diff options
32 files changed, 8869 insertions, 8869 deletions
diff --git a/static/datePicker.css b/static/datePicker.css index 0361bc6..f3836dc 100644 --- a/static/datePicker.css +++ b/static/datePicker.css @@ -1,129 +1,129 @@ -
-
-table.jCalendar {
- border: 1px solid #000;
- background: #aaa;
- border-collapse: separate;
- border-spacing: 2px;
-}
-table.jCalendar th {
- background: #333;
- color: #fff;
- font-weight: bold;
- padding: 3px 5px;
-}
-
-table.jCalendar td {
- background: #ccc;
- color: #000;
- padding: 3px 5px;
- text-align: center;
-}
-table.jCalendar td.other-month {
- background: #ddd;
- color: #aaa;
-}
-table.jCalendar td.today {
- background: #666;
- color: #fff;
-}
-table.jCalendar td.selected {
- background: #f66;
- color: #fff;
-}
-table.jCalendar td.selected.dp-hover {
- background: #f33;
- color: #fff;
-}
-table.jCalendar td.dp-hover,
-table.jCalendar tr.activeWeekHover td {
- background: #fff;
- color: #000;
-}
-table.jCalendar tr.selectedWeek td {
- background: #f66;
- color: #fff;
-}
-table.jCalendar td.disabled, table.jCalendar td.disabled.dp-hover {
- background: #bbb;
- color: #888;
-}
-table.jCalendar td.unselectable,
-table.jCalendar td.unselectable:hover,
-table.jCalendar td.unselectable.dp-hover {
- background: #bbb;
- color: #888;
-}
-
-/* For the popup */
-
-/* NOTE - you will probably want to style a.dp-choose-date - see how I did it in demo.css */
-
-div.dp-popup {
- position: relative;
- background: #ccc;
- font-size: 10px;
- font-family: arial, sans-serif;
- padding: 2px;
- width: 171px;
- line-height: 1.2em;
-}
-div#dp-popup {
- position: absolute;
- z-index: 199;
-}
-div.dp-popup h2 {
- font-size: 12px;
- text-align: center;
- margin: 2px 0;
- padding: 0;
-}
-a#dp-close {
- font-size: 11px;
- padding: 4px 0;
- text-align: center;
- display: block;
-}
-a#dp-close:hover {
- text-decoration: underline;
-}
-div.dp-popup a {
- color: #000;
- text-decoration: none;
- padding: 3px 2px 0;
-}
-div.dp-popup div.dp-nav-prev {
- position: absolute;
- top: 2px;
- left: 4px;
- width: 100px;
-}
-div.dp-popup div.dp-nav-prev a {
- float: left;
-}
-/* Opera needs the rules to be this specific otherwise it doesn't change the cursor back to pointer after you have disabled and re-enabled a link */
-div.dp-popup div.dp-nav-prev a, div.dp-popup div.dp-nav-next a {
- cursor: pointer;
-}
-div.dp-popup div.dp-nav-prev a.disabled, div.dp-popup div.dp-nav-next a.disabled {
- cursor: default;
-}
-div.dp-popup div.dp-nav-next {
- position: absolute;
- top: 2px;
- right: 4px;
- width: 100px;
-}
-div.dp-popup div.dp-nav-next a {
- float: right;
-}
-div.dp-popup a.disabled {
- cursor: default;
- color: #aaa;
-}
-div.dp-popup td {
- cursor: pointer;
-}
-div.dp-popup td.disabled {
- cursor: default;
+ + +table.jCalendar { + border: 1px solid #000; + background: #aaa; + border-collapse: separate; + border-spacing: 2px; +} +table.jCalendar th { + background: #333; + color: #fff; + font-weight: bold; + padding: 3px 5px; +} + +table.jCalendar td { + background: #ccc; + color: #000; + padding: 3px 5px; + text-align: center; +} +table.jCalendar td.other-month { + background: #ddd; + color: #aaa; +} +table.jCalendar td.today { + background: #666; + color: #fff; +} +table.jCalendar td.selected { + background: #f66; + color: #fff; +} +table.jCalendar td.selected.dp-hover { + background: #f33; + color: #fff; +} +table.jCalendar td.dp-hover, +table.jCalendar tr.activeWeekHover td { + background: #fff; + color: #000; +} +table.jCalendar tr.selectedWeek td { + background: #f66; + color: #fff; +} +table.jCalendar td.disabled, table.jCalendar td.disabled.dp-hover { + background: #bbb; + color: #888; +} +table.jCalendar td.unselectable, +table.jCalendar td.unselectable:hover, +table.jCalendar td.unselectable.dp-hover { + background: #bbb; + color: #888; +} + +/* For the popup */ + +/* NOTE - you will probably want to style a.dp-choose-date - see how I did it in demo.css */ + +div.dp-popup { + position: relative; + background: #ccc; + font-size: 10px; + font-family: arial, sans-serif; + padding: 2px; + width: 171px; + line-height: 1.2em; +} +div#dp-popup { + position: absolute; + z-index: 199; +} +div.dp-popup h2 { + font-size: 12px; + text-align: center; + margin: 2px 0; + padding: 0; +} +a#dp-close { + font-size: 11px; + padding: 4px 0; + text-align: center; + display: block; +} +a#dp-close:hover { + text-decoration: underline; +} +div.dp-popup a { + color: #000; + text-decoration: none; + padding: 3px 2px 0; +} +div.dp-popup div.dp-nav-prev { + position: absolute; + top: 2px; + left: 4px; + width: 100px; +} +div.dp-popup div.dp-nav-prev a { + float: left; +} +/* Opera needs the rules to be this specific otherwise it doesn't change the cursor back to pointer after you have disabled and re-enabled a link */ +div.dp-popup div.dp-nav-prev a, div.dp-popup div.dp-nav-next a { + cursor: pointer; +} +div.dp-popup div.dp-nav-prev a.disabled, div.dp-popup div.dp-nav-next a.disabled { + cursor: default; +} +div.dp-popup div.dp-nav-next { + position: absolute; + top: 2px; + right: 4px; + width: 100px; +} +div.dp-popup div.dp-nav-next a { + float: right; +} +div.dp-popup a.disabled { + cursor: default; + color: #aaa; +} +div.dp-popup td { + cursor: pointer; +} +div.dp-popup td.disabled { + cursor: default; }
\ No newline at end of file diff --git a/static/gritter/js/jquery.gritter.js b/static/gritter/js/jquery.gritter.js index b673f8f..9dc7a0f 100755 --- a/static/gritter/js/jquery.gritter.js +++ b/static/gritter/js/jquery.gritter.js @@ -1,401 +1,401 @@ -/*
- * Gritter for jQuery
- * http://www.boedesign.com/
- *
- * Copyright (c) 2009 Jordan Boesch
- * Dual licensed under the MIT and GPL licenses.
- *
- * Date: December 1, 2009
- * Version: 1.6
- */
-
-(function($){
-
- /**
- * Set it up as an object under the jQuery namespace
- */
- $.gritter = {};
-
- /**
- * Set up global options that the user can over-ride
- */
- $.gritter.options = {
- fade_in_speed: 'medium', // how fast notifications fade in
- fade_out_speed: 1000, // how fast the notices fade out
- time: 4500 // hang on the screen for...
- }
-
- /**
- * Add a gritter notification to the screen
- * @see Gritter#add();
- */
- $.gritter.add = function(params){
-
- try {
- return Gritter.add(params || {});
- } catch(e) {
-
- var err = 'Gritter Error: ' + e;
- (typeof(console) != 'undefined' && console.error) ?
- console.error(err, params) :
- alert(err);
-
- }
-
- }
-
- /**
- * Remove a gritter notification from the screen
- * @see Gritter#removeSpecific();
- */
- $.gritter.remove = function(id, params){
- Gritter.removeSpecific(id, params || {});
- }
-
- /**
- * Remove all notifications
- * @see Gritter#stop();
- */
- $.gritter.removeAll = function(params){
- Gritter.stop(params || {});
- }
-
- /**
- * Big fat Gritter object
- * @constructor (not really since it's object literal)
- */
- var Gritter = {
-
- // Public - options to over-ride with $.gritter.options in "add"
- fade_in_speed: '',
- fade_out_speed: '',
- time: '',
-
- // Private - no touchy the private parts
- _custom_timer: 0,
- _item_count: 0,
- _is_setup: 0,
- _tpl_close: '<div class="gritter-close"></div>',
- _tpl_item: '<div id="gritter-item-[[number]]" class="gritter-item-wrapper [[item_class]]" style="display:none"><div class="gritter-top"></div><div class="gritter-item">[[image]]<div class="[[class_name]]"><span class="gritter-title">[[username]]</span><p>[[text]]</p></div><div style="clear:both"></div></div><div class="gritter-bottom"></div></div>',
- _tpl_wrap: '<div id="gritter-notice-wrapper"></div>',
-
- /**
- * Add a gritter notification to the screen
- * @param {Object} params The object that contains all the options for drawing the notification
- * @return {Integer} The specific numeric id to that gritter notification
- */
- add: function(params){
-
- // We might have some issues if we don't have a title or text!
- if(!params.title || !params.text){
- throw 'You need to fill out the first 2 params: "title" and "text"';
- }
-
- // Check the options and set them once
- if(!this._is_setup){
- this._runSetup();
- }
-
- // Basics
- var user = params.title,
- text = params.text,
- image = params.image || '',
- sticky = params.sticky || false,
- item_class = params.class_name || '',
- time_alive = params.time || '';
-
- this._verifyWrapper();
-
- this._item_count++;
- var number = this._item_count,
- tmp = this._tpl_item;
-
- // Assign callbacks
- $(['before_open', 'after_open', 'before_close', 'after_close']).each(function(i, val){
- Gritter['_' + val + '_' + number] = ($.isFunction(params[val])) ? params[val] : function(){}
- });
-
- // Reset
- this._custom_timer = 0;
-
- // A custom fade time set
- if(time_alive){
- this._custom_timer = time_alive;
- }
-
- var image_str = (image != '') ? '<img src="' + image + '" class="gritter-image" />' : '',
- class_name = (image != '') ? 'gritter-with-image' : 'gritter-without-image';
-
- // String replacements on the template
- tmp = this._str_replace(
- ['[[username]]', '[[text]]', '[[image]]', '[[number]]', '[[class_name]]', '[[item_class]]'],
- [user, text, image_str, this._item_count, class_name, item_class], tmp
- );
-
- this['_before_open_' + number]();
- $('#gritter-notice-wrapper').append(tmp);
-
- var item = $('#gritter-item-' + this._item_count);
-
- item.fadeIn(this.fade_in_speed, function(){
- Gritter['_after_open_' + number]($(this));
- });
-
- if(!sticky){
- this._setFadeTimer(item, number);
- }
-
- // Bind the hover/unhover states
- $(item).bind('mouseenter mouseleave', function(event){
- if(event.type == 'mouseenter'){
- if(!sticky){
- Gritter._restoreItemIfFading($(this), number);
- }
- }
- else {
- if(!sticky){
- Gritter._setFadeTimer($(this), number);
- }
- }
- Gritter._hoverState($(this), event.type);
- });
-
- return number;
-
- },
-
- /**
- * If we don't have any more gritter notifications, get rid of the wrapper using this check
- * @private
- * @param {Integer} unique_id The ID of the element that was just deleted, use it for a callback
- * @param {Object} e The jQuery element that we're going to perform the remove() action on
- */
- _countRemoveWrapper: function(unique_id, e){
-
- // Remove it then run the callback function
- e.remove();
- this['_after_close_' + unique_id](e);
-
- // Check if the wrapper is empty, if it is.. remove the wrapper
- if($('.gritter-item-wrapper').length == 0){
- $('#gritter-notice-wrapper').remove();
- }
-
- },
-
- /**
- * Fade out an element after it's been on the screen for x amount of time
- * @private
- * @param {Object} e The jQuery element to get rid of
- * @param {Integer} unique_id The id of the element to remove
- * @param {Object} params An optional list of params to set fade speeds etc.
- * @param {Boolean} unbind_events Unbind the mouseenter/mouseleave events if they click (X)
- */
- _fade: function(e, unique_id, params, unbind_events){
-
- var params = params || {},
- fade = (typeof(params.fade) != 'undefined') ? params.fade : true;
- fade_out_speed = params.speed || this.fade_out_speed;
-
- this['_before_close_' + unique_id](e);
-
- // If this is true, then we are coming from clicking the (X)
- if(unbind_events){
- e.unbind('mouseenter mouseleave');
- }
-
- // Fade it out or remove it
- if(fade){
-
- e.animate({
- opacity: 0
- }, fade_out_speed, function(){
- e.animate({ height: 0 }, 300, function(){
- Gritter._countRemoveWrapper(unique_id, e);
- })
- })
-
- }
- else {
-
- this._countRemoveWrapper(unique_id, e);
-
- }
-
- },
-
- /**
- * Perform actions based on the type of bind (mouseenter, mouseleave)
- * @private
- * @param {Object} e The jQuery element
- * @param {String} type The type of action we're performing: mouseenter or mouseleave
- */
- _hoverState: function(e, type){
-
- // Change the border styles and add the (X) close button when you hover
- if(type == 'mouseenter'){
-
- e.addClass('hover');
- var find_img = e.find('img');
-
- // Insert the close button before what element
- (find_img.length) ?
- find_img.before(this._tpl_close) :
- e.find('span').before(this._tpl_close);
-
- // Clicking (X) makes the perdy thing close
- e.find('.gritter-close').click(function(){
-
- var unique_id = e.attr('id').split('-')[2];
- Gritter.removeSpecific(unique_id, {}, e, true);
-
- });
-
- }
- // Remove the border styles and (X) close button when you mouse out
- else {
-
- e.removeClass('hover');
- e.find('.gritter-close').remove();
-
- }
-
- },
-
- /**
- * Remove a specific notification based on an ID
- * @param {Integer} unique_id The ID used to delete a specific notification
- * @param {Object} params A set of options passed in to determine how to get rid of it
- * @param {Object} e The jQuery element that we're "fading" then removing
- * @param {Boolean} unbind_events If we clicked on the (X) we set this to true to unbind mouseenter/mouseleave
- */
- removeSpecific: function(unique_id, params, e, unbind_events){
-
- if(!e){
- var e = $('#gritter-item-' + unique_id);
- }
-
- // We set the fourth param to let the _fade function know to
- // unbind the "mouseleave" event. Once you click (X) there's no going back!
- this._fade(e, unique_id, params || {}, unbind_events);
-
- },
-
- /**
- * If the item is fading out and we hover over it, restore it!
- * @private
- * @param {Object} e The HTML element to remove
- * @param {Integer} unique_id The ID of the element
- */
- _restoreItemIfFading: function(e, unique_id){
-
- clearTimeout(this['_int_id_' + unique_id]);
- e.stop().css({ opacity: '' });
-
- },
-
- /**
- * Setup the global options - only once
- * @private
- */
- _runSetup: function(){
-
- for(opt in $.gritter.options){
- this[opt] = $.gritter.options[opt];
- }
- this._is_setup = 1;
-
- },
-
- /**
- * Set the notification to fade out after a certain amount of time
- * @private
- * @param {Object} item The HTML element we're dealing with
- * @param {Integer} unique_id The ID of the element
- */
- _setFadeTimer: function(e, unique_id){
-
- var timer_str = (this._custom_timer) ? this._custom_timer : this.time;
- this['_int_id_' + unique_id] = setTimeout(function(){
- Gritter._fade(e, unique_id);
- }, timer_str);
-
- },
-
- /**
- * Bring everything to a halt
- * @param {Object} params A list of callback functions to pass when all notifications are removed
- */
- stop: function(params){
-
- // callbacks (if passed)
- var before_close = ($.isFunction(params.before_close)) ? params.before_close : function(){};
- var after_close = ($.isFunction(params.after_close)) ? params.after_close : function(){};
-
- var wrap = $('#gritter-notice-wrapper');
- before_close(wrap);
- wrap.fadeOut(function(){
- $(this).remove();
- after_close();
- });
-
- },
-
- /**
- * An extremely handy PHP function ported to JS, works well for templating
- * @private
- * @param {String/Array} search A list of things to search for
- * @param {String/Array} replace A list of things to replace the searches with
- * @return {String} sa The output
- */
- _str_replace: function(search, replace, subject, count){
-
- var i = 0, j = 0, temp = '', repl = '', sl = 0, fl = 0,
- f = [].concat(search),
- r = [].concat(replace),
- s = subject,
- ra = r instanceof Array, sa = s instanceof Array;
- s = [].concat(s);
-
- if(count){
- this.window[count] = 0;
- }
-
- for(i = 0, sl = s.length; i < sl; i++){
-
- if(s[i] === ''){
- continue;
- }
-
- for (j = 0, fl = f.length; j < fl; j++){
-
- temp = s[i] + '';
- repl = ra ? (r[j] !== undefined ? r[j] : '') : r[0];
- s[i] = (temp).split(f[j]).join(repl);
-
- if(count && s[i] !== temp){
- this.window[count] += (temp.length-s[i].length) / f[j].length;
- }
-
- }
- }
-
- return sa ? s : s[0];
-
- },
-
- /**
- * A check to make sure we have something to wrap our notices with
- * @private
- */
- _verifyWrapper: function(){
-
- if($('#gritter-notice-wrapper').length == 0){
- $('body').append(this._tpl_wrap);
- }
-
- }
-
- }
-
-})(jQuery);
+/* + * Gritter for jQuery + * http://www.boedesign.com/ + * + * Copyright (c) 2009 Jordan Boesch + * Dual licensed under the MIT and GPL licenses. + * + * Date: December 1, 2009 + * Version: 1.6 + */ + +(function($){ + + /** + * Set it up as an object under the jQuery namespace + */ + $.gritter = {}; + + /** + * Set up global options that the user can over-ride + */ + $.gritter.options = { + fade_in_speed: 'medium', // how fast notifications fade in + fade_out_speed: 1000, // how fast the notices fade out + time: 4500 // hang on the screen for... + } + + /** + * Add a gritter notification to the screen + * @see Gritter#add(); + */ + $.gritter.add = function(params){ + + try { + return Gritter.add(params || {}); + } catch(e) { + + var err = 'Gritter Error: ' + e; + (typeof(console) != 'undefined' && console.error) ? + console.error(err, params) : + alert(err); + + } + + } + + /** + * Remove a gritter notification from the screen + * @see Gritter#removeSpecific(); + */ + $.gritter.remove = function(id, params){ + Gritter.removeSpecific(id, params || {}); + } + + /** + * Remove all notifications + * @see Gritter#stop(); + */ + $.gritter.removeAll = function(params){ + Gritter.stop(params || {}); + } + + /** + * Big fat Gritter object + * @constructor (not really since it's object literal) + */ + var Gritter = { + + // Public - options to over-ride with $.gritter.options in "add" + fade_in_speed: '', + fade_out_speed: '', + time: '', + + // Private - no touchy the private parts + _custom_timer: 0, + _item_count: 0, + _is_setup: 0, + _tpl_close: '<div class="gritter-close"></div>', + _tpl_item: '<div id="gritter-item-[[number]]" class="gritter-item-wrapper [[item_class]]" style="display:none"><div class="gritter-top"></div><div class="gritter-item">[[image]]<div class="[[class_name]]"><span class="gritter-title">[[username]]</span><p>[[text]]</p></div><div style="clear:both"></div></div><div class="gritter-bottom"></div></div>', + _tpl_wrap: '<div id="gritter-notice-wrapper"></div>', + + /** + * Add a gritter notification to the screen + * @param {Object} params The object that contains all the options for drawing the notification + * @return {Integer} The specific numeric id to that gritter notification + */ + add: function(params){ + + // We might have some issues if we don't have a title or text! + if(!params.title || !params.text){ + throw 'You need to fill out the first 2 params: "title" and "text"'; + } + + // Check the options and set them once + if(!this._is_setup){ + this._runSetup(); + } + + // Basics + var user = params.title, + text = params.text, + image = params.image || '', + sticky = params.sticky || false, + item_class = params.class_name || '', + time_alive = params.time || ''; + + this._verifyWrapper(); + + this._item_count++; + var number = this._item_count, + tmp = this._tpl_item; + + // Assign callbacks + $(['before_open', 'after_open', 'before_close', 'after_close']).each(function(i, val){ + Gritter['_' + val + '_' + number] = ($.isFunction(params[val])) ? params[val] : function(){} + }); + + // Reset + this._custom_timer = 0; + + // A custom fade time set + if(time_alive){ + this._custom_timer = time_alive; + } + + var image_str = (image != '') ? '<img src="' + image + '" class="gritter-image" />' : '', + class_name = (image != '') ? 'gritter-with-image' : 'gritter-without-image'; + + // String replacements on the template + tmp = this._str_replace( + ['[[username]]', '[[text]]', '[[image]]', '[[number]]', '[[class_name]]', '[[item_class]]'], + [user, text, image_str, this._item_count, class_name, item_class], tmp + ); + + this['_before_open_' + number](); + $('#gritter-notice-wrapper').append(tmp); + + var item = $('#gritter-item-' + this._item_count); + + item.fadeIn(this.fade_in_speed, function(){ + Gritter['_after_open_' + number]($(this)); + }); + + if(!sticky){ + this._setFadeTimer(item, number); + } + + // Bind the hover/unhover states + $(item).bind('mouseenter mouseleave', function(event){ + if(event.type == 'mouseenter'){ + if(!sticky){ + Gritter._restoreItemIfFading($(this), number); + } + } + else { + if(!sticky){ + Gritter._setFadeTimer($(this), number); + } + } + Gritter._hoverState($(this), event.type); + }); + + return number; + + }, + + /** + * If we don't have any more gritter notifications, get rid of the wrapper using this check + * @private + * @param {Integer} unique_id The ID of the element that was just deleted, use it for a callback + * @param {Object} e The jQuery element that we're going to perform the remove() action on + */ + _countRemoveWrapper: function(unique_id, e){ + + // Remove it then run the callback function + e.remove(); + this['_after_close_' + unique_id](e); + + // Check if the wrapper is empty, if it is.. remove the wrapper + if($('.gritter-item-wrapper').length == 0){ + $('#gritter-notice-wrapper').remove(); + } + + }, + + /** + * Fade out an element after it's been on the screen for x amount of time + * @private + * @param {Object} e The jQuery element to get rid of + * @param {Integer} unique_id The id of the element to remove + * @param {Object} params An optional list of params to set fade speeds etc. + * @param {Boolean} unbind_events Unbind the mouseenter/mouseleave events if they click (X) + */ + _fade: function(e, unique_id, params, unbind_events){ + + var params = params || {}, + fade = (typeof(params.fade) != 'undefined') ? params.fade : true; + fade_out_speed = params.speed || this.fade_out_speed; + + this['_before_close_' + unique_id](e); + + // If this is true, then we are coming from clicking the (X) + if(unbind_events){ + e.unbind('mouseenter mouseleave'); + } + + // Fade it out or remove it + if(fade){ + + e.animate({ + opacity: 0 + }, fade_out_speed, function(){ + e.animate({ height: 0 }, 300, function(){ + Gritter._countRemoveWrapper(unique_id, e); + }) + }) + + } + else { + + this._countRemoveWrapper(unique_id, e); + + } + + }, + + /** + * Perform actions based on the type of bind (mouseenter, mouseleave) + * @private + * @param {Object} e The jQuery element + * @param {String} type The type of action we're performing: mouseenter or mouseleave + */ + _hoverState: function(e, type){ + + // Change the border styles and add the (X) close button when you hover + if(type == 'mouseenter'){ + + e.addClass('hover'); + var find_img = e.find('img'); + + // Insert the close button before what element + (find_img.length) ? + find_img.before(this._tpl_close) : + e.find('span').before(this._tpl_close); + + // Clicking (X) makes the perdy thing close + e.find('.gritter-close').click(function(){ + + var unique_id = e.attr('id').split('-')[2]; + Gritter.removeSpecific(unique_id, {}, e, true); + + }); + + } + // Remove the border styles and (X) close button when you mouse out + else { + + e.removeClass('hover'); + e.find('.gritter-close').remove(); + + } + + }, + + /** + * Remove a specific notification based on an ID + * @param {Integer} unique_id The ID used to delete a specific notification + * @param {Object} params A set of options passed in to determine how to get rid of it + * @param {Object} e The jQuery element that we're "fading" then removing + * @param {Boolean} unbind_events If we clicked on the (X) we set this to true to unbind mouseenter/mouseleave + */ + removeSpecific: function(unique_id, params, e, unbind_events){ + + if(!e){ + var e = $('#gritter-item-' + unique_id); + } + + // We set the fourth param to let the _fade function know to + // unbind the "mouseleave" event. Once you click (X) there's no going back! + this._fade(e, unique_id, params || {}, unbind_events); + + }, + + /** + * If the item is fading out and we hover over it, restore it! + * @private + * @param {Object} e The HTML element to remove + * @param {Integer} unique_id The ID of the element + */ + _restoreItemIfFading: function(e, unique_id){ + + clearTimeout(this['_int_id_' + unique_id]); + e.stop().css({ opacity: '' }); + + }, + + /** + * Setup the global options - only once + * @private + */ + _runSetup: function(){ + + for(opt in $.gritter.options){ + this[opt] = $.gritter.options[opt]; + } + this._is_setup = 1; + + }, + + /** + * Set the notification to fade out after a certain amount of time + * @private + * @param {Object} item The HTML element we're dealing with + * @param {Integer} unique_id The ID of the element + */ + _setFadeTimer: function(e, unique_id){ + + var timer_str = (this._custom_timer) ? this._custom_timer : this.time; + this['_int_id_' + unique_id] = setTimeout(function(){ + Gritter._fade(e, unique_id); + }, timer_str); + + }, + + /** + * Bring everything to a halt + * @param {Object} params A list of callback functions to pass when all notifications are removed + */ + stop: function(params){ + + // callbacks (if passed) + var before_close = ($.isFunction(params.before_close)) ? params.before_close : function(){}; + var after_close = ($.isFunction(params.after_close)) ? params.after_close : function(){}; + + var wrap = $('#gritter-notice-wrapper'); + before_close(wrap); + wrap.fadeOut(function(){ + $(this).remove(); + after_close(); + }); + + }, + + /** + * An extremely handy PHP function ported to JS, works well for templating + * @private + * @param {String/Array} search A list of things to search for + * @param {String/Array} replace A list of things to replace the searches with + * @return {String} sa The output + */ + _str_replace: function(search, replace, subject, count){ + + var i = 0, j = 0, temp = '', repl = '', sl = 0, fl = 0, + f = [].concat(search), + r = [].concat(replace), + s = subject, + ra = r instanceof Array, sa = s instanceof Array; + s = [].concat(s); + + if(count){ + this.window[count] = 0; + } + + for(i = 0, sl = s.length; i < sl; i++){ + + if(s[i] === ''){ + continue; + } + + for (j = 0, fl = f.length; j < fl; j++){ + + temp = s[i] + ''; + repl = ra ? (r[j] !== undefined ? r[j] : '') : r[0]; + s[i] = (temp).split(f[j]).join(repl); + + if(count && s[i] !== temp){ + this.window[count] += (temp.length-s[i].length) / f[j].length; + } + + } + } + + return sa ? s : s[0]; + + }, + + /** + * A check to make sure we have something to wrap our notices with + * @private + */ + _verifyWrapper: function(){ + + if($('#gritter-notice-wrapper').length == 0){ + $('body').append(this._tpl_wrap); + } + + } + + } + +})(jQuery); diff --git a/static/jquery.datePicker.js b/static/jquery.datePicker.js index 4bb82e0..7cc48e1 100644 --- a/static/jquery.datePicker.js +++ b/static/jquery.datePicker.js @@ -1,1189 +1,1189 @@ -/**
- * Copyright (c) 2008 Kelvin Luck (http://www.kelvinluck.com/)
- * Dual licensed under the MIT (http://www.opensource.org/licenses/mit-license.php)
- * and GPL (http://www.opensource.org/licenses/gpl-license.php) licenses.
- * .
- * $Id: jquery.datePicker.js 84 2009-08-05 17:54:35Z kelvin.luck@gmail.com $
- **/
-
-(function($){
-
- $.fn.extend({
-/**
- * Render a calendar table into any matched elements.
- *
- * @param Object s (optional) Customize your calendars.
- * @option Number month The month to render (NOTE that months are zero based). Default is today's month.
- * @option Number year The year to render. Default is today's year.
- * @option Function renderCallback A reference to a function that is called as each cell is rendered and which can add classes and event listeners to the created nodes. Default is no callback.
- * @option Number showHeader Whether or not to show the header row, possible values are: $.dpConst.SHOW_HEADER_NONE (no header), $.dpConst.SHOW_HEADER_SHORT (first letter of each day) and $.dpConst.SHOW_HEADER_LONG (full name of each day). Default is $.dpConst.SHOW_HEADER_SHORT.
- * @option String hoverClass The class to attach to each cell when you hover over it (to allow you to use hover effects in IE6 which doesn't support the :hover pseudo-class on elements other than links). Default is dp-hover. Pass false if you don't want a hover class.
- * @type jQuery
- * @name renderCalendar
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('#calendar-me').renderCalendar({month:0, year:2007});
- * @desc Renders a calendar displaying January 2007 into the element with an id of calendar-me.
- *
- * @example
- * var testCallback = function($td, thisDate, month, year)
- * {
- * if ($td.is('.current-month') && thisDate.getDay() == 4) {
- * var d = thisDate.getDate();
- * $td.bind(
- * 'click',
- * function()
- * {
- * alert('You clicked on ' + d + '/' + (Number(month)+1) + '/' + year);
- * }
- * ).addClass('thursday');
- * } else if (thisDate.getDay() == 5) {
- * $td.html('Friday the ' + $td.html() + 'th');
- * }
- * }
- * $('#calendar-me').renderCalendar({month:0, year:2007, renderCallback:testCallback});
- *
- * @desc Renders a calendar displaying January 2007 into the element with an id of calendar-me. Every Thursday in the current month has a class of "thursday" applied to it, is clickable and shows an alert when clicked. Every Friday on the calendar has the number inside replaced with text.
- **/
- renderCalendar : function(s)
- {
- var dc = function(a)
- {
- return document.createElement(a);
- };
-
- s = $.extend({}, $.fn.datePicker.defaults, s);
-
- if (s.showHeader != $.dpConst.SHOW_HEADER_NONE) {
- var headRow = $(dc('tr'));
- for (var i=Date.firstDayOfWeek; i<Date.firstDayOfWeek+7; i++) {
- var weekday = i%7;
- var day = Date.dayNames[weekday];
- headRow.append(
- jQuery(dc('th')).attr({'scope':'col', 'abbr':day, 'title':day, 'class':(weekday == 0 || weekday == 6 ? 'weekend' : 'weekday')}).html(s.showHeader == $.dpConst.SHOW_HEADER_SHORT ? day.substr(0, 1) : day)
- );
- }
- };
-
- var calendarTable = $(dc('table'))
- .attr(
- {
- 'cellspacing':2
- }
- )
- .addClass('jCalendar')
- .append(
- (s.showHeader != $.dpConst.SHOW_HEADER_NONE ?
- $(dc('thead'))
- .append(headRow)
- :
- dc('thead')
- )
- );
- var tbody = $(dc('tbody'));
-
+/** + * Copyright (c) 2008 Kelvin Luck (http://www.kelvinluck.com/) + * Dual licensed under the MIT (http://www.opensource.org/licenses/mit-license.php) + * and GPL (http://www.opensource.org/licenses/gpl-license.php) licenses. + * . + * $Id: jquery.datePicker.js 84 2009-08-05 17:54:35Z kelvin.luck@gmail.com $ + **/ + +(function($){ + + $.fn.extend({ +/** + * Render a calendar table into any matched elements. + * + * @param Object s (optional) Customize your calendars. + * @option Number month The month to render (NOTE that months are zero based). Default is today's month. + * @option Number year The year to render. Default is today's year. + * @option Function renderCallback A reference to a function that is called as each cell is rendered and which can add classes and event listeners to the created nodes. Default is no callback. + * @option Number showHeader Whether or not to show the header row, possible values are: $.dpConst.SHOW_HEADER_NONE (no header), $.dpConst.SHOW_HEADER_SHORT (first letter of each day) and $.dpConst.SHOW_HEADER_LONG (full name of each day). Default is $.dpConst.SHOW_HEADER_SHORT. + * @option String hoverClass The class to attach to each cell when you hover over it (to allow you to use hover effects in IE6 which doesn't support the :hover pseudo-class on elements other than links). Default is dp-hover. Pass false if you don't want a hover class. + * @type jQuery + * @name renderCalendar + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('#calendar-me').renderCalendar({month:0, year:2007}); + * @desc Renders a calendar displaying January 2007 into the element with an id of calendar-me. + * + * @example + * var testCallback = function($td, thisDate, month, year) + * { + * if ($td.is('.current-month') && thisDate.getDay() == 4) { + * var d = thisDate.getDate(); + * $td.bind( + * 'click', + * function() + * { + * alert('You clicked on ' + d + '/' + (Number(month)+1) + '/' + year); + * } + * ).addClass('thursday'); + * } else if (thisDate.getDay() == 5) { + * $td.html('Friday the ' + $td.html() + 'th'); + * } + * } + * $('#calendar-me').renderCalendar({month:0, year:2007, renderCallback:testCallback}); + * + * @desc Renders a calendar displaying January 2007 into the element with an id of calendar-me. Every Thursday in the current month has a class of "thursday" applied to it, is clickable and shows an alert when clicked. Every Friday on the calendar has the number inside replaced with text. + **/ + renderCalendar : function(s) + { + var dc = function(a) + { + return document.createElement(a); + }; + + s = $.extend({}, $.fn.datePicker.defaults, s); + + if (s.showHeader != $.dpConst.SHOW_HEADER_NONE) { + var headRow = $(dc('tr')); + for (var i=Date.firstDayOfWeek; i<Date.firstDayOfWeek+7; i++) { + var weekday = i%7; + var day = Date.dayNames[weekday]; + headRow.append( + jQuery(dc('th')).attr({'scope':'col', 'abbr':day, 'title':day, 'class':(weekday == 0 || weekday == 6 ? 'weekend' : 'weekday')}).html(s.showHeader == $.dpConst.SHOW_HEADER_SHORT ? day.substr(0, 1) : day) + ); + } + }; + + var calendarTable = $(dc('table')) + .attr( + { + 'cellspacing':2 + } + ) + .addClass('jCalendar') + .append( + (s.showHeader != $.dpConst.SHOW_HEADER_NONE ? + $(dc('thead')) + .append(headRow) + : + dc('thead') + ) + ); + var tbody = $(dc('tbody')); + var today = (new Date()).zeroTime(); - today.setHours(12);
-
- var month = s.month == undefined ? today.getMonth() : s.month;
- var year = s.year || today.getFullYear();
-
- var currentDate = (new Date(year, month, 1, 12, 0, 0));
-
-
- var firstDayOffset = Date.firstDayOfWeek - currentDate.getDay() + 1;
- if (firstDayOffset > 1) firstDayOffset -= 7;
- var weeksToDraw = Math.ceil(( (-1*firstDayOffset+1) + currentDate.getDaysInMonth() ) /7);
- currentDate.addDays(firstDayOffset-1);
-
- var doHover = function(firstDayInBounds)
- {
- return function()
- {
- if (s.hoverClass) {
- var $this = $(this);
- if (!s.selectWeek) {
- $this.addClass(s.hoverClass);
- } else if (firstDayInBounds && !$this.is('.disabled')) {
- $this.parent().addClass('activeWeekHover');
- }
- }
- }
- };
- var unHover = function()
- {
- if (s.hoverClass) {
- var $this = $(this);
- $this.removeClass(s.hoverClass);
- $this.parent().removeClass('activeWeekHover');
- }
- };
-
- var w = 0;
- while (w++<weeksToDraw) {
- var r = jQuery(dc('tr'));
- var firstDayInBounds = s.dpController ? currentDate > s.dpController.startDate : false;
- for (var i=0; i<7; i++) {
- var thisMonth = currentDate.getMonth() == month;
- var d = $(dc('td'))
- .text(currentDate.getDate() + '')
- .addClass((thisMonth ? 'current-month ' : 'other-month ') +
- (currentDate.isWeekend() ? 'weekend ' : 'weekday ') +
- (thisMonth && currentDate.getTime() == today.getTime() ? 'today ' : '')
- )
- .data('datePickerDate', currentDate.asString())
- .hover(doHover(firstDayInBounds), unHover)
- ;
- r.append(d);
- if (s.renderCallback) {
- s.renderCallback(d, currentDate, month, year);
- }
- // addDays(1) fails in some locales due to daylight savings. See issue 39.
