } + + // read in the exponent + while ( isDigit( ch ) ) + { + input += ch; + nextChar(); + } + } + + // convert the string to a number value + var num:Number = Number( input ); + + if ( isFinite( num ) && !isNaN( num ) ) { + token.value = num; + return token; + } else { + parseError( "Number " + num + " is not valid!" ); + } + return null; + } + + /** + * Reads the next character in the input + * string and advances the character location. + * + * @return The next character in the input string, or + * null if we've read past the end. + */ + private function nextChar():String { + return ch = jsonString.charAt( loc++ ); + } + + /** + * Advances the character location past any + * sort of white space and comments + */ + private function skipIgnored():void { + skipWhite(); + skipComments(); + skipWhite(); + } + + /** + * Skips comments in the input string, either + * single-line or multi-line. Advances the character + * to the first position after the end of the comment. + */ + private function skipComments():void { + if ( ch == '/' ) { + // Advance past the first / to find out what type of comment + nextChar(); + switch ( ch ) { + case '/': // single-line comment, read through end of line + + // Loop over the characters until we find + // a newline or until there's no more characters left + do { + nextChar(); + } while ( ch != '\n' && ch != '' ) + + // move past the \n + nextChar(); + + break; + + case '*': // multi-line comment, read until closing */ + + // move past the opening * + nextChar(); + + // try to find a trailing */ + while ( true ) { + if ( ch == '*' ) { + // check to see if we have a closing / + nextChar(); + if ( ch == '/') { + // move past the end of the closing */ + nextChar(); + break; + } + } else { + // move along, looking if the next character is a * + nextChar(); + } + + // when we're here we've read past the end of + // the string without finding a closing */, so error + if ( ch == '' ) { + parseError( "Multi-line comment not closed" ); + } + } + + break; + + // Can't match a comment after a /, so it's a parsing error + default: + parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" ); + } + } + + } + + + /** + * Skip any whitespace in the input string and advances + * the character to the first character after any possible + * whitespace. + */ + private function skipWhite():void { + + // As long as there are spaces in the input + // stream, advance the current location pointer + // past them + while ( isWhiteSpace( ch ) ) { + nextChar(); + } + + } + + /** + * Determines if a character is whitespace or not. + * + * @return True if the character passed in is a whitespace + * character + */ + private function isWhiteSpace( ch:String ):Boolean { + return ( ch == ' ' || ch == '\t' || ch == '\n' ); + } + + /** + * Determines if a character is a digit [0-9]. + * + * @return True if the character passed in is a digit + */ + private function isDigit( ch:String ):Boolean { + return ( ch >= '0' && ch <= '9' ); + } + + /** + * Determines if a character is a digit [0-9]. + * + * @return True if the character passed in is a digit + */ + private function isHexDigit( ch:String ):Boolean { + // get the uppercase value of ch so we only have + // to compare the value between 'A' and 'F' + var uc:String = ch.toUpperCase(); + + // a hex digit is a digit of A-F, inclusive ( using + // our uppercase constraint ) + return ( isDigit( ch ) || ( uc >= 'A' && uc <= 'F' ) ); + } + + /** + * Raises a parsing error with a specified message, tacking + * on the error location and the original string. + * + * @param message The message indicating why the error occurred + */ + public function parseError( message:String ):void { + throw new JSONParseError( message, loc, jsonString ); + } + } + +} diff --git a/webcam/com/adobe/utils/ArrayUtil.as b/webcam/com/adobe/utils/ArrayUtil.as index 79f499b..c535602 100644 --- a/webcam/com/adobe/utils/ArrayUtil.as +++ b/webcam/com/adobe/utils/ArrayUtil.as @@ -1,190 +1,190 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.utils -{ - - /** - * Class that contains static utility methods for manipulating and working - * with Arrays. - * - * Note that all APIs assume that they are working with well formed arrays. - * i.e. they will only manipulate indexed values. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public class ArrayUtil - { - - /** - * Determines whether the specified array contains the specified value. - * - * @param arr The array that will be checked for the specified value. - * - * @param value The object which will be searched for within the array - * - * @return True if the array contains the value, False if it does not. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function arrayContainsValue(arr:Array, value:Object):Boolean - { - return (arr.indexOf(value) != -1); - } - - /** - * Remove all instances of the specified value from the array, - * - * @param arr The array from which the value will be removed - * - * @param value The object that will be removed from the array. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function removeValueFromArray(arr:Array, value:Object):void - { - var len:uint = arr.length; - - for(var i:Number = len; i > -1; i--) - { - if(arr[i] === value) - { - arr.splice(i, 1); - } - } - } - - /** - * Create a new array that only contains unique instances of objects - * in the specified array. - * - * Basically, this can be used to remove duplication object instances - * from an array - * - * @param arr The array which contains the values that will be used to - * create the new array that contains no duplicate values. - * - * @return A new array which only contains unique items from the specified - * array. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function createUniqueCopy(a:Array):Array - { - var newArray:Array = new Array(); - - var len:Number = a.length; - var item:Object; - - for (var i:uint = 0; i < len; ++i) - { - item = a[i]; - - if(ArrayUtil.arrayContainsValue(newArray, item)) - { - continue; - } - - newArray.push(item); - } - - return newArray; - } - - /** - * Creates a copy of the specified array. - * - * Note that the array returned is a new array but the items within the - * array are not copies of the items in the original array (but rather - * references to the same items) - * - * @param arr The array that will be copies - * - * @return A new array which contains the same items as the array passed - * in. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function copyArray(arr:Array):Array - { - return arr.slice(); - } - - /** - * Compares two arrays and returns a boolean indicating whether the arrays - * contain the same values at the same indexes. - * - * @param arr1 The first array that will be compared to the second. - * - * @param arr2 The second array that will be compared to the first. - * - * @return True if the arrays contains the same values at the same indexes. - False if they do not. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean - { - if(arr1.length != arr2.length) - { - return false; - } - - var len:Number = arr1.length; - - for(var i:Number = 0; i < len; i++) - { - if(arr1[i] !== arr2[i]) - { - return false; - } - } - - return true; - } - } -} +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.utils +{ + + /** + * Class that contains static utility methods for manipulating and working + * with Arrays. + * + * Note that all APIs assume that they are working with well formed arrays. + * i.e. they will only manipulate indexed values. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public class ArrayUtil + { + + /** + * Determines whether the specified array contains the specified value. + * + * @param arr The array that will be checked for the specified value. + * + * @param value The object which will be searched for within the array + * + * @return True if the array contains the value, False if it does not. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function arrayContainsValue(arr:Array, value:Object):Boolean + { + return (arr.indexOf(value) != -1); + } + + /** + * Remove all instances of the specified value from the array, + * + * @param arr The array from which the value will be removed + * + * @param value The object that will be removed from the array. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function removeValueFromArray(arr:Array, value:Object):void + { + var len:uint = arr.length; + + for(var i:Number = len; i > -1; i--) + { + if(arr[i] === value) + { + arr.splice(i, 1); + } + } + } + + /** + * Create a new array that only contains unique instances of objects + * in the specified array. + * + * Basically, this can be used to remove duplication object instances + * from an array + * + * @param arr The array which contains the values that will be used to + * create the new array that contains no duplicate values. + * + * @return A new array which only contains unique items from the specified + * array. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function createUniqueCopy(a:Array):Array + { + var newArray:Array = new Array(); + + var len:Number = a.length; + var item:Object; + + for (var i:uint = 0; i < len; ++i) + { + item = a[i]; + + if(ArrayUtil.arrayContainsValue(newArray, item)) + { + continue; + } + + newArray.push(item); + } + + return newArray; + } + + /** + * Creates a copy of the specified array. + * + * Note that the array returned is a new array but the items within the + * array are not copies of the items in the original array (but rather + * references to the same items) + * + * @param arr The array that will be copies + * + * @return A new array which contains the same items as the array passed + * in. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function copyArray(arr:Array):Array + { + return arr.slice(); + } + + /** + * Compares two arrays and returns a boolean indicating whether the arrays + * contain the same values at the same indexes. + * + * @param arr1 The first array that will be compared to the second. + * + * @param arr2 The second array that will be compared to the first. + * + * @return True if the arrays contains the same values at the same indexes. + False if they do not. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean + { + if(arr1.length != arr2.length) + { + return false; + } + + var len:Number = arr1.length; + + for(var i:Number = 0; i < len; i++) + { + if(arr1[i] !== arr2[i]) + { + return false; + } + } + + return true; + } + } +} diff --git a/webcam/com/adobe/utils/IntUtil.as b/webcam/com/adobe/utils/IntUtil.as index 6b677ef..591edc0 100644 --- a/webcam/com/adobe/utils/IntUtil.as +++ b/webcam/com/adobe/utils/IntUtil.as @@ -1,69 +1,69 @@ - -package com.adobe.utils { - - import flash.utils.Endian; - - /** - * Contains reusable methods for operations pertaining - * to int values. - */ - public class IntUtil { - - /** - * Rotates x left n bits - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function rol ( x:int, n:int ):int { - return ( x << n ) | ( x >>> ( 32 - n ) ); - } - - /** - * Rotates x right n bits - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function ror ( x:int, n:int ):uint { - var nn:int = 32 - n; - return ( x << nn ) | ( x >>> ( 32 - nn ) ); - } - - /** String for quick lookup of a hex character based on index */ - private static var hexChars:String = "0123456789abcdef"; - - /** - * Outputs the hex value of a int, allowing the developer to specify - * the endinaness in the process. Hex output is lowercase. - * - * @param n The int value to output as hex - * @param bigEndian Flag to output the int as big or little endian - * @return A string of length 8 corresponding to the - * hex representation of n ( minus the leading "0x" ) - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function toHex( n:int, bigEndian:Boolean = false ):String { - var s:String = ""; - - if ( bigEndian ) { - for ( var i:int = 0; i < 4; i++ ) { - s += hexChars.charAt( ( n >> ( ( 3 - i ) * 8 + 4 ) ) & 0xF ) - + hexChars.charAt( ( n >> ( ( 3 - i ) * 8 ) ) & 0xF ); - } - } else { - for ( var x:int = 0; x < 4; x++ ) { - s += hexChars.charAt( ( n >> ( x * 8 + 4 ) ) & 0xF ) - + hexChars.charAt( ( n >> ( x * 8 ) ) & 0xF ); - } - } - - return s; - } - } - + +package com.adobe.utils { + + import flash.utils.Endian; + + /** + * Contains reusable methods for operations pertaining + * to int values. + */ + public class IntUtil { + + /** + * Rotates x left n bits + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function rol ( x:int, n:int ):int { + return ( x << n ) | ( x >>> ( 32 - n ) ); + } + + /** + * Rotates x right n bits + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function ror ( x:int, n:int ):uint { + var nn:int = 32 - n; + return ( x << nn ) | ( x >>> ( 32 - nn ) ); + } + + /** String for quick lookup of a hex character based on index */ + private static var hexChars:String = "0123456789abcdef"; + + /** + * Outputs the hex value of a int, allowing the developer to specify + * the endinaness in the process. Hex output is lowercase. + * + * @param n The int value to output as hex + * @param bigEndian Flag to output the int as big or little endian + * @return A string of length 8 corresponding to the + * hex representation of n ( minus the leading "0x" ) + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function toHex( n:int, bigEndian:Boolean = false ):String { + var s:String = ""; + + if ( bigEndian ) { + for ( var i:int = 0; i < 4; i++ ) { + s += hexChars.charAt( ( n >> ( ( 3 - i ) * 8 + 4 ) ) & 0xF ) + + hexChars.charAt( ( n >> ( ( 3 - i ) * 8 ) ) & 0xF ); + } + } else { + for ( var x:int = 0; x < 4; x++ ) { + s += hexChars.charAt( ( n >> ( x * 8 + 4 ) ) & 0xF ) + + hexChars.charAt( ( n >> ( x * 8 ) ) & 0xF ); + } + } + + return s; + } + } + } \ No newline at end of file diff --git a/webcam/com/adobe/utils/NumberFormatter.as b/webcam/com/adobe/utils/NumberFormatter.as index 60b9667..53b2501 100644 --- a/webcam/com/adobe/utils/NumberFormatter.as +++ b/webcam/com/adobe/utils/NumberFormatter.as @@ -1,77 +1,77 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.utils -{ - - /** - * Class that contains static utility methods for formatting Numbers - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - * - * @see #mx.formatters.NumberFormatter - */ - public class NumberFormatter - { - - /** - * Formats a number to include a leading zero if it is a single digit - * between -1 and 10. - * - * @param n The number that will be formatted - * - * @return A string with single digits between -1 and 10 padded with a - * leading zero. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - * @tiptext - */ - public static function addLeadingZero(n:Number):String - { - var out:String = String(n); - - if(n < 10 && n > -1) - { - out = "0" + out; - } - - return out; - } - - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.utils +{ + + /** + * Class that contains static utility methods for formatting Numbers + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + * + * @see #mx.formatters.NumberFormatter + */ + public class NumberFormatter + { + + /** + * Formats a number to include a leading zero if it is a single digit + * between -1 and 10. + * + * @param n The number that will be formatted + * + * @return A string with single digits between -1 and 10 padded with a + * leading zero. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function addLeadingZero(n:Number):String + { + var out:String = String(n); + + if(n < 10 && n > -1) + { + out = "0" + out; + } + + return out; + } + + } } \ No newline at end of file diff --git a/webcam/com/adobe/utils/XMLUtil.as b/webcam/com/adobe/utils/XMLUtil.as index 1a902ef..8524a0b 100644 --- a/webcam/com/adobe/utils/XMLUtil.as +++ b/webcam/com/adobe/utils/XMLUtil.as @@ -1,171 +1,171 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.utils -{ - - public class XMLUtil - { - /** - * Constant representing a text node type returned from XML.nodeKind. - * - * @see XML.nodeKind() - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public static const TEXT:String = "text"; - - /** - * Constant representing a comment node type returned from XML.nodeKind. - * - * @see XML.nodeKind() - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public static const COMMENT:String = "comment"; - - /** - * Constant representing a processing instruction type returned from XML.nodeKind. - * - * @see XML.nodeKind() - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public static const PROCESSING_INSTRUCTION:String = "processing-instruction"; - - /** - * Constant representing an attribute type returned from XML.nodeKind. - * - * @see XML.nodeKind() - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public static const ATTRIBUTE:String = "attribute"; - - /** - * Constant representing a element type returned from XML.nodeKind. - * - * @see XML.nodeKind() - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public static const ELEMENT:String = "element"; - - /** - * Checks whether the specified string is valid and well formed XML. - * - * @param data The string that is being checked to see if it is valid XML. - * - * @return A Boolean value indicating whether the specified string is - * valid XML. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public static function isValidXML(data:String):Boolean - { - var xml:XML; - - try - { - xml = new XML(data); - } - catch(e:Error) - { - return false; - } - - if(xml.nodeKind() != XMLUtil.ELEMENT) - { - return false; - } - - return true; - } - - /** - * Returns the next sibling of the specified node relative to the node's parent. - * - * @param x The node whose next sibling will be returned. - * - * @return The next sibling of the node. null if the node does not have - * a sibling after it, or if the node has no parent. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public static function getNextSibling(x:XML):XML - { - return XMLUtil.getSiblingByIndex(x, 1); - } - - /** - * Returns the sibling before the specified node relative to the node's parent. - * - * @param x The node whose sibling before it will be returned. - * - * @return The sibling before the node. null if the node does not have - * a sibling before it, or if the node has no parent. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public static function getPreviousSibling(x:XML):XML - { - return XMLUtil.getSiblingByIndex(x, -1); - } - - protected static function getSiblingByIndex(x:XML, count:int):XML - { - var out:XML; - - try - { - out = x.parent().children()[x.childIndex() + count]; - } - catch(e:Error) - { - return null; - } - - return out; - } - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.utils +{ + + public class XMLUtil + { + /** + * Constant representing a text node type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const TEXT:String = "text"; + + /** + * Constant representing a comment node type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const COMMENT:String = "comment"; + + /** + * Constant representing a processing instruction type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const PROCESSING_INSTRUCTION:String = "processing-instruction"; + + /** + * Constant representing an attribute type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const ATTRIBUTE:String = "attribute"; + + /** + * Constant representing a element type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const ELEMENT:String = "element"; + + /** + * Checks whether the specified string is valid and well formed XML. + * + * @param data The string that is being checked to see if it is valid XML. + * + * @return A Boolean value indicating whether the specified string is + * valid XML. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static function isValidXML(data:String):Boolean + { + var xml:XML; + + try + { + xml = new XML(data); + } + catch(e:Error) + { + return false; + } + + if(xml.nodeKind() != XMLUtil.ELEMENT) + { + return false; + } + + return true; + } + + /** + * Returns the next sibling of the specified node relative to the node's parent. + * + * @param x The node whose next sibling will be returned. + * + * @return The next sibling of the node. null if the node does not have + * a sibling after it, or if the node has no parent. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static function getNextSibling(x:XML):XML + { + return XMLUtil.getSiblingByIndex(x, 1); + } + + /** + * Returns the sibling before the specified node relative to the node's parent. + * + * @param x The node whose sibling before it will be returned. + * + * @return The sibling before the node. null if the node does not have + * a sibling before it, or if the node has no parent. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static function getPreviousSibling(x:XML):XML + { + return XMLUtil.getSiblingByIndex(x, -1); + } + + protected static function getSiblingByIndex(x:XML, count:int):XML + { + var out:XML; + + try + { + out = x.parent().children()[x.childIndex() + count]; + } + catch(e:Error) + { + return null; + } + + return out; + } + } } \ No newline at end of file diff --git a/webcam/com/adobe/webapis/ServiceBase.as b/webcam/com/adobe/webapis/ServiceBase.as index cbd7ac8..27ffbb0 100644 --- a/webcam/com/adobe/webapis/ServiceBase.as +++ b/webcam/com/adobe/webapis/ServiceBase.as @@ -1,51 +1,51 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - - -package com.adobe.webapis -{ - import flash.events.EventDispatcher; - - /** - * Base class for remote service classes. - */ - public class ServiceBase extends EventDispatcher - { - public function ServiceBase() - { - } - - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +package com.adobe.webapis +{ + import flash.events.EventDispatcher; + + /** + * Base class for remote service classes. + */ + public class ServiceBase extends EventDispatcher + { + public function ServiceBase() + { + } + + } } \ No newline at end of file diff --git a/webcam/com/adobe/webapis/URLLoaderBase.as b/webcam/com/adobe/webapis/URLLoaderBase.as index dad2b2c..41e7b33 100644 --- a/webcam/com/adobe/webapis/URLLoaderBase.as +++ b/webcam/com/adobe/webapis/URLLoaderBase.as @@ -1,111 +1,111 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - -package com.adobe.webapis -{ - import flash.events.IOErrorEvent; - import flash.events.SecurityErrorEvent; - import flash.events.ProgressEvent; - - import com.adobe.net.DynamicURLLoader; - - /** - * Dispatched when data is - * received as the download operation progresses. - * - * @eventType flash.events.ProgressEvent.PROGRESS - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - [Event(name="progress", type="flash.events.ProgressEvent")] - - /** - * Dispatched if a call to the server results in a fatal - * error that terminates the download. - * - * @eventType flash.events.IOErrorEvent.IO_ERROR - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - [Event(name="ioError", type="flash.events.IOErrorEvent")] - - /** - * A securityError event occurs if a call attempts to - * load data from a server outside the security sandbox. - * - * @eventType flash.events.SecurityErrorEvent.SECURITY_ERROR - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - [Event(name="securityError", type="flash.events.SecurityErrorEvent")] - - /** - * Base class for services that utilize URLLoader - * to communicate with remote APIs / Services. - * - * @langversion ActionScript 3.0 - * @playerversion Flash 9.0 - */ - public class URLLoaderBase extends ServiceBase - { - protected function getURLLoader():DynamicURLLoader - { - var loader:DynamicURLLoader = new DynamicURLLoader(); - loader.addEventListener("progress", onProgress); - loader.addEventListener("ioError", onIOError); - loader.addEventListener("securityError", onSecurityError); - - return loader; - } - - private function onIOError(event:IOErrorEvent):void - { - dispatchEvent(event); - } - - private function onSecurityError(event:SecurityErrorEvent):void - { - dispatchEvent(event); - } - - private function onProgress(event:ProgressEvent):void - { - dispatchEvent(event); - } - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.webapis +{ + import flash.events.IOErrorEvent; + import flash.events.SecurityErrorEvent; + import flash.events.ProgressEvent; + + import com.adobe.net.DynamicURLLoader; + + /** + * Dispatched when data is + * received as the download operation