diff options
Diffstat (limited to 'webcam/webcam/effects/pixel/HalftoneDot.as')
| -rw-r--r--[-rwxr-xr-x] | webcam/webcam/effects/pixel/HalftoneDot.as | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/webcam/webcam/effects/pixel/HalftoneDot.as b/webcam/webcam/effects/pixel/HalftoneDot.as index 4f4fb40..3e97578 100755..100644 --- a/webcam/webcam/effects/pixel/HalftoneDot.as +++ b/webcam/webcam/effects/pixel/HalftoneDot.as @@ -1,33 +1,33 @@ -/**
- * Neave Webcam // Halftone Dot
- *
- * Copyright (C) 2008 Paul Neave
- * http://www.neave.com/
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html
- */
-
-package com.neave.webcam.effects.pixel
-{
- import flash.display.*;
-
- final internal class HalftoneDot extends Shape
- {
- /**
- * Draws a halftone dot shape to be used with the halftone effect
- *
- * @param x The position of the dot on the x-axis
- * @param y The position of the dot on the y-axis
- * @param radius The radius of the dot
- */
- public function HalftoneDot(x:Number = 0, y:Number = 0, radius:Number = 1)
- {
- this.x = x;
- this.y = y;
- graphics.beginFill(0x000000);
- graphics.drawCircle(0, 0, radius);
- }
- }
+/** + * Neave Webcam // Halftone Dot + * + * Copyright (C) 2008 Paul Neave + * http://www.neave.com/ + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation at http://www.gnu.org/licenses/gpl.html + */ + +package com.neave.webcam.effects.pixel +{ + import flash.display.*; + + final internal class HalftoneDot extends Shape + { + /** + * Draws a halftone dot shape to be used with the halftone effect + * + * @param x The position of the dot on the x-axis + * @param y The position of the dot on the y-axis + * @param radius The radius of the dot + */ + public function HalftoneDot(x:Number = 0, y:Number = 0, radius:Number = 1) + { + this.x = x; + this.y = y; + graphics.beginFill(0x000000); + graphics.drawCircle(0, 0, radius); + } + } }
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