+ today.setHours(12); + + var month = s.month == undefined ? today.getMonth() : s.month; + var year = s.year || today.getFullYear(); + + var currentDate = (new Date(year, month, 1, 12, 0, 0)); + + + var firstDayOffset = Date.firstDayOfWeek - currentDate.getDay() + 1; + if (firstDayOffset > 1) firstDayOffset -= 7; + var weeksToDraw = Math.ceil(( (-1*firstDayOffset+1) + currentDate.getDaysInMonth() ) /7); + currentDate.addDays(firstDayOffset-1); + + var doHover = function(firstDayInBounds) + { + return function() + { + if (s.hoverClass) { + var $this = $(this); + if (!s.selectWeek) { + $this.addClass(s.hoverClass); + } else if (firstDayInBounds && !$this.is('.disabled')) { + $this.parent().addClass('activeWeekHover'); + } + } + } + }; + var unHover = function() + { + if (s.hoverClass) { + var $this = $(this); + $this.removeClass(s.hoverClass); + $this.parent().removeClass('activeWeekHover'); + } + }; + + var w = 0; + while (w++<weeksToDraw) { + var r = jQuery(dc('tr')); + var firstDayInBounds = s.dpController ? currentDate > s.dpController.startDate : false; + for (var i=0; i<7; i++) { + var thisMonth = currentDate.getMonth() == month; + var d = $(dc('td')) + .text(currentDate.getDate() + '') + .addClass((thisMonth ? 'current-month ' : 'other-month ') + + (currentDate.isWeekend() ? 'weekend ' : 'weekday ') + + (thisMonth && currentDate.getTime() == today.getTime() ? 'today ' : '') + ) + .data('datePickerDate', currentDate.asString()) + .hover(doHover(firstDayInBounds), unHover) + ; + r.append(d); + if (s.renderCallback) { + s.renderCallback(d, currentDate, month, year); + } + // addDays(1) fails in some locales due to daylight savings. See issue 39. //currentDate.addDays(1); - // set the time to midday to avoid any weird timezone issues??
- currentDate = new Date(currentDate.getFullYear(), currentDate.getMonth(), currentDate.getDate()+1, 12, 0, 0);
- }
- tbody.append(r);
- }
- calendarTable.append(tbody);
-
- return this.each(
- function()
- {
- $(this).empty().append(calendarTable);
- }
- );
- },
-/**
- * Create a datePicker associated with each of the matched elements.
- *
- * The matched element will receive a few custom events with the following signatures:
- *
- * dateSelected(event, date, $td, status)
- * Triggered when a date is selected. event is a reference to the event, date is the Date selected, $td is a jquery object wrapped around the TD that was clicked on and status is whether the date was selected (true) or deselected (false)
- *
- * dpClosed(event, selected)
- * Triggered when the date picker is closed. event is a reference to the event and selected is an Array containing Date objects.
- *
- * dpMonthChanged(event, displayedMonth, displayedYear)
- * Triggered when the month of the popped up calendar is changed. event is a reference to the event, displayedMonth is the number of the month now displayed (zero based) and displayedYear is the year of the month.
- *
- * dpDisplayed(event, $datePickerDiv)
- * Triggered when the date picker is created. $datePickerDiv is the div containing the date picker. Use this event to add custom content/ listeners to the popped up date picker.
- *
- * @param Object s (optional) Customize your date pickers.
- * @option Number month The month to render when the date picker is opened (NOTE that months are zero based). Default is today's month.
- * @option Number year The year to render when the date picker is opened. Default is today's year.
- * @option String startDate The first date date can be selected.
- * @option String endDate The last date that can be selected.
- * @option Boolean inline Whether to create the datePicker as inline (e.g. always on the page) or as a model popup. Default is false (== modal popup)
- * @option Boolean createButton Whether to create a .dp-choose-date anchor directly after the matched element which when clicked will trigger the showing of the date picker. Default is true.
- * @option Boolean showYearNavigation Whether to display buttons which allow the user to navigate through the months a year at a time. Default is true.
- * @option Boolean closeOnSelect Whether to close the date picker when a date is selected. Default is true.
- * @option Boolean displayClose Whether to create a "Close" button within the date picker popup. Default is false.
- * @option Boolean selectMultiple Whether a user should be able to select multiple dates with this date picker. Default is false.
- * @option Number numSelectable The maximum number of dates that can be selected where selectMultiple is true. Default is a very high number.
- * @option Boolean clickInput If the matched element is an input type="text" and this option is true then clicking on the input will cause the date picker to appear.
- * @option Boolean rememberViewedMonth Whether the datePicker should remember the last viewed month and open on it. If false then the date picker will always open with the month for the first selected date visible.
- * @option Boolean selectWeek Whether to select a complete week at a time...
- * @option Number verticalPosition The vertical alignment of the popped up date picker to the matched element. One of $.dpConst.POS_TOP and $.dpConst.POS_BOTTOM. Default is $.dpConst.POS_TOP.
- * @option Number horizontalPosition The horizontal alignment of the popped up date picker to the matched element. One of $.dpConst.POS_LEFT and $.dpConst.POS_RIGHT.
- * @option Number verticalOffset The number of pixels offset from the defined verticalPosition of this date picker that it should pop up in. Default in 0.
- * @option Number horizontalOffset The number of pixels offset from the defined horizontalPosition of this date picker that it should pop up in. Default in 0.
- * @option (Function|Array) renderCallback A reference to a function (or an array of seperate functions) that is called as each cell is rendered and which can add classes and event listeners to the created nodes. Each callback function will receive four arguments; a jquery object wrapping the created TD, a Date object containing the date this TD represents, a number giving the currently rendered month and a number giving the currently rendered year. Default is no callback.
- * @option String hoverClass The class to attach to each cell when you hover over it (to allow you to use hover effects in IE6 which doesn't support the :hover pseudo-class on elements other than links). Default is dp-hover. Pass false if you don't want a hover class.
- * @type jQuery
- * @name datePicker
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('input.date-picker').datePicker();
- * @desc Creates a date picker button next to all matched input elements. When the button is clicked on the value of the selected date will be placed in the corresponding input (formatted according to Date.format).
- *
- * @example demo/index.html
- * @desc See the projects homepage for many more complex examples...
- **/
- datePicker : function(s)
- {
- if (!$.event._dpCache) $.event._dpCache = [];
-
- // initialise the date picker controller with the relevant settings...
- s = $.extend({}, $.fn.datePicker.defaults, s);
-
- return this.each(
- function()
- {
- var $this = $(this);
- var alreadyExists = true;
-
- if (!this._dpId) {
- this._dpId = $.event.guid++;
- $.event._dpCache[this._dpId] = new DatePicker(this);
- alreadyExists = false;
- }
-
- if (s.inline) {
- s.createButton = false;
- s.displayClose = false;
- s.closeOnSelect = false;
- $this.empty();
- }
-
- var controller = $.event._dpCache[this._dpId];
-
- controller.init(s);
-
- if (!alreadyExists && s.createButton) {
- // create it!
- controller.button = $('<a href="#" class="dp-choose-date" title="' + $.dpText.TEXT_CHOOSE_DATE + '">' + $.dpText.TEXT_CHOOSE_DATE + '</a>')
- .bind(
- 'click',
- function()
- {
- $this.dpDisplay(this);
- this.blur();
- return false;
- }
- );
- $this.after(controller.button);
- }
-
- if (!alreadyExists && $this.is(':text')) {
- $this
- .bind(
- 'dateSelected',
- function(e, selectedDate, $td)
- {
- this.value = selectedDate.asString();
- }
- ).bind(
- 'change',
- function()
- {
- if (this.value == '') {
- controller.clearSelected();
- } else {
- var d = Date.fromString(this.value);
- if (d) {
- controller.setSelected(d, true, true);
- }
- }
- }
- );
- if (s.clickInput) {
- $this.bind(
- 'click',
- function()
- {
- // The change event doesn't happen until the input loses focus so we need to manually trigger it...
- $this.trigger('change');
- $this.dpDisplay();
- }
- );
- }
- var d = Date.fromString(this.value);
- if (this.value != '' && d) {
- controller.setSelected(d, true, true);
- }
- }
-
- $this.addClass('dp-applied');
-
- }
- )
- },
-/**
- * Disables or enables this date picker
- *
- * @param Boolean s Whether to disable (true) or enable (false) this datePicker
- * @type jQuery
- * @name dpSetDisabled
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('.date-picker').datePicker();
- * $('.date-picker').dpSetDisabled(true);
- * @desc Prevents this date picker from displaying and adds a class of dp-disabled to it (and it's associated button if it has one) for styling purposes. If the matched element is an input field then it will also set the disabled attribute to stop people directly editing the field.
- **/
- dpSetDisabled : function(s)
- {
- return _w.call(this, 'setDisabled', s);
- },
-/**
- * Updates the first selectable date for any date pickers on any matched elements.
- *
- * @param String d A string representing the first selectable date (formatted according to Date.format).
- * @type jQuery
- * @name dpSetStartDate
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('.date-picker').datePicker();
- * $('.date-picker').dpSetStartDate('01/01/2000');
- * @desc Creates a date picker associated with all elements with a class of "date-picker" then sets the first selectable date for each of these to the first day of the millenium.
- **/
- dpSetStartDate : function(d)
- {
- return _w.call(this, 'setStartDate', d);
- },
-/**
- * Updates the last selectable date for any date pickers on any matched elements.
- *
- * @param String d A string representing the last selectable date (formatted according to Date.format).
- * @type jQuery
- * @name dpSetEndDate
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('.date-picker').datePicker();
- * $('.date-picker').dpSetEndDate('01/01/2010');
- * @desc Creates a date picker associated with all elements with a class of "date-picker" then sets the last selectable date for each of these to the first Janurary 2010.
- **/
- dpSetEndDate : function(d)
- {
- return _w.call(this, 'setEndDate', d);
- },
-/**
- * Gets a list of Dates currently selected by this datePicker. This will be an empty array if no dates are currently selected or NULL if there is no datePicker associated with the matched element.
- *
- * @type Array
- * @name dpGetSelected
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('.date-picker').datePicker();
- * alert($('.date-picker').dpGetSelected());
- * @desc Will alert an empty array (as nothing is selected yet)
- **/
- dpGetSelected : function()
- {
- var c = _getController(this[0]);
- if (c) {
- return c.getSelected();
- }
- return null;
- },
-/**
- * Selects or deselects a date on any matched element's date pickers. Deselcting is only useful on date pickers where selectMultiple==true. Selecting will only work if the passed date is within the startDate and endDate boundries for a given date picker.
- *
- * @param String d A string representing the date you want to select (formatted according to Date.format).
- * @param Boolean v Whether you want to select (true) or deselect (false) this date. Optional - default = true.
- * @param Boolean m Whether you want the date picker to open up on the month of this date when it is next opened. Optional - default = true.
- * @param Boolean e Whether you want the date picker to dispatch events related to this change of selection. Optional - default = true.
- * @type jQuery
- * @name dpSetSelected
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('.date-picker').datePicker();
- * $('.date-picker').dpSetSelected('01/01/2010');
- * @desc Creates a date picker associated with all elements with a class of "date-picker" then sets the selected date on these date pickers to the first Janurary 2010. When the date picker is next opened it will display Janurary 2010.
- **/
- dpSetSelected : function(d, v, m, e)
- {
- if (v == undefined) v=true;
- if (m == undefined) m=true;
- if (e == undefined) e=true;
- return _w.call(this, 'setSelected', Date.fromString(d), v, m, e);
- },
-/**
- * Sets the month that will be displayed when the date picker is next opened. If the passed month is before startDate then the month containing startDate will be displayed instead. If the passed month is after endDate then the month containing the endDate will be displayed instead.
- *
- * @param Number m The month you want the date picker to display. Optional - defaults to the currently displayed month.
- * @param Number y The year you want the date picker to display. Optional - defaults to the currently displayed year.
- * @type jQuery
- * @name dpSetDisplayedMonth
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('.date-picker').datePicker();
- * $('.date-picker').dpSetDisplayedMonth(10, 2008);
- * @desc Creates a date picker associated with all elements with a class of "date-picker" then sets the selected date on these date pickers to the first Janurary 2010. When the date picker is next opened it will display Janurary 2010.
- **/
- dpSetDisplayedMonth : function(m, y)
- {
- return _w.call(this, 'setDisplayedMonth', Number(m), Number(y), true);
- },
-/**
- * Displays the date picker associated with the matched elements. Since only one date picker can be displayed at once then the date picker associated with the last matched element will be the one that is displayed.
- *
- * @param HTMLElement e An element that you want the date picker to pop up relative in position to. Optional - default behaviour is to pop up next to the element associated with this date picker.
- * @type jQuery
- * @name dpDisplay
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('#date-picker').datePicker();
- * $('#date-picker').dpDisplay();
- * @desc Creates a date picker associated with the element with an id of date-picker and then causes it to pop up.
- **/
- dpDisplay : function(e)
- {
- return _w.call(this, 'display', e);
- },
-/**
- * Sets a function or array of functions that is called when each TD of the date picker popup is rendered to the page
- *
- * @param (Function|Array) a A function or an array of functions that are called when each td is rendered. Each function will receive four arguments; a jquery object wrapping the created TD, a Date object containing the date this TD represents, a number giving the currently rendered month and a number giving the currently rendered year.
- * @type jQuery
- * @name dpSetRenderCallback
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('#date-picker').datePicker();
- * $('#date-picker').dpSetRenderCallback(function($td, thisDate, month, year)
- * {
- * // do stuff as each td is rendered dependant on the date in the td and the displayed month and year
- * });
- * @desc Creates a date picker associated with the element with an id of date-picker and then creates a function which is called as each td is rendered when this date picker is displayed.
- **/
- dpSetRenderCallback : function(a)
- {
- return _w.call(this, 'setRenderCallback', a);
- },
-/**
- * Sets the position that the datePicker will pop up (relative to it's associated element)
- *
- * @param Number v The vertical alignment of the created date picker to it's associated element. Possible values are $.dpConst.POS_TOP and $.dpConst.POS_BOTTOM
- * @param Number h The horizontal alignment of the created date picker to it's associated element. Possible values are $.dpConst.POS_LEFT and $.dpConst.POS_RIGHT
- * @type jQuery
- * @name dpSetPosition
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('#date-picker').datePicker();
- * $('#date-picker').dpSetPosition($.dpConst.POS_BOTTOM, $.dpConst.POS_RIGHT);
- * @desc Creates a date picker associated with the element with an id of date-picker and makes it so that when this date picker pops up it will be bottom and right aligned to the #date-picker element.
- **/
- dpSetPosition : function(v, h)
- {
- return _w.call(this, 'setPosition', v, h);
- },
-/**
- * Sets the offset that the popped up date picker will have from it's default position relative to it's associated element (as set by dpSetPosition)
- *
- * @param Number v The vertical offset of the created date picker.
- * @param Number h The horizontal offset of the created date picker.
- * @type jQuery
- * @name dpSetOffset
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('#date-picker').datePicker();
- * $('#date-picker').dpSetOffset(-20, 200);
- * @desc Creates a date picker associated with the element with an id of date-picker and makes it so that when this date picker pops up it will be 20 pixels above and 200 pixels to the right of it's default position.
- **/
- dpSetOffset : function(v, h)
- {
- return _w.call(this, 'setOffset', v, h);
- },
-/**
- * Closes the open date picker associated with this element.
- *
- * @type jQuery
- * @name dpClose
- * @cat plugins/datePicker
- * @author Kelvin Luck (http://www.kelvinluck.com/)
- *
- * @example $('.date-pick')
- * .datePicker()
- * .bind(
- * 'focus',
- * function()
- * {
- * $(this).dpDisplay();
- * }
- * ).bind(
- * 'blur',
- * function()
- * {
- * $(this).dpClose();
- * }
- * );
- * @desc Creates a date picker and makes it appear when the relevant element is focused and disappear when it is blurred.
- **/
- dpClose : function()
- {
- return _w.call(this, '_closeCalendar', false, this[0]);
- },
- // private function called on unload to clean up any expandos etc and prevent memory links...
- _dpDestroy : function()
- {
- // TODO - implement this?
- }
- });
-
- // private internal function to cut down on the amount of code needed where we forward
- // dp* methods on the jQuery object on to the relevant DatePicker controllers...
- var _w = function(f, a1, a2, a3, a4)
- {
- return this.each(
- function()
- {
- var c = _getController(this);
- if (c) {
- c[f](a1, a2, a3, a4);
- }
- }
- );
- };
-
- function DatePicker(ele)
- {
- this.ele = ele;
-
- // initial values...
- this.displayedMonth = null;
- this.displayedYear = null;
- this.startDate = null;
- this.endDate = null;
- this.showYearNavigation = null;
- this.closeOnSelect = null;
- this.displayClose = null;
- this.rememberViewedMonth= null;
- this.selectMultiple = null;
- this.numSelectable = null;
- this.numSelected = null;
- this.verticalPosition = null;
- this.horizontalPosition = null;
- this.verticalOffset = null;
- this.horizontalOffset = null;
- this.button = null;
- this.renderCallback = [];
- this.selectedDates = {};
- this.inline = null;
- this.context = '#dp-popup';
- this.settings = {};
- };
- $.extend(
- DatePicker.prototype,
- {
- init : function(s)
- {
- this.setStartDate(s.startDate);
- this.setEndDate(s.endDate);
- this.setDisplayedMonth(Number(s.month), Number(s.year));
- this.setRenderCallback(s.renderCallback);
- this.showYearNavigation = s.showYearNavigation;
- this.closeOnSelect = s.closeOnSelect;
- this.displayClose = s.displayClose;
- this.rememberViewedMonth = s.rememberViewedMonth;
- this.selectMultiple = s.selectMultiple;
- this.numSelectable = s.selectMultiple ? s.numSelectable : 1;
- this.numSelected = 0;
- this.verticalPosition = s.verticalPosition;
- this.horizontalPosition = s.horizontalPosition;
- this.hoverClass = s.hoverClass;
- this.setOffset(s.verticalOffset, s.horizontalOffset);
- this.inline = s.inline;
- this.settings = s;
- if (this.inline) {
- this.context = this.ele;
- this.display();
- }
- },
- setStartDate : function(d)
- {
- if (d) {
- this.startDate = Date.fromString(d);
- }
- if (!this.startDate) {
- this.startDate = (new Date()).zeroTime();
- }
- this.setDisplayedMonth(this.displayedMonth, this.displayedYear);
- },
- setEndDate : function(d)
- {
- if (d) {
- this.endDate = Date.fromString(d);
- }
- if (!this.endDate) {
- this.endDate = (new Date('12/31/2999')); // using the JS Date.parse function which expects mm/dd/yyyy
- }
- if (this.endDate.getTime() < this.startDate.getTime()) {
- this.endDate = this.startDate;
- }
- this.setDisplayedMonth(this.displayedMonth, this.displayedYear);
- },
- setPosition : function(v, h)
- {
- this.verticalPosition = v;
- this.horizontalPosition = h;
- },
- setOffset : function(v, h)
- {
- this.verticalOffset = parseInt(v) || 0;
- this.horizontalOffset = parseInt(h) || 0;
- },
- setDisabled : function(s)
- {
- $e = $(this.ele);
- $e[s ? 'addClass' : 'removeClass']('dp-disabled');
- if (this.button) {
- $but = $(this.button);
- $but[s ? 'addClass' : 'removeClass']('dp-disabled');
- $but.attr('title', s ? '' : $.dpText.TEXT_CHOOSE_DATE);
- }
- if ($e.is(':text')) {
- $e.attr('disabled', s ? 'disabled' : '');
- }
- },
- setDisplayedMonth : function(m, y, rerender)
- {
- if (this.startDate == undefined || this.endDate == undefined) {
- return;
- }
- var s = new Date(this.startDate.getTime());
- s.setDate(1);
- var e = new Date(this.endDate.getTime());
- e.setDate(1);
-
- var t;
- if ((!m && !y) || (isNaN(m) && isNaN(y))) {
- // no month or year passed - default to current month
- t = new Date().zeroTime();
- t.setDate(1);
- } else if (isNaN(m)) {
- // just year passed in - presume we want the displayedMonth
- t = new Date(y, this.displayedMonth, 1);
- } else if (isNaN(y)) {
- // just month passed in - presume we want the displayedYear
- t = new Date(this.displayedYear, m, 1);
- } else {
- // year and month passed in - that's the date we want!
- t = new Date(y, m, 1)
- }
- // check if the desired date is within the range of our defined startDate and endDate
- if (t.getTime() < s.getTime()) {
- t = s;
- } else if (t.getTime() > e.getTime()) {
- t = e;
- }
- var oldMonth = this.displayedMonth;
- var oldYear = this.displayedYear;
- this.displayedMonth = t.getMonth();
- this.displayedYear = t.getFullYear();
-
- if (rerender && (this.displayedMonth != oldMonth || this.displayedYear != oldYear))
- {
- this._rerenderCalendar();
- $(this.ele).trigger('dpMonthChanged', [this.displayedMonth, this.displayedYear]);
- }
- },
- setSelected : function(d, v, moveToMonth, dispatchEvents)
- {
- if (d < this.startDate || d > this.endDate) {
- // Don't allow people to select dates outside range...
- return;
- }
- var s = this.settings;
- if (s.selectWeek)
- {
- d = d.addDays(- (d.getDay() - Date.firstDayOfWeek + 7) % 7);
- if (d < this.startDate) // The first day of this week is before the start date so is unselectable...
- {
- return;
- }
- }
- if (v == this.isSelected(d)) // this date is already un/selected
- {
- return;
- }
- if (this.selectMultiple == false) {
- this.clearSelected();
- } else if (v && this.numSelected == this.numSelectable) {
- // can't select any more dates...
- return;
- }
- if (moveToMonth && (this.displayedMonth != d.getMonth() || this.displayedYear != d.getFullYear())) {
- this.setDisplayedMonth(d.getMonth(), d.getFullYear(), true);
- }
- this.selectedDates[d.asString()] = v;
- this.numSelected += v ? 1 : -1;
- var selectorString = 'td.' + (d.getMonth() == this.displayedMonth ? 'current-month' : 'other-month');
- var $td;
- $(selectorString, this.context).each(
- function()
- {
- if ($(this).data('datePickerDate') == d.asString()) {
- $td = $(this);
- if (s.selectWeek)
- {
- $td.parent()[v ? 'addClass' : 'removeClass']('selectedWeek');
- }
- $td[v ? 'addClass' : 'removeClass']('selected');
- }
- }
- );
- $('td', this.context).not('.selected')[this.selectMultiple && this.numSelected == this.numSelectable ? 'addClass' : 'removeClass']('unselectable');
-
- if (dispatchEvents)
- {
- var s = this.isSelected(d);
- $e = $(this.ele);
- var dClone = Date.fromString(d.asString());
- $e.trigger('dateSelected', [dClone, $td, s]);
- $e.trigger('change');
- }
- },
- isSelected : function(d)
- {
- return this.selectedDates[d.asString()];
- },
- getSelected : function()
- {
- var r = [];
- for(s in this.selectedDates) {
- if (this.selectedDates[s] == true) {
- r.push(Date.fromString(s));
- }
- }
- return r;
- },
- clearSelected : function()
- {
- this.selectedDates = {};
- this.numSelected = 0;
- $('td.selected', this.context).removeClass('selected').parent().removeClass('selectedWeek');
- },
- display : function(eleAlignTo)
- {
- if ($(this.ele).is('.dp-disabled')) return;
-
- eleAlignTo = eleAlignTo || this.ele;
- var c = this;
- var $ele = $(eleAlignTo);
- var eleOffset = $ele.offset();
-
- var $createIn;
- var attrs;
- var attrsCalendarHolder;
- var cssRules;
-
- if (c.inline) {
- $createIn = $(this.ele);
- attrs = {
- 'id' : 'calendar-' + this.ele._dpId,
- 'class' : 'dp-popup dp-popup-inline'
- };
-
- $('.dp-popup', $createIn).remove();
- cssRules = {
- };
- } else {
- $createIn = $('body');
- attrs = {
- 'id' : 'dp-popup',
- 'class' : 'dp-popup'
- };
- cssRules = {
- 'top' : eleOffset.top + c.verticalOffset,
- 'left' : eleOffset.left + c.horizontalOffset
- };
-
- var _checkMouse = function(e)
- {
- var el = e.target;
- var cal = $('#dp-popup')[0];
-
- while (true){
- if (el == cal) {
- return true;
- } else if (el == document) {
- c._closeCalendar();
- return false;
- } else {
- el = $(el).parent()[0];
- }
- }
- };
- this._checkMouse = _checkMouse;
-
- c._closeCalendar(true);
- $(document).bind(
- 'keydown.datepicker',
- function(event)
- {
- if (event.keyCode == 27) {
- c._closeCalendar();
- }
- }
- );
- }
-
- if (!c.rememberViewedMonth)
- {
- var selectedDate = this.getSelected()[0];
- if (selectedDate) {
- selectedDate = new Date(selectedDate);
- this.setDisplayedMonth(selectedDate.getMonth(), selectedDate.getFullYear(), false);
- }
- }
-
- $createIn
- .append(
- $('<div></div>')
- .attr(attrs)
- .css(cssRules)
- .append(
-// $('<a href="#" class="selecteee">aaa</a>'),
- $('<h2></h2>'),
- $('<div class="dp-nav-prev"></div>')
- .append(
- $('<a class="dp-nav-prev-year" href="#" title="' + $.dpText.TEXT_PREV_YEAR + '"><<</a>')
- .bind(
- 'click',
- function()
- {
- return c._displayNewMonth.call(c, this, 0, -1);
- }
- ),
- $('<a class="dp-nav-prev-month" href="#" title="' + $.dpText.TEXT_PREV_MONTH + '"><</a>')
- .bind(
- 'click',
- function()
- {
- return c._displayNewMonth.call(c, this, -1, 0);
- }
- )
- ),
- $('<div class="dp-nav-next"></div>')
- .append(
- $('<a class="dp-nav-next-year" href="#" title="' + $.dpText.TEXT_NEXT_YEAR + '">>></a>')
- .bind(
- 'click',
- function()
- {
- return c._displayNewMonth.call(c, this, 0, 1);
- }
- ),
- $('<a class="dp-nav-next-month" href="#" title="' + $.dpText.TEXT_NEXT_MONTH + '">></a>')
- .bind(
- 'click',
- function()
- {
- return c._displayNewMonth.call(c, this, 1, 0);
- }
- )
- ),
- $('<div class="dp-calendar"></div>')
- )
- .bgIframe()
- );
-
- var $pop = this.inline ? $('.dp-popup', this.context) : $('#dp-popup');
-
- if (this.showYearNavigation == false) {
- $('.dp-nav-prev-year, .dp-nav-next-year', c.context).css('display', 'none');
- }
- if (this.displayClose) {
- $pop.append(
- $('<a href="#" id="dp-close">' + $.dpText.TEXT_CLOSE + '</a>')
- .bind(
- 'click',
- function()
- {
- c._closeCalendar();
- return false;
- }
- )
- );
- }
- c._renderCalendar();
-
- $(this.ele).trigger('dpDisplayed', $pop);
-
- if (!c.inline) {
- if (this.verticalPosition == $.dpConst.POS_BOTTOM) {
- $pop.css('top', eleOffset.top + $ele.height() - $pop.height() + c.verticalOffset);
- }
- if (this.horizontalPosition == $.dpConst.POS_RIGHT) {
- $pop.css('left', eleOffset.left + $ele.width() - $pop.width() + c.horizontalOffset);
- }
-// $('.selectee', this.context).focus();
- $(document).bind('mousedown.datepicker', this._checkMouse);
- }
-
- },
- setRenderCallback : function(a)
- {
- if (a == null) return;
- if (a && typeof(a) == 'function') {
- a = [a];
- }
- this.renderCallback = this.renderCallback.concat(a);
- },
- cellRender : function ($td, thisDate, month, year) {
- var c = this.dpController;
- var d = new Date(thisDate.getTime());
-
- // add our click handlers to deal with it when the days are clicked...
-
- $td.bind(
- 'click',
- function()
- {
- var $this = $(this);
- if (!$this.is('.disabled')) {
- c.setSelected(d, !$this.is('.selected') || !c.selectMultiple, false, true);
- if (c.closeOnSelect) {
- c._closeCalendar();
- }
- // TODO: Instead of this which doesn't work in IE anyway we should find the next focusable element in the document
- // and pass the focus onto that. That would allow the user to continue on the form as expected...
- if (!$.browser.msie)
- {
- $(c.ele).trigger('focus', [$.dpConst.DP_INTERNAL_FOCUS]);
- }
- }
- }
- );
- if (c.isSelected(d)) {
- $td.addClass('selected');
- if (c.settings.selectWeek)
- {
- $td.parent().addClass('selectedWeek');
- }
- } else if (c.selectMultiple && c.numSelected == c.numSelectable) {
- $td.addClass('unselectable');
- }
-
- },
- _applyRenderCallbacks : function()
- {
- var c = this;
- $('td', this.context).each(
- function()
- {
- for (var i=0; i<c.renderCallback.length; i++) {
- $td = $(this);
- c.renderCallback[i].apply(this, [$td, Date.fromString($td.data('datePickerDate')), c.displayedMonth, c.displayedYear]);
- }
- }
- );
- return;
- },
- // ele is the clicked button - only proceed if it doesn't have the class disabled...
- // m and y are -1, 0 or 1 depending which direction we want to go in...
- _displayNewMonth : function(ele, m, y)
- {
- if (!$(ele).is('.disabled')) {
- this.setDisplayedMonth(this.displayedMonth + m, this.displayedYear + y, true);
- }
- ele.blur();
- return false;
- },
- _rerenderCalendar : function()
- {
- this._clearCalendar();
- this._renderCalendar();
- },
- _renderCalendar : function()
- {
- // set the title...
- $('h2', this.context).html((new Date(this.displayedYear, this.displayedMonth, 1)).asString($.dpText.HEADER_FORMAT));
-
- // render the calendar...
- $('.dp-calendar', this.context).renderCalendar(
- $.extend(
- {},
- this.settings,
- {
- month : this.displayedMonth,
- year : this.displayedYear,
- renderCallback : this.cellRender,
- dpController : this,
- hoverClass : this.hoverClass
- })
- );
-
- // update the status of the control buttons and disable dates before startDate or after endDate...
- // TODO: When should the year buttons be disabled? When you can't go forward a whole year from where you are or is that annoying?
- if (this.displayedYear == this.startDate.getFullYear() && this.displayedMonth == this.startDate.getMonth()) {
- $('.dp-nav-prev-year', this.context).addClass('disabled');
- $('.dp-nav-prev-month', this.context).addClass('disabled');
- $('.dp-calendar td.other-month', this.context).each(
- function()
- {
- var $this = $(this);
- if (Number($this.text()) > 20) {
- $this.addClass('disabled');
- }
- }
- );
- var d = this.startDate.getDate();
- $('.dp-calendar td.current-month', this.context).each(
- function()
- {
- var $this = $(this);
- if (Number($this.text()) < d) {
- $this.addClass('disabled');
- }
- }
- );
- } else {
- $('.dp-nav-prev-year', this.context).removeClass('disabled');
- $('.dp-nav-prev-month', this.context).removeClass('disabled');
- var d = this.startDate.getDate();
- if (d > 20) {
- // check if the startDate is last month as we might need to add some disabled classes...
- var st = this.startDate.getTime();
- var sd = new Date(st);
- sd.addMonths(1);
- if (this.displayedYear == sd.getFullYear() && this.displayedMonth == sd.getMonth()) {
- $('.dp-calendar td.other-month', this.context).each(
- function()
- {
- var $this = $(this);
- if (Date.fromString($this.data('datePickerDate')).getTime() < st) {
- $this.addClass('disabled');
- }
- }
- );
- }
- }
- }
- if (this.displayedYear == this.endDate.getFullYear() && this.displayedMonth == this.endDate.getMonth()) {
- $('.dp-nav-next-year', this.context).addClass('disabled');
- $('.dp-nav-next-month', this.context).addClass('disabled');
- $('.dp-calendar td.other-month', this.context).each(
- function()
- {
- var $this = $(this);
- if (Number($this.text()) < 14) {
- $this.addClass('disabled');
- }
- }
- );
- var d = this.endDate.getDate();
- $('.dp-calendar td.current-month', this.context).each(
- function()
- {
- var $this = $(this);
- if (Number($this.text()) > d) {
- $this.addClass('disabled');
- }
- }
- );
- } else {
- $('.dp-nav-next-year', this.context).removeClass('disabled');
- $('.dp-nav-next-month', this.context).removeClass('disabled');
- var d = this.endDate.getDate();
- if (d < 13) {
- // check if the endDate is next month as we might need to add some disabled classes...
