diff options
Diffstat (limited to 'webcam/com/adobe/serialization/json/JSONDecoder.as')
| -rw-r--r-- | webcam/com/adobe/serialization/json/JSONDecoder.as | 436 |
1 files changed, 218 insertions, 218 deletions
diff --git a/webcam/com/adobe/serialization/json/JSONDecoder.as b/webcam/com/adobe/serialization/json/JSONDecoder.as index be06317..833438d 100644 --- a/webcam/com/adobe/serialization/json/JSONDecoder.as +++ b/webcam/com/adobe/serialization/json/JSONDecoder.as @@ -1,218 +1,218 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- public class JSONDecoder {
-
- /** The value that will get parsed from the JSON string */
- private var value:*;
-
- /** The tokenizer designated to read the JSON string */
- private var tokenizer:JSONTokenizer;
-
- /** The current token from the tokenizer */
- private var token:JSONToken;
-
- /**
- * Constructs a new JSONDecoder to parse a JSON string
- * into a native object.
- *
- * @param s The JSON string to be converted
- * into a native object
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONDecoder( s:String ) {
-
- tokenizer = new JSONTokenizer( s );
-
- nextToken();
- value = parseValue();
- }
-
- /**
- * Gets the internal object that was created by parsing
- * the JSON string passed to the constructor.
- *
- * @return The internal object representation of the JSON
- * string that was passed to the constructor
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function getValue():* {
- return value;
- }
-
- /**
- * Returns the next token from the tokenzier reading
- * the JSON string
- */
- private function nextToken():JSONToken {
- return token = tokenizer.getNextToken();
- }
-
- /**
- * Attempt to parse an array
- */
- private function parseArray():Array {
- // create an array internally that we're going to attempt
- // to parse from the tokenizer
- var a:Array = new Array();
-
- // grab the next token from the tokenizer to move
- // past the opening [
- nextToken();
-
- // check to see if we have an empty array
- if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
- // we're done reading the array, so return it
- return a;
- }
-
- // deal with elements of the array, and use an "infinite"
- // loop because we could have any amount of elements
- while ( true ) {
- // read in the value and add it to the array
- a.push ( parseValue() );
-
- // after the value there should be a ] or a ,
- nextToken();
-
- if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
- // we're done reading the array, so return it
- return a;
- } else if ( token.type == JSONTokenType.COMMA ) {
- // move past the comma and read another value
- nextToken();
- } else {
- tokenizer.parseError( "Expecting ] or , but found " + token.value );
- }
- }
- return null;
- }
-
- /**
- * Attempt to parse an object
- */
- private function parseObject():Object {
- // create the object internally that we're going to
- // attempt to parse from the tokenizer
- var o:Object = new Object();
-
- // store the string part of an object member so
- // that we can assign it a value in the object
- var key:String
-
- // grab the next token from the tokenizer
- nextToken();
-
- // check to see if we have an empty object
- if ( token.type == JSONTokenType.RIGHT_BRACE ) {
- // we're done reading the object, so return it
- return o;
- }
-
- // deal with members of the object, and use an "infinite"
- // loop because we could have any amount of members
- while ( true ) {
-
- if ( token.type == JSONTokenType.STRING ) {
- // the string value we read is the key for the object
- key = String( token.value );
-
- // move past the string to see what's next
- nextToken();
-
- // after the string there should be a :
- if ( token.type == JSONTokenType.COLON ) {
-
- // move past the : and read/assign a value for the key
- nextToken();
- o[key] = parseValue();
-
- // move past the value to see what's next
- nextToken();
-
- // after the value there's either a } or a ,
- if ( token.type == JSONTokenType.RIGHT_BRACE ) {
- // // we're done reading the object, so return it
- return o;
-
- } else if ( token.type == JSONTokenType.COMMA ) {
- // skip past the comma and read another member
- nextToken();
- } else {
- tokenizer.parseError( "Expecting } or , but found " + token.value );
- }
- } else {
- tokenizer.parseError( "Expecting : but found " + token.value );
- }
- } else {
- tokenizer.parseError( "Expecting string but found " + token.value );
- }
- }
- return null;
- }
-
- /**
- * Attempt to parse a value
- */
- private function parseValue():Object {
-
- switch ( token.type ) {
- case JSONTokenType.LEFT_BRACE:
- return parseObject();
-
- case JSONTokenType.LEFT_BRACKET:
- return parseArray();
-
- case JSONTokenType.STRING:
- case JSONTokenType.NUMBER:
- case JSONTokenType.TRUE:
- case JSONTokenType.FALSE:
- case JSONTokenType.NULL:
- return token.value;
-
- default:
- tokenizer.parseError( "Unexpected " + token.value );
-
- }
- return null;
- }
- }
-}
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + public class JSONDecoder { + + /** The value that will get parsed from the JSON string */ + private var value:*; + + /** The tokenizer designated to read the JSON string */ + private var tokenizer:JSONTokenizer; + + /** The current token from the tokenizer */ + private var token:JSONToken; + + /** + * Constructs a new JSONDecoder to parse a JSON string + * into a native object. + * + * @param s The JSON string to be converted + * into a native object + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONDecoder( s:String ) { + + tokenizer = new JSONTokenizer( s ); + + nextToken(); + value = parseValue(); + } + + /** + * Gets the internal object that was created by parsing + * the JSON string passed to the constructor. + * + * @return The internal object representation of the JSON + * string that was passed to the constructor + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function getValue():* { + return value; + } + + /** + * Returns the next token from the tokenzier reading + * the JSON string + */ + private function nextToken():JSONToken { + return token = tokenizer.getNextToken(); + } + + /** + * Attempt to parse an array + */ + private function parseArray():Array { + // create an array internally that we're going to attempt + // to parse from the tokenizer + var a:Array = new Array(); + + // grab the next token from the tokenizer to move + // past the opening [ + nextToken(); + + // check to see if we have an empty array + if ( token.type == JSONTokenType.RIGHT_BRACKET ) { + // we're done reading the array, so return it + return a; + } + + // deal with elements of the array, and use an "infinite" + // loop because we could have any amount of elements + while ( true ) { + // read in the value and add it to the array + a.push ( parseValue() ); + + // after the value there should be a ] or a , + nextToken(); + + if ( token.type == JSONTokenType.RIGHT_BRACKET ) { + // we're done reading the array, so return it + return a; + } else if ( token.type == JSONTokenType.COMMA ) { + // move past the comma and read another value + nextToken(); + } else { + tokenizer.parseError( "Expecting ] or , but found " + token.value ); + } + } + return null; + } + + /** + * Attempt to parse an object + */ + private function parseObject():Object { + // create the object internally that we're going to + // attempt to parse from the tokenizer + var o:Object = new Object(); + + // store the string part of an object member so + // that we can assign it a value in the object + var key:String + + // grab the next token from the tokenizer + nextToken(); + + // check to see if we have an empty object + if ( token.type == JSONTokenType.RIGHT_BRACE ) { + // we're done reading the object, so return it + return o; + } + + // deal with members of the object, and use an "infinite" + // loop because we could have any amount of members + while ( true ) { + + if ( token.type == JSONTokenType.STRING ) { + // the string value we read is the key for the object + key = String( token.value ); + + // move past the string to see what's next + nextToken(); + + // after the string there should be a : + if ( token.type == JSONTokenType.COLON ) { + + // move past the : and read/assign a value for the key + nextToken(); + o[key] = parseValue(); + + // move past the value to see what's next + nextToken(); + + // after the value there's either a } or a , + if ( token.type == JSONTokenType.RIGHT_BRACE ) { + // // we're done reading the object, so return it + return o; + + } else if ( token.type == JSONTokenType.COMMA ) { + // skip past the comma and read another member + nextToken(); + } else { + tokenizer.parseError( "Expecting } or , but found " + token.value ); + } + } else { + tokenizer.parseError( "Expecting : but found " + token.value ); + } + } else { + tokenizer.parseError( "Expecting string but found " + token.value ); + } + } + return null; + } + + /** + * Attempt to parse a value + */ + private function parseValue():Object { + + switch ( token.type ) { + case JSONTokenType.LEFT_BRACE: + return parseObject(); + + case JSONTokenType.LEFT_BRACKET: + return parseArray(); + + case JSONTokenType.STRING: + case JSONTokenType.NUMBER: + case JSONTokenType.TRUE: + case JSONTokenType.FALSE: + case JSONTokenType.NULL: + return token.value; + + default: + tokenizer.parseError( "Unexpected " + token.value ); + + } + return null; + } + } +} |