progresses. + * + * @eventType flash.events.ProgressEvent.PROGRESS + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + [Event(name="progress", type="flash.events.ProgressEvent")] + + /** + * Dispatched if a call to the server results in a fatal + * error that terminates the download. + * + * @eventType flash.events.IOErrorEvent.IO_ERROR + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + [Event(name="ioError", type="flash.events.IOErrorEvent")] + + /** + * A securityError event occurs if a call attempts to + * load data from a server outside the security sandbox. + * + * @eventType flash.events.SecurityErrorEvent.SECURITY_ERROR + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + [Event(name="securityError", type="flash.events.SecurityErrorEvent")] + + /** + * Base class for services that utilize URLLoader + * to communicate with remote APIs / Services. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public class URLLoaderBase extends ServiceBase + { + protected function getURLLoader():DynamicURLLoader + { + var loader:DynamicURLLoader = new DynamicURLLoader(); + loader.addEventListener("progress", onProgress); + loader.addEventListener("ioError", onIOError); + loader.addEventListener("securityError", onSecurityError); + + return loader; + } + + private function onIOError(event:IOErrorEvent):void + { + dispatchEvent(event); + } + + private function onSecurityError(event:SecurityErrorEvent):void + { + dispatchEvent(event); + } + + private function onProgress(event:ProgressEvent):void + { + dispatchEvent(event); + } + } } \ No newline at end of file diff --git a/webcam/com/adobe/webapis/events/ServiceEvent.as b/webcam/com/adobe/webapis/events/ServiceEvent.as index d83ab25..5ed5737 100644 --- a/webcam/com/adobe/webapis/events/ServiceEvent.as +++ b/webcam/com/adobe/webapis/events/ServiceEvent.as @@ -1,78 +1,78 @@ -/* - Adobe Systems Incorporated(r) Source Code License Agreement - Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. - - Please read this Source Code License Agreement carefully before using - the source code. - - Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, - no-charge, royalty-free, irrevocable copyright license, to reproduce, - prepare derivative works of, publicly display, publicly perform, and - distribute this source code and such derivative works in source or - object code form without any attribution requirements. - - The name "Adobe Systems Incorporated" must not be used to endorse or promote products - derived from the source code without prior written permission. - - You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and - against any loss, damage, claims or lawsuits, including attorney's - fees that arise or result from your use or distribution of the source - code. - - THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT - ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, - BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS - FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF - NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA - OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF - ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. -*/ - - -package com.adobe.webapis.events -{ - - import flash.events.Event; - - /** - * Event class that contains data loaded from remote services. - * - * @author Mike Chambers - */ - public class ServiceEvent extends Event - { - private var _data:Object = new Object();; - - /** - * Constructor for ServiceEvent class. - * - * @param type The type of event that the instance represents. - */ - public function ServiceEvent(type:String, bubbles:Boolean = false, - cancelable:Boolean=false) - { - super(type, bubbles, cancelable); - } - - /** - * This object contains data loaded in response - * to remote service calls, and properties associated with that call. - */ - public function get data():Object - { - return _data; - } - - public function set data(d:Object):void - { - _data = d; - } - - - } +/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +package com.adobe.webapis.events +{ + + import flash.events.Event; + + /** + * Event class that contains data loaded from remote services. + * + * @author Mike Chambers + */ + public class ServiceEvent extends Event + { + private var _data:Object = new Object();; + + /** + * Constructor for ServiceEvent class. + * + * @param type The type of event that the instance represents. + */ + public function ServiceEvent(type:String, bubbles:Boolean = false, + cancelable:Boolean=false) + { + super(type, bubbles, cancelable); + } + + /** + * This object contains data loaded in response + * to remote service calls, and properties associated with that call. + */ + public function get data():Object + { + return _data; + } + + public function set data(d:Object):void + { + _data = d; + } + + + } } \ No newline at end of file -- cgit v1.2.3-70-g09d2