- var ed = new Date(this.endDate.getTime());
- ed.addMonths(-1);
- if (this.displayedYear == ed.getFullYear() && this.displayedMonth == ed.getMonth()) {
- $('.dp-calendar td.other-month', this.context).each(
- function()
- {
+ // set the time to midday to avoid any weird timezone issues?? + currentDate = new Date(currentDate.getFullYear(), currentDate.getMonth(), currentDate.getDate()+1, 12, 0, 0); + } + tbody.append(r); + } + calendarTable.append(tbody); + + return this.each( + function() + { + $(this).empty().append(calendarTable); + } + ); + }, +/** + * Create a datePicker associated with each of the matched elements. + * + * The matched element will receive a few custom events with the following signatures: + * + * dateSelected(event, date, $td, status) + * Triggered when a date is selected. event is a reference to the event, date is the Date selected, $td is a jquery object wrapped around the TD that was clicked on and status is whether the date was selected (true) or deselected (false) + * + * dpClosed(event, selected) + * Triggered when the date picker is closed. event is a reference to the event and selected is an Array containing Date objects. + * + * dpMonthChanged(event, displayedMonth, displayedYear) + * Triggered when the month of the popped up calendar is changed. event is a reference to the event, displayedMonth is the number of the month now displayed (zero based) and displayedYear is the year of the month. + * + * dpDisplayed(event, $datePickerDiv) + * Triggered when the date picker is created. $datePickerDiv is the div containing the date picker. Use this event to add custom content/ listeners to the popped up date picker. + * + * @param Object s (optional) Customize your date pickers. + * @option Number month The month to render when the date picker is opened (NOTE that months are zero based). Default is today's month. + * @option Number year The year to render when the date picker is opened. Default is today's year. + * @option String startDate The first date date can be selected. + * @option String endDate The last date that can be selected. + * @option Boolean inline Whether to create the datePicker as inline (e.g. always on the page) or as a model popup. Default is false (== modal popup) + * @option Boolean createButton Whether to create a .dp-choose-date anchor directly after the matched element which when clicked will trigger the showing of the date picker. Default is true. + * @option Boolean showYearNavigation Whether to display buttons which allow the user to navigate through the months a year at a time. Default is true. + * @option Boolean closeOnSelect Whether to close the date picker when a date is selected. Default is true. + * @option Boolean displayClose Whether to create a "Close" button within the date picker popup. Default is false. + * @option Boolean selectMultiple Whether a user should be able to select multiple dates with this date picker. Default is false. + * @option Number numSelectable The maximum number of dates that can be selected where selectMultiple is true. Default is a very high number. + * @option Boolean clickInput If the matched element is an input type="text" and this option is true then clicking on the input will cause the date picker to appear. + * @option Boolean rememberViewedMonth Whether the datePicker should remember the last viewed month and open on it. If false then the date picker will always open with the month for the first selected date visible. + * @option Boolean selectWeek Whether to select a complete week at a time... + * @option Number verticalPosition The vertical alignment of the popped up date picker to the matched element. One of $.dpConst.POS_TOP and $.dpConst.POS_BOTTOM. Default is $.dpConst.POS_TOP. + * @option Number horizontalPosition The horizontal alignment of the popped up date picker to the matched element. One of $.dpConst.POS_LEFT and $.dpConst.POS_RIGHT. + * @option Number verticalOffset The number of pixels offset from the defined verticalPosition of this date picker that it should pop up in. Default in 0. + * @option Number horizontalOffset The number of pixels offset from the defined horizontalPosition of this date picker that it should pop up in. Default in 0. + * @option (Function|Array) renderCallback A reference to a function (or an array of seperate functions) that is called as each cell is rendered and which can add classes and event listeners to the created nodes. Each callback function will receive four arguments; a jquery object wrapping the created TD, a Date object containing the date this TD represents, a number giving the currently rendered month and a number giving the currently rendered year. Default is no callback. + * @option String hoverClass The class to attach to each cell when you hover over it (to allow you to use hover effects in IE6 which doesn't support the :hover pseudo-class on elements other than links). Default is dp-hover. Pass false if you don't want a hover class. + * @type jQuery + * @name datePicker + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('input.date-picker').datePicker(); + * @desc Creates a date picker button next to all matched input elements. When the button is clicked on the value of the selected date will be placed in the corresponding input (formatted according to Date.format). + * + * @example demo/index.html + * @desc See the projects homepage for many more complex examples... + **/ + datePicker : function(s) + { + if (!$.event._dpCache) $.event._dpCache = []; + + // initialise the date picker controller with the relevant settings... + s = $.extend({}, $.fn.datePicker.defaults, s); + + return this.each( + function() + { + var $this = $(this); + var alreadyExists = true; + + if (!this._dpId) { + this._dpId = $.event.guid++; + $.event._dpCache[this._dpId] = new DatePicker(this); + alreadyExists = false; + } + + if (s.inline) { + s.createButton = false; + s.displayClose = false; + s.closeOnSelect = false; + $this.empty(); + } + + var controller = $.event._dpCache[this._dpId]; + + controller.init(s); + + if (!alreadyExists && s.createButton) { + // create it! + controller.button = $('<a href="#" class="dp-choose-date" title="' + $.dpText.TEXT_CHOOSE_DATE + '">' + $.dpText.TEXT_CHOOSE_DATE + '</a>') + .bind( + 'click', + function() + { + $this.dpDisplay(this); + this.blur(); + return false; + } + ); + $this.after(controller.button); + } + + if (!alreadyExists && $this.is(':text')) { + $this + .bind( + 'dateSelected', + function(e, selectedDate, $td) + { + this.value = selectedDate.asString(); + } + ).bind( + 'change', + function() + { + if (this.value == '') { + controller.clearSelected(); + } else { + var d = Date.fromString(this.value); + if (d) { + controller.setSelected(d, true, true); + } + } + } + ); + if (s.clickInput) { + $this.bind( + 'click', + function() + { + // The change event doesn't happen until the input loses focus so we need to manually trigger it... + $this.trigger('change'); + $this.dpDisplay(); + } + ); + } + var d = Date.fromString(this.value); + if (this.value != '' && d) { + controller.setSelected(d, true, true); + } + } + + $this.addClass('dp-applied'); + + } + ) + }, +/** + * Disables or enables this date picker + * + * @param Boolean s Whether to disable (true) or enable (false) this datePicker + * @type jQuery + * @name dpSetDisabled + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('.date-picker').datePicker(); + * $('.date-picker').dpSetDisabled(true); + * @desc Prevents this date picker from displaying and adds a class of dp-disabled to it (and it's associated button if it has one) for styling purposes. If the matched element is an input field then it will also set the disabled attribute to stop people directly editing the field. + **/ + dpSetDisabled : function(s) + { + return _w.call(this, 'setDisabled', s); + }, +/** + * Updates the first selectable date for any date pickers on any matched elements. + * + * @param String d A string representing the first selectable date (formatted according to Date.format). + * @type jQuery + * @name dpSetStartDate + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('.date-picker').datePicker(); + * $('.date-picker').dpSetStartDate('01/01/2000'); + * @desc Creates a date picker associated with all elements with a class of "date-picker" then sets the first selectable date for each of these to the first day of the millenium. + **/ + dpSetStartDate : function(d) + { + return _w.call(this, 'setStartDate', d); + }, +/** + * Updates the last selectable date for any date pickers on any matched elements. + * + * @param String d A string representing the last selectable date (formatted according to Date.format). + * @type jQuery + * @name dpSetEndDate + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('.date-picker').datePicker(); + * $('.date-picker').dpSetEndDate('01/01/2010'); + * @desc Creates a date picker associated with all elements with a class of "date-picker" then sets the last selectable date for each of these to the first Janurary 2010. + **/ + dpSetEndDate : function(d) + { + return _w.call(this, 'setEndDate', d); + }, +/** + * Gets a list of Dates currently selected by this datePicker. This will be an empty array if no dates are currently selected or NULL if there is no datePicker associated with the matched element. + * + * @type Array + * @name dpGetSelected + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('.date-picker').datePicker(); + * alert($('.date-picker').dpGetSelected()); + * @desc Will alert an empty array (as nothing is selected yet) + **/ + dpGetSelected : function() + { + var c = _getController(this[0]); + if (c) { + return c.getSelected(); + } + return null; + }, +/** + * Selects or deselects a date on any matched element's date pickers. Deselcting is only useful on date pickers where selectMultiple==true. Selecting will only work if the passed date is within the startDate and endDate boundries for a given date picker. + * + * @param String d A string representing the date you want to select (formatted according to Date.format). + * @param Boolean v Whether you want to select (true) or deselect (false) this date. Optional - default = true. + * @param Boolean m Whether you want the date picker to open up on the month of this date when it is next opened. Optional - default = true. + * @param Boolean e Whether you want the date picker to dispatch events related to this change of selection. Optional - default = true. + * @type jQuery + * @name dpSetSelected + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('.date-picker').datePicker(); + * $('.date-picker').dpSetSelected('01/01/2010'); + * @desc Creates a date picker associated with all elements with a class of "date-picker" then sets the selected date on these date pickers to the first Janurary 2010. When the date picker is next opened it will display Janurary 2010. + **/ + dpSetSelected : function(d, v, m, e) + { + if (v == undefined) v=true; + if (m == undefined) m=true; + if (e == undefined) e=true; + return _w.call(this, 'setSelected', Date.fromString(d), v, m, e); + }, +/** + * Sets the month that will be displayed when the date picker is next opened. If the passed month is before startDate then the month containing startDate will be displayed instead. If the passed month is after endDate then the month containing the endDate will be displayed instead. + * + * @param Number m The month you want the date picker to display. Optional - defaults to the currently displayed month. + * @param Number y The year you want the date picker to display. Optional - defaults to the currently displayed year. + * @type jQuery + * @name dpSetDisplayedMonth + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('.date-picker').datePicker(); + * $('.date-picker').dpSetDisplayedMonth(10, 2008); + * @desc Creates a date picker associated with all elements with a class of "date-picker" then sets the selected date on these date pickers to the first Janurary 2010. When the date picker is next opened it will display Janurary 2010. + **/ + dpSetDisplayedMonth : function(m, y) + { + return _w.call(this, 'setDisplayedMonth', Number(m), Number(y), true); + }, +/** + * Displays the date picker associated with the matched elements. Since only one date picker can be displayed at once then the date picker associated with the last matched element will be the one that is displayed. + * + * @param HTMLElement e An element that you want the date picker to pop up relative in position to. Optional - default behaviour is to pop up next to the element associated with this date picker. + * @type jQuery + * @name dpDisplay + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('#date-picker').datePicker(); + * $('#date-picker').dpDisplay(); + * @desc Creates a date picker associated with the element with an id of date-picker and then causes it to pop up. + **/ + dpDisplay : function(e) + { + return _w.call(this, 'display', e); + }, +/** + * Sets a function or array of functions that is called when each TD of the date picker popup is rendered to the page + * + * @param (Function|Array) a A function or an array of functions that are called when each td is rendered. Each function will receive four arguments; a jquery object wrapping the created TD, a Date object containing the date this TD represents, a number giving the currently rendered month and a number giving the currently rendered year. + * @type jQuery + * @name dpSetRenderCallback + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('#date-picker').datePicker(); + * $('#date-picker').dpSetRenderCallback(function($td, thisDate, month, year) + * { + * // do stuff as each td is rendered dependant on the date in the td and the displayed month and year + * }); + * @desc Creates a date picker associated with the element with an id of date-picker and then creates a function which is called as each td is rendered when this date picker is displayed. + **/ + dpSetRenderCallback : function(a) + { + return _w.call(this, 'setRenderCallback', a); + }, +/** + * Sets the position that the datePicker will pop up (relative to it's associated element) + * + * @param Number v The vertical alignment of the created date picker to it's associated element. Possible values are $.dpConst.POS_TOP and $.dpConst.POS_BOTTOM + * @param Number h The horizontal alignment of the created date picker to it's associated element. Possible values are $.dpConst.POS_LEFT and $.dpConst.POS_RIGHT + * @type jQuery + * @name dpSetPosition + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('#date-picker').datePicker(); + * $('#date-picker').dpSetPosition($.dpConst.POS_BOTTOM, $.dpConst.POS_RIGHT); + * @desc Creates a date picker associated with the element with an id of date-picker and makes it so that when this date picker pops up it will be bottom and right aligned to the #date-picker element. + **/ + dpSetPosition : function(v, h) + { + return _w.call(this, 'setPosition', v, h); + }, +/** + * Sets the offset that the popped up date picker will have from it's default position relative to it's associated element (as set by dpSetPosition) + * + * @param Number v The vertical offset of the created date picker. + * @param Number h The horizontal offset of the created date picker. + * @type jQuery + * @name dpSetOffset + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('#date-picker').datePicker(); + * $('#date-picker').dpSetOffset(-20, 200); + * @desc Creates a date picker associated with the element with an id of date-picker and makes it so that when this date picker pops up it will be 20 pixels above and 200 pixels to the right of it's default position. + **/ + dpSetOffset : function(v, h) + { + return _w.call(this, 'setOffset', v, h); + }, +/** + * Closes the open date picker associated with this element. + * + * @type jQuery + * @name dpClose + * @cat plugins/datePicker + * @author Kelvin Luck (http://www.kelvinluck.com/) + * + * @example $('.date-pick') + * .datePicker() + * .bind( + * 'focus', + * function() + * { + * $(this).dpDisplay(); + * } + * ).bind( + * 'blur', + * function() + * { + * $(this).dpClose(); + * } + * ); + * @desc Creates a date picker and makes it appear when the relevant element is focused and disappear when it is blurred. + **/ + dpClose : function() + { + return _w.call(this, '_closeCalendar', false, this[0]); + }, + // private function called on unload to clean up any expandos etc and prevent memory links... + _dpDestroy : function() + { + // TODO - implement this? + } + }); + + // private internal function to cut down on the amount of code needed where we forward + // dp* methods on the jQuery object on to the relevant DatePicker controllers... + var _w = function(f, a1, a2, a3, a4) + { + return this.each( + function() + { + var c = _getController(this); + if (c) { + c[f](a1, a2, a3, a4); + } + } + ); + }; + + function DatePicker(ele) + { + this.ele = ele; + + // initial values... + this.displayedMonth = null; + this.displayedYear = null; + this.startDate = null; + this.endDate = null; + this.showYearNavigation = null; + this.closeOnSelect = null; + this.displayClose = null; + this.rememberViewedMonth= null; + this.selectMultiple = null; + this.numSelectable = null; + this.numSelected = null; + this.verticalPosition = null; + this.horizontalPosition = null; + this.verticalOffset = null; + this.horizontalOffset = null; + this.button = null; + this.renderCallback = []; + this.selectedDates = {}; + this.inline = null; + this.context = '#dp-popup'; + this.settings = {}; + }; + $.extend( + DatePicker.prototype, + { + init : function(s) + { + this.setStartDate(s.startDate); + this.setEndDate(s.endDate); + this.setDisplayedMonth(Number(s.month), Number(s.year)); + this.setRenderCallback(s.renderCallback); + this.showYearNavigation = s.showYearNavigation; + this.closeOnSelect = s.closeOnSelect; + this.displayClose = s.displayClose; + this.rememberViewedMonth = s.rememberViewedMonth; + this.selectMultiple = s.selectMultiple; + this.numSelectable = s.selectMultiple ? s.numSelectable : 1; + this.numSelected = 0; + this.verticalPosition = s.verticalPosition; + this.horizontalPosition = s.horizontalPosition; + this.hoverClass = s.hoverClass; + this.setOffset(s.verticalOffset, s.horizontalOffset); + this.inline = s.inline; + this.settings = s; + if (this.inline) { + this.context = this.ele; + this.display(); + } + }, + setStartDate : function(d) + { + if (d) { + this.startDate = Date.fromString(d); + } + if (!this.startDate) { + this.startDate = (new Date()).zeroTime(); + } + this.setDisplayedMonth(this.displayedMonth, this.displayedYear); + }, + setEndDate : function(d) + { + if (d) { + this.endDate = Date.fromString(d); + } + if (!this.endDate) { + this.endDate = (new Date('12/31/2999')); // using the JS Date.parse function which expects mm/dd/yyyy + } + if (this.endDate.getTime() < this.startDate.getTime()) { + this.endDate = this.startDate; + } + this.setDisplayedMonth(this.displayedMonth, this.displayedYear); + }, + setPosition : function(v, h) + { + this.verticalPosition = v; + this.horizontalPosition = h; + }, + setOffset : function(v, h) + { + this.verticalOffset = parseInt(v) || 0; + this.horizontalOffset = parseInt(h) || 0; + }, + setDisabled : function(s) + { + $e = $(this.ele); + $e[s ? 'addClass' : 'removeClass']('dp-disabled'); + if (this.button) { + $but = $(this.button); + $but[s ? 'addClass' : 'removeClass']('dp-disabled'); + $but.attr('title', s ? '' : $.dpText.TEXT_CHOOSE_DATE); + } + if ($e.is(':text')) { + $e.attr('disabled', s ? 'disabled' : ''); + } + }, + setDisplayedMonth : function(m, y, rerender) + { + if (this.startDate == undefined || this.endDate == undefined) { + return; + } + var s = new Date(this.startDate.getTime()); + s.setDate(1); + var e = new Date(this.endDate.getTime()); + e.setDate(1); + + var t; + if ((!m && !y) || (isNaN(m) && isNaN(y))) { + // no month or year passed - default to current month + t = new Date().zeroTime(); + t.setDate(1); + } else if (isNaN(m)) { + // just year passed in - presume we want the displayedMonth + t = new Date(y, this.displayedMonth, 1); + } else if (isNaN(y)) { + // just month passed in - presume we want the displayedYear + t = new Date(this.displayedYear, m, 1); + } else { + // year and month passed in - that's the date we want! + t = new Date(y, m, 1) + } + // check if the desired date is within the range of our defined startDate and endDate + if (t.getTime() < s.getTime()) { + t = s; + } else if (t.getTime() > e.getTime()) { + t = e; + } + var oldMonth = this.displayedMonth; + var oldYear = this.displayedYear; + this.displayedMonth = t.getMonth(); + this.displayedYear = t.getFullYear(); + + if (rerender && (this.displayedMonth != oldMonth || this.displayedYear != oldYear)) + { + this._rerenderCalendar(); + $(this.ele).trigger('dpMonthChanged', [this.displayedMonth, this.displayedYear]); + } + }, + setSelected : function(d, v, moveToMonth, dispatchEvents) + { + if (d < this.startDate || d > this.endDate) { + // Don't allow people to select dates outside range... + return; + } + var s = this.settings; + if (s.selectWeek) + { + d = d.addDays(- (d.getDay() - Date.firstDayOfWeek + 7) % 7); + if (d < this.startDate) // The first day of this week is before the start date so is unselectable... + { + return; + } + } + if (v == this.isSelected(d)) // this date is already un/selected + { + return; + } + if (this.selectMultiple == false) { + this.clearSelected(); + } else if (v && this.numSelected == this.numSelectable) { + // can't select any more dates... + return; + } + if (moveToMonth && (this.displayedMonth != d.getMonth() || this.displayedYear != d.getFullYear())) { + this.setDisplayedMonth(d.getMonth(), d.getFullYear(), true); + } + this.selectedDates[d.asString()] = v; + this.numSelected += v ? 1 : -1; + var selectorString = 'td.' + (d.getMonth() == this.displayedMonth ? 'current-month' : 'other-month'); + var $td; + $(selectorString, this.context).each( + function() + { + if ($(this).data('datePickerDate') == d.asString()) { + $td = $(this); + if (s.selectWeek) + { + $td.parent()[v ? 'addClass' : 'removeClass']('selectedWeek'); + } + $td[v ? 'addClass' : 'removeClass']('selected'); + } + } + ); + $('td', this.context).not('.selected')[this.selectMultiple && this.numSelected == this.numSelectable ? 'addClass' : 'removeClass']('unselectable'); + + if (dispatchEvents) + { + var s = this.isSelected(d); + $e = $(this.ele); + var dClone = Date.fromString(d.asString()); + $e.trigger('dateSelected', [dClone, $td, s]); + $e.trigger('change'); + } + }, + isSelected : function(d) + { + return this.selectedDates[d.asString()]; + }, + getSelected : function() + { + var r = []; + for(s in this.selectedDates) { + if (this.selectedDates[s] == true) { + r.push(Date.fromString(s)); + } + } + return r; + }, + clearSelected : function() + { + this.selectedDates = {}; + this.numSelected = 0; + $('td.selected', this.context).removeClass('selected').parent().removeClass('selectedWeek'); + }, + display : function(eleAlignTo) + { + if ($(this.ele).is('.dp-disabled')) return; + + eleAlignTo = eleAlignTo || this.ele; + var c = this; + var $ele = $(eleAlignTo); + var eleOffset = $ele.offset(); + + var $createIn; + var attrs; + var attrsCalendarHolder; + var cssRules; + + if (c.inline) { + $createIn = $(this.ele); + attrs = { + 'id' : 'calendar-' + this.ele._dpId, + 'class' : 'dp-popup dp-popup-inline' + }; + + $('.dp-popup', $createIn).remove(); + cssRules = { + }; + } else { + $createIn = $('body'); + attrs = { + 'id' : 'dp-popup', + 'class' : 'dp-popup' + }; + cssRules = { + 'top' : eleOffset.top + c.verticalOffset, + 'left' : eleOffset.left + c.horizontalOffset + }; + + var _checkMouse = function(e) + { + var el = e.target; + var cal = $('#dp-popup')[0]; + + while (true){ + if (el == cal) { + return true; + } else if (el == document) { + c._closeCalendar(); + return false; + } else { + el = $(el).parent()[0]; + } + } + }; + this._checkMouse = _checkMouse; + + c._closeCalendar(true); + $(document).bind( + 'keydown.datepicker', + function(event) + { + if (event.keyCode == 27) { + c._closeCalendar(); + } + } + ); + } + + if (!c.rememberViewedMonth) + { + var selectedDate = this.getSelected()[0]; + if (selectedDate) { + selectedDate = new Date(selectedDate); + this.setDisplayedMonth(selectedDate.getMonth(), selectedDate.getFullYear(), false); + } + } + + $createIn + .append( + $('<div></div>') + .attr(attrs) + .css(cssRules) + .append( +// $('<a href="#" class="selecteee">aaa</a>'), + $('<h2></h2>'), + $('<div class="dp-nav-prev"></div>') + .append( + $('<a class="dp-nav-prev-year" href="#" title="' + $.dpText.TEXT_PREV_YEAR + '"><<</a>') + .bind( + 'click', + function() + { + return c._displayNewMonth.call(c, this, 0, -1); + } + ), + $('<a class="dp-nav-prev-month" href="#" title="' + $.dpText.TEXT_PREV_MONTH + '"><</a>') + .bind( + 'click', + function() + { + return c._displayNewMonth.call(c, this, -1, 0); + } + ) + ), + $('<div class="dp-nav-next"></div>') + .append( + $('<a class="dp-nav-next-year" href="#" title="' + $.dpText.TEXT_NEXT_YEAR + '">>></a>') + .bind( + 'click', + function() + { + return c._displayNewMonth.call(c, this, 0, 1); + } + ), + $('<a class="dp-nav-next-month" href="#" title="' + $.dpText.TEXT_NEXT_MONTH + '">></a>') + .bind( + 'click', + function() + { + return c._displayNewMonth.call(c, this, 1, 0); + } + ) + ), + $('<div class="dp-calendar"></div>') + ) + .bgIframe() + ); + + var $pop = this.inline ? $('.dp-popup', this.context) : $('#dp-popup'); + + if (this.showYearNavigation == false) { + $('.dp-nav-prev-year, .dp-nav-next-year', c.context).css('display', 'none'); + } + if (this.displayClose) { + $pop.append( + $('<a href="#" id="dp-close">' + $.dpText.TEXT_CLOSE + '</a>') + .bind( + 'click', + function() + { + c._closeCalendar(); + return false; + } + ) + ); + } + c._renderCalendar(); + + $(this.ele).trigger('dpDisplayed', $pop); + + if (!c.inline) { + if (this.verticalPosition == $.dpConst.POS_BOTTOM) { + $pop.css('top', eleOffset.top + $ele.height() - $pop.height() + c.verticalOffset); + } + if (this.horizontalPosition == $.dpConst.POS_RIGHT) { + $pop.css('left', eleOffset.left + $ele.width() - $pop.width() + c.horizontalOffset); + } +// $('.selectee', this.context).focus(); + $(document).bind('mousedown.datepicker', this._checkMouse); + } + + }, + setRenderCallback : function(a) + { + if (a == null) return; + if (a && typeof(a) == 'function') { + a = [a]; + } + this.renderCallback = this.renderCallback.concat(a); + }, + cellRender : function ($td, thisDate, month, year) { + var c = this.dpController; + var d = new Date(thisDate.getTime()); + + // add our click handlers to deal with it when the days are clicked... + + $td.bind( + 'click', + function() + { + var $this = $(this); + if (!$this.is('.disabled')) { + c.setSelected(d, !$this.is('.selected') || !c.selectMultiple, false, true); + if (c.closeOnSelect) { + c._closeCalendar(); + } + // TODO: Instead of this which doesn't work in IE anyway we should find the next focusable element in the document + // and pass the focus onto that. That would allow the user to continue on the form as expected... + if (!$.browser.msie) + { + $(c.ele).trigger('focus', [$.dpConst.DP_INTERNAL_FOCUS]); + } + } + } + ); + if (c.isSelected(d)) { + $td.addClass('selected'); + if (c.settings.selectWeek) + { + $td.parent().addClass('selectedWeek'); + } + } else if (c.selectMultiple && c.numSelected == c.numSelectable) { + $td.addClass('unselectable'); + } + + }, + _applyRenderCallbacks : function() + { + var c = this; + $('td', this.context).each( + function() + { + for (var i=0; i<c.renderCallback.length; i++) { + $td = $(this); + c.renderCallback[i].apply(this, [$td, Date.fromString($td.data('datePickerDate')), c.displayedMonth, c.displayedYear]); + } + } + ); + return; + }, + // ele is the clicked button - only proceed if it doesn't have the class disabled... + // m and y are -1, 0 or 1 depending which direction we want to go in... + _displayNewMonth : function(ele, m, y) + { + if (!$(ele).is('.disabled')) { + this.setDisplayedMonth(this.displayedMonth + m, this.displayedYear + y, true); + } + ele.blur(); + return false; + }, + _rerenderCalendar : function() + { + this._clearCalendar(); + this._renderCalendar(); + }, + _renderCalendar : function() + { + // set the title... + $('h2', this.context).html((new Date(this.displayedYear, this.displayedMonth, 1)).asString($.dpText.HEADER_FORMAT)); + + // render the calendar... + $('.dp-calendar', this.context).renderCalendar( + $.extend( + {}, + this.settings, + { + month : this.displayedMonth, + year : this.displayedYear, + renderCallback : this.cellRender, + dpController : this, + hoverClass : this.hoverClass + }) + ); + + // update the status of the control buttons and disable dates before startDate or after endDate... + // TODO: When should the year buttons be disabled? When you can't go forward a whole year from where you are or is that annoying? + if (this.displayedYear == this.startDate.getFullYear() && this.displayedMonth == this.startDate.getMonth()) { + $('.dp-nav-prev-year', this.context).addClass('disabled'); + $('.dp-nav-prev-month', this.context).addClass('disabled'); + $('.dp-calendar td.other-month', this.context).each( + function() + { + var $this = $(this); + if (Number($this.text()) > 20) { + $this.addClass('disabled'); + } + } + ); + var d = this.startDate.getDate(); + $('.dp-calendar td.current-month', this.context).each( + function() + { + var $this = $(this); + if (Number($this.text()) < d) { + $this.addClass('disabled'); + } + } + ); + } else { + $('.dp-nav-prev-year', this.context).removeClass('disabled'); + $('.dp-nav-prev-month', this.context).removeClass('disabled'); + var d = this.startDate.getDate(); + if (d > 20) { + // check if the startDate is last month as we might need to add some disabled classes... + var st = this.startDate.getTime(); + var sd = new Date(st); + sd.addMonths(1); + if (this.displayedYear == sd.getFullYear() && this.displayedMonth == sd.getMonth()) { + $('.dp-calendar td.other-month', this.context).each( + function() + { var $this = $(this); - var cellDay = Number($this.text());
- if (cellDay < 13 && cellDay > d) {
- $this.addClass('disabled');
- }
- }
- );
- }
- }
- }
- this._applyRenderCallbacks();
- },
- _closeCalendar : function(programatic, ele)
- {
- if (!ele || ele == this.ele)
- {
- $(document).unbind('mousedown.datepicker');
- $(document).unbind('keydown.datepicker');
- this._clearCalendar();
- $('#dp-popup a').unbind();
- $('#dp-popup').empty().remove();
- if (!programatic) {
- $(this.ele).trigger('dpClosed', [this.getSelected()]);
- }
- }
- },
- // empties the current dp-calendar div and makes sure that all events are unbound
- // and expandos removed to avoid memory leaks...
- _clearCalendar : function()
- {
- // TODO.
- $('.dp-calendar td', this.context).unbind();
- $('.dp-calendar', this.context).empty();
- }
- }
- );
-
- // static constants
- $.dpConst = {
- SHOW_HEADER_NONE : 0,
- SHOW_HEADER_SHORT : 1,
- SHOW_HEADER_LONG : 2,
- POS_TOP : 0,
- POS_BOTTOM : 1,
- POS_LEFT : 0,
- POS_RIGHT : 1,
- DP_INTERNAL_FOCUS : 'dpInternalFocusTrigger'
- };
- // localisable text
- $.dpText = {
- TEXT_PREV_YEAR : 'Previous year',
- TEXT_PREV_MONTH : 'Previous month',
- TEXT_NEXT_YEAR : 'Next year',
- TEXT_NEXT_MONTH : 'Next month',
- TEXT_CLOSE : 'Close',
- TEXT_CHOOSE_DATE : 'Choose date',
- HEADER_FORMAT : 'mmmm yyyy'
- };
- // version
- $.dpVersion = '$Id: jquery.datePicker.js 84 2009-08-05 17:54:35Z kelvin.luck@gmail.com $';
-
- $.fn.datePicker.defaults = {
- month : undefined,
- year : undefined,
- showHeader : $.dpConst.SHOW_HEADER_SHORT,
- startDate : undefined,
- endDate : undefined,
- inline : false,
- renderCallback : null,
- createButton : true,
- showYearNavigation : true,
- closeOnSelect : true,
- displayClose : false,
- selectMultiple : false,
- numSelectable : Number.MAX_VALUE,
- clickInput : false,
- rememberViewedMonth : true,
- selectWeek : false,
- verticalPosition : $.dpConst.POS_TOP,
- horizontalPosition : $.dpConst.POS_LEFT,
- verticalOffset : 0,
- horizontalOffset : 0,
- hoverClass : 'dp-hover'
- };
-
- function _getController(ele)
- {
- if (ele._dpId) return $.event._dpCache[ele._dpId];
- return false;
- };
-
- // make it so that no error is thrown if bgIframe plugin isn't included (allows you to use conditional
- // comments to only include bgIframe where it is needed in IE without breaking this plugin).
- if ($.fn.bgIframe == undefined) {
- $.fn.bgIframe = function() {return this; };
- };
-
-
- // clean-up
- $(window)
- .bind('unload', function() {
- var els = $.event._dpCache || [];
- for (var i in els) {
- $(els[i].ele)._dpDestroy();
- }
- });
-
-
-})(jQuery);
+ if (Date.fromString($this.data('datePickerDate')).getTime() < st) { + $this.addClass('disabled'); + } + } + ); + } + } + } + if (this.displayedYear == this.endDate.getFullYear() && this.displayedMonth == this.endDate.getMonth()) { + $('.dp-nav-next-year', this.context).addClass('disabled'); + $('.dp-nav-next-month', this.context).addClass('disabled'); + $('.dp-calendar td.other-month', this.context).each( + function() + { + var $this = $(this); + if (Number($this.text()) < 14) { + $this.addClass('disabled'); + } + } + ); + var d = this.endDate.getDate(); + $('.dp-calendar td.current-month', this.context).each( + function() + { + var $this = $(this); + if (Number($this.text()) > d) { + $this.addClass('disabled'); + } + } + ); + } else { + $('.dp-nav-next-year', this.context).removeClass('disabled'); + $('.dp-nav-next-month', this.context).removeClass('disabled'); + var d = this.endDate.getDate(); + if (d < 13) { + // check if the endDate is next month as we might need to add some disabled classes... + var ed = new Date(this.endDate.getTime()); + ed.addMonths(-1); + if (this.displayedYear == ed.getFullYear() && this.displayedMonth == ed.getMonth()) { + $('.dp-calendar td.other-month', this.context).each( + function() + { + var $this = $(this); + var cellDay = Number($this.text()); + if (cellDay < 13 && cellDay > d) { + $this.addClass('disabled'); + } + } + ); + } + } + } + this._applyRenderCallbacks(); + }, + _closeCalendar : function(programatic, ele) + { + if (!ele || ele == this.ele) + { + $(document).unbind('mousedown.datepicker'); + $(document).unbind('keydown.datepicker'); + this._clearCalendar(); + $('#dp-popup a').unbind(); + $('#dp-popup').empty().remove(); + if (!programatic) { + $(this.ele).trigger('dpClosed', [this.getSelected()]); + } + } + }, + // empties the current dp-calendar div and makes sure that all events are unbound + // and expandos removed to avoid memory leaks... + _clearCalendar : function() + { + // TODO. + $('.dp-calendar td', this.context).unbind(); + $('.dp-calendar', this.context).empty(); + } + } + ); + + // static constants + $.dpConst = { + SHOW_HEADER_NONE : 0, + SHOW_HEADER_SHORT : 1, + SHOW_HEADER_LONG : 2, + POS_TOP : 0, + POS_BOTTOM : 1, + POS_LEFT : 0, + POS_RIGHT : 1, + DP_INTERNAL_FOCUS : 'dpInternalFocusTrigger' + }; + // localisable text + $.dpText = { + TEXT_PREV_YEAR : 'Previous year', + TEXT_PREV_MONTH : 'Previous month', + TEXT_NEXT_YEAR : 'Next year', + TEXT_NEXT_MONTH : 'Next month', + TEXT_CLOSE : 'Close', + TEXT_CHOOSE_DATE : 'Choose date', + HEADER_FORMAT : 'mmmm yyyy' + }; + // version + $.dpVersion = '$Id: jquery.datePicker.js 84 2009-08-05 17:54:35Z kelvin.luck@gmail.com $'; + + $.fn.datePicker.defaults = { + month : undefined, + year : undefined, + showHeader : $.dpConst.SHOW_HEADER_SHORT, + startDate : undefined, + endDate : undefined, + inline : false, + renderCallback : null, + createButton : true, + showYearNavigation : true, + closeOnSelect : true, + displayClose : false, + selectMultiple : false, + numSelectable : Number.MAX_VALUE, + clickInput : false, + rememberViewedMonth : true, + selectWeek : false, + verticalPosition : $.dpConst.POS_TOP, + horizontalPosition : $.dpConst.POS_LEFT, + verticalOffset : 0, + horizontalOffset : 0, + hoverClass : 'dp-hover' + }; + + function _getController(ele) + { + if (ele._dpId) return $.event._dpCache[ele._dpId]; + return false; + }; + + // make it so that no error is thrown if bgIframe plugin isn't included (allows you to use conditional + // comments to only include bgIframe where it is needed in IE without breaking this plugin). + if ($.fn.bgIframe == undefined) { + $.fn.bgIframe = function() {return this; }; + }; + + + // clean-up + $(window) + .bind('unload', function() { + var els = $.event._dpCache || []; + for (var i in els) { + $(els[i].ele)._dpDestroy(); + } + }); + + +})(jQuery); diff --git a/static/jquery.gritter.js b/static/jquery.gritter.js index b915b9e..811d27d 100755 --- a/static/jquery.gritter.js +++ b/static/jquery.gritter.js @@ -1,401 +1,401 @@ -/*
- * Gritter for jQuery
- * http://www.boedesign.com/
- *
- * Copyright (c) 2009 Jordan Boesch
- * Dual licensed under the MIT and GPL licenses.
- *
- * Date: December 1, 2009
- * Version: 1.6
- */
-
-(function($){
-
- /**
- * Set it up as an object under the jQuery namespace
- */
- $.gritter = {};
-
- /**
- * Set up global options that the user can over-ride
- */
- $.gritter.options = {
- fade_in_speed: 'medium', // how fast notifications fade in
- fade_out_speed: 1000, // how fast the notices fade out
- time: 6000 // hang on the screen for...
- }
-
- /**
- * Add a gritter notification to the screen
- * @see Gritter#add();
- */
- $.gritter.add = function(params){
-
- try {
- return Gritter.add(params || {});
- } catch(e) {
-
- var err = 'Gritter Error: ' + e;
- (typeof(console) != 'undefined' && console.error) ?
- console.error(err, params) :
- alert(err);
-
- }
-
- }
-
- /**
- * Remove a gritter notification from the screen
- * @see Gritter#removeSpecific();
- */
- $.gritter.remove = function(id, params){
- Gritter.removeSpecific(id, params || {});
- }
-
- /**
- * Remove all notifications
- * @see Gritter#stop();
- */
- $.gritter.removeAll = function(params){
- Gritter.stop(params || {});
- }
-
- /**
- * Big fat Gritter object
- * @constructor (not really since it's object literal)
- */
- var Gritter = {
-
- // Public - options to over-ride with $.gritter.options in "add"
- fade_in_speed: '',
- fade_out_speed: '',
- time: '',
-
- // Private - no touchy the private parts
- _custom_timer: 0,
- _item_count: 0,
- _is_setup: 0,
- _tpl_close: '<div class="gritter-close"></div>',
- _tpl_item: '<div id="gritter-item-[[number]]" class="gritter-item-wrapper [[item_class]]" style="display:none"><div class="gritter-top"></div><div class="gritter-item">[[image]]<div class="[[class_name]]"><span class="gritter-title">[[username]]</span><p>[[text]]</p></div><div style="clear:both"></div></div><div class="gritter-bottom"></div></div>',
- _tpl_wrap: '<div id="gritter-notice-wrapper"></div>',
-
- /**
- * Add a gritter notification to the screen
- * @param {Object} params The object that contains all the options for drawing the notification
- * @return {Integer} The specific numeric id to that gritter notification
- */
- add: function(params){
-
- // We might have some issues if we don't have a title or text!
- if(!params.title || !params.text){
- throw 'You need to fill out the first 2 params: "title" and "text"';
- }
-
- // Check the options and set them once
- if(!this._is_setup){
- this._runSetup();
- }
-
- // Basics
- var user = params.title,
- text = params.text,
- image = params.image || '',
- sticky = params.sticky || false,
- item_class = params.class_name || '',
- time_alive = params.time || '';
-
- this._verifyWrapper();
-
- this._item_count++;
- var number = this._item_count,
- tmp = this._tpl_item;
-
- // Assign callbacks
- $(['before_open', 'after_open', 'before_close', 'after_close']).each(function(i, val){
- Gritter['_' + val + '_' + number] = ($.isFunction(params[val])) ? params[val] : function(){}
- });
-
- // Reset
- this._custom_timer = 0;
-
- // A custom fade time set
- if(time_alive){
- this._custom_timer = time_alive;
- }
-
- var image_str = (image != '') ? '<img src="' + image + '" class="gritter-image" />' : '',
- class_name = (image != '') ? 'gritter-with-image' : 'gritter-without-image';
-
- // String replacements on the template
- tmp = this._str_replace(
- ['[[username]]', '[[text]]', '[[image]]', '[[number]]', '[[class_name]]', '[[item_class]]'],
- [user, text, image_str, this._item_count, class_name, item_class], tmp
- );
-
- this['_before_open_' + number]();
- $('#gritter-notice-wrapper').append(tmp);
-
- var item = $('#gritter-item-' + this._item_count);
-
- item.fadeIn(this.fade_in_speed, function(){
- Gritter['_after_open_' + number]($(this));
- });
-
- if(!sticky){
- this._setFadeTimer(item, number);
- }
-
- // Bind the hover/unhover states
- $(item).bind('mouseenter mouseleave', function(event){
- if(event.type == 'mouseenter'){
- if(!sticky){
- Gritter._restoreItemIfFading($(this), number);
- }
- }
- else {
- if(!sticky){
- Gritter._setFadeTimer($(this), number);
- }
- }
- Gritter._hoverState($(this), event.type);
- });
-
- return number;
-
- },
-
- /**
- * If we don't have any more gritter notifications, get rid of the wrapper using this check
- * @private
- * @param {Integer} unique_id The ID of the element that was just deleted, use it for a callback
- * @param {Object} e The jQuery element that we're going to perform the remove() action on
- */
- _countRemoveWrapper: function(unique_id, e){
-
- // Remove it then run the callback function
- e.remove();
- this['_after_close_' + unique_id](e);
-
- // Check if the wrapper is empty, if it is.. remove the wrapper
- if($('.gritter-item-wrapper').length == 0){
- $('#gritter-notice-wrapper').remove();
- }
-
- },
-
- /**
- * Fade out an element after it's been on the screen for x amount of time
- * @private
- * @param {Object} e The jQuery element to get rid of
- * @param {Integer} unique_id The id of the element to remove
- * @param {Object} params An optional list of params to set fade speeds etc.
- * @param {Boolean} unbind_events Unbind the mouseenter/mouseleave events if they click (X)
- */
- _fade: function(e, unique_id, params, unbind_events){
-
- var params = params || {},
- fade = (typeof(params.fade) != 'undefined') ? params.fade : true;
- fade_out_speed = params.speed || this.fade_out_speed;
-
- this['_before_close_' + unique_id](e);
-
- // If this is true, then we are coming from clicking the (X)
- if(unbind_events){
- e.unbind('mouseenter mouseleave');
- }
-
- // Fade it out or remove it
- if(fade){
-
- e.animate({
- opacity: 0
- }, fade_out_speed, function(){
- e.animate({ height: 0 }, 300, function(){
- Gritter._countRemoveWrapper(unique_id, e);
- })
- })
-
- }
- else {
-
- this._countRemoveWrapper(unique_id, e);
-
- }
-
- },
-
- /**
- * Perform actions based on the type of bind (mouseenter, mouseleave)
- * @private
- * @param {Object} e The jQuery element
- * @param {String} type The type of action we're performing: mouseenter or mouseleave
- */
- _hoverState: function(e, type){
-
- // Change the border styles and add the (X) close button when you hover
- if(type == 'mouseenter'){
-
- e.addClass('hover');
- var find_img = e.find('img');
-
- // Insert the close button before what element
- (find_img.length) ?
- find_img.before(this._tpl_close) :
- e.find('span').before(this._tpl_close);
-
- // Clicking (X) makes the perdy thing close
- e.find('.gritter-close').click(function(){
-
- var unique_id = e.attr('id').split('-')[2];
- Gritter.removeSpecific(unique_id, {}, e, true);
-
- });
-
- }
- // Remove the border styles and (X) close button when you mouse out
- else {
-
- e.removeClass('hover');
- e.find('.gritter-close').remove();
-
- }
-
- },
-
- /**
- * Remove a specific notification based on an ID
- * @param {Integer} unique_id The ID used to delete a specific notification
- * @param {Object} params A set of options passed in to determine how to get rid of it
- * @param {Object} e The jQuery element that we're "fading" then removing
- * @param {Boolean} unbind_events If we clicked on the (X) we set this to true to unbind mouseenter/mouseleave
- */
- removeSpecific: function(unique_id, params, e, unbind_events){
-
- if(!e){
- var e = $('#gritter-item-' + unique_id);
- }
-
- // We set the fourth param to let the _fade function know to
- // unbind the "mouseleave" event. Once you click (X) there's no going back!
- this._fade(e, unique_id, params || {}, unbind_events);
-
- },
-
- /**
- * If the item is fading out and we hover over it, restore it!
- * @private
- * @param {Object} e The HTML element to remove
- * @param {Integer} unique_id The ID of the element
- */
- _restoreItemIfFading: function(e, unique_id){
-
- clearTimeout(this['_int_id_' + unique_id]);
- e.stop().css({ opacity: '' });
-
- },
-
- /**
- * Setup the global options - only once
- * @private
- */
- _runSetup: function(){
-
- for(opt in $.gritter.options){
- this[opt] = $.gritter.options[opt];
- }
- this._is_setup = 1;
-
- },
-
- /**
- * Set the notification to fade out after a certain amount of time
- * @private
- * @param {Object} item The HTML element we're dealing with
- * @param {Integer} unique_id The ID of the element
- */
- _setFadeTimer: function(e, unique_id){
-
- var timer_str = (this._custom_timer) ? this._custom_timer : this.time;
- this['_int_id_' + unique_id] = setTimeout(function(){
- Gritter._fade(e, unique_id);
- }, timer_str);
-
- },
-
- /**
- * Bring everything to a halt
- * @param {Object} params A list of callback functions to pass when all notifications are removed
- */
- stop: function(params){
-
- // callbacks (if passed)
- var before_close = ($.isFunction(params.before_close)) ? params.before_close : function(){};
- var after_close = ($.isFunction(params.after_close)) ? params.after_close : function(){};
-
- var wrap = $('#gritter-notice-wrapper');
- before_close(wrap);
- wrap.fadeOut(function(){
- $(this).remove();
- after_close();
- });
-
- },
-
- /**
- * An extremely handy PHP function ported to JS, works well for templating
- * @private
- * @param {String/Array} search A list of things to search for
- * @param {String/Array} replace A list of things to replace the searches with
- * @return {String} sa The output
- */
- _str_replace: function(search, replace, subject, count){
-
- var i = 0, j = 0, temp = '', repl = '', sl = 0, fl = 0,
- f = [].concat(search),
- r = [].concat(replace),
- s = subject,
- ra = r instanceof Array, sa = s instanceof Array;
- s = [].concat(s);
-
- if(count){
- this.window[count] = 0;
- }
-
- for(i = 0, sl = s.length; i < sl; i++){
-
- if(s[i] === ''){
- continue;
- }
-
- for (j = 0, fl = f.length; j < fl; j++){
-
- temp = s[i] + '';
- repl = ra ? (r[j] !== undefined ? r[j] : '') : r[0];
- s[i] = (temp).split(f[j]).join(repl);
-
- if(count && s[i] !== temp){
- this.window[count] += (temp.length-s[i].length) / f[j].length;
- }
-
- }
- }
-
- return sa ? s : s[0];
-
- },
-
- /**
- * A check to make sure we have something to wrap our notices with
- * @private
- */
- _verifyWrapper: function(){
-
- if($('#gritter-notice-wrapper').length == 0){
- $('body').append(this._tpl_wrap);
- }
-
- }
-
- }
-
-})(jQuery);
+/* + * Gritter for jQuery + * http://www.boedesign.com/ + * + * Copyright (c) 2009 Jordan Boesch + * Dual licensed under the MIT and GPL licenses. + * + * Date: December 1, 2009 + * Version: 1.6 + */ + +(function($){ + + /** + * Set it up as an object under the jQuery namespace + */ + $.gritter = {}; + + /** + * Set up global options that the user can over-ride + */ + $.gritter.options = { + fade_in_speed: 'medium', // how fast notifications fade in + fade_out_speed: 1000, // how fast the notices fade out + time: 6000 // hang on the screen for... + } + + /** + * Add a gritter notification to the screen + * @see Gritter#add(); + */ + $.gritter.add = function(params){ + + try { + return Gritter.add(params || {}); + } catch(e) { + + var err = 'Gritter Error: ' + e; + (typeof(console) != 'undefined' && console.error) ? + console.error(err, params) : + alert(err); + + } + + } + + /** + * Remove a gritter notification from the screen + * @see Gritter#removeSpecific(); + */ + $.gritter.remove = function(id, params){ + Gritter.removeSpecific(id, params || {}); + } + + /** + * Remove all notifications + * @see Gritter#stop(); + */ + $.gritter.removeAll = function(params){ + Gritter.stop(params || {}); + } + + /** + * Big fat Gritter object + * @constructor (not really since it's object literal) + */ + var Gritter = { + + // Public - options to over-ride with $.gritter.options in "add" + fade_in_speed: '', + fade_out_speed: '', + time: '', + + // Private - no touchy the private parts + _custom_timer: 0, + _item_count: 0, + _is_setup: 0, + _tpl_close: '<div class="gritter-close"></div>', + _tpl_item: '<div id="gritter-item-[[number]]" class="gritter-item-wrapper [[item_class]]" style="display:none"><div class="gritter-top"></div><div class="gritter-item">[[image]]<div class="[[class_name]]"><span class="gritter-title">[[username]]</span><p>[[text]]</p></div><div style="clear:both"></div></div><div class="gritter-bottom"></div></div>', + _tpl_wrap: '<div id="gritter-notice-wrapper"></div>', + + /** + * Add a gritter notification to the screen + * @param {Object} params The object that contains all the options for drawing the notification + * @return {Integer} The specific numeric id to that gritter notification + */ + add: function(params){ + + // We might have some issues if we don't have a title or text! + if(!params.title || !params.text){ + throw 'You need to fill out the first 2 params: "title" and "text"'; + } + + // Check the options and set them once + if(!this._is_setup){ + this._runSetup(); + } + + // Basics + var user = params.title, + text = params.text, + image = params.image || '', + sticky = params.sticky || false, + item_class = params.class_name || '', + time_alive = params.time || ''; + + this._verifyWrapper(); + + this._item_count++; + var number = this._item_count, + tmp = this._tpl_item; + + // Assign callbacks + $(['before_open', 'after_open', 'before_close', 'after_close']).each(function(i, val){ + Gritter['_' + val + '_' + number] = ($.isFunction(params[val])) ? params[val] : function(){} + }); + + // Reset + this._custom_timer = 0; + + // A custom fade time set + if(time_alive){ + this._custom_timer = time_alive; + } + + var image_str = (image != '') ? '<img src="' + image + '" class="gritter-image" />' : '', + class_name = (image != '') ? 'gritter-with-image' : 'gritter-without-image'; + + // String replacements on the template + tmp = this._str_replace( + ['[[username]]', '[[text]]', '[[image]]', '[[number]]', '[[class_name]]', '[[item_class]]'], + [user, text, image_str, this._item_count, class_name, item_class], tmp + ); + + this['_before_open_' + number](); + $('#gritter-notice-wrapper').append(tmp); + + var item = $('#gritter-item-' + this._item_count); + + item.fadeIn(this.fade_in_speed, function(){ + Gritter['_after_open_' + number]($(this)); + }); + + if(!sticky){ + this._setFadeTimer(item, number); + } + + // Bind the hover/unhover states + $(item).bind('mouseenter mouseleave', function(event){ + if(event.type == 'mouseenter'){ + if(!sticky){ + Gritter._restoreItemIfFading($(this), number); + } + } + else { + if(!sticky){ + Gritter._setFadeTimer($(this), number); + } + } + Gritter._hoverState($(this), event.type); + }); + + return number; + + }, + + /** + * If we don't have any more gritter notifications, get rid of the wrapper using this check + * @private + * @param {Integer} unique_id The ID of the element that was just deleted, use it for a callback + * @param {Object} e The jQuery element that we're going to perform the remove() action on + */ + _countRemoveWrapper: function(unique_id, e){ + + // Remove it then run the callback function + e.remove(); + this['_after_close_' + unique_id](e); + + // Check if the wrapper is empty, if it is.. remove the wrapper + if($('.gritter-item-wrapper').length == 0){ + $('#gritter-notice-wrapper').remove(); + } + + }, + + /** + * Fade out an element after it's been on the screen for x amount of time + * @private + * @param {Object} e The jQuery element to get rid of + * @param {Integer} unique_id The id of the element to remove + * @param {Object} params An optional list of params to set fade speeds etc. + * @param {Boolean} unbind_events Unbind the mouseenter/mouseleave events if they click (X) + */ + _fade: function(e, unique_id, params, unbind_events){ + + var params = params || {}, + fade = (typeof(params.fade) != 'undefined') ? params.fade : true; + fade_out_speed = params.speed || this.fade_out_speed; + + this['_before_close_' + unique_id](e); + + // If this is true, then we are coming from clicking the (X) + if(unbind_events){ + e.unbind('mouseenter mouseleave'); + } + + // Fade it out or remove it + if(fade){ + + e.animate({ + opacity: 0 + }, fade_out_speed, function(){ + e.animate({ height: 0 }, 300, function(){ + Gritter._countRemoveWrapper(unique_id, e); + }) + }) + + } + else { + + this._countRemoveWrapper(unique_id, e); + + } + + }, + + /** + * Perform actions based on the type of bind (mouseenter, mouseleave) + * @private + * @param {Object} e The jQuery element + * @param {String} type The type of action we're performing: mouseenter or mouseleave + */ + _hoverState: function(e, type){ + + // Change the border styles and add the (X) close button when you hover + if(type == 'mouseenter'){ + + e.addClass('hover'); + var find_img = e.find('img'); + + // Insert the close button before what element + (find_img.length) ? + find_img.before(this._tpl_close) : + e.find('span').before(this._tpl_close); + + // Clicking (X) makes the perdy thing close + e.find('.gritter-close').click(function(){ + + var unique_id = e.attr('id').split('-')[2]; + Gritter.removeSpecific(unique_id, {}, e, true); + + }); + + } + // Remove the border styles and (X) close button when you mouse out + else { + + e.removeClass('hover'); + e.find('.gritter-close').remove(); + + } + + }, + + /** + * Remove a specific notification based on an ID + * @param {Integer} unique_id The ID used to delete a specific notification + * @param {Object} params A set of options passed in to determine how to get rid of it + * @param {Object} e The jQuery element that we're "fading" then removing + * @param {Boolean} unbind_events If we clicked on the (X) we set this to true to unbind mouseenter/mouseleave + */ + removeSpecific: function(unique_id, params, e, unbind_events){ + + if(!e){ + var e = $('#gritter-item-' + unique_id); + } + + // We set the fourth param to let the _fade function know to + // unbind the "mouseleave" event. Once you click (X) there's no going back! + this._fade(e, unique_id, params || {}, unbind_events); + + }, + + /** + * If the item is fading out and we hover over it, restore it! + * @private + * @param {Object} e The HTML element to remove + * @param {Integer} unique_id The ID of the element + */ + _restoreItemIfFading: function(e, unique_id){ + + clearTimeout(this['_int_id_' + unique_id]); + e.stop().css({ opacity: '' }); + + }, + + /** + * Setup the global options - only once + * @private + */ + _runSetup: function(){ + + for(opt in $.gritter.options){ + this[opt] = $.gritter.options[opt]; + } + this._is_setup = 1; + + }, + + /** + * Set the notification to fade out after a certain amount of time + * @private + * @param {Object} item The HTML element we're dealing with + * @param {Integer} unique_id The ID of the element + */ + _setFadeTimer: function(e, unique_id){ + + var timer_str = (this._custom_timer) ? this._custom_timer : this.time; + this['_int_id_' + unique_id] = setTimeout(function(){ + Gritter._fade(e, unique_id); + }, timer_str); + + }, + + /** + * Bring everything to a halt + * @param {Object} params A list of callback functions to pass when all notifications are removed + */ + stop: function(params){ + + // callbacks (if passed) + var before_close = ($.isFunction(params.before_close)) ? params.before_close : function(){}; + var after_close = ($.isFunction(params.after_close)) ? params.after_close : function(){}; + + var wrap = $('#gritter-notice-wrapper'); + before_close(wrap); + wrap.fadeOut(function(){ + $(this).remove(); + after_close(); + }); + + }, + + /** + * An extremely handy PHP function ported to JS, works well for templating + * @private + * @param {String/Array} search A list of things to search for + * @param {String/Array} replace A list of things to replace the searches with + * @return {String} sa The output + */ + _str_replace: function(search, replace, subject, count){ + + var i = 0, j = 0, temp = '', repl = '', sl = 0, fl = 0, + f = [].concat(search), + r = [].concat(replace), + s = subject, + ra = r instanceof Array, sa = s instanceof Array; + s = [].concat(s); + + if(count){ + this.window[count] = 0; + } + + for(i = 0, sl = s.length; i < sl; i++){ + + if(s[i] === ''){ + continue; + } + + for (j = 0, fl = f.length; j < fl; j++){ + + temp = s[i] + ''; + repl = ra ? (r[j] !== undefined ? r[j] : '') : r[0]; + s[i] = (temp).split(f[j]).join(repl); + + if(count && s[i] !== temp){ + this.window[count] += (temp.length-s[i].length) / f[j].length; + } + + } + } + + return sa ? s : s[0]; + + }, + + /** + * A check to make sure we have something to wrap our notices with + * @private + */ + _verifyWrapper: function(){ + + if($('#gritter-notice-wrapper').length == 0){ + $('body').append(this._tpl_wrap); + } + + } + + } + +})(jQuery); diff --git a/static/js/jquery.easing.min.js b/static/js/jquery.easing.min.js index 1a7b42d..8d4e2f2 100755 --- a/static/js/jquery.easing.min.js +++ b/static/js/jquery.easing.min.js @@ -1,11 +1,11 @@ -/*
- * jQuery Easing v1.1 - http://gsgd.co.uk/sandbox/jquery.easing.php
- *
- * Uses the built in easing capabilities added in jQuery 1.1
- * to offer multiple easing options
- *
- * Copyright (c) 2007 George Smith
- * Licensed under the MIT License:
- * http://www.opensource.org/licenses/mit-license.php
- */
+/* + * jQuery Easing v1.1 - http://gsgd.co.uk/sandbox/jquery.easing.php + * + * Uses the built in easing capabilities added in jQuery 1.1 + * to offer multiple easing options + * + * Copyright (c) 2007 George Smith + * Licensed under the MIT License: + * http://www.opensource.org/licenses/mit-license.php + */ jQuery.easing={easein:function(x,t,b,c,d){return c*(t/=d)*t+b},easeinout:function(x,t,b,c,d){if(t<d/2)return 2*c*t*t/(d*d)+b;var a=t-d/2;return-2*c*a*a/(d*d)+2*c*a/d+c/2+b},easeout:function(x,t,b,c,d){return-c*t*t/(d*d)+2*c*t/d+b},expoin:function(x,t,b,c,d){var a=1;if(c<0){a*=-1;c*=-1}return a*(Math.exp(Math.log(c)/d*t))+b},expoout:function(x,t,b,c,d){var a=1;if(c<0){a*=-1;c*=-1}return a*(-Math.exp(-Math.log(c)/d*(t-d))+c+1)+b},expoinout:function(x,t,b,c,d){var a=1;if(c<0){a*=-1;c*=-1}if(t<d/2)return a*(Math.exp(Math.log(c/2)/(d/2)*t))+b;return a*(-Math.exp(-2*Math.log(c/2)/d*(t-d))+c+1)+b},bouncein:function(x,t,b,c,d){return c-jQuery.easing['bounceout'](x,d-t,0,c,d)+b},bounceout:function(x,t,b,c,d){if((t/=d)<(1/2.75)){return c*(7.5625*t*t)+b}else if(t<(2/2.75)){return c*(7.5625*(t-=(1.5/2.75))*t+.75)+b}else if(t<(2.5/2.75)){return c*(7.5625*(t-=(2.25/2.75))*t+.9375)+b}else{return c*(7.5625*(t-=(2.625/2.75))*t+.984375)+b}},bounceinout:function(x,t,b,c,d){if(t<d/2)return jQuery.easing['bouncein'](x,t*2,0,c,d)*.5+b;return jQuery.easing['bounceout'](x,t*2-d,0,c,d)*.5+c*.5+b},elasin:function(x,t,b,c,d){var s=1.70158;var p=0;var a=c;if(t==0)return b;if((t/=d)==1)return b+c;if(!p)p=d*.3;if(a<Math.abs(c)){a=c;var s=p/4}else var s=p/(2*Math.PI)*Math.asin(c/a);return-(a*Math.pow(2,10*(t-=1))*Math.sin((t*d-s)*(2*Math.PI)/p))+b},elasout:function(x,t,b,c,d){var s=1.70158;var p=0;var a=c;if(t==0)return b;if((t/=d)==1)return b+c;if(!p)p=d*.3;if(a<Math.abs(c)){a=c;var s=p/4}else var s=p/(2*Math.PI)*Math.asin(c/a);return a*Math.pow(2,-10*t)*Math.sin((t*d-s)*(2*Math.PI)/p)+c+b},elasinout:function(x,t,b,c,d){var s=1.70158;var p=0;var a=c;if(t==0)return b;if((t/=d/2)==2)return b+c;if(!p)p=d*(.3*1.5);if(a<Math.abs(c)){a=c;var s=p/4}else var s=p/(2*Math.PI)*Math.asin(c/a);if(t<1)return-.5*(a*Math.pow(2,10*(t-=1))*Math.sin((t*d-s)*(2*Math.PI)/p))+b;return a*Math.pow(2,-10*(t-=1))*Math.sin((t*d-s)*(2*Math.PI)/p)*.5+c+b},backin:function(x,t,b,c,d){var s=1.70158;return c*(t/=d)*t*((s+1)*t-s)+b},backout:function(x,t,b,c,d){var s=1.70158;return c*((t=t/d-1)*t*((s+1)*t+s)+1)+b},backinout:function(x,t,b,c,d){var s=1.70158;if((t/=d/2)<1)return c/2*(t*t*(((s*=(1.525))+1)*t-s))+b;return c/2*((t-=2)*t*(((s*=(1.525))+1)*t+s)+2)+b},linear:function(x,t,b,c,d){return c*t/d+b}};
\ No newline at end of file diff --git a/static/js/jquery.lavalamp.js b/static/js/jquery.lavalamp.js index 1edf4b4..c35d7ac 100644 --- a/static/js/jquery.lavalamp.js +++ b/static/js/jquery.lavalamp.js @@ -1,96 +1,96 @@ -/**
- * LavaLamp - A menu plugin for jQuery with cool hover effects.
- * @requires jQuery v1.1.3.1 or above
- *
- * http://gmarwaha.com/blog/?p=7
- *
- * Copyright (c) 2007 Ganeshji Marwaha (gmarwaha.com)
- * Dual licensed under the MIT and GPL licenses:
- * http://www.opensource.org/licenses/mit-license.php
- * http://www.gnu.org/licenses/gpl.html
- *
- * Version: 0.2.0
- * Requires Jquery 1.2.1 from version 0.2.0 onwards.
- * For jquery 1.1.x, use version 0.1.0 of lavalamp
- */
-
-/**
- * Creates a menu with an unordered list of menu-items. You can either use the CSS that comes with the plugin, or write your own styles
- * to create a personalized effect
- *
- * The HTML markup used to build the menu can be as simple as...
- *
- * <ul class="lavaLamp">
- * <li><a href="#">Home</a></li>
- * <li><a href="#">Plant a tree</a></li>
- * <li><a href="#">Travel</a></li>
- * <li><a href="#">Ride an elephant</a></li>
- * </ul>
- *
- * Once you have included the style sheet that comes with the plugin, you will have to include
- * a reference to jquery library, easing plugin(optional) and the LavaLamp(this) plugin.
- *
- * Use the following snippet to initialize the menu.
- * $(function() { $(".lavaLamp").lavaLamp({ fx: "backout", speed: 700}) });
- *
- * Thats it. Now you should have a working lavalamp menu.
- *
- * @param an options object - You can specify all the options shown below as an options object param.
- *
- * @option fx - default is "linear"
- * @example
- * $(".lavaLamp").lavaLamp({ fx: "backout" });
- * @desc Creates a menu with "backout" easing effect. You need to include the easing plugin for this to work.
- *
- * @option speed - default is 500 ms
- * @example
- * $(".lavaLamp").lavaLamp({ speed: 500 });
- * @desc Creates a menu with an animation speed of 500 ms.
- *
- * @option click - no defaults
- * @example
- * $(".lavaLamp").lavaLamp({ click: function(event, menuItem) { return false; } });
- * @desc You can supply a callback to be executed when the menu item is clicked.
- * The event object and the menu-item that was clicked will be passed in as arguments.
- */
-(function($) {
-$.fn.lavaLamp = function(o) {
- o = $.extend({ fx: "linear", speed: 500, click: function(){} }, o || {});
-
- return this.each(function() {
- var me = $(this), noop = function(){},
- $back = $('<li class="back"><div class="left"></div></li>').appendTo(me),
- $li = $("li", this), curr = $("li.current", this)[0] || $($li[0]).addClass("current")[0];
-
- $li.not(".back").hover(function() {
- move(this);
- }, noop);
-
- $(this).hover(noop, function() {
- move(curr);
- });
-
- $li.click(function(e) {
- setCurr(this);
- return o.click.apply(this, [e, this]);
- });
-
- setCurr(curr);
-
- function setCurr(el) {
- $back.css({ "left": el.offsetLeft+"px", "width": el.offsetWidth+"px" });
- curr = el;
- };
-
- function move(el) {
- $back.each(function() {
- $(this).dequeue(); }
- ).animate({
- width: el.offsetWidth,
- left: el.offsetLeft
- }, o.speed, o.fx);
- };
-
- });
-};
-})(jQuery);
+/** + * LavaLamp - A menu plugin for jQuery with cool hover effects. + * @requires jQuery v1.1.3.1 or above + * + * http://gmarwaha.com/blog/?p=7 + * + * Copyright (c) 2007 Ganeshji Marwaha (gmarwaha.com) + * Dual licensed under the MIT and GPL licenses: + * http://www.opensource.org/licenses/mit-license.php + * http://www.gnu.org/licenses/gpl.html + * + * Version: 0.2.0 + * Requires Jquery 1.2.1 from version 0.2.0 onwards. + * For jquery 1.1.x, use version 0.1.0 of lavalamp + */ + +/** + * Creates a menu with an unordered list of menu-items. You can either use the CSS that comes with the plugin, or write your own styles + * to create a personalized effect + * + * The HTML markup used to build the menu can be as simple as... + * + * <ul class="lavaLamp"> + * <li><a href="#">Home</a></li> + * <li><a href="#">Plant a tree</a></li> + * <li><a href="#">Travel</a></li> + * <li><a href="#">Ride an elephant</a></li> + * </ul> + * + * Once you have included the style sheet that comes with the plugin, you will have to include + * a reference to jquery library, easing plugin(optional) and the LavaLamp(this) plugin. + * + * Use the following snippet to initialize the menu. + * $(function() { $(".lavaLamp").lavaLamp({ fx: "backout", speed: 700}) }); + * + * Thats it. Now you should have a working lavalamp menu. + * + * @param an options object - You can specify all the options shown below as an options object param. + * + * @option fx - default is "linear" + * @example + * $(".lavaLamp").lavaLamp({ fx: "backout" }); + * @desc Creates a menu with "backout" easing effect. You need to include the easing plugin for this to work. + * + * @option speed - default is 500 ms + * @example + * $(".lavaLamp").lavaLamp({ speed: 500 }); + * @desc Creates a menu with an animation speed of 500 ms. + * + * @option click - no defaults + * @example + * $(".lavaLamp").lavaLamp({ click: function(event, menuItem) { return false; } }); + * @desc You can supply a callback to be executed when the menu item is clicked. + * The event object and the menu-item that was clicked will be passed in as arguments. + */ +(function($) { +$.fn.lavaLamp = function(o) { + o = $.extend({ fx: "linear", speed: 500, click: function(){} }, o || {}); + + return this.each(function() { + var me = $(this), noop = function(){}, + $back = $('<li class="back"><div class="left"></div></li>').appendTo(me), + $li = $("li", this), curr = $("li.current", this)[0] || $($li[0]).addClass("current")[0]; + + $li.not(".back").hover(function() { + move(this); + }, noop); + + $(this).hover(noop, function() { + move(curr); + }); + + $li.click(function(e) { + setCurr(this); + return o.click.apply(this, [e, this]); + }); + + setCurr(curr); + + function setCurr(el) { + $back.css({ "left": el.offsetLeft+"px", "width": el.offsetWidth+"px" }); + curr = el; + }; + + function move(el) { + $back.each(function() { + $(this).dequeue(); } + ).animate({ + width: el.offsetWidth, + left: el.offsetLeft + }, o.speed, o.fx); + }; + + }); +}; +})(jQuery); diff --git a/webcam/com/adobe/crypto/MD5.as b/webcam/com/adobe/crypto/MD5.as index d1bba3f..f5c0e02 100644 --- a/webcam/com/adobe/crypto/MD5.as +++ b/webcam/com/adobe/crypto/MD5.as @@ -1,256 +1,256 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.crypto {
-
- import com.adobe.utils.IntUtil;
-
- /**
- * The MD5 Message-Digest Algorithm
- *
- * Implementation based on algorithm description at
- * http://www.faqs.org/rfcs/rfc1321.html
- */
- public class MD5 {
-
- /**
- * Performs the MD5 hash algorithm on a string.
- *
- * @param s The string to hash
- * @return A string containing the hash value of s
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function hash( s:String ):String {
- // initialize the md buffers
- var a:int = 1732584193;
- var b:int = -271733879;
- var c:int = -1732584194;
- var d:int = 271733878;
-
- // variables to store previous values
- var aa:int;
- var bb:int;
- var cc:int;
- var dd:int;
-
- // create the blocks from the string and
- // save the length as a local var to reduce
- // lookup in the loop below
- var x:Array = createBlocks( s );
- var len:int = x.length;
-
- // loop over all of the blocks
- for ( var i:int = 0; i < len; i += 16) {
- // save previous values
- aa = a;
- bb = b;
- cc = c;
- dd = d;
-
- // Round 1
- a = ff( a, b, c, d, x[i+ 0], 7, -680876936 ); // 1
- d = ff( d, a, b, c, x[i+ 1], 12, -389564586 ); // 2
- c = ff( c, d, a, b, x[i+ 2], 17, 606105819 ); // 3
- b = ff( b, c, d, a, x[i+ 3], 22, -1044525330 ); // 4
- a = ff( a, b, c, d, x[i+ 4], 7, -176418897 ); // 5
- d = ff( d, a, b, c, x[i+ 5], 12, 1200080426 ); // 6
- c = ff( c, d, a, b, x[i+ 6], 17, -1473231341 ); // 7
- b = ff( b, c, d, a, x[i+ 7], 22, -45705983 ); // 8
- a = ff( a, b, c, d, x[i+ 8], 7, 1770035416 ); // 9
- d = ff( d, a, b, c, x[i+ 9], 12, -1958414417 ); // 10
- c = ff( c, d, a, b, x[i+10], 17, -42063 ); // 11
- b = ff( b, c, d, a, x[i+11], 22, -1990404162 ); // 12
- a = ff( a, b, c, d, x[i+12], 7, 1804603682 ); // 13
- d = ff( d, a, b, c, x[i+13], 12, -40341101 ); // 14
- c = ff( c, d, a, b, x[i+14], 17, -1502002290 ); // 15
- b = ff( b, c, d, a, x[i+15], 22, 1236535329 ); // 16
-
- // Round 2
- a = gg( a, b, c, d, x[i+ 1], 5, -165796510 ); // 17
- d = gg( d, a, b, c, x[i+ 6], 9, -1069501632 ); // 18
- c = gg( c, d, a, b, x[i+11], 14, 643717713 ); // 19
- b = gg( b, c, d, a, x[i+ 0], 20, -373897302 ); // 20
- a = gg( a, b, c, d, x[i+ 5], 5, -701558691 ); // 21
- d = gg( d, a, b, c, x[i+10], 9, 38016083 ); // 22
- c = gg( c, d, a, b, x[i+15], 14, -660478335 ); // 23
- b = gg( b, c, d, a, x[i+ 4], 20, -405537848 ); // 24
- a = gg( a, b, c, d, x[i+ 9], 5, 568446438 ); // 25
- d = gg( d, a, b, c, x[i+14], 9, -1019803690 ); // 26
- c = gg( c, d, a, b, x[i+ 3], 14, -187363961 ); // 27
- b = gg( b, c, d, a, x[i+ 8], 20, 1163531501 ); // 28
- a = gg( a, b, c, d, x[i+13], 5, -1444681467 ); // 29
- d = gg( d, a, b, c, x[i+ 2], 9, -51403784 ); // 30
- c = gg( c, d, a, b, x[i+ 7], 14, 1735328473 ); // 31
- b = gg( b, c, d, a, x[i+12], 20, -1926607734 ); // 32
-
- // Round 3
- a = hh( a, b, c, d, x[i+ 5], 4, -378558 ); // 33
- d = hh( d, a, b, c, x[i+ 8], 11, -2022574463 ); // 34
- c = hh( c, d, a, b, x[i+11], 16, 1839030562 ); // 35
- b = hh( b, c, d, a, x[i+14], 23, -35309556 ); // 36
- a = hh( a, b, c, d, x[i+ 1], 4, -1530992060 ); // 37
- d = hh( d, a, b, c, x[i+ 4], 11, 1272893353 ); // 38
- c = hh( c, d, a, b, x[i+ 7], 16, -155497632 ); // 39
- b = hh( b, c, d, a, x[i+10], 23, -1094730640 ); // 40
- a = hh( a, b, c, d, x[i+13], 4, 681279174 ); // 41
- d = hh( d, a, b, c, x[i+ 0], 11, -358537222 ); // 42
- c = hh( c, d, a, b, x[i+ 3], 16, -722521979 ); // 43
- b = hh( b, c, d, a, x[i+ 6], 23, 76029189 ); // 44
- a = hh( a, b, c, d, x[i+ 9], 4, -640364487 ); // 45
- d = hh( d, a, b, c, x[i+12], 11, -421815835 ); // 46
- c = hh( c, d, a, b, x[i+15], 16, 530742520 ); // 47
- b = hh( b, c, d, a, x[i+ 2], 23, -995338651 ); // 48
-
- // Round 4
- a = ii( a, b, c, d, x[i+ 0], 6, -198630844 ); // 49
- d = ii( d, a, b, c, x[i+ 7], 10, 1126891415 ); // 50
- c = ii( c, d, a, b, x[i+14], 15, -1416354905 ); // 51
- b = ii( b, c, d, a, x[i+ 5], 21, -57434055 ); // 52
- a = ii( a, b, c, d, x[i+12], 6, 1700485571 ); // 53
- d = ii( d, a, b, c, x[i+ 3], 10, -1894986606 ); // 54
- c = ii( c, d, a, b, x[i+10], 15, -1051523 ); // 55
- b = ii( b, c, d, a, x[i+ 1], 21, -2054922799 ); // 56
- a = ii( a, b, c, d, x[i+ 8], 6, 1873313359 ); // 57
- d = ii( d, a, b, c, x[i+15], 10, -30611744 ); // 58
- c = ii( c, d, a, b, x[i+ 6], 15, -1560198380 ); // 59
- b = ii( b, c, d, a, x[i+13], 21, 1309151649 ); // 60
- a = ii( a, b, c, d, x[i+ 4], 6, -145523070 ); // 61
- d = ii( d, a, b, c, x[i+11], 10, -1120210379 ); // 62
- c = ii( c, d, a, b, x[i+ 2], 15, 718787259 ); // 63
- b = ii( b, c, d, a, x[i+ 9], 21, -343485551 ); // 64
-
- a += aa;
- b += bb;
- c += cc;
- d += dd;
- }
-
- // Finish up by concatening the buffers with their hex output
- return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d );
- }
-
- /**
- * Auxiliary function f as defined in RFC
- */
- private static function f( x:int, y:int, z:int ):int {
- return ( x & y ) | ( (~x) & z );
- }
-
- /**
- * Auxiliary function g as defined in RFC
- */
- private static function g( x:int, y:int, z:int ):int {
- return ( x & z ) | ( y & (~z) );
- }
-
- /**
- * Auxiliary function h as defined in RFC
- */
- private static function h( x:int, y:int, z:int ):int {
- return x ^ y ^ z;
- }
-
- /**
- * Auxiliary function i as defined in RFC
- */
- private static function i( x:int, y:int, z:int ):int {
- return y ^ ( x | (~z) );
- }
-
- /**
- * A generic transformation function. The logic of ff, gg, hh, and
- * ii are all the same, minus the function used, so pull that logic
- * out and simplify the method bodies for the transoformation functions.
- */
- private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int {
- var tmp:int = a + int( func( b, c, d ) ) + x + t;
- return IntUtil.rol( tmp, s ) + b;
- }
-
- /**
- * ff transformation function
- */
- private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( f, a, b, c, d, x, s, t );
- }
-
- /**
- * gg transformation function
- */
- private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( g, a, b, c, d, x, s, t );
- }
-
- /**
- * hh transformation function
- */
- private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( h, a, b, c, d, x, s, t );
- }
-
- /**
- * ii transformation function
- */
- private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int {
- return transform( i, a, b, c, d, x, s, t );
- }
-
- /**
- * Converts a string to a sequence of 16-word blocks
- * that we'll do the processing on. Appends padding
- * and length in the process.
- *
- * @param s The string to split into blocks
- * @return An array containing the blocks that s was
- * split into.
- */
- private static function createBlocks( s:String ):Array {
- var blocks:Array = new Array();
- var len:int = s.length * 8;
- var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
- for( var i:int = 0; i < len; i += 8 ) {
- blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( i % 32 );
- }
-
- // append padding and length
- blocks[ len >> 5 ] |= 0x80 << ( len % 32 );
- blocks[ ( ( ( len + 64 ) >>> 9 ) << 4 ) + 14 ] = len;
- return blocks;
- }
-
- }
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.crypto { + + import com.adobe.utils.IntUtil; + + /** + * The MD5 Message-Digest Algorithm + * + * Implementation based on algorithm description at + * http://www.faqs.org/rfcs/rfc1321.html + */ + public class MD5 { + + /** + * Performs the MD5 hash algorithm on a string. + * + * @param s The string to hash + * @return A string containing the hash value of s + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function hash( s:String ):String { + // initialize the md buffers + var a:int = 1732584193; + var b:int = -271733879; + var c:int = -1732584194; + var d:int = 271733878; + + // variables to store previous values + var aa:int; + var bb:int; + var cc:int; + var dd:int; + + // create the blocks from the string and + // save the length as a local var to reduce + // lookup in the loop below + var x:Array = createBlocks( s ); + var len:int = x.length; + + // loop over all of the blocks + for ( var i:int = 0; i < len; i += 16) { + // save previous values + aa = a; + bb = b; + cc = c; + dd = d; + + // Round 1 + a = ff( a, b, c, d, x[i+ 0], 7, -680876936 ); // 1 + d = ff( d, a, b, c, x[i+ 1], 12, -389564586 ); // 2 + c = ff( c, d, a, b, x[i+ 2], 17, 606105819 ); // 3 + b = ff( b, c, d, a, x[i+ 3], 22, -1044525330 ); // 4 + a = ff( a, b, c, d, x[i+ 4], 7, -176418897 ); // 5 + d = ff( d, a, b, c, x[i+ 5], 12, 1200080426 ); // 6 + c = ff( c, d, a, b, x[i+ 6], 17, -1473231341 ); // 7 + b = ff( b, c, d, a, x[i+ 7], 22, -45705983 ); // 8 + a = ff( a, b, c, d, x[i+ 8], 7, 1770035416 ); // 9 + d = ff( d, a, b, c, x[i+ 9], 12, -1958414417 ); // 10 + c = ff( c, d, a, b, x[i+10], 17, -42063 ); // 11 + b = ff( b, c, d, a, x[i+11], 22, -1990404162 ); // 12 + a = ff( a, b, c, d, x[i+12], 7, 1804603682 ); // 13 + d = ff( d, a, b, c, x[i+13], 12, -40341101 ); // 14 + c = ff( c, d, a, b, x[i+14], 17, -1502002290 ); // 15 + b = ff( b, c, d, a, x[i+15], 22, 1236535329 ); // 16 + + // Round 2 + a = gg( a, b, c, d, x[i+ 1], 5, -165796510 ); // 17 + d = gg( d, a, b, c, x[i+ 6], 9, -1069501632 ); // 18 + c = gg( c, d, a, b, x[i+11], 14, 643717713 ); // 19 + b = gg( b, c, d, a, x[i+ 0], 20, -373897302 ); // 20 + a = gg( a, b, c, d, x[i+ 5], 5, -701558691 ); // 21 + d = gg( d, a, b, c, x[i+10], 9, 38016083 ); // 22 + c = gg( c, d, a, b, x[i+15], 14, -660478335 ); // 23 + b = gg( b, c, d, a, x[i+ 4], 20, -405537848 ); // 24 + a = gg( a, b, c, d, x[i+ 9], 5, 568446438 ); // 25 + d = gg( d, a, b, c, x[i+14], 9, -1019803690 ); // 26 + c = gg( c, d, a, b, x[i+ 3], 14, -187363961 ); // 27 + b = gg( b, c, d, a, x[i+ 8], 20, 1163531501 ); // 28 + a = gg( a, b, c, d, x[i+13], 5, -1444681467 ); // 29 + d = gg( d, a, b, c, x[i+ 2], 9, -51403784 ); // 30 + c = gg( c, d, a, b, x[i+ 7], 14, 1735328473 ); // 31 + b = gg( b, c, d, a, x[i+12], 20, -1926607734 ); // 32 + + // Round 3 + a = hh( a, b, c, d, x[i+ 5], 4, -378558 ); // 33 + d = hh( d, a, b, c, x[i+ 8], 11, -2022574463 ); // 34 + c = hh( c, d, a, b, x[i+11], 16, 1839030562 ); // 35 + b = hh( b, c, d, a, x[i+14], 23, -35309556 ); // 36 + a = hh( a, b, c, d, x[i+ 1], 4, -1530992060 ); // 37 + d = hh( d, a, b, c, x[i+ 4], 11, 1272893353 ); // 38 + c = hh( c, d, a, b, x[i+ 7], 16, -155497632 ); // 39 + b = hh( b, c, d, a, x[i+10], 23, -1094730640 ); // 40 + a = hh( a, b, c, d, x[i+13], 4, 681279174 ); // 41 + d = hh( d, a, b, c, x[i+ 0], 11, -358537222 ); // 42 + c = hh( c, d, a, b, x[i+ 3], 16, -722521979 ); // 43 + b = hh( b, c, d, a, x[i+ 6], 23, 76029189 ); // 44 + a = hh( a, b, c, d, x[i+ 9], 4, -640364487 ); // 45 + d = hh( d, a, b, c, x[i+12], 11, -421815835 ); // 46 + c = hh( c, d, a, b, x[i+15], 16, 530742520 ); // 47 + b = hh( b, c, d, a, x[i+ 2], 23, -995338651 ); // 48 + + // Round 4 + a = ii( a, b, c, d, x[i+ 0], 6, -198630844 ); // 49 + d = ii( d, a, b, c, x[i+ 7], 10, 1126891415 ); // 50 + c = ii( c, d, a, b, x[i+14], 15, -1416354905 ); // 51 + b = ii( b, c, d, a, x[i+ 5], 21, -57434055 ); // 52 + a = ii( a, b, c, d, x[i+12], 6, 1700485571 ); // 53 + d = ii( d, a, b, c, x[i+ 3], 10, -1894986606 ); // 54 + c = ii( c, d, a, b, x[i+10], 15, -1051523 ); // 55 + b = ii( b, c, d, a, x[i+ 1], 21, -2054922799 ); // 56 + a = ii( a, b, c, d, x[i+ 8], 6, 1873313359 ); // 57 + d = ii( d, a, b, c, x[i+15], 10, -30611744 ); // 58 + c = ii( c, d, a, b, x[i+ 6], 15, -1560198380 ); // 59 + b = ii( b, c, d, a, x[i+13], 21, 1309151649 ); // 60 + a = ii( a, b, c, d, x[i+ 4], 6, -145523070 ); // 61 + d = ii( d, a, b, c, x[i+11], 10, -1120210379 ); // 62 + c = ii( c, d, a, b, x[i+ 2], 15, 718787259 ); // 63 + b = ii( b, c, d, a, x[i+ 9], 21, -343485551 ); // 64 + + a += aa; + b += bb; + c += cc; + d += dd; + } + + // Finish up by concatening the buffers with their hex output + return IntUtil.toHex( a ) + IntUtil.toHex( b ) + IntUtil.toHex( c ) + IntUtil.toHex( d ); + } + + /** + * Auxiliary function f as defined in RFC + */ + private static function f( x:int, y:int, z:int ):int { + return ( x & y ) | ( (~x) & z ); + } + + /** + * Auxiliary function g as defined in RFC + */ + private static function g( x:int, y:int, z:int ):int { + return ( x & z ) | ( y & (~z) ); + } + + /** + * Auxiliary function h as defined in RFC + */ + private static function h( x:int, y:int, z:int ):int { + return x ^ y ^ z; + } + + /** + * Auxiliary function i as defined in RFC + */ + private static function i( x:int, y:int, z:int ):int { + return y ^ ( x | (~z) ); + } + + /** + * A generic transformation function. The logic of ff, gg, hh, and + * ii are all the same, minus the function used, so pull that logic + * out and simplify the method bodies for the transoformation functions. + */ + private static function transform( func:Function, a:int, b:int, c:int, d:int, x:int, s:int, t:int):int { + var tmp:int = a + int( func( b, c, d ) ) + x + t; + return IntUtil.rol( tmp, s ) + b; + } + + /** + * ff transformation function + */ + private static function ff ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { + return transform( f, a, b, c, d, x, s, t ); + } + + /** + * gg transformation function + */ + private static function gg ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { + return transform( g, a, b, c, d, x, s, t ); + } + + /** + * hh transformation function + */ + private static function hh ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { + return transform( h, a, b, c, d, x, s, t ); + } + + /** + * ii transformation function + */ + private static function ii ( a:int, b:int, c:int, d:int, x:int, s:int, t:int ):int { + return transform( i, a, b, c, d, x, s, t ); + } + + /** + * Converts a string to a sequence of 16-word blocks + * that we'll do the processing on. Appends padding + * and length in the process. + * + * @param s The string to split into blocks + * @return An array containing the blocks that s was + * split into. + */ + private static function createBlocks( s:String ):Array { + var blocks:Array = new Array(); + var len:int = s.length * 8; + var mask:int = 0xFF; // ignore hi byte of characters > 0xFF + for( var i:int = 0; i < len; i += 8 ) { + blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( i % 32 ); + } + + // append padding and length + blocks[ len >> 5 ] |= 0x80 << ( len % 32 ); + blocks[ ( ( ( len + 64 ) >>> 9 ) << 4 ) + 14 ] = len; + return blocks; + } + + } }
\ No newline at end of file diff --git a/webcam/com/adobe/crypto/SHA1.as b/webcam/com/adobe/crypto/SHA1.as index 823ea5d..793157d 100644 --- a/webcam/com/adobe/crypto/SHA1.as +++ b/webcam/com/adobe/crypto/SHA1.as @@ -1,268 +1,268 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.crypto
-{
- import com.adobe.utils.IntUtil;
- import flash.utils.ByteArray;
- import mx.utils.Base64Encoder;
-
- /**
- * US Secure Hash Algorithm 1 (SHA1)
- *
- * Implementation based on algorithm description at
- * http://www.faqs.org/rfcs/rfc3174.html
- */
- public class SHA1
- {
- /**
- * Performs the SHA1 hash algorithm on a string.
- *
- * @param s The string to hash
- * @return A string containing the hash value of s
- * @langversion ActionScript 3.0
- * @playerversion 9.0
- * @tiptext
- */
- public static function hash( s:String ):String
- {
- var blocks:Array = createBlocksFromString( s );
- var byteArray:ByteArray = hashBlocks( blocks );
-
- return IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true );
- }
-
- /**
- * Performs the SHA1 hash algorithm on a ByteArray.
- *
- * @param data The ByteArray data to hash
- * @return A string containing the hash value of data
- * @langversion ActionScript 3.0
- * @playerversion 9.0
- */
- public static function hashBytes( data:ByteArray ):String
- {
- var blocks:Array = SHA1.createBlocksFromByteArray( data );
- var byteArray:ByteArray = hashBlocks(blocks);
-
- return IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true )
- + IntUtil.toHex( byteArray.readInt(), true );
- }
-
- /**
- * Performs the SHA1 hash algorithm on a string, then does
- * Base64 encoding on the result.
- *
- * @param s The string to hash
- * @return The base64 encoded hash value of s
- * @langversion ActionScript 3.0
- * @playerversion 9.0
- * @tiptext
- */
- public static function hashToBase64( s:String ):String
- {
- var blocks:Array = SHA1.createBlocksFromString( s );
- var byteArray:ByteArray = hashBlocks(blocks);
-
- // ByteArray.toString() returns the contents as a UTF-8 string,
- // which we can't use because certain byte sequences might trigger
- // a UTF-8 conversion. Instead, we convert the bytes to characters
- // one by one.
- var charsInByteArray:String = "";
- byteArray.position = 0;
- for (var j:int = 0; j < byteArray.length; j++)
- {
- var byte:uint = byteArray.readUnsignedByte();
- charsInByteArray += String.fromCharCode(byte);
- }
-
- var encoder:Base64Encoder = new Base64Encoder();
- encoder.encode(charsInByteArray);
- return encoder.flush();
- }
-
- private static function hashBlocks( blocks:Array ):ByteArray
- {
- // initialize the h's
- var h0:int = 0x67452301;
- var h1:int = 0xefcdab89;
- var h2:int = 0x98badcfe;
- var h3:int = 0x10325476;
- var h4:int = 0xc3d2e1f0;
-
- var len:int = blocks.length;
- var w:Array = new Array( 80 );
-
- // loop over all of the blocks
- for ( var i:int = 0; i < len; i += 16 ) {
-
- // 6.1.c
- var a:int = h0;
- var b:int = h1;
- var c:int = h2;
- var d:int = h3;
- var e:int = h4;
-
- // 80 steps to process each block
- // TODO: unroll for faster execution, or 4 loops of
- // 20 each to avoid the k and f function calls
- for ( var t:int = 0; t < 80; t++ ) {
-
- if ( t < 16 ) {
- // 6.1.a
- w[ t ] = blocks[ i + t ];
- } else {
- // 6.1.b
- w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 );
- }
-
- // 6.1.d
- var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t );
-
- e = d;
- d = c;
- c = IntUtil.rol( b, 30 );
- b = a;
- a = temp;
- }
-
- // 6.1.e
- h0 += a;
- h1 += b;
- h2 += c;
- h3 += d;
- h4 += e;
- }
-
- var byteArray:ByteArray = new ByteArray();
- byteArray.writeInt(h0);
- byteArray.writeInt(h1);
- byteArray.writeInt(h2);
- byteArray.writeInt(h3);
- byteArray.writeInt(h4);
- byteArray.position = 0;
- return byteArray;
- }
-
- /**
- * Performs the logical function based on t
- */
- private static function f( t:int, b:int, c:int, d:int ):int {
- if ( t < 20 ) {
- return ( b & c ) | ( ~b & d );
- } else if ( t < 40 ) {
- return b ^ c ^ d;
- } else if ( t < 60 ) {
- return ( b & c ) | ( b & d ) | ( c & d );
- }
- return b ^ c ^ d;
- }
-
- /**
- * Determines the constant value based on t
- */
- private static function k( t:int ):int {
- if ( t < 20 ) {
- return 0x5a827999;
- } else if ( t < 40 ) {
- return 0x6ed9eba1;
- } else if ( t < 60 ) {
- return 0x8f1bbcdc;
- }
- return 0xca62c1d6;
- }
-
- /**
- * Converts a ByteArray to a sequence of 16-word blocks
- * that we'll do the processing on. Appends padding
- * and length in the process.
- *
- * @param data The data to split into blocks
- * @return An array containing the blocks into which data was split
- */
- private static function createBlocksFromByteArray( data:ByteArray ):Array
- {
- var oldPosition:int = data.position;
- data.position = 0;
-
- var blocks:Array = new Array();
- var len:int = data.length * 8;
- var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
- for( var i:int = 0; i < len; i += 8 )
- {
- blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 );
- }
-
- // append padding and length
- blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
- blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
-
- data.position = oldPosition;
-
- return blocks;
- }
-
- /**
- * Converts a string to a sequence of 16-word blocks
- * that we'll do the processing on. Appends padding
- * and length in the process.
- *
- * @param s The string to split into blocks
- * @return An array containing the blocks that s was split into.
- */
- private static function createBlocksFromString( s:String ):Array
- {
- var blocks:Array = new Array();
- var len:int = s.length * 8;
- var mask:int = 0xFF; // ignore hi byte of characters > 0xFF
- for( var i:int = 0; i < len; i += 8 ) {
- blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 );
- }
-
- // append padding and length
- blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 );
- blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len;
- return blocks;
- }
-
- }
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.crypto +{ + import com.adobe.utils.IntUtil; + import flash.utils.ByteArray; + import mx.utils.Base64Encoder; + + /** + * US Secure Hash Algorithm 1 (SHA1) + * + * Implementation based on algorithm description at + * http://www.faqs.org/rfcs/rfc3174.html + */ + public class SHA1 + { + /** + * Performs the SHA1 hash algorithm on a string. + * + * @param s The string to hash + * @return A string containing the hash value of s + * @langversion ActionScript 3.0 + * @playerversion 9.0 + * @tiptext + */ + public static function hash( s:String ):String + { + var blocks:Array = createBlocksFromString( s ); + var byteArray:ByteArray = hashBlocks( blocks ); + + return IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ); + } + + /** + * Performs the SHA1 hash algorithm on a ByteArray. + * + * @param data The ByteArray data to hash + * @return A string containing the hash value of data + * @langversion ActionScript 3.0 + * @playerversion 9.0 + */ + public static function hashBytes( data:ByteArray ):String + { + var blocks:Array = SHA1.createBlocksFromByteArray( data ); + var byteArray:ByteArray = hashBlocks(blocks); + + return IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ) + + IntUtil.toHex( byteArray.readInt(), true ); + } + + /** + * Performs the SHA1 hash algorithm on a string, then does + * Base64 encoding on the result. + * + * @param s The string to hash + * @return The base64 encoded hash value of s + * @langversion ActionScript 3.0 + * @playerversion 9.0 + * @tiptext + */ + public static function hashToBase64( s:String ):String + { + var blocks:Array = SHA1.createBlocksFromString( s ); + var byteArray:ByteArray = hashBlocks(blocks); + + // ByteArray.toString() returns the contents as a UTF-8 string, + // which we can't use because certain byte sequences might trigger + // a UTF-8 conversion. Instead, we convert the bytes to characters + // one by one. + var charsInByteArray:String = ""; + byteArray.position = 0; + for (var j:int = 0; j < byteArray.length; j++) + { + var byte:uint = byteArray.readUnsignedByte(); + charsInByteArray += String.fromCharCode(byte); + } + + var encoder:Base64Encoder = new Base64Encoder(); + encoder.encode(charsInByteArray); + return encoder.flush(); + } + + private static function hashBlocks( blocks:Array ):ByteArray + { + // initialize the h's + var h0:int = 0x67452301; + var h1:int = 0xefcdab89; + var h2:int = 0x98badcfe; + var h3:int = 0x10325476; + var h4:int = 0xc3d2e1f0; + + var len:int = blocks.length; + var w:Array = new Array( 80 ); + + // loop over all of the blocks + for ( var i:int = 0; i < len; i += 16 ) { + + // 6.1.c + var a:int = h0; + var b:int = h1; + var c:int = h2; + var d:int = h3; + var e:int = h4; + + // 80 steps to process each block + // TODO: unroll for faster execution, or 4 loops of + // 20 each to avoid the k and f function calls + for ( var t:int = 0; t < 80; t++ ) { + + if ( t < 16 ) { + // 6.1.a + w[ t ] = blocks[ i + t ]; + } else { + // 6.1.b + w[ t ] = IntUtil.rol( w[ t - 3 ] ^ w[ t - 8 ] ^ w[ t - 14 ] ^ w[ t - 16 ], 1 ); + } + + // 6.1.d + var temp:int = IntUtil.rol( a, 5 ) + f( t, b, c, d ) + e + int( w[ t ] ) + k( t ); + + e = d; + d = c; + c = IntUtil.rol( b, 30 ); + b = a; + a = temp; + } + + // 6.1.e + h0 += a; + h1 += b; + h2 += c; + h3 += d; + h4 += e; + } + + var byteArray:ByteArray = new ByteArray(); + byteArray.writeInt(h0); + byteArray.writeInt(h1); + byteArray.writeInt(h2); + byteArray.writeInt(h3); + byteArray.writeInt(h4); + byteArray.position = 0; + return byteArray; + } + + /** + * Performs the logical function based on t + */ + private static function f( t:int, b:int, c:int, d:int ):int { + if ( t < 20 ) { + return ( b & c ) | ( ~b & d ); + } else if ( t < 40 ) { + return b ^ c ^ d; + } else if ( t < 60 ) { + return ( b & c ) | ( b & d ) | ( c & d ); + } + return b ^ c ^ d; + } + + /** + * Determines the constant value based on t + */ + private static function k( t:int ):int { + if ( t < 20 ) { + return 0x5a827999; + } else if ( t < 40 ) { + return 0x6ed9eba1; + } else if ( t < 60 ) { + return 0x8f1bbcdc; + } + return 0xca62c1d6; + } + + /** + * Converts a ByteArray to a sequence of 16-word blocks + * that we'll do the processing on. Appends padding + * and length in the process. + * + * @param data The data to split into blocks + * @return An array containing the blocks into which data was split + */ + private static function createBlocksFromByteArray( data:ByteArray ):Array + { + var oldPosition:int = data.position; + data.position = 0; + + var blocks:Array = new Array(); + var len:int = data.length * 8; + var mask:int = 0xFF; // ignore hi byte of characters > 0xFF + for( var i:int = 0; i < len; i += 8 ) + { + blocks[ i >> 5 ] |= ( data.readByte() & mask ) << ( 24 - i % 32 ); + } + + // append padding and length + blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 ); + blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len; + + data.position = oldPosition; + + return blocks; + } + + /** + * Converts a string to a sequence of 16-word blocks + * that we'll do the processing on. Appends padding + * and length in the process. + * + * @param s The string to split into blocks + * @return An array containing the blocks that s was split into. + */ + private static function createBlocksFromString( s:String ):Array + { + var blocks:Array = new Array(); + var len:int = s.length * 8; + var mask:int = 0xFF; // ignore hi byte of characters > 0xFF + for( var i:int = 0; i < len; i += 8 ) { + blocks[ i >> 5 ] |= ( s.charCodeAt( i / 8 ) & mask ) << ( 24 - i % 32 ); + } + + // append padding and length + blocks[ len >> 5 ] |= 0x80 << ( 24 - len % 32 ); + blocks[ ( ( ( len + 64 ) >> 9 ) << 4 ) + 15 ] = len; + return blocks; + } + + } }
\ No newline at end of file diff --git a/webcam/com/adobe/crypto/WSSEUsernameToken.as b/webcam/com/adobe/crypto/WSSEUsernameToken.as index b0c40f9..58a3360 100644 --- a/webcam/com/adobe/crypto/WSSEUsernameToken.as +++ b/webcam/com/adobe/crypto/WSSEUsernameToken.as @@ -1,117 +1,117 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.crypto
-{
- import mx.formatters.DateFormatter;
- import mx.utils.Base64Encoder;
-
- /**
- * Web Services Security Username Token
- *
- * Implementation based on algorithm description at
- * http://www.oasis-open.org/committees/wss/documents/WSS-Username-02-0223-merged.pdf
- */
- public class WSSEUsernameToken
- {
- /**
- * Generates a WSSE Username Token.
- *
- * @param username The username
- * @param password The password
- * @param nonce A cryptographically random nonce (if null, the nonce
- * will be generated)
- * @param timestamp The time at which the token is generated (if null,
- * the time will be set to the moment of execution)
- * @return The generated token
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function getUsernameToken(username:String, password:String, nonce:String=null, timestamp:Date=null):String
- {
- if (nonce == null)
- {
- nonce = generateNonce();
- }
- nonce = base64Encode(nonce);
-
- var created:String = generateTimestamp(timestamp);
-
- var password64:String = getBase64Digest(nonce,
- created,
- password);
-
- var token:String = new String("UsernameToken Username=\"");
- token += username + "\", " +
- "PasswordDigest=\"" + password64 + "\", " +
- "Nonce=\"" + nonce + "\", " +
- "Created=\"" + created + "\"";
- return token;
- }
-
- private static function generateNonce():String
- {
- // Math.random returns a Number between 0 and 1. We don't want our
- // nonce to contain invalid characters (e.g. the period) so we
- // strip them out before returning the result.
- var s:String = Math.random().toString();
- return s.replace(".", "");
- }
-
- internal static function base64Encode(s:String):String
- {
- var encoder:Base64Encoder = new Base64Encoder();
- encoder.encode(s);
- return encoder.flush();
- }
-
- internal static function generateTimestamp(timestamp:Date):String
- {
- if (timestamp == null)
- {
- timestamp = new Date();
- }
- var dateFormatter:DateFormatter = new DateFormatter();
- dateFormatter.formatString = "YYYY-MM-DDTJJ:NN:SS"
- return dateFormatter.format(timestamp) + "Z";
- }
-
- internal static function getBase64Digest(nonce:String, created:String, password:String):String
- {
- return SHA1.hashToBase64(nonce + created + password);
- }
- }
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.crypto +{ + import mx.formatters.DateFormatter; + import mx.utils.Base64Encoder; + + /** + * Web Services Security Username Token + * + * Implementation based on algorithm description at + * http://www.oasis-open.org/committees/wss/documents/WSS-Username-02-0223-merged.pdf + */ + public class WSSEUsernameToken + { + /** + * Generates a WSSE Username Token. + * + * @param username The username + * @param password The password + * @param nonce A cryptographically random nonce (if null, the nonce + * will be generated) + * @param timestamp The time at which the token is generated (if null, + * the time will be set to the moment of execution) + * @return The generated token + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function getUsernameToken(username:String, password:String, nonce:String=null, timestamp:Date=null):String + { + if (nonce == null) + { + nonce = generateNonce(); + } + nonce = base64Encode(nonce); + + var created:String = generateTimestamp(timestamp); + + var password64:String = getBase64Digest(nonce, + created, + password); + + var token:String = new String("UsernameToken Username=\""); + token += username + "\", " + + "PasswordDigest=\"" + password64 + "\", " + + "Nonce=\"" + nonce + "\", " + + "Created=\"" + created + "\""; + return token; + } + + private static function generateNonce():String + { + // Math.random returns a Number between 0 and 1. We don't want our + // nonce to contain invalid characters (e.g. the period) so we + // strip them out before returning the result. + var s:String = Math.random().toString(); + return s.replace(".", ""); + } + + internal static function base64Encode(s:String):String + { + var encoder:Base64Encoder = new Base64Encoder(); + encoder.encode(s); + return encoder.flush(); + } + + internal static function generateTimestamp(timestamp:Date):String + { + if (timestamp == null) + { + timestamp = new Date(); + } + var dateFormatter:DateFormatter = new DateFormatter(); + dateFormatter.formatString = "YYYY-MM-DDTJJ:NN:SS" + return dateFormatter.format(timestamp) + "Z"; + } + + internal static function getBase64Digest(nonce:String, created:String, password:String):String + { + return SHA1.hashToBase64(nonce + created + password); + } + } }
\ No newline at end of file diff --git a/webcam/com/adobe/errors/IllegalStateError.as b/webcam/com/adobe/errors/IllegalStateError.as index 681cf91..2c83e36 100644 --- a/webcam/com/adobe/errors/IllegalStateError.as +++ b/webcam/com/adobe/errors/IllegalStateError.as @@ -1,66 +1,66 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.errors
-{
- /**
- * This class represents an Error that is thrown when a method is called when
- * the receiving instance is in an invalid state.
- *
- * For example, this may occur if a method has been called, and other properties
- * in the instance have not been initialized properly.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- *
- */
- public class IllegalStateError extends Error
- {
- /**
- * Constructor
- *
- * @param message A message describing the error in detail.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function IllegalStateError(message:String)
- {
- super(message);
- }
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.errors +{ + /** + * This class represents an Error that is thrown when a method is called when + * the receiving instance is in an invalid state. + * + * For example, this may occur if a method has been called, and other properties + * in the instance have not been initialized properly. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + * + */ + public class IllegalStateError extends Error + { + /** + * Constructor + * + * @param message A message describing the error in detail. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function IllegalStateError(message:String) + { + super(message); + } + } }
\ No newline at end of file diff --git a/webcam/com/adobe/images/BitString.as b/webcam/com/adobe/images/BitString.as index 7e1ff14..5d89c93 100644 --- a/webcam/com/adobe/images/BitString.as +++ b/webcam/com/adobe/images/BitString.as @@ -1,42 +1,42 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-package com.adobe.images
-{
- public class BitString
- {
- public var len:int = 0;
- public var val:int = 0;
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +package com.adobe.images +{ + public class BitString + { + public var len:int = 0; + public var val:int = 0; + } }
\ No newline at end of file diff --git a/webcam/com/adobe/images/JPGEncoder.as b/webcam/com/adobe/images/JPGEncoder.as index 4c6ad63..1679976 100644 --- a/webcam/com/adobe/images/JPGEncoder.as +++ b/webcam/com/adobe/images/JPGEncoder.as @@ -1,651 +1,651 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-package com.adobe.images
-{
- import flash.geom.*;
- import flash.display.*;
- import flash.utils.*;
-
- /**
- * Class that converts BitmapData into a valid JPEG
- */
- public class JPGEncoder
- {
-
- // Static table initialization
-
- private var ZigZag:Array = [
- 0, 1, 5, 6,14,15,27,28,
- 2, 4, 7,13,16,26,29,42,
- 3, 8,12,17,25,30,41,43,
- 9,11,18,24,31,40,44,53,
- 10,19,23,32,39,45,52,54,
- 20,22,33,38,46,51,55,60,
- 21,34,37,47,50,56,59,61,
- 35,36,48,49,57,58,62,63
- ];
-
- private var YTable:Array = new Array(64);
- private var UVTable:Array = new Array(64);
- private var fdtbl_Y:Array = new Array(64);
- private var fdtbl_UV:Array = new Array(64);
-
- private function initQuantTables(sf:int):void
- {
- var i:int;
- var t:Number;
- var YQT:Array = [
- 16, 11, 10, 16, 24, 40, 51, 61,
- 12, 12, 14, 19, 26, 58, 60, 55,
- 14, 13, 16, 24, 40, 57, 69, 56,
- 14, 17, 22, 29, 51, 87, 80, 62,
- 18, 22, 37, 56, 68,109,103, 77,
- 24, 35, 55, 64, 81,104,113, 92,
- 49, 64, 78, 87,103,121,120,101,
- 72, 92, 95, 98,112,100,103, 99
- ];
- for (i = 0; i < 64; i++) {
- t = Math.floor((YQT[i]*sf+50)/100);
- if (t < 1) {
- t = 1;
- } else if (t > 255) {
- t = 255;
- }
- YTable[ZigZag[i]] = t;
- }
- var UVQT:Array = [
- 17, 18, 24, 47, 99, 99, 99, 99,
- 18, 21, 26, 66, 99, 99, 99, 99,
- 24, 26, 56, 99, 99, 99, 99, 99,
- 47, 66, 99, 99, 99, 99, 99, 99,
- 99, 99, 99, 99, 99, 99, 99, 99,
- 99, 99, 99, 99, 99, 99, 99, 99,
- 99, 99, 99, 99, 99, 99, 99, 99,
- 99, 99, 99, 99, 99, 99, 99, 99
- ];
- for (i = 0; i < 64; i++) {
- t = Math.floor((UVQT[i]*sf+50)/100);
- if (t < 1) {
- t = 1;
- } else if (t > 255) {
- t = 255;
- }
- UVTable[ZigZag[i]] = t;
- }
- var aasf:Array = [
- 1.0, 1.387039845, 1.306562965, 1.175875602,
- 1.0, 0.785694958, 0.541196100, 0.275899379
- ];
- i = 0;
- for (var row:int = 0; row < 8; row++)
- {
- for (var col:int = 0; col < 8; col++)
- {
- fdtbl_Y[i] = (1.0 / (YTable [ZigZag[i]] * aasf[row] * aasf[col] * 8.0));
- fdtbl_UV[i] = (1.0 / (UVTable[ZigZag[i]] * aasf[row] * aasf[col] * 8.0));
- i++;
- }
- }
- }
-
- private var YDC_HT:Array;
- private var UVDC_HT:Array;
- private var YAC_HT:Array;
- private var UVAC_HT:Array;
-
- private function computeHuffmanTbl(nrcodes:Array, std_table:Array):Array
- {
- var codevalue:int = 0;
- var pos_in_table:int = 0;
- var HT:Array = new Array();
- for (var k:int=1; k<=16; k++) {
- for (var j:int=1; j<=nrcodes[k]; j++) {
- HT[std_table[pos_in_table]] = new BitString();
- HT[std_table[pos_in_table]].val = codevalue;
- HT[std_table[pos_in_table]].len = k;
- pos_in_table++;
- codevalue++;
- }
- codevalue*=2;
- }
- return HT;
- }
-
- private var std_dc_luminance_nrcodes:Array = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0];
- private var std_dc_luminance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];
- private var std_ac_luminance_nrcodes:Array = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d];
- private var std_ac_luminance_values:Array = [
- 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12,
- 0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07,
- 0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08,
- 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0,
- 0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16,
- 0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28,
- 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39,
- 0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49,
- 0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59,
- 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69,
- 0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79,
- 0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89,
- 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98,
- 0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,
- 0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6,
- 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5,
- 0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4,
- 0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2,
- 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea,
- 0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,
- 0xf9,0xfa
- ];
-
- private var std_dc_chrominance_nrcodes:Array = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0];
- private var std_dc_chrominance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11];
- private var std_ac_chrominance_nrcodes:Array = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77];
- private var std_ac_chrominance_values:Array = [
- 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21,
- 0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71,
- 0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91,
- 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0,
- 0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34,
- 0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26,
- 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38,
- 0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48,
- 0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58,
- 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68,
- 0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78,
- 0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87,
- 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96,
- 0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5,
- 0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,
- 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3,
- 0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2,
- 0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda,
- 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,
- 0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8,
- 0xf9,0xfa
- ];
-
- private function initHuffmanTbl():void
- {
- YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes,std_dc_luminance_values);
- UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes,std_dc_chrominance_values);
- YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes,std_ac_luminance_values);
- UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes,std_ac_chrominance_values);
- }
-
- private var bitcode:Array = new Array(65535);
- private var category:Array = new Array(65535);
-
- private function initCategoryNumber():void
- {
- var nrlower:int = 1;
- var nrupper:int = 2;
- var nr:int;
- for (var cat:int=1; cat<=15; cat++) {
- //Positive numbers
- for (nr=nrlower; nr<nrupper; nr++) {
- category[32767+nr] = cat;
- bitcode[32767+nr] = new BitString();
- bitcode[32767+nr].len = cat;
- bitcode[32767+nr].val = nr;
- }
- //Negative numbers
- for (nr=-(nrupper-1); nr<=-nrlower; nr++) {
- category[32767+nr] = cat;
- bitcode[32767+nr] = new BitString();
- bitcode[32767+nr].len = cat;
- bitcode[32767+nr].val = nrupper-1+nr;
- }
- nrlower <<= 1;
- nrupper <<= 1;
- }
- }
-
- // IO functions
-
- private var byteout:ByteArray;
- private var bytenew:int = 0;
- private var bytepos:int = 7;
-
- private function writeBits(bs:BitString):void
- {
- var value:int = bs.val;
- var posval:int = bs.len-1;
- while ( posval >= 0 ) {
- if (value & uint(1 << posval) ) {
- bytenew |= uint(1 << bytepos);
- }
- posval--;
- bytepos--;
- if (bytepos < 0) {
- if (bytenew == 0xFF) {
- writeByte(0xFF);
- writeByte(0);
- }
- else {
- writeByte(bytenew);
- }
- bytepos=7;
- bytenew=0;
- }
- }
- }
-
- private function writeByte(value:int):void
- {
- byteout.writeByte(value);
- }
-
- private function writeWord(value:int):void
- {
- writeByte((value>>8)&0xFF);
- writeByte((value )&0xFF);
- }
-
- // DCT & quantization core
-
- private function fDCTQuant(data:Array, fdtbl:Array):Array
- {
- var tmp0:Number, tmp1:Number, tmp2:Number, tmp3:Number, tmp4:Number, tmp5:Number, tmp6:Number, tmp7:Number;
- var tmp10:Number, tmp11:Number, tmp12:Number, tmp13:Number;
- var z1:Number, z2:Number, z3:Number, z4:Number, z5:Number, z11:Number, z13:Number;
- var i:int;
- /* Pass 1: process rows. */
- var dataOff:int=0;
- for (i=0; i<8; i++) {
- tmp0 = data[dataOff+0] + data[dataOff+7];
- tmp7 = data[dataOff+0] - data[dataOff+7];
- tmp1 = data[dataOff+1] + data[dataOff+6];
- tmp6 = data[dataOff+1] - data[dataOff+6];
- tmp2 = data[dataOff+2] + data[dataOff+5];
- tmp5 = data[dataOff+2] - data[dataOff+5];
- tmp3 = data[dataOff+3] + data[dataOff+4];
- tmp4 = data[dataOff+3] - data[dataOff+4];
-
- /* Even part */
- tmp10 = tmp0 + tmp3; /* phase 2 */
- tmp13 = tmp0 - tmp3;
- tmp11 = tmp1 + tmp2;
- tmp12 = tmp1 - tmp2;
-
- data[dataOff+0] = tmp10 + tmp11; /* phase 3 */
- data[dataOff+4] = tmp10 - tmp11;
-
- z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */
- data[dataOff+2] = tmp13 + z1; /* phase 5 */
- data[dataOff+6] = tmp13 - z1;
-
- /* Odd part */
- tmp10 = tmp4 + tmp5; /* phase 2 */
- tmp11 = tmp5 + tmp6;
- tmp12 = tmp6 + tmp7;
-
- /* The rotator is modified from fig 4-8 to avoid extra negations. */
- z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */
- z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */
- z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */
- z3 = tmp11 * 0.707106781; /* c4 */
-
- z11 = tmp7 + z3; /* phase 5 */
- z13 = tmp7 - z3;
-
- data[dataOff+5] = z13 + z2; /* phase 6 */
- data[dataOff+3] = z13 - z2;
- data[dataOff+1] = z11 + z4;
- data[dataOff+7] = z11 - z4;
-
- dataOff += 8; /* advance pointer to next row */
- }
-
- /* Pass 2: process columns. */
- dataOff = 0;
- for (i=0; i<8; i++) {
- tmp0 = data[dataOff+ 0] + data[dataOff+56];
- tmp7 = data[dataOff+ 0] - data[dataOff+56];
- tmp1 = data[dataOff+ 8] + data[dataOff+48];
- tmp6 = data[dataOff+ 8] - data[dataOff+48];
- tmp2 = data[dataOff+16] + data[dataOff+40];
- tmp5 = data[dataOff+16] - data[dataOff+40];
- tmp3 = data[dataOff+24] + data[dataOff+32];
- tmp4 = data[dataOff+24] - data[dataOff+32];
-
- /* Even part */
- tmp10 = tmp0 + tmp3; /* phase 2 */
- tmp13 = tmp0 - tmp3;
- tmp11 = tmp1 + tmp2;
- tmp12 = tmp1 - tmp2;
-
- data[dataOff+ 0] = tmp10 + tmp11; /* phase 3 */
- data[dataOff+32] = tmp10 - tmp11;
-
- z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */
- data[dataOff+16] = tmp13 + z1; /* phase 5 */
- data[dataOff+48] = tmp13 - z1;
-
- /* Odd part */
- tmp10 = tmp4 + tmp5; /* phase 2 */
- tmp11 = tmp5 + tmp6;
- tmp12 = tmp6 + tmp7;
-
- /* The rotator is modified from fig 4-8 to avoid extra negations. */
- z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */
- z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */
- z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */
- z3 = tmp11 * 0.707106781; /* c4 */
-
- z11 = tmp7 + z3; /* phase 5 */
- z13 = tmp7 - z3;
-
- data[dataOff+40] = z13 + z2; /* phase 6 */
- data[dataOff+24] = z13 - z2;
- data[dataOff+ 8] = z11 + z4;
- data[dataOff+56] = z11 - z4;
-
- dataOff++; /* advance pointer to next column */
- }
-
- // Quantize/descale the coefficients
- for (i=0; i<64; i++) {
- // Apply the quantization and scaling factor & Round to nearest integer
- data[i] = Math.round((data[i]*fdtbl[i]));
- }
- return data;
- }
-
- // Chunk writing
-
- private function writeAPP0():void
- {
- writeWord(0xFFE0); // marker
- writeWord(16); // length
- writeByte(0x4A); // J
- writeByte(0x46); // F
- writeByte(0x49); // I
- writeByte(0x46); // F
- writeByte(0); // = "JFIF",'\0'
- writeByte(1); // versionhi
- writeByte(1); // versionlo
- writeByte(0); // xyunits
- writeWord(1); // xdensity
- writeWord(1); // ydensity
- writeByte(0); // thumbnwidth
- writeByte(0); // thumbnheight
- }
-
- private function writeSOF0(width:int, height:int):void
- {
- writeWord(0xFFC0); // marker
- writeWord(17); // length, truecolor YUV JPG
- writeByte(8); // precision
- writeWord(height);
- writeWord(width);
- writeByte(3); // nrofcomponents
- writeByte(1); // IdY
- writeByte(0x11); // HVY
- writeByte(0); // QTY
- writeByte(2); // IdU
- writeByte(0x11); // HVU
- writeByte(1); // QTU
- writeByte(3); // IdV
- writeByte(0x11); // HVV
- writeByte(1); // QTV
- }
-
- private function writeDQT():void
- {
- writeWord(0xFFDB); // marker
- writeWord(132); // length
- writeByte(0);
- var i:int;
- for (i=0; i<64; i++) {
- writeByte(YTable[i]);
- }
- writeByte(1);
- for (i=0; i<64; i++) {
- writeByte(UVTable[i]);
- }
- }
-
- private function writeDHT():void
- {
- writeWord(0xFFC4); // marker
- writeWord(0x01A2); // length
- var i:int;
-
- writeByte(0); // HTYDCinfo
- for (i=0; i<16; i++) {
- writeByte(std_dc_luminance_nrcodes[i+1]);
- }
- for (i=0; i<=11; i++) {
- writeByte(std_dc_luminance_values[i]);
- }
-
- writeByte(0x10); // HTYACinfo
- for (i=0; i<16; i++) {
- writeByte(std_ac_luminance_nrcodes[i+1]);
- }
- for (i=0; i<=161; i++) {
- writeByte(std_ac_luminance_values[i]);
- }
-
- writeByte(1); // HTUDCinfo
- for (i=0; i<16; i++) {
- writeByte(std_dc_chrominance_nrcodes[i+1]);
- }
- for (i=0; i<=11; i++) {
- writeByte(std_dc_chrominance_values[i]);
- }
-
- writeByte(0x11); // HTUACinfo
- for (i=0; i<16; i++) {
- writeByte(std_ac_chrominance_nrcodes[i+1]);
- }
- for (i=0; i<=161; i++) {
- writeByte(std_ac_chrominance_values[i]);
- }
- }
-
- private function writeSOS():void
- {
- writeWord(0xFFDA); // marker
- writeWord(12); // length
- writeByte(3); // nrofcomponents
- writeByte(1); // IdY
- writeByte(0); // HTY
- writeByte(2); // IdU
- writeByte(0x11); // HTU
- writeByte(3); // IdV
- writeByte(0x11); // HTV
- writeByte(0); // Ss
- writeByte(0x3f); // Se
- writeByte(0); // Bf
- }
-
- // Core processing
- private var DU:Array = new Array(64);
-
- private function processDU(CDU:Array, fdtbl:Array, DC:Number, HTDC:Array, HTAC:Array):Number
- {
- var EOB:BitString = HTAC[0x00];
- var M16zeroes:BitString = HTAC[0xF0];
- var i:int;
-
- var DU_DCT:Array = fDCTQuant(CDU, fdtbl);
- //ZigZag reorder
- for (i=0;i<64;i++) {
- DU[ZigZag[i]]=DU_DCT[i];
- }
- var Diff:int = DU[0] - DC; DC = DU[0];
- //Encode DC
- if (Diff==0) {
- writeBits(HTDC[0]); // Diff might be 0
- } else {
- writeBits(HTDC[category[32767+Diff]]);
- writeBits(bitcode[32767+Diff]);
- }
- //Encode ACs
- var end0pos:int = 63;
- for (; (end0pos>0)&&(DU[end0pos]==0); end0pos--) {
- };
- //end0pos = first element in reverse order !=0
- if ( end0pos == 0) {
- writeBits(EOB);
- return DC;
- }
- i = 1;
- while ( i <= end0pos ) {
- var startpos:int = i;
- for (; (DU[i]==0) && (i<=end0pos); i++) {
- }
- var nrzeroes:int = i-startpos;
- if ( nrzeroes >= 16 ) {
- for (var nrmarker:int=1; nrmarker <= nrzeroes/16; nrmarker++) {
- writeBits(M16zeroes);
- }
- nrzeroes = int(nrzeroes&0xF);
- }
- writeBits(HTAC[nrzeroes*16+category[32767+DU[i]]]);
- writeBits(bitcode[32767+DU[i]]);
- i++;
- }
- if ( end0pos != 63 ) {
- writeBits(EOB);
- }
- return DC;
- }
-
- private var YDU:Array = new Array(64);
- private var UDU:Array = new Array(64);
- private var VDU:Array = new Array(64);
-
- private function RGB2YUV(img:BitmapData, xpos:int, ypos:int):void
- {
- var pos:int=0;
- for (var y:int=0; y<8; y++) {
- for (var x:int=0; x<8; x++) {
- var P:uint = img.getPixel32(xpos+x,ypos+y);
- var R:Number = Number((P>>16)&0xFF);
- var G:Number = Number((P>> 8)&0xFF);
- var B:Number = Number((P )&0xFF);
- YDU[pos]=((( 0.29900)*R+( 0.58700)*G+( 0.11400)*B))-128;
- UDU[pos]=(((-0.16874)*R+(-0.33126)*G+( 0.50000)*B));
- VDU[pos]=((( 0.50000)*R+(-0.41869)*G+(-0.08131)*B));
- pos++;
- }
- }
- }
-
- /**
- * Constructor for JPEGEncoder class
- *
- * @param quality The quality level between 1 and 100 that detrmines the
- * level of compression used in the generated JPEG
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JPGEncoder(quality:Number = 50)
- {
- if (quality <= 0) {
- quality = 1;
- }
- if (quality > 100) {
- quality = 100;
- }
- var sf:int = 0;
- if (quality < 50) {
- sf = int(5000 / quality);
- } else {
- sf = int(200 - quality*2);
- }
- // Create tables
- initHuffmanTbl();
- initCategoryNumber();
- initQuantTables(sf);
- }
-
- /**
- * Created a JPEG image from the specified BitmapData
- *
- * @param image The BitmapData that will be converted into the JPEG format.
- * @return a ByteArray representing the JPEG encoded image data.
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function encode(image:BitmapData):ByteArray
- {
- // Initialize bit writer
- byteout = new ByteArray();
- bytenew=0;
- bytepos=7;
-
- // Add JPEG headers
- writeWord(0xFFD8); // SOI
- writeAPP0();
- writeDQT();
- writeSOF0(image.width,image.height);
- writeDHT();
- writeSOS();
-
-
- // Encode 8x8 macroblocks
- var DCY:Number=0;
- var DCU:Number=0;
- var DCV:Number=0;
- bytenew=0;
- bytepos=7;
- for (var ypos:int=0; ypos<image.height; ypos+=8) {
- for (var xpos:int=0; xpos<image.width; xpos+=8) {
- RGB2YUV(image, xpos, ypos);
- DCY = processDU(YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT);
- DCU = processDU(UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT);
- DCV = processDU(VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT);
- }
- }
-
- // Do the bit alignment of the EOI marker
- if ( bytepos >= 0 ) {
- var fillbits:BitString = new BitString();
- fillbits.len = bytepos+1;
- fillbits.val = (1<<(bytepos+1))-1;
- writeBits(fillbits);
- }
-
- writeWord(0xFFD9); //EOI
- return byteout;
- }
- }
-}
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +package com.adobe.images +{ + import flash.geom.*; + import flash.display.*; + import flash.utils.*; + + /** + * Class that converts BitmapData into a valid JPEG + */ + public class JPGEncoder + { + + // Static table initialization + + private var ZigZag:Array = [ + 0, 1, 5, 6,14,15,27,28, + 2, 4, 7,13,16,26,29,42, + 3, 8,12,17,25,30,41,43, + 9,11,18,24,31,40,44,53, + 10,19,23,32,39,45,52,54, + 20,22,33,38,46,51,55,60, + 21,34,37,47,50,56,59,61, + 35,36,48,49,57,58,62,63 + ]; + + private var YTable:Array = new Array(64); + private var UVTable:Array = new Array(64); + private var fdtbl_Y:Array = new Array(64); + private var fdtbl_UV:Array = new Array(64); + + private function initQuantTables(sf:int):void + { + var i:int; + var t:Number; + var YQT:Array = [ + 16, 11, 10, 16, 24, 40, 51, 61, + 12, 12, 14, 19, 26, 58, 60, 55, + 14, 13, 16, 24, 40, 57, 69, 56, + 14, 17, 22, 29, 51, 87, 80, 62, + 18, 22, 37, 56, 68,109,103, 77, + 24, 35, 55, 64, 81,104,113, 92, + 49, 64, 78, 87,103,121,120,101, + 72, 92, 95, 98,112,100,103, 99 + ]; + for (i = 0; i < 64; i++) { + t = Math.floor((YQT[i]*sf+50)/100); + if (t < 1) { + t = 1; + } else if (t > 255) { + t = 255; + } + YTable[ZigZag[i]] = t; + } + var UVQT:Array = [ + 17, 18, 24, 47, 99, 99, 99, 99, + 18, 21, 26, 66, 99, 99, 99, 99, + 24, 26, 56, 99, 99, 99, 99, 99, + 47, 66, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99, + 99, 99, 99, 99, 99, 99, 99, 99 + ]; + for (i = 0; i < 64; i++) { + t = Math.floor((UVQT[i]*sf+50)/100); + if (t < 1) { + t = 1; + } else if (t > 255) { + t = 255; + } + UVTable[ZigZag[i]] = t; + } + var aasf:Array = [ + 1.0, 1.387039845, 1.306562965, 1.175875602, + 1.0, 0.785694958, 0.541196100, 0.275899379 + ]; + i = 0; + for (var row:int = 0; row < 8; row++) + { + for (var col:int = 0; col < 8; col++) + { + fdtbl_Y[i] = (1.0 / (YTable [ZigZag[i]] * aasf[row] * aasf[col] * 8.0)); + fdtbl_UV[i] = (1.0 / (UVTable[ZigZag[i]] * aasf[row] * aasf[col] * 8.0)); + i++; + } + } + } + + private var YDC_HT:Array; + private var UVDC_HT:Array; + private var YAC_HT:Array; + private var UVAC_HT:Array; + + private function computeHuffmanTbl(nrcodes:Array, std_table:Array):Array + { + var codevalue:int = 0; + var pos_in_table:int = 0; + var HT:Array = new Array(); + for (var k:int=1; k<=16; k++) { + for (var j:int=1; j<=nrcodes[k]; j++) { + HT[std_table[pos_in_table]] = new BitString(); + HT[std_table[pos_in_table]].val = codevalue; + HT[std_table[pos_in_table]].len = k; + pos_in_table++; + codevalue++; + } + codevalue*=2; + } + return HT; + } + + private var std_dc_luminance_nrcodes:Array = [0,0,1,5,1,1,1,1,1,1,0,0,0,0,0,0,0]; + private var std_dc_luminance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11]; + private var std_ac_luminance_nrcodes:Array = [0,0,2,1,3,3,2,4,3,5,5,4,4,0,0,1,0x7d]; + private var std_ac_luminance_values:Array = [ + 0x01,0x02,0x03,0x00,0x04,0x11,0x05,0x12, + 0x21,0x31,0x41,0x06,0x13,0x51,0x61,0x07, + 0x22,0x71,0x14,0x32,0x81,0x91,0xa1,0x08, + 0x23,0x42,0xb1,0xc1,0x15,0x52,0xd1,0xf0, + 0x24,0x33,0x62,0x72,0x82,0x09,0x0a,0x16, + 0x17,0x18,0x19,0x1a,0x25,0x26,0x27,0x28, + 0x29,0x2a,0x34,0x35,0x36,0x37,0x38,0x39, + 0x3a,0x43,0x44,0x45,0x46,0x47,0x48,0x49, + 0x4a,0x53,0x54,0x55,0x56,0x57,0x58,0x59, + 0x5a,0x63,0x64,0x65,0x66,0x67,0x68,0x69, + 0x6a,0x73,0x74,0x75,0x76,0x77,0x78,0x79, + 0x7a,0x83,0x84,0x85,0x86,0x87,0x88,0x89, + 0x8a,0x92,0x93,0x94,0x95,0x96,0x97,0x98, + 0x99,0x9a,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7, + 0xa8,0xa9,0xaa,0xb2,0xb3,0xb4,0xb5,0xb6, + 0xb7,0xb8,0xb9,0xba,0xc2,0xc3,0xc4,0xc5, + 0xc6,0xc7,0xc8,0xc9,0xca,0xd2,0xd3,0xd4, + 0xd5,0xd6,0xd7,0xd8,0xd9,0xda,0xe1,0xe2, + 0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9,0xea, + 0xf1,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8, + 0xf9,0xfa + ]; + + private var std_dc_chrominance_nrcodes:Array = [0,0,3,1,1,1,1,1,1,1,1,1,0,0,0,0,0]; + private var std_dc_chrominance_values:Array = [0,1,2,3,4,5,6,7,8,9,10,11]; + private var std_ac_chrominance_nrcodes:Array = [0,0,2,1,2,4,4,3,4,7,5,4,4,0,1,2,0x77]; + private var std_ac_chrominance_values:Array = [ + 0x00,0x01,0x02,0x03,0x11,0x04,0x05,0x21, + 0x31,0x06,0x12,0x41,0x51,0x07,0x61,0x71, + 0x13,0x22,0x32,0x81,0x08,0x14,0x42,0x91, + 0xa1,0xb1,0xc1,0x09,0x23,0x33,0x52,0xf0, + 0x15,0x62,0x72,0xd1,0x0a,0x16,0x24,0x34, + 0xe1,0x25,0xf1,0x17,0x18,0x19,0x1a,0x26, + 0x27,0x28,0x29,0x2a,0x35,0x36,0x37,0x38, + 0x39,0x3a,0x43,0x44,0x45,0x46,0x47,0x48, + 0x49,0x4a,0x53,0x54,0x55,0x56,0x57,0x58, + 0x59,0x5a,0x63,0x64,0x65,0x66,0x67,0x68, + 0x69,0x6a,0x73,0x74,0x75,0x76,0x77,0x78, + 0x79,0x7a,0x82,0x83,0x84,0x85,0x86,0x87, + 0x88,0x89,0x8a,0x92,0x93,0x94,0x95,0x96, + 0x97,0x98,0x99,0x9a,0xa2,0xa3,0xa4,0xa5, + 0xa6,0xa7,0xa8,0xa9,0xaa,0xb2,0xb3,0xb4, + 0xb5,0xb6,0xb7,0xb8,0xb9,0xba,0xc2,0xc3, + 0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xd2, + 0xd3,0xd4,0xd5,0xd6,0xd7,0xd8,0xd9,0xda, + 0xe2,0xe3,0xe4,0xe5,0xe6,0xe7,0xe8,0xe9, + 0xea,0xf2,0xf3,0xf4,0xf5,0xf6,0xf7,0xf8, + 0xf9,0xfa + ]; + + private function initHuffmanTbl():void + { + YDC_HT = computeHuffmanTbl(std_dc_luminance_nrcodes,std_dc_luminance_values); + UVDC_HT = computeHuffmanTbl(std_dc_chrominance_nrcodes,std_dc_chrominance_values); + YAC_HT = computeHuffmanTbl(std_ac_luminance_nrcodes,std_ac_luminance_values); + UVAC_HT = computeHuffmanTbl(std_ac_chrominance_nrcodes,std_ac_chrominance_values); + } + + private var bitcode:Array = new Array(65535); + private var category:Array = new Array(65535); + + private function initCategoryNumber():void + { + var nrlower:int = 1; + var nrupper:int = 2; + var nr:int; + for (var cat:int=1; cat<=15; cat++) { + //Positive numbers + for (nr=nrlower; nr<nrupper; nr++) { + category[32767+nr] = cat; + bitcode[32767+nr] = new BitString(); + bitcode[32767+nr].len = cat; + bitcode[32767+nr].val = nr; + } + //Negative numbers + for (nr=-(nrupper-1); nr<=-nrlower; nr++) { + category[32767+nr] = cat; + bitcode[32767+nr] = new BitString(); + bitcode[32767+nr].len = cat; + bitcode[32767+nr].val = nrupper-1+nr; + } + nrlower <<= 1; + nrupper <<= 1; + } + } + + // IO functions + + private var byteout:ByteArray; + private var bytenew:int = 0; + private var bytepos:int = 7; + + private function writeBits(bs:BitString):void + { + var value:int = bs.val; + var posval:int = bs.len-1; + while ( posval >= 0 ) { + if (value & uint(1 << posval) ) { + bytenew |= uint(1 << bytepos); + } + posval--; + bytepos--; + if (bytepos < 0) { + if (bytenew == 0xFF) { + writeByte(0xFF); + writeByte(0); + } + else { + writeByte(bytenew); + } + bytepos=7; + bytenew=0; + } + } + } + + private function writeByte(value:int):void + { + byteout.writeByte(value); + } + + private function writeWord(value:int):void + { + writeByte((value>>8)&0xFF); + writeByte((value )&0xFF); + } + + // DCT & quantization core + + private function fDCTQuant(data:Array, fdtbl:Array):Array + { + var tmp0:Number, tmp1:Number, tmp2:Number, tmp3:Number, tmp4:Number, tmp5:Number, tmp6:Number, tmp7:Number; + var tmp10:Number, tmp11:Number, tmp12:Number, tmp13:Number; + var z1:Number, z2:Number, z3:Number, z4:Number, z5:Number, z11:Number, z13:Number; + var i:int; + /* Pass 1: process rows. */ + var dataOff:int=0; + for (i=0; i<8; i++) { + tmp0 = data[dataOff+0] + data[dataOff+7]; + tmp7 = data[dataOff+0] - data[dataOff+7]; + tmp1 = data[dataOff+1] + data[dataOff+6]; + tmp6 = data[dataOff+1] - data[dataOff+6]; + tmp2 = data[dataOff+2] + data[dataOff+5]; + tmp5 = data[dataOff+2] - data[dataOff+5]; + tmp3 = data[dataOff+3] + data[dataOff+4]; + tmp4 = data[dataOff+3] - data[dataOff+4]; + + /* Even part */ + tmp10 = tmp0 + tmp3; /* phase 2 */ + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + data[dataOff+0] = tmp10 + tmp11; /* phase 3 */ + data[dataOff+4] = tmp10 - tmp11; + + z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */ + data[dataOff+2] = tmp13 + z1; /* phase 5 */ + data[dataOff+6] = tmp13 - z1; + + /* Odd part */ + tmp10 = tmp4 + tmp5; /* phase 2 */ + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + /* The rotator is modified from fig 4-8 to avoid extra negations. */ + z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */ + z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */ + z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */ + z3 = tmp11 * 0.707106781; /* c4 */ + + z11 = tmp7 + z3; /* phase 5 */ + z13 = tmp7 - z3; + + data[dataOff+5] = z13 + z2; /* phase 6 */ + data[dataOff+3] = z13 - z2; + data[dataOff+1] = z11 + z4; + data[dataOff+7] = z11 - z4; + + dataOff += 8; /* advance pointer to next row */ + } + + /* Pass 2: process columns. */ + dataOff = 0; + for (i=0; i<8; i++) { + tmp0 = data[dataOff+ 0] + data[dataOff+56]; + tmp7 = data[dataOff+ 0] - data[dataOff+56]; + tmp1 = data[dataOff+ 8] + data[dataOff+48]; + tmp6 = data[dataOff+ 8] - data[dataOff+48]; + tmp2 = data[dataOff+16] + data[dataOff+40]; + tmp5 = data[dataOff+16] - data[dataOff+40]; + tmp3 = data[dataOff+24] + data[dataOff+32]; + tmp4 = data[dataOff+24] - data[dataOff+32]; + + /* Even part */ + tmp10 = tmp0 + tmp3; /* phase 2 */ + tmp13 = tmp0 - tmp3; + tmp11 = tmp1 + tmp2; + tmp12 = tmp1 - tmp2; + + data[dataOff+ 0] = tmp10 + tmp11; /* phase 3 */ + data[dataOff+32] = tmp10 - tmp11; + + z1 = (tmp12 + tmp13) * 0.707106781; /* c4 */ + data[dataOff+16] = tmp13 + z1; /* phase 5 */ + data[dataOff+48] = tmp13 - z1; + + /* Odd part */ + tmp10 = tmp4 + tmp5; /* phase 2 */ + tmp11 = tmp5 + tmp6; + tmp12 = tmp6 + tmp7; + + /* The rotator is modified from fig 4-8 to avoid extra negations. */ + z5 = (tmp10 - tmp12) * 0.382683433; /* c6 */ + z2 = 0.541196100 * tmp10 + z5; /* c2-c6 */ + z4 = 1.306562965 * tmp12 + z5; /* c2+c6 */ + z3 = tmp11 * 0.707106781; /* c4 */ + + z11 = tmp7 + z3; /* phase 5 */ + z13 = tmp7 - z3; + + data[dataOff+40] = z13 + z2; /* phase 6 */ + data[dataOff+24] = z13 - z2; + data[dataOff+ 8] = z11 + z4; + data[dataOff+56] = z11 - z4; + + dataOff++; /* advance pointer to next column */ + } + + // Quantize/descale the coefficients + for (i=0; i<64; i++) { + // Apply the quantization and scaling factor & Round to nearest integer + data[i] = Math.round((data[i]*fdtbl[i])); + } + return data; + } + + // Chunk writing + + private function writeAPP0():void + { + writeWord(0xFFE0); // marker + writeWord(16); // length + writeByte(0x4A); // J + writeByte(0x46); // F + writeByte(0x49); // I + writeByte(0x46); // F + writeByte(0); // = "JFIF",'\0' + writeByte(1); // versionhi + writeByte(1); // versionlo + writeByte(0); // xyunits + writeWord(1); // xdensity + writeWord(1); // ydensity + writeByte(0); // thumbnwidth + writeByte(0); // thumbnheight + } + + private function writeSOF0(width:int, height:int):void + { + writeWord(0xFFC0); // marker + writeWord(17); // length, truecolor YUV JPG + writeByte(8); // precision + writeWord(height); + writeWord(width); + writeByte(3); // nrofcomponents + writeByte(1); // IdY + writeByte(0x11); // HVY + writeByte(0); // QTY + writeByte(2); // IdU + writeByte(0x11); // HVU + writeByte(1); // QTU + writeByte(3); // IdV + writeByte(0x11); // HVV + writeByte(1); // QTV + } + + private function writeDQT():void + { + writeWord(0xFFDB); // marker + writeWord(132); // length + writeByte(0); + var i:int; + for (i=0; i<64; i++) { + writeByte(YTable[i]); + } + writeByte(1); + for (i=0; i<64; i++) { + writeByte(UVTable[i]); + } + } + + private function writeDHT():void + { + writeWord(0xFFC4); // marker + writeWord(0x01A2); // length + var i:int; + + writeByte(0); // HTYDCinfo + for (i=0; i<16; i++) { + writeByte(std_dc_luminance_nrcodes[i+1]); + } + for (i=0; i<=11; i++) { + writeByte(std_dc_luminance_values[i]); + } + + writeByte(0x10); // HTYACinfo + for (i=0; i<16; i++) { + writeByte(std_ac_luminance_nrcodes[i+1]); + } + for (i=0; i<=161; i++) { + writeByte(std_ac_luminance_values[i]); + } + + writeByte(1); // HTUDCinfo + for (i=0; i<16; i++) { + writeByte(std_dc_chrominance_nrcodes[i+1]); + } + for (i=0; i<=11; i++) { + writeByte(std_dc_chrominance_values[i]); + } + + writeByte(0x11); // HTUACinfo + for (i=0; i<16; i++) { + writeByte(std_ac_chrominance_nrcodes[i+1]); + } + for (i=0; i<=161; i++) { + writeByte(std_ac_chrominance_values[i]); + } + } + + private function writeSOS():void + { + writeWord(0xFFDA); // marker + writeWord(12); // length + writeByte(3); // nrofcomponents + writeByte(1); // IdY + writeByte(0); // HTY + writeByte(2); // IdU + writeByte(0x11); // HTU + writeByte(3); // IdV + writeByte(0x11); // HTV + writeByte(0); // Ss + writeByte(0x3f); // Se + writeByte(0); // Bf + } + + // Core processing + private var DU:Array = new Array(64); + + private function processDU(CDU:Array, fdtbl:Array, DC:Number, HTDC:Array, HTAC:Array):Number + { + var EOB:BitString = HTAC[0x00]; + var M16zeroes:BitString = HTAC[0xF0]; + var i:int; + + var DU_DCT:Array = fDCTQuant(CDU, fdtbl); + //ZigZag reorder + for (i=0;i<64;i++) { + DU[ZigZag[i]]=DU_DCT[i]; + } + var Diff:int = DU[0] - DC; DC = DU[0]; + //Encode DC + if (Diff==0) { + writeBits(HTDC[0]); // Diff might be 0 + } else { + writeBits(HTDC[category[32767+Diff]]); + writeBits(bitcode[32767+Diff]); + } + //Encode ACs + var end0pos:int = 63; + for (; (end0pos>0)&&(DU[end0pos]==0); end0pos--) { + }; + //end0pos = first element in reverse order !=0 + if ( end0pos == 0) { + writeBits(EOB); + return DC; + } + i = 1; + while ( i <= end0pos ) { + var startpos:int = i; + for (; (DU[i]==0) && (i<=end0pos); i++) { + } + var nrzeroes:int = i-startpos; + if ( nrzeroes >= 16 ) { + for (var nrmarker:int=1; nrmarker <= nrzeroes/16; nrmarker++) { + writeBits(M16zeroes); + } + nrzeroes = int(nrzeroes&0xF); + } + writeBits(HTAC[nrzeroes*16+category[32767+DU[i]]]); + writeBits(bitcode[32767+DU[i]]); + i++; + } + if ( end0pos != 63 ) { + writeBits(EOB); + } + return DC; + } + + private var YDU:Array = new Array(64); + private var UDU:Array = new Array(64); + private var VDU:Array = new Array(64); + + private function RGB2YUV(img:BitmapData, xpos:int, ypos:int):void + { + var pos:int=0; + for (var y:int=0; y<8; y++) { + for (var x:int=0; x<8; x++) { + var P:uint = img.getPixel32(xpos+x,ypos+y); + var R:Number = Number((P>>16)&0xFF); + var G:Number = Number((P>> 8)&0xFF); + var B:Number = Number((P )&0xFF); + YDU[pos]=((( 0.29900)*R+( 0.58700)*G+( 0.11400)*B))-128; + UDU[pos]=(((-0.16874)*R+(-0.33126)*G+( 0.50000)*B)); + VDU[pos]=((( 0.50000)*R+(-0.41869)*G+(-0.08131)*B)); + pos++; + } + } + } + + /** + * Constructor for JPEGEncoder class + * + * @param quality The quality level between 1 and 100 that detrmines the + * level of compression used in the generated JPEG + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JPGEncoder(quality:Number = 50) + { + if (quality <= 0) { + quality = 1; + } + if (quality > 100) { + quality = 100; + } + var sf:int = 0; + if (quality < 50) { + sf = int(5000 / quality); + } else { + sf = int(200 - quality*2); + } + // Create tables + initHuffmanTbl(); + initCategoryNumber(); + initQuantTables(sf); + } + + /** + * Created a JPEG image from the specified BitmapData + * + * @param image The BitmapData that will be converted into the JPEG format. + * @return a ByteArray representing the JPEG encoded image data. + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function encode(image:BitmapData):ByteArray + { + // Initialize bit writer + byteout = new ByteArray(); + bytenew=0; + bytepos=7; + + // Add JPEG headers + writeWord(0xFFD8); // SOI + writeAPP0(); + writeDQT(); + writeSOF0(image.width,image.height); + writeDHT(); + writeSOS(); + + + // Encode 8x8 macroblocks + var DCY:Number=0; + var DCU:Number=0; + var DCV:Number=0; + bytenew=0; + bytepos=7; + for (var ypos:int=0; ypos<image.height; ypos+=8) { + for (var xpos:int=0; xpos<image.width; xpos+=8) { + RGB2YUV(image, xpos, ypos); + DCY = processDU(YDU, fdtbl_Y, DCY, YDC_HT, YAC_HT); + DCU = processDU(UDU, fdtbl_UV, DCU, UVDC_HT, UVAC_HT); + DCV = processDU(VDU, fdtbl_UV, DCV, UVDC_HT, UVAC_HT); + } + } + + // Do the bit alignment of the EOI marker + if ( bytepos >= 0 ) { + var fillbits:BitString = new BitString(); + fillbits.len = bytepos+1; + fillbits.val = (1<<(bytepos+1))-1; + writeBits(fillbits); + } + + writeWord(0xFFD9); //EOI + return byteout; + } + } +} diff --git a/webcam/com/adobe/images/PNGEncoder.as b/webcam/com/adobe/images/PNGEncoder.as index f40e575..bb86444 100644 --- a/webcam/com/adobe/images/PNGEncoder.as +++ b/webcam/com/adobe/images/PNGEncoder.as @@ -1,144 +1,144 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-package com.adobe.images
-{
- import flash.geom.*;
- import flash.display.Bitmap;
- import flash.display.BitmapData;
- import flash.utils.ByteArray;
-
- /**
- * Class that converts BitmapData into a valid PNG
- */
- public class PNGEncoder
- {
- /**
- * Created a PNG image from the specified BitmapData
- *
- * @param image The BitmapData that will be converted into the PNG format.
- * @return a ByteArray representing the PNG encoded image data.
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function encode(img:BitmapData):ByteArray {
- // Create output byte array
- var png:ByteArray = new ByteArray();
- // Write PNG signature
- png.writeUnsignedInt(0x89504e47);
- png.writeUnsignedInt(0x0D0A1A0A);
- // Build IHDR chunk
- var IHDR:ByteArray = new ByteArray();
- IHDR.writeInt(img.width);
- IHDR.writeInt(img.height);
- IHDR.writeUnsignedInt(0x08060000); // 32bit RGBA
- IHDR.writeByte(0);
- writeChunk(png,0x49484452,IHDR);
- // Build IDAT chunk
- var IDAT:ByteArray= new ByteArray();
- for(var i:int=0;i < img.height;i++) {
- // no filter
- IDAT.writeByte(0);
- var p:uint;
- var j:int;
- if ( !img.transparent ) {
- for(j=0;j < img.width;j++) {
- p = img.getPixel(j,i);
- IDAT.writeUnsignedInt(
- uint(((p&0xFFFFFF) << 8)|0xFF));
- }
- } else {
- for(j=0;j < img.width;j++) {
- p = img.getPixel32(j,i);
- IDAT.writeUnsignedInt(
- uint(((p&0xFFFFFF) << 8)|
- (p>>>24)));
- }
- }
- }
- IDAT.compress();
- writeChunk(png,0x49444154,IDAT);
- // Build IEND chunk
- writeChunk(png,0x49454E44,null);
- // return PNG
- return png;
- }
-
- private static var crcTable:Array;
- private static var crcTableComputed:Boolean = false;
-
- private static function writeChunk(png:ByteArray,
- type:uint, data:ByteArray):void {
- if (!crcTableComputed) {
- crcTableComputed = true;
- crcTable = [];
- var c:uint;
- for (var n:uint = 0; n < 256; n++) {
- c = n;
- for (var k:uint = 0; k < 8; k++) {
- if (c & 1) {
- c = uint(uint(0xedb88320) ^
- uint(c >>> 1));
- } else {
- c = uint(c >>> 1);
- }
- }
- crcTable[n] = c;
- }
- }
- var len:uint = 0;
- if (data != null) {
- len = data.length;
- }
- png.writeUnsignedInt(len);
- var p:uint = png.position;
- png.writeUnsignedInt(type);
- if ( data != null ) {
- png.writeBytes(data);
- }
- var e:uint = png.position;
- png.position = p;
- c = 0xffffffff;
- for (var i:int = 0; i < (e-p); i++) {
- c = uint(crcTable[
- (c ^ png.readUnsignedByte()) &
- uint(0xff)] ^ uint(c >>> 8));
- }
- c = uint(c^uint(0xffffffff));
- png.position = e;
- png.writeUnsignedInt(c);
- }
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +package com.adobe.images +{ + import flash.geom.*; + import flash.display.Bitmap; + import flash.display.BitmapData; + import flash.utils.ByteArray; + + /** + * Class that converts BitmapData into a valid PNG + */ + public class PNGEncoder + { + /** + * Created a PNG image from the specified BitmapData + * + * @param image The BitmapData that will be converted into the PNG format. + * @return a ByteArray representing the PNG encoded image data. + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function encode(img:BitmapData):ByteArray { + // Create output byte array + var png:ByteArray = new ByteArray(); + // Write PNG signature + png.writeUnsignedInt(0x89504e47); + png.writeUnsignedInt(0x0D0A1A0A); + // Build IHDR chunk + var IHDR:ByteArray = new ByteArray(); + IHDR.writeInt(img.width); + IHDR.writeInt(img.height); + IHDR.writeUnsignedInt(0x08060000); // 32bit RGBA + IHDR.writeByte(0); + writeChunk(png,0x49484452,IHDR); + // Build IDAT chunk + var IDAT:ByteArray= new ByteArray(); + for(var i:int=0;i < img.height;i++) { + // no filter + IDAT.writeByte(0); + var p:uint; + var j:int; + if ( !img.transparent ) { + for(j=0;j < img.width;j++) { + p = img.getPixel(j,i); + IDAT.writeUnsignedInt( + uint(((p&0xFFFFFF) << 8)|0xFF)); + } + } else { + for(j=0;j < img.width;j++) { + p = img.getPixel32(j,i); + IDAT.writeUnsignedInt( + uint(((p&0xFFFFFF) << 8)| + (p>>>24))); + } + } + } + IDAT.compress(); + writeChunk(png,0x49444154,IDAT); + // Build IEND chunk + writeChunk(png,0x49454E44,null); + // return PNG + return png; + } + + private static var crcTable:Array; + private static var crcTableComputed:Boolean = false; + + private static function writeChunk(png:ByteArray, + type:uint, data:ByteArray):void { + if (!crcTableComputed) { + crcTableComputed = true; + crcTable = []; + var c:uint; + for (var n:uint = 0; n < 256; n++) { + c = n; + for (var k:uint = 0; k < 8; k++) { + if (c & 1) { + c = uint(uint(0xedb88320) ^ + uint(c >>> 1)); + } else { + c = uint(c >>> 1); + } + } + crcTable[n] = c; + } + } + var len:uint = 0; + if (data != null) { + len = data.length; + } + png.writeUnsignedInt(len); + var p:uint = png.position; + png.writeUnsignedInt(type); + if ( data != null ) { + png.writeBytes(data); + } + var e:uint = png.position; + png.position = p; + c = 0xffffffff; + for (var i:int = 0; i < (e-p); i++) { + c = uint(crcTable[ + (c ^ png.readUnsignedByte()) & + uint(0xff)] ^ uint(c >>> 8)); + } + c = uint(c^uint(0xffffffff)); + png.position = e; + png.writeUnsignedInt(c); + } + } }
\ No newline at end of file diff --git a/webcam/com/adobe/net/DynamicURLLoader.as b/webcam/com/adobe/net/DynamicURLLoader.as index ae69f22..9b16a61 100644 --- a/webcam/com/adobe/net/DynamicURLLoader.as +++ b/webcam/com/adobe/net/DynamicURLLoader.as @@ -1,58 +1,58 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.net
-{
- import flash.net.URLLoader;
-
- /**
- * Class that provides a dynamic implimentation of the URLLoader class.
- *
- * This class provides no API implimentations. However, since the class is
- * declared as dynamic, it can be used in place of URLLoader, and allow
- * you to dynamically attach properties to it (which URLLoader does not allow).
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public dynamic class DynamicURLLoader extends URLLoader
- {
- public function DynamicURLLoader()
- {
- super();
- }
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.net +{ + import flash.net.URLLoader; + + /** + * Class that provides a dynamic implimentation of the URLLoader class. + * + * This class provides no API implimentations. However, since the class is + * declared as dynamic, it can be used in place of URLLoader, and allow + * you to dynamically attach properties to it (which URLLoader does not allow). + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public dynamic class DynamicURLLoader extends URLLoader + { + public function DynamicURLLoader() + { + super(); + } + } }
\ No newline at end of file diff --git a/webcam/com/adobe/net/IURIResolver.as b/webcam/com/adobe/net/IURIResolver.as index ed8acd8..658a95a 100644 --- a/webcam/com/adobe/net/IURIResolver.as +++ b/webcam/com/adobe/net/IURIResolver.as @@ -1,79 +1,79 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.net
-{
- /**
- * The URI class cannot know about DNS aliases, virtual hosts, or
- * symbolic links that may be involved. The application can provide
- * an implementation of this interface to resolve the URI before the
- * URI class makes any comparisons. For example, a web host has
- * two aliases:
- *
- * <p><code>
- * http://www.site.com/
- * http://www.site.net/
- * </code></p>
- *
- * <p>The application can provide an implementation that automatically
- * resolves site.net to site.com before URI compares two URI objects.
- * Only the application can know and understand the context in which
- * the URI's are being used.</p>
- *
- * <p>Use the URI.resolver accessor to assign a custom resolver to
- * the URI class. Any resolver specified is global to all instances
- * of URI.</p>
- *
- * <p>URI will call this before performing URI comparisons in the
- * URI.getRelation() and URI.getCommonParent() functions.
- *
- * @see URI.getRelation
- * @see URI.getCommonParent
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public interface IURIResolver
- {
- /**
- * Implement this method to provide custom URI resolution for
- * your application.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- function resolve(uri:URI) : URI;
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.net +{ + /** + * The URI class cannot know about DNS aliases, virtual hosts, or + * symbolic links that may be involved. The application can provide + * an implementation of this interface to resolve the URI before the + * URI class makes any comparisons. For example, a web host has + * two aliases: + * + * <p><code> + * http://www.site.com/ + * http://www.site.net/ + * </code></p> + * + * <p>The application can provide an implementation that automatically + * resolves site.net to site.com before URI compares two URI objects. + * Only the application can know and understand the context in which + * the URI's are being used.</p> + * + * <p>Use the URI.resolver accessor to assign a custom resolver to + * the URI class. Any resolver specified is global to all instances + * of URI.</p> + * + * <p>URI will call this before performing URI comparisons in the + * URI.getRelation() and URI.getCommonParent() functions. + * + * @see URI.getRelation + * @see URI.getCommonParent + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public interface IURIResolver + { + /** + * Implement this method to provide custom URI resolution for + * your application. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + function resolve(uri:URI) : URI; + } }
\ No newline at end of file diff --git a/webcam/com/adobe/net/URI.as b/webcam/com/adobe/net/URI.as index 8ec9acd..40e1cbc 100644 --- a/webcam/com/adobe/net/URI.as +++ b/webcam/com/adobe/net/URI.as @@ -1,2469 +1,2469 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.net
-{
- import flash.utils.ByteArray;
-
- /**
- * This class implements functions and utilities for working with URI's
- * (Universal Resource Identifiers). For technical description of the
- * URI syntax, please see RFC 3986 at http://www.ietf.org/rfc/rfc3986.txt
- * or do a web search for "rfc 3986".
- *
- * <p>The most important aspect of URI's to understand is that URI's
- * and URL's are not strings. URI's are complex data structures that
- * encapsulate many pieces of information. The string version of a
- * URI is the serialized representation of that data structure. This
- * string serialization is used to provide a human readable
- * representation and a means to transport the data over the network
- * where it can then be parsed back into its' component parts.</p>
- *
- * <p>URI's fall into one of three categories:
- * <ul>
- * <li><scheme>:<scheme-specific-part>#<fragment> (non-hierarchical)</li>
- * <li><scheme>:<authority><path>?<query>#<fragment> (hierarchical)</li>
- * <li><path>?<query>#<fragment> (relative hierarchical)</li>
- * </ul></p>
- *
- * <p>The query and fragment parts are optional.</p>
- *
- * <p>This class supports both non-hierarchical and hierarchical URI's</p>
- *
- * <p>This class is intended to be used "as-is" for the vast majority
- * of common URI's. However, if your application requires a custom
- * URI syntax (e.g. custom query syntax or special handling of
- * non-hierarchical URI's), this class can be fully subclassed. If you
- * intended to subclass URI, please see the source code for complete
- * documation on protected members and protected fuctions.</p>
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public class URI
- {
- // Here we define which characters must be escaped for each
- // URI part. The characters that must be escaped for each
- // part differ depending on what would cause ambiguous parsing.
- // RFC 3986 sec. 2.4 states that characters should only be
- // encoded when they would conflict with subcomponent delimiters.
- // We don't want to over-do the escaping. We only want to escape
- // the minimum needed to prevent parsing problems.
-
- // space and % must be escaped in all cases. '%' is the delimiter
- // for escaped characters.
- public static const URImustEscape:String = " %";
-
- // Baseline of what characters must be escaped
- public static const URIbaselineEscape:String = URImustEscape + ":?#/@";
-
- // Characters that must be escaped in the part part.
- public static const URIpathEscape:String = URImustEscape + "?#";
-
- // Characters that must be escaped in the query part, if setting
- // the query as a whole string. If the query is set by
- // name/value, URIqueryPartEscape is used instead.
- public static const URIqueryEscape:String = URImustEscape + "#";
-
- // This is what each name/value pair must escape "&=" as well
- // so they don't conflict with the "param=value¶m2=value2"
- // syntax.
- public static const URIqueryPartEscape:String = URImustEscape + "#&=";
-
- // Non-hierarchical URI's can have query and fragment parts, but
- // we also want to prevent '/' otherwise it might end up looking
- // like a hierarchical URI to the parser.
- public static const URInonHierEscape:String = URImustEscape + "?#/";
-
- // Baseline uninitialized setting for the URI scheme.
- public static const UNKNOWN_SCHEME:String = "unknown";
-
- // The following bitmaps are used for performance enhanced
- // character escaping.
-
- // Baseline characters that need to be escaped. Many parts use
- // this.
- protected static const URIbaselineExcludedBitmap:URIEncodingBitmap =
- new URIEncodingBitmap(URIbaselineEscape);
-
- // Scheme escaping bitmap
- protected static const URIschemeExcludedBitmap:URIEncodingBitmap =
- URIbaselineExcludedBitmap;
-
- // User/pass escaping bitmap
- protected static const URIuserpassExcludedBitmap:URIEncodingBitmap =
- URIbaselineExcludedBitmap;
-
- // Authority escaping bitmap
- protected static const URIauthorityExcludedBitmap:URIEncodingBitmap =
- URIbaselineExcludedBitmap;
-
- // Port escaping bitmap
- protected static const URIportExludedBitmap:URIEncodingBitmap =
- URIbaselineExcludedBitmap;
-
- // Path escaping bitmap
- protected static const URIpathExcludedBitmap:URIEncodingBitmap =
- new URIEncodingBitmap(URIpathEscape);
-
- // Query (whole) escaping bitmap
- protected static const URIqueryExcludedBitmap:URIEncodingBitmap =
- new URIEncodingBitmap(URIqueryEscape);
-
- // Query (individual parts) escaping bitmap
- protected static const URIqueryPartExcludedBitmap:URIEncodingBitmap =
- new URIEncodingBitmap(URIqueryPartEscape);
-
- // Fragments are the last part in the URI. They only need to
- // escape space, '#', and '%'. Turns out that is what query
- // uses too.
- protected static const URIfragmentExcludedBitmap:URIEncodingBitmap =
- URIqueryExcludedBitmap;
-
- // Characters that need to be escaped in the non-hierarchical part
- protected static const URInonHierexcludedBitmap:URIEncodingBitmap =
- new URIEncodingBitmap(URInonHierEscape);
-
- // Values used by getRelation()
- public static const NOT_RELATED:int = 0;
- public static const CHILD:int = 1;
- public static const EQUAL:int = 2;
- public static const PARENT:int = 3;
-
- //-------------------------------------------------------------------
- // protected class members
- //-------------------------------------------------------------------
- protected var _valid:Boolean = false;
- protected var _relative:Boolean = false;
- protected var _scheme:String = "";
- protected var _authority:String = "";
- protected var _username:String = "";
- protected var _password:String = "";
- protected var _port:String = "";
- protected var _path:String = "";
- protected var _query:String = "";
- protected var _fragment:String = "";
- protected var _nonHierarchical:String = "";
- protected static var _resolver:IURIResolver = null;
-
-
- /**
- * URI Constructor. If no string is given, this will initialize
- * this URI object to a blank URI.
- */
- public function URI(uri:String = null) : void
- {
- if (uri == null)
- initialize();
- else
- constructURI(uri);
- }
-
-
- /**
- * @private
- * Method that loads the URI from the given string.
- */
- protected function constructURI(uri:String) : Boolean
- {
- if (!parseURI(uri))
- _valid = false;
-
- return isValid();
- }
-
-
- /**
- * @private Private initializiation.
- */
- protected function initialize() : void
- {
- _valid = false;
- _relative = false;
-
- _scheme = UNKNOWN_SCHEME;
- _authority = "";
- _username = "";
- _password = "";
- _port = "";
- _path = "";
- _query = "";
- _fragment = "";
-
- _nonHierarchical = "";
- }
-
- /**
- * @private Accessor to explicitly set/get the hierarchical
- * state of the URI.
- */
- protected function set hierState(state:Boolean) : void
- {
- if (state)
- {
- // Clear the non-hierarchical data
- _nonHierarchical = "";
-
- // Also set the state vars while we are at it
- if (_scheme == "" || _scheme == UNKNOWN_SCHEME)
- _relative = true;
- else
- _relative = false;
-
- if (_authority.length == 0 && _path.length == 0)
- _valid = false;
- else
- _valid = true;
- }
- else
- {
- // Clear the hierarchical data
- _authority = "";
- _username = "";
- _password = "";
- _port = "";
- _path = "";
-
- _relative = false;
-
- if (_scheme == "" || _scheme == UNKNOWN_SCHEME)
- _valid = false;
- else
- _valid = true;
- }
- }
- protected function get hierState() : Boolean
- {
- return (_nonHierarchical.length == 0);
- }
-
-
- /**
- * @private Functions that performs some basic consistency validation.
- */
- protected function validateURI() : Boolean
- {
- // Check the scheme
- if (isAbsolute())
- {
- if (_scheme.length <= 1 || _scheme == UNKNOWN_SCHEME)
- {
- // we probably parsed a C:\ type path or no scheme
- return false;
- }
- else if (verifyAlpha(_scheme) == false)
- return false; // Scheme contains bad characters
- }
-
- if (hierState)
- {
- if (_path.search('\\') != -1)
- return false; // local path
- else if (isRelative() == false && _scheme == UNKNOWN_SCHEME)
- return false; // It's an absolute URI, but it has a bad scheme
- }
- else
- {
- if (_nonHierarchical.search('\\') != -1)
- return false; // some kind of local path
- }
-
- // Looks like it's ok.
- return true;
- }
-
-
- /**
- * @private
- *
- * Given a URI in string format, parse that sucker into its basic
- * components and assign them to this object. A URI is of the form:
- * <scheme>:<authority><path>?<query>#<fragment>
- *
- * For simplicity, we parse the URI in the following order:
- *
- * 1. Fragment (anchors)
- * 2. Query (CGI stuff)
- * 3. Scheme ("http")
- * 4. Authority (host name)
- * 5. Username/Password (if any)
- * 6. Port (server port if any)
- * 7. Path (/homepages/mypage.html)
- *
- * The reason for this order is to minimize any parsing ambiguities.
- * Fragments and queries can contain almost anything (they are parts
- * that can contain custom data with their own syntax). Parsing
- * them out first removes a large chance of parsing errors. This
- * method expects well formed URI's, but performing the parse in
- * this order makes us a little more tolerant of user error.
- *
- * REGEXP
- * Why doesn't this use regular expressions to parse the URI? We
- * have found that in a real world scenario, URI's are not always
- * well formed. Sometimes characters that should have been escaped
- * are not, and those situations would break a regexp pattern. This
- * function attempts to be smart about what it is parsing based on
- * location of characters relative to eachother. This function has
- * been proven through real-world use to parse the vast majority
- * of URI's correctly.
- *
- * NOTE
- * It is assumed that the string in URI form is escaped. This function
- * does not escape anything. If you constructed the URI string by
- * hand, and used this to parse in the URI and still need it escaped,
- * call forceEscape() on your URI object.
- *
- * Parsing Assumptions
- * This routine assumes that the URI being passed is well formed.
- * Passing things like local paths, malformed URI's, and the such
- * will result in parsing errors. This function can handle
- * - absolute hierarchical (e.g. "http://something.com/index.html),
- * - relative hierarchical (e.g. "../images/flower.gif"), or
- * - non-hierarchical URIs (e.g. "mailto:jsmith@fungoo.com").
- *
- * Anything else will probably result in a parsing error, or a bogus
- * URI object.
- *
- * Note that non-hierarchical URIs *MUST* have a scheme, otherwise
- * they will be mistaken for relative URI's.
- *
- * If you are not sure what is being passed to you (like manually
- * entered text from UI), you can construct a blank URI object and
- * call unknownToURI() passing in the unknown string.
- *
- * @return true if successful, false if there was some kind of
- * parsing error
- */
- protected function parseURI(uri:String) : Boolean
- {
- var baseURI:String = uri;
- var index:int, index2:int;
-
- // Make sure this object is clean before we start. If it was used
- // before and we are now parsing a new URI, we don't want any stale
- // info lying around.
- initialize();
-
- // Remove any fragments (anchors) from the URI
- index = baseURI.indexOf("#");
- if (index != -1)
- {
- // Store the fragment piece if any
- if (baseURI.length > (index + 1)) // +1 is to skip the '#'
- _fragment = baseURI.substr(index + 1, baseURI.length - (index + 1));
-
- // Trim off the fragment
- baseURI = baseURI.substr(0, index);
- }
-
- // We need to strip off any CGI parameters (eg '?param=bob')
- index = baseURI.indexOf("?");
- if (index != -1)
- {
- if (baseURI.length > (index + 1))
- _query = baseURI.substr(index + 1, baseURI.length - (index + 1)); // +1 is to skip the '?'
-
- // Trim off the query
- baseURI = baseURI.substr(0, index);
- }
-
- // Now try to find the scheme part
- index = baseURI.search(':');
- index2 = baseURI.search('/');
-
- var containsColon:Boolean = (index != -1);
- var containsSlash:Boolean = (index2 != -1);
-
- // This value is indeterminate if "containsColon" is false.
- // (if there is no colon, does the slash come before or
- // after said non-existing colon?)
- var colonBeforeSlash:Boolean = (!containsSlash || index < index2);
-
- // If it has a colon and it's before the first slash, we will treat
- // it as a scheme. If a slash is before a colon, there must be a
- // stray colon in a path or something. In which case, the colon is
- // not the separator for the scheme. Technically, we could consider
- // this an error, but since this is not an ambiguous state (we know
- // 100% that this has no scheme), we will keep going.
- if (containsColon && colonBeforeSlash)
- {
- // We found a scheme
- _scheme = baseURI.substr(0, index);
-
- // Normalize the scheme
- _scheme = _scheme.toLowerCase();
-
- baseURI = baseURI.substr(index + 1);
-
- if (baseURI.substr(0, 2) == "//")
- {
- // This is a hierarchical URI
- _nonHierarchical = "";
-
- // Trim off the "//"
- baseURI = baseURI.substr(2, baseURI.length - 2);
- }
- else
- {
- // This is a non-hierarchical URI like "mailto:bob@mail.com"
- _nonHierarchical = baseURI;
-
- if ((_valid = validateURI()) == false)
- initialize(); // Bad URI. Clear it.
-
- // No more parsing to do for this case
- return isValid();
- }
- }
- else
- {
- // No scheme. We will consider this a relative URI
- _scheme = "";
- _relative = true;
- _nonHierarchical = "";
- }
-
- // Ok, what we have left is everything after the <scheme>://
-
- // Now that we have stripped off any query and fragment parts, we
- // need to split the authority from the path
-
- if (isRelative())
- {
- // Don't bother looking for the authority. It's a relative URI
- _authority = "";
- _port = "";
- _path = baseURI;
- }
- else
- {
- // Check for malformed UNC style file://///server/type/path/
- // By the time we get here, we have already trimmed the "file://"
- // so baseURI will be ///server/type/path. If baseURI only
- // has one slash, we leave it alone because that is valid (that
- // is the case of "file:///path/to/file.txt" where there is no
- // server - implicit "localhost").
- if (baseURI.substr(0, 2) == "//")
- {
- // Trim all leading slashes
- while(baseURI.charAt(0) == "/")
- baseURI = baseURI.substr(1, baseURI.length - 1);
- }
-
- index = baseURI.search('/');
- if (index == -1)
- {
- // No path. We must have passed something like "http://something.com"
- _authority = baseURI;
- _path = "";
- }
- else
- {
- _authority = baseURI.substr(0, index);
- _path = baseURI.substr(index, baseURI.length - index);
- }
-
- // Check to see if the URI has any username or password information.
- // For example: ftp://username:password@server.com
- index = _authority.search('@');
- if (index != -1)
- {
- // We have a username and possibly a password
- _username = _authority.substr(0, index);
-
- // Remove the username/password from the authority
- _authority = _authority.substr(index + 1); // Skip the '@'
-
- // Now check to see if the username also has a password
- index = _username.search(':');
- if (index != -1)
- {
- _password = _username.substring(index + 1, _username.length);
- _username = _username.substr(0, index);
- }
- else
- _password = "";
- }
- else
- {
- _username = "";
- _password = "";
- }
-
- // Lastly, check to see if the authorty has a port number.
- // This is parsed after the username/password to avoid conflicting
- // with the ':' in the 'username:password' if one exists.
- index = _authority.search(':');
- if (index != -1)
- {
- _port = _authority.substring(index + 1, _authority.length); // skip the ':'
- _authority = _authority.substr(0, index);
- }
- else
- {
- _port = "";
- }
-
- // Lastly, normalize the authority. Domain names
- // are case insensitive.
- _authority = _authority.toLowerCase();
- }
-
- if ((_valid = validateURI()) == false)
- initialize(); // Bad URI. Clear it
-
- return isValid();
- }
-
-
- /********************************************************************
- * Copy function.
- */
- public function copyURI(uri:URI) : void
- {
- this._scheme = uri._scheme;
- this._authority = uri._authority;
- this._username = uri._username;
- this._password = uri._password;
- this._port = uri._port;
- this._path = uri._path;
- this._query = uri._query;
- this._fragment = uri._fragment;
- this._nonHierarchical = uri._nonHierarchical;
-
- this._valid = uri._valid;
- this._relative = uri._relative;
- }
-
-
- /**
- * @private
- * Checks if the given string only contains a-z or A-Z.
- */
- protected function verifyAlpha(str:String) : Boolean
- {
- var pattern:RegExp = /[^a-z]/;
- var index:int;
-
- str = str.toLowerCase();
- index = str.search(pattern);
-
- if (index == -1)
- return true;
- else
- return false;
- }
-
- /**
- * Is this a valid URI?
- *
- * @return true if this object represents a valid URI, false
- * otherwise.
- */
- public function isValid() : Boolean
- {
- return this._valid;
- }
-
-
- /**
- * Is this URI an absolute URI? An absolute URI is a complete, fully
- * qualified reference to a resource. e.g. http://site.com/index.htm
- * Non-hierarchical URI's are always absolute.
- */
- public function isAbsolute() : Boolean
- {
- return !this._relative;
- }
-
-
- /**
- * Is this URI a relative URI? Relative URI's do not have a scheme
- * and only contain a relative path with optional anchor and query
- * parts. e.g. "../reports/index.htm". Non-hierarchical URI's
- * will never be relative.
- */
- public function isRelative() : Boolean
- {
- return this._relative;
- }
-
-
- /**
- * Does this URI point to a resource that is a directory/folder?
- * The URI specification dictates that any path that ends in a slash
- * is a directory. This is needed to be able to perform correct path
- * logic when combining relative URI's with absolute URI's to
- * obtain the correct absolute URI to a resource.
- *
- * @see URI.chdir
- *
- * @return true if this URI represents a directory resource, false
- * if this URI represents a file resource.
- */
- public function isDirectory() : Boolean
- {
- if (_path.length == 0)
- return false;
-
- return (_path.charAt(path.length - 1) == '/');
- }
-
-
- /**
- * Is this URI a hierarchical URI? URI's can be
- */
- public function isHierarchical() : Boolean
- {
- return hierState;
- }
-
-
- /**
- * The scheme of the URI.
- */
- public function get scheme() : String
- {
- return URI.unescapeChars(_scheme);
- }
- public function set scheme(schemeStr:String) : void
- {
- // Normalize the scheme
- var normalized:String = schemeStr.toLowerCase();
- _scheme = URI.fastEscapeChars(normalized, URI.URIschemeExcludedBitmap);
- }
-
-
- /**
- * The authority (host) of the URI. Only valid for
- * hierarchical URI's. If the URI is relative, this will
- * be an empty string. When setting this value, the string
- * given is assumed to be unescaped. When retrieving this
- * value, the resulting string is unescaped.
- */
- public function get authority() : String
- {
- return URI.unescapeChars(_authority);
- }
- public function set authority(authorityStr:String) : void
- {
- // Normalize the authority
- authorityStr = authorityStr.toLowerCase();
-
- _authority = URI.fastEscapeChars(authorityStr,
- URI.URIauthorityExcludedBitmap);
-
- // Only hierarchical URI's can have an authority, make
- // sure this URI is of the proper format.
- this.hierState = true;
- }
-
-
- /**
- * The username of the URI. Only valid for hierarchical
- * URI's. If the URI is relative, this will be an empty
- * string.
- *
- * <p>The URI specification allows for authentication
- * credentials to be embedded in the URI as such:</p>
- *
- * <p>http://user:passwd@host/path/to/file.htm</p>
- *
- * <p>When setting this value, the string
- * given is assumed to be unescaped. When retrieving this
- * value, the resulting string is unescaped.</p>
- */
- public function get username() : String
- {
- return URI.unescapeChars(_username);
- }
- public function set username(usernameStr:String) : void
- {
- _username = URI.fastEscapeChars(usernameStr, URI.URIuserpassExcludedBitmap);
-
- // Only hierarchical URI's can have a username.
- this.hierState = true;
- }
-
-
- /**
- * The password of the URI. Similar to username.
- * @see URI.username
- */
- public function get password() : String
- {
- return URI.unescapeChars(_password);
- }
- public function set password(passwordStr:String) : void
- {
- _password = URI.fastEscapeChars(passwordStr,
- URI.URIuserpassExcludedBitmap);
-
- // Only hierarchical URI's can have a password.
- this.hierState = true;
- }
-
-
- /**
- * The host port number. Only valid for hierarchical URI's. If
- * the URI is relative, this will be an empty string. URI's can
- * contain the port number of the remote host:
- *
- * <p>http://site.com:8080/index.htm</p>
- */
- public function get port() : String
- {
- return URI.unescapeChars(_port);
- }
- public function set port(portStr:String) : void
- {
- _port = URI.escapeChars(portStr);
-
- // Only hierarchical URI's can have a port.
- this.hierState = true;
- }
-
-
- /**
- * The path portion of the URI. Only valid for hierarchical
- * URI's. When setting this value, the string
- * given is assumed to be unescaped. When retrieving this
- * value, the resulting string is unescaped.
- *
- * <p>The path portion can be in one of two formats. 1) an absolute
- * path, or 2) a relative path. An absolute path starts with a
- * slash ('/'), a relative path does not.</p>
- *
- * <p>An absolute path may look like:</p>
- * <listing>/full/path/to/my/file.htm</listing>
- *
- * <p>A relative path may look like:</p>
- * <listing>
- * path/to/my/file.htm
- * ../images/logo.gif
- * ../../reports/index.htm
- * </listing>
- *
- * <p>Paths can be absolute or relative. Note that this not the same as
- * an absolute or relative URI. An absolute URI can only have absolute
- * paths. For example:</p>
- *
- * <listing>http:/site.com/path/to/file.htm</listing>
- *
- * <p>This absolute URI has an absolute path of "/path/to/file.htm".</p>
- *
- * <p>Relative URI's can have either absolute paths or relative paths.
- * All of the following relative URI's are valid:</p>
- *
- * <listing>
- * /absolute/path/to/file.htm
- * path/to/file.htm
- * ../path/to/file.htm
- * </listing>
- */
- public function get path() : String
- {
- return URI.unescapeChars(_path);
- }
- public function set path(pathStr:String) : void
- {
- this._path = URI.fastEscapeChars(pathStr, URI.URIpathExcludedBitmap);
-
- if (this._scheme == UNKNOWN_SCHEME)
- {
- // We set the path. This is a valid URI now.
- this._scheme = "";
- }
-
- // Only hierarchical URI's can have a path.
- hierState = true;
- }
-
-
- /**
- * The query (CGI) portion of the URI. This part is valid for
- * both hierarchical and non-hierarchical URI's.
- *
- * <p>This accessor should only be used if a custom query syntax
- * is used. This URI class supports the common "param=value"
- * style query syntax via the get/setQueryValue() and
- * get/setQueryByMap() functions. Those functions should be used
- * instead if the common syntax is being used.
- *
- * <p>The URI RFC does not specify any particular
- * syntax for the query part of a URI. It is intended to allow
- * any format that can be agreed upon by the two communicating hosts.
- * However, most systems have standardized on the typical CGI
- * format:</p>
- *
- * <listing>http://site.com/script.php?param1=value1¶m2=value2</listing>
- *
- * <p>This class has specific support for this query syntax</p>
- *
- * <p>This common query format is an array of name/value
- * pairs with its own syntax that is different from the overall URI
- * syntax. The query has its own escaping logic. For a query part
- * to be properly escaped and unescaped, it must be split into its
- * component parts. This accessor escapes/unescapes the entire query
- * part without regard for it's component parts. This has the
- * possibliity of leaving the query string in an ambiguious state in
- * regards to its syntax. If the contents of the query part are
- * important, it is recommended that get/setQueryValue() or
- * get/setQueryByMap() are used instead.</p>
- *
- * If a different query syntax is being used, a subclass of URI
- * can be created to handle that specific syntax.
- *
- * @see URI.getQueryValue, URI.getQueryByMap
- */
- public function get query() : String
- {
- return URI.unescapeChars(_query);
- }
- public function set query(queryStr:String) : void
- {
- _query = URI.fastEscapeChars(queryStr, URI.URIqueryExcludedBitmap);
-
- // both hierarchical and non-hierarchical URI's can
- // have a query. Do not set the hierState.
- }
-
- /**
- * Accessor to the raw query data. If you are using a custom query
- * syntax, this accessor can be used to get and set the query part
- * directly with no escaping/unescaping. This should ONLY be used
- * if your application logic is handling custom query logic and
- * handling the proper escaping of the query part.
- */
- public function get queryRaw() : String
- {
- return _query;
- }
- public function set queryRaw(queryStr:String) : void
- {
- _query = queryStr;
- }
-
-
- /**
- * The fragment (anchor) portion of the URI. This is valid for
- * both hierarchical and non-hierarchical URI's.
- */
- public function get fragment() : String
- {
- return URI.unescapeChars(_fragment);
- }
- public function set fragment(fragmentStr:String) : void
- {
- _fragment = URI.fastEscapeChars(fragmentStr, URIfragmentExcludedBitmap);
-
- // both hierarchical and non-hierarchical URI's can
- // have a fragment. Do not set the hierState.
- }
-
-
- /**
- * The non-hierarchical part of the URI. For example, if
- * this URI object represents "mailto:somebody@company.com",
- * this will contain "somebody@company.com". This is valid only
- * for non-hierarchical URI's.
- */
- public function get nonHierarchical() : String
- {
- return URI.unescapeChars(_nonHierarchical);
- }
- public function set nonHierarchical(nonHier:String) : void
- {
- _nonHierarchical = URI.fastEscapeChars(nonHier, URInonHierexcludedBitmap);
-
- // This is a non-hierarchical URI.
- this.hierState = false;
- }
-
-
- /**
- * Quick shorthand accessor to set the parts of this URI.
- * The given parts are assumed to be in unescaped form. If
- * the URI is non-hierarchical (e.g. mailto:) you will need
- * to call SetScheme() and SetNonHierarchical().
- */
- public function setParts(schemeStr:String, authorityStr:String,
- portStr:String, pathStr:String, queryStr:String,
- fragmentStr:String) : void
- {
- this.scheme = schemeStr;
- this.authority = authorityStr;
- this.port = portStr;
- this.path = pathStr;
- this.query = queryStr;
- this.fragment = fragmentStr;
-
- hierState = true;
- }
-
-
- /**
- * URI escapes the given character string. This is similar in function
- * to the global encodeURIComponent() function in ActionScript, but is
- * slightly different in regards to which characters get escaped. This
- * escapes the characters specified in the URIbaselineExluded set (see class
- * static members). This is needed for this class to work properly.
- *
- * <p>If a different set of characters need to be used for the escaping,
- * you may use fastEscapeChars() and specify a custom URIEncodingBitmap
- * that contains the characters your application needs escaped.</p>
- *
- * <p>Never pass a full URI to this function. A URI can only be properly
- * escaped/unescaped when split into its component parts (see RFC 3986
- * section 2.4). This is due to the fact that the URI component separators
- * could be characters that would normally need to be escaped.</p>
- *
- * @param unescaped character string to be escaped.
- *
- * @return escaped character string
- *
- * @see encodeURIComponent
- * @see fastEscapeChars
- */
- static public function escapeChars(unescaped:String) : String
- {
- // This uses the excluded set by default.
- return fastEscapeChars(unescaped, URI.URIbaselineExcludedBitmap);
- }
-
-
- /**
- * Unescape any URI escaped characters in the given character
- * string.
- *
- * <p>Never pass a full URI to this function. A URI can only be properly
- * escaped/unescaped when split into its component parts (see RFC 3986
- * section 2.4). This is due to the fact that the URI component separators
- * could be characters that would normally need to be escaped.</p>
- *
- * @param escaped the escaped string to be unescaped.
- *
- * @return unescaped string.
- */
- static public function unescapeChars(escaped:String /*, onlyHighASCII:Boolean = false*/) : String
- {
- // We can just use the default AS function. It seems to
- // decode everything correctly
- var unescaped:String;
- unescaped = decodeURIComponent(escaped);
- return unescaped;
- }
-
- /**
- * Performance focused function that escapes the given character
- * string using the given URIEncodingBitmap as the rule for what
- * characters need to be escaped. This function is used by this
- * class and can be used externally to this class to perform
- * escaping on custom character sets.
- *
- * <p>Never pass a full URI to this function. A URI can only be properly
- * escaped/unescaped when split into its component parts (see RFC 3986
- * section 2.4). This is due to the fact that the URI component separators
- * could be characters that would normally need to be escaped.</p>
- *
- * @param unescaped the unescaped string to be escaped
- * @param bitmap the set of characters that need to be escaped
- *
- * @return the escaped string.
- */
- static public function fastEscapeChars(unescaped:String, bitmap:URIEncodingBitmap) : String
- {
- var escaped:String = "";
- var c:String;
- var x:int, i:int;
-
- for (i = 0; i < unescaped.length; i++)
- {
- c = unescaped.charAt(i);
-
- x = bitmap.ShouldEscape(c);
- if (x)
- {
- c = x.toString(16);
- if (c.length == 1)
- c = "0" + c;
-
- c = "%" + c;
- c = c.toUpperCase();
- }
-
- escaped += c;
- }
-
- return escaped;
- }
-
-
- /**
- * Is this URI of a particular scheme type? For example,
- * passing "http" to a URI object that represents the URI
- * "http://site.com/" would return true.
- *
- * @param scheme scheme to check for
- *
- * @return true if this URI object is of the given type, false
- * otherwise.
- */
- public function isOfType(scheme:String) : Boolean
- {
- // Schemes are never case sensitive. Ignore case.
- scheme = scheme.toLowerCase();
- return (this._scheme == scheme);
- }
-
-
- /**
- * Get the value for the specified named in the query part. This
- * assumes the query part of the URI is in the common
- * "name1=value1&name2=value2" syntax. Do not call this function
- * if you are using a custom query syntax.
- *
- * @param name name of the query value to get.
- *
- * @return the value of the query name, empty string if the
- * query name does not exist.
- */
- public function getQueryValue(name:String) : String
- {
- var map:Object;
- var item:String;
- var value:String;
-
- map = getQueryByMap();
-
- for (item in map)
- {
- if (item == name)
- {
- value = map[item];
- return value;
- }
- }
-
- // Didn't find the specified key
- return new String("");
- }
-
-
- /**
- * Set the given value on the given query name. If the given name
- * does not exist, it will automatically add this name/value pair
- * to the query. If null is passed as the value, it will remove
- * the given item from the query.
- *
- * <p>This automatically escapes any characters that may conflict with
- * the query syntax so that they are "safe" within the query. The
- * strings passed are assumed to be literal unescaped name and value.</p>
- *
- * @param name name of the query value to set
- * @param value value of the query item to set. If null, this will
- * force the removal of this item from the query.
- */
- public function setQueryValue(name:String, value:String) : void
- {
- var map:Object;
-
- map = getQueryByMap();
-
- // If the key doesn't exist yet, this will create a new pair in
- // the map. If it does exist, this will overwrite the previous
- // value, which is what we want.
- map[name] = value;
-
- setQueryByMap(map);
- }
-
-
- /**
- * Get the query of the URI in an Object class that allows for easy
- * access to the query data via Object accessors. For example:
- *
- * <listing>
- * var query:Object = uri.getQueryByMap();
- * var value:String = query["param"]; // get a value
- * query["param2"] = "foo"; // set a new value
- * </listing>
- *
- * @return Object that contains the name/value pairs of the query.
- *
- * @see #setQueryByMap
- * @see #getQueryValue
- * @see #setQueryValue
- */
- public function getQueryByMap() : Object
- {
- var queryStr:String;
- var pair:String;
- var pairs:Array;
- var item:Array;
- var name:String, value:String;
- var index:int;
- var map:Object = new Object();
-
-
- // We need the raw query string, no unescaping.
- queryStr = this._query;
-
- pairs = queryStr.split('&');
- for each (pair in pairs)
- {
- if (pair.length == 0)
- continue;
-
- item = pair.split('=');
-
- if (item.length > 0)
- name = item[0];
- else
- continue; // empty array
-
- if (item.length > 1)
- value = item[1];
- else
- value = "";
-
- name = queryPartUnescape(name);
- value = queryPartUnescape(value);
-
- map[name] = value;
- }
-
- return map;
- }
-
-
- /**
- * Set the query part of this URI using the given object as the
- * content source. Any member of the object that has a value of
- * null will not be in the resulting query.
- *
- * @param map object that contains the name/value pairs as
- * members of that object.
- *
- * @see #getQueryByMap
- * @see #getQueryValue
- * @see #setQueryValue
- */
- public function setQueryByMap(map:Object) : void
- {
- var item:String;
- var name:String, value:String;
- var queryStr:String = "";
- var tmpPair:String;
- var foo:String;
-
- for (item in map)
- {
- name = item;
- value = map[item];
-
- if (value == null)
- value = "";
-
- // Need to escape the name/value pair so that they
- // don't conflict with the query syntax (specifically
- // '=', '&', and <whitespace>).
- name = queryPartEscape(name);
- value = queryPartEscape(value);
-
- tmpPair = name;
-
- if (value.length > 0)
- {
- tmpPair += "=";
- tmpPair += value;
- }
-
- if (queryStr.length != 0)
- queryStr += '&'; // Add the separator
-
- queryStr += tmpPair;
- }
-
- // We don't want to escape. We already escaped the
- // individual name/value pairs. If we escaped the
- // query string again by assigning it to "query",
- // we would have double escaping.
- _query = queryStr;
- }
-
-
- /**
- * Similar to Escape(), except this also escapes characters that
- * would conflict with the name/value pair query syntax. This is
- * intended to be called on each individual "name" and "value"
- * in the query making sure that nothing in the name or value
- * strings contain characters that would conflict with the query
- * syntax (e.g. '=' and '&').
- *
- * @param unescaped unescaped string that is to be escaped.
- *
- * @return escaped string.
- *
- * @see #queryUnescape
- */
- static public function queryPartEscape(unescaped:String) : String
- {
- var escaped:String = unescaped;
- escaped = URI.fastEscapeChars(unescaped, URI.URIqueryPartExcludedBitmap);
- return escaped;
- }
-
-
- /**
- * Unescape the individual name/value string pairs.
- *
- * @param escaped escaped string to be unescaped
- *
- * @return unescaped string
- *
- * @see #queryEscape
- */
- static public function queryPartUnescape(escaped:String) : String
- {
- var unescaped:String = escaped;
- unescaped = unescapeChars(unescaped);
- return unescaped;
- }
-
- /**
- * Output this URI as a string. The resulting string is properly
- * escaped and well formed for machine processing.
- */
- public function toString() : String
- {
- if (this == null)
- return "";
- else
- return toStringInternal(false);
- }
-
- /**
- * Output the URI as a string that is easily readable by a human.
- * This outputs the URI with all escape sequences unescaped to
- * their character representation. This makes the URI easier for
- * a human to read, but the URI could be completely invalid
- * because some unescaped characters may now cause ambiguous parsing.
- * This function should only be used if you want to display a URI to
- * a user. This function should never be used outside that specific
- * case.
- *
- * @return the URI in string format with all escape sequences
- * unescaped.
- *
- * @see #toString
- */
- public function toDisplayString() : String
- {
- return toStringInternal(true);
- }
-
-
- /**
- * @private
- *
- * The guts of toString()
- */
- protected function toStringInternal(forDisplay:Boolean) : String
- {
- var uri:String = "";
- var part:String = "";
-
- if (isHierarchical() == false)
- {
- // non-hierarchical URI
-
- uri += (forDisplay ? this.scheme : _scheme);
- uri += ":";
- uri += (forDisplay ? this.nonHierarchical : _nonHierarchical);
- }
- else
- {
- // Hierarchical URI
-
- if (isRelative() == false)
- {
- // If it is not a relative URI, then we want the scheme and
- // authority parts in the string. If it is relative, we
- // do NOT want this stuff.
-
- if (_scheme.length != 0)
- {
- part = (forDisplay ? this.scheme : _scheme);
- uri += part + ":";
- }
-
- if (_authority.length != 0 || isOfType("file"))
- {
- uri += "//";
-
- // Add on any username/password associated with this
- // authority
- if (_username.length != 0)
- {
- part = (forDisplay ? this.username : _username);
- uri += part;
-
- if (_password.length != 0)
- {
- part = (forDisplay ? this.password : _password);
- uri += ":" + part;
- }
-
- uri += "@";
- }
-
- // add the authority
- part = (forDisplay ? this.authority : _authority);
- uri += part;
-
- // Tack on the port number, if any
- if (port.length != 0)
- uri += ":" + port;
- }
- }
-
- // Tack on the path
- part = (forDisplay ? this.path : _path);
- uri += part;
-
- } // end hierarchical part
-
- // Both non-hier and hierarchical have query and fragment parts
-
- // Add on the query and fragment parts
- if (_query.length != 0)
- {
- part = (forDisplay ? this.query : _query);
- uri += "?" + part;
- }
-
- if (fragment.length != 0)
- {
- part = (forDisplay ? this.fragment : _fragment);
- uri += "#" + part;
- }
-
- return uri;
- }
-
- /**
- * Forcefully ensure that this URI is properly escaped.
- *
- * <p>Sometimes URI's are constructed by hand using strings outside
- * this class. In those cases, it is unlikely the URI has been
- * properly escaped. This function forcefully escapes this URI
- * by unescaping each part and then re-escaping it. If the URI
- * did not have any escaping, the first unescape will do nothing
- * and then the re-escape will properly escape everything. If
- * the URI was already escaped, the unescape and re-escape will
- * essentally be a no-op. This provides a safe way to make sure
- * a URI is in the proper escaped form.</p>
- */
- public function forceEscape() : void
- {
- // The accessors for each of the members will unescape
- // and then re-escape as we get and assign them.
-
- // Handle the parts that are common for both hierarchical
- // and non-hierarchical URI's
- this.scheme = this.scheme;
- this.setQueryByMap(this.getQueryByMap());
- this.fragment = this.fragment;
-
- if (isHierarchical())
- {
- this.authority = this.authority;
- this.path = this.path;
- this.port = this.port;
- this.username = this.username;
- this.password = this.password;
- }
- else
- {
- this.nonHierarchical = this.nonHierarchical;
- }
- }
-
-
- /**
- * Does this URI point to a resource of the given file type?
- * Given a file extension (or just a file name, this will strip the
- * extension), check to see if this URI points to a file of that
- * type.
- *
- * @param extension string that contains a file extension with or
- * without a dot ("html" and ".html" are both valid), or a file
- * name with an extension (e.g. "index.html").
- *
- * @return true if this URI points to a resource with the same file
- * file extension as the extension provided, false otherwise.
- */
- public function isOfFileType(extension:String) : Boolean
- {
- var thisExtension:String;
- var index:int;
-
- index = extension.lastIndexOf(".");
- if (index != -1)
- {
- // Strip the extension
- extension = extension.substr(index + 1);
- }
- else
- {
- // The caller passed something without a dot in it. We
- // will assume that it is just a plain extension (e.g. "html").
- // What they passed is exactly what we want
- }
-
- thisExtension = getExtension(true);
-
- if (thisExtension == "")
- return false;
-
- // Compare the extensions ignoring case
- if (compareStr(thisExtension, extension, false) == 0)
- return true;
- else
- return false;
- }
-
-
- /**
- * Get the ".xyz" file extension from the filename in the URI.
- * For example, if we have the following URI:
- *
- * <listing>http://something.com/path/to/my/page.html?form=yes&name=bob#anchor</listing>
- *
- * <p>This will return ".html".</p>
- *
- * @param minusDot If true, this will strip the dot from the extension.
- * If true, the above example would have returned "html".
- *
- * @return the file extension
- */
- public function getExtension(minusDot:Boolean = false) : String
- {
- var filename:String = getFilename();
- var extension:String;
- var index:int;
-
- if (filename == "")
- return String("");
-
- index = filename.lastIndexOf(".");
-
- // If it doesn't have an extension, or if it is a "hidden" file,
- // it doesn't have an extension. Hidden files on unix start with
- // a dot (e.g. ".login").
- if (index == -1 || index == 0)
- return String("");
-
- extension = filename.substr(index);
-
- // If the caller does not want the dot, remove it.
- if (minusDot && extension.charAt(0) == ".")
- extension = extension.substr(1);
-
- return extension;
- }
-
- /**
- * Quick function to retrieve the file name off the end of a URI.
- *
- * <p>For example, if the URI is:</p>
- * <listing>http://something.com/some/path/to/my/file.html</listing>
- * <p>this function will return "file.html".</p>
- *
- * @param minusExtension true if the file extension should be stripped
- *
- * @return the file name. If this URI is a directory, the return
- * value will be empty string.
- */
- public function getFilename(minusExtension:Boolean = false) : String
- {
- if (isDirectory())
- return String("");
-
- var pathStr:String = this.path;
- var filename:String;
- var index:int;
-
- // Find the last path separator.
- index = pathStr.lastIndexOf("/");
-
- if (index != -1)
- filename = pathStr.substr(index + 1);
- else
- filename = pathStr;
-
- if (minusExtension)
- {
- // The caller has requested that the extension be removed
- index = filename.lastIndexOf(".");
-
- if (index != -1)
- filename = filename.substr(0, index);
- }
-
- return filename;
- }
-
-
- /**
- * @private
- * Helper function to compare strings.
- *
- * @return true if the two strings are identical, false otherwise.
- */
- static protected function compareStr(str1:String, str2:String,
- sensitive:Boolean = true) : Boolean
- {
- if (sensitive == false)
- {
- str1 = str1.toLowerCase();
- str2 = str2.toLowerCase();
- }
-
- return (str1 == str2)
- }
-
- /**
- * Based on the type of this URI (http, ftp, etc.) get
- * the default port used for that protocol. This is
- * just intended to be a helper function for the most
- * common cases.
- */
- public function getDefaultPort() : String
- {
- if (_scheme == "http")
- return String("80");
- else if (_scheme == "ftp")
- return String("21");
- else if (_scheme == "file")
- return String("");
- else if (_scheme == "sftp")
- return String("22"); // ssh standard port
- else
- {
- // Don't know the port for this URI type
- return String("");
- }
- }
-
- /**
- * @private
- *
- * This resolves the given URI if the application has a
- * resolver interface defined. This function does not
- * modify the passed in URI and returns a new URI.
- */
- static protected function resolve(uri:URI) : URI
- {
- var copy:URI = new URI();
- copy.copyURI(uri);
-
- if (_resolver != null)
- {
- // A resolver class has been registered. Call it.
- return _resolver.resolve(copy);
- }
- else
- {
- // No resolver. Nothing to do, but we don't
- // want to reuse the one passed in.
- return copy;
- }
- }
-
- /**
- * Accessor to set and get the resolver object used by all URI
- * objects to dynamically resolve URI's before comparison.
- */
- static public function set resolver(resolver:IURIResolver) : void
- {
- _resolver = resolver;
- }
- static public function get resolver() : IURIResolver
- {
- return _resolver;
- }
-
- /**
- * Given another URI, return this URI object's relation to the one given.
- * URI's can have 1 of 4 possible relationships. They can be unrelated,
- * equal, parent, or a child of the given URI.
- *
- * @param uri URI to compare this URI object to.
- * @param caseSensitive true if the URI comparison should be done
- * taking case into account, false if the comparison should be
- * performed case insensitive.
- *
- * @return URI.NOT_RELATED, URI.CHILD, URI.PARENT, or URI.EQUAL
- */
- public function getRelation(uri:URI, caseSensitive:Boolean = true) : int
- {
- // Give the app a chance to resolve these URI's before we compare them.
- var thisURI:URI = URI.resolve(this);
- var thatURI:URI = URI.resolve(uri);
-
- if (thisURI.isRelative() || thatURI.isRelative())
- {
- // You cannot compare relative URI's due to their lack of context.
- // You could have two relative URI's that look like:
- // ../../images/
- // ../../images/marketing/logo.gif
- // These may appear related, but you have no overall context
- // from which to make the comparison. The first URI could be
- // from one site and the other URI could be from another site.
- return URI.NOT_RELATED;
- }
- else if (thisURI.isHierarchical() == false || thatURI.isHierarchical() == false)
- {
- // One or both of the URI's are non-hierarchical.
- if (((thisURI.isHierarchical() == false) && (thatURI.isHierarchical() == true)) ||
- ((thisURI.isHierarchical() == true) && (thatURI.isHierarchical() == false)))
- {
- // XOR. One is hierarchical and the other is
- // non-hierarchical. They cannot be compared.
- return URI.NOT_RELATED;
- }
- else
- {
- // They are both non-hierarchical
- if (thisURI.scheme != thatURI.scheme)
- return URI.NOT_RELATED;
-
- if (thisURI.nonHierarchical != thatURI.nonHierarchical)
- return URI.NOT_RELATED;
-
- // The two non-hierarcical URI's are equal.
- return URI.EQUAL;
- }
- }
-
- // Ok, this URI and the one we are being compared to are both
- // absolute hierarchical URI's.
-
- if (thisURI.scheme != thatURI.scheme)
- return URI.NOT_RELATED;
-
- if (thisURI.authority != thatURI.authority)
- return URI.NOT_RELATED;
-
- var thisPort:String = thisURI.port;
- var thatPort:String = thatURI.port;
-
- // Different ports are considered completely different servers.
- if (thisPort == "")
- thisPort = thisURI.getDefaultPort();
- if (thatPort == "")
- thatPort = thatURI.getDefaultPort();
-
- // Check to see if the port is the default port.
- if (thisPort != thatPort)
- return URI.NOT_RELATED;
-
- if (compareStr(thisURI.path, thatURI.path, caseSensitive))
- return URI.EQUAL;
-
- // Special case check. If we are here, the scheme, authority,
- // and port match, and it is not a relative path, but the
- // paths did not match. There is a special case where we
- // could have:
- // http://something.com/
- // http://something.com
- // Technically, these are equal. So lets, check for this case.
- var thisPath:String = thisURI.path;
- var thatPath:String = thatURI.path;
-
- if ( (thisPath == "/" || thatPath == "/") &&
- (thisPath == "" || thatPath == "") )
- {
- // We hit the special case. These two are equal.
- return URI.EQUAL;
- }
-
- // Ok, the paths do not match, but one path may be a parent/child
- // of the other. For example, we may have:
- // http://something.com/path/to/homepage/
- // http://something.com/path/to/homepage/images/logo.gif
- // In this case, the first is a parent of the second (or the second
- // is a child of the first, depending on which you compare to the
- // other). To make this comparison, we must split the path into
- // its component parts (split the string on the '/' path delimiter).
- // We then compare the
- var thisParts:Array, thatParts:Array;
- var thisPart:String, thatPart:String;
- var i:int;
-
- thisParts = thisPath.split("/");
- thatParts = thatPath.split("/");
-
- if (thisParts.length > thatParts.length)
- {
- thatPart = thatParts[thatParts.length - 1];
- if (thatPart.length > 0)
- {
- // if the last part is not empty, the passed URI is
- // not a directory. There is no way the passed URI
- // can be a parent.
- return URI.NOT_RELATED;
- }
- else
- {
- // Remove the empty trailing part
- thatParts.pop();
- }
-
- // This may be a child of the one passed in
- for (i = 0; i < thatParts.length; i++)
- {
- thisPart = thisParts[i];
- thatPart = thatParts[i];
-
- if (compareStr(thisPart, thatPart, caseSensitive) == false)
- return URI.NOT_RELATED;
- }
-
- return URI.CHILD;
- }
- else if (thisParts.length < thatParts.length)
- {
- thisPart = thisParts[thisParts.length - 1];
- if (thisPart.length > 0)
- {
- // if the last part is not empty, this URI is not a
- // directory. There is no way this object can be
- // a parent.
- return URI.NOT_RELATED;
- }
- else
- {
- // Remove the empty trailing part
- thisParts.pop();
- }
-
- // This may be the parent of the one passed in
- for (i = 0; i < thisParts.length; i++)
- {
- thisPart = thisParts[i];
- thatPart = thatParts[i];
-
- if (compareStr(thisPart, thatPart, caseSensitive) == false)
- return URI.NOT_RELATED;
- }
-
- return URI.PARENT;
- }
- else
- {
- // Both URI's have the same number of path components, but
- // it failed the equivelence check above. This means that
- // the two URI's are not related.
- return URI.NOT_RELATED;
- }
-
- // If we got here, the scheme and authority are the same,
- // but the paths pointed to two different locations that
- // were in different parts of the file system tree
- return URI.NOT_RELATED;
- }
-
- /**
- * Given another URI, return the common parent between this one
- * and the provided URI.
- *
- * @param uri the other URI from which to find a common parent
- * @para caseSensitive true if this operation should be done
- * with case sensitive comparisons.
- *
- * @return the parent URI if successful, null otherwise.
- */
- public function getCommonParent(uri:URI, caseSensitive:Boolean = true) : URI
- {
- var thisURI:URI = URI.resolve(this);
- var thatURI:URI = URI.resolve(uri);
-
- if(!thisURI.isAbsolute() || !thatURI.isAbsolute() ||
- thisURI.isHierarchical() == false ||
- thatURI.isHierarchical() == false)
- {
- // Both URI's must be absolute hierarchical for this to
- // make sense.
- return null;
- }
-
- var relation:int = thisURI.getRelation(thatURI);
- if (relation == URI.NOT_RELATED)
- {
- // The given URI is not related to this one. No
- // common parent.
- return null;
- }
-
- thisURI.chdir(".");
- thatURI.chdir(".");
-
- var strBefore:String, strAfter:String;
- do
- {
- relation = thisURI.getRelation(thatURI, caseSensitive);
- if(relation == URI.EQUAL || relation == URI.PARENT)
- break;
-
- // If strBefore and strAfter end up being the same,
- // we know we are at the root of the path because
- // chdir("..") is doing nothing.
- strBefore = thisURI.toString();
- thisURI.chdir("..");
- strAfter = thisURI.toString();
- }
- while(strBefore != strAfter);
-
- return thisURI;
- }
-
-
- /**
- * This function is used to move around in a URI in a way similar
- * to the 'cd' or 'chdir' commands on Unix. These operations are
- * completely string based, using the context of the URI to
- * determine the position within the path. The heuristics used
- * to determine the action are based off Appendix C in RFC 2396.
- *
- * <p>URI paths that end in '/' are considered paths that point to
- * directories, while paths that do not end in '/' are files. For
- * example, if you execute chdir("d") on the following URI's:<br/>
- * 1. http://something.com/a/b/c/ (directory)<br/>
- * 2. http://something.com/a/b/c (not directory)<br/>
- * you will get:<br/>
- * 1. http://something.com/a/b/c/d<br/>
- * 2. http://something.com/a/b/d<br/></p>
- *
- * <p>See RFC 2396, Appendix C for more info.</p>
- *
- * @param reference the URI or path to "cd" to.
- * @param escape true if the passed reference string should be URI
- * escaped before using it.
- *
- * @return true if the chdir was successful, false otherwise.
- */
- public function chdir(reference:String, escape:Boolean = false) : Boolean
- {
- var uriReference:URI;
- var ref:String = reference;
-
- if (escape)
- ref = URI.escapeChars(reference);
-
- if (ref == "")
- {
- // NOOP
- return true;
- }
- else if (ref.substr(0, 2) == "//")
- {
- // Special case. This is an absolute URI but without the scheme.
- // Take the scheme from this URI and tack it on. This is
- // intended to make working with chdir() a little more
- // tolerant.
- var final:String = this.scheme + ":" + ref;
-
- return constructURI(final);
- }
- else if (ref.charAt(0) == "?")
- {
- // A relative URI that is just a query part is essentially
- // a "./?query". We tack on the "./" here to make the rest
- // of our logic work.
- ref = "./" + ref;
- }
-
- // Parse the reference passed in as a URI. This way we
- // get any query and fragments parsed out as well.
- uriReference = new URI(ref);
-
- if (uriReference.isAbsolute() ||
- uriReference.isHierarchical() == false)
- {
- // If the URI given is a full URI, it replaces this one.
- copyURI(uriReference);
- return true;
- }
-
-
- var thisPath:String, thatPath:String;
- var thisParts:Array, thatParts:Array;
- var thisIsDir:Boolean = false, thatIsDir:Boolean = false;
- var thisIsAbs:Boolean = false, thatIsAbs:Boolean = false;
- var lastIsDotOperation:Boolean = false;
- var curDir:String;
- var i:int;
-
- thisPath = this.path;
- thatPath = uriReference.path;
-
- if (thisPath.length > 0)
- thisParts = thisPath.split("/");
- else
- thisParts = new Array();
-
- if (thatPath.length > 0)
- thatParts = thatPath.split("/");
- else
- thatParts = new Array();
-
- if (thisParts.length > 0 && thisParts[0] == "")
- {
- thisIsAbs = true;
- thisParts.shift(); // pop the first one off the array
- }
- if (thisParts.length > 0 && thisParts[thisParts.length - 1] == "")
- {
- thisIsDir = true;
- thisParts.pop(); // pop the last one off the array
- }
-
- if (thatParts.length > 0 && thatParts[0] == "")
- {
- thatIsAbs = true;
- thatParts.shift(); // pop the first one off the array
- }
- if (thatParts.length > 0 && thatParts[thatParts.length - 1] == "")
- {
- thatIsDir = true;
- thatParts.pop(); // pop the last one off the array
- }
-
- if (thatIsAbs)
- {
- // The reference is an absolute path (starts with a slash).
- // It replaces this path wholesale.
- this.path = uriReference.path;
-
- // And it inherits the query and fragment
- this.queryRaw = uriReference.queryRaw;
- this.fragment = uriReference.fragment;
-
- return true;
- }
- else if (thatParts.length == 0 && uriReference.query == "")
- {
- // The reference must have only been a fragment. Fragments just
- // get appended to whatever the current path is. We don't want
- // to overwrite any query that may already exist, so this case
- // only takes on the new fragment.
- this.fragment = uriReference.fragment;
- return true;
- }
- else if (thisIsDir == false && thisParts.length > 0)
- {
- // This path ends in a file. It goes away no matter what.
- thisParts.pop();
- }
-
- // By default, this assumes the query and fragment of the reference
- this.queryRaw = uriReference.queryRaw;
- this.fragment = uriReference.fragment;
-
- // Append the parts of the path from the passed in reference
- // to this object's path.
- thisParts = thisParts.concat(thatParts);
-
- for(i = 0; i < thisParts.length; i++)
- {
- curDir = thisParts[i];
- lastIsDotOperation = false;
-
- if (curDir == ".")
- {
- thisParts.splice(i, 1);
- i = i - 1; // account for removing this item
- lastIsDotOperation = true;
- }
- else if (curDir == "..")
- {
- if (i >= 1)
- {
- if (thisParts[i - 1] == "..")
- {
- // If the previous is a "..", we must have skipped
- // it due to this URI being relative. We can't
- // collapse leading ".."s in a relative URI, so
- // do nothing.
- }
- else
- {
- thisParts.splice(i - 1, 2);
- i = i - 2; // move back to account for the 2 we removed
- }
- }
- else
- {
- // This is the first thing in the path.
-
- if (isRelative())
- {
- // We can't collapse leading ".."s in a relative
- // path. Do noting.
- }
- else
- {
- // This is an abnormal case. We have dot-dotted up
- // past the base of our "file system". This is a
- // case where we had a /path/like/this.htm and were
- // given a path to chdir to like this:
- // ../../../../../../mydir
- // Obviously, it has too many ".." and will take us
- // up beyond the top of the URI. However, according
- // RFC 2396 Appendix C.2, we should try to handle
- // these abnormal cases appropriately. In this case,
- // we will do what UNIX command lines do if you are
- // at the root (/) of the filesystem and execute:
- // # cd ../../../../../bin
- // Which will put you in /bin. Essentially, the extra
- // ".."'s will just get eaten.
-
- thisParts.splice(i, 1);
- i = i - 1; // account for the ".." we just removed
- }
- }
-
- lastIsDotOperation = true;
- }
- }
-
- var finalPath:String = "";
-
- // If the last thing in the path was a "." or "..", then this thing is a
- // directory. If the last thing isn't a dot-op, then we don't want to
- // blow away any information about the directory (hence the "|=" binary
- // assignment).
- thatIsDir = thatIsDir || lastIsDotOperation;
-
- // Reconstruct the path with the abs/dir info we have
- finalPath = joinPath(thisParts, thisIsAbs, thatIsDir);
-
- // Set the path (automatically escaping it)
- this.path = finalPath;
-
- return true;
- }
-
- /**
- * @private
- * Join an array of path parts back into a URI style path string.
- * This is used by the various path logic functions to recombine
- * a path. This is different than the standard Array.join()
- * function because we need to take into account the starting and
- * ending path delimiters if this is an absolute path or a
- * directory.
- *
- * @param parts the Array that contains strings of each path part.
- * @param isAbs true if the given path is absolute
- * @param isDir true if the given path is a directory
- *
- * @return the combined path string.
- */
- protected function joinPath(parts:Array, isAbs:Boolean, isDir:Boolean) : String
- {
- var pathStr:String = "";
- var i:int;
-
- for (i = 0; i < parts.length; i++)
- {
- if (pathStr.length > 0)
- pathStr += "/";
-
- pathStr += parts[i];
- }
-
- // If this path is a directory, tack on the directory delimiter,
- // but only if the path contains something. Adding this to an
- // empty path would make it "/", which is an absolute path that
- // starts at the root.
- if (isDir && pathStr.length > 0)
- pathStr += "/";
-
- if (isAbs)
- pathStr = "/" + pathStr;
-
- return pathStr;
- }
-
- /**
- * Given an absolute URI, make this relative URI absolute using
- * the given URI as a base. This URI instance must be relative
- * and the base_uri must be absolute.
- *
- * @param base_uri URI to use as the base from which to make
- * this relative URI into an absolute URI.
- *
- * @return true if successful, false otherwise.
- */
- public function makeAbsoluteURI(base_uri:URI) : Boolean
- {
- if (isAbsolute() || base_uri.isRelative())
- {
- // This URI needs to be relative, and the base needs to be
- // absolute otherwise we won't know what to do!
- return false;
- }
-
- // Make a copy of the base URI. We don't want to modify
- // the passed URI.
- var base:URI = new URI();
- base.copyURI(base_uri);
-
- // ChDir on the base URI. This will preserve any query
- // and fragment we have.
- if (base.chdir(toString()) == false)
- return false;
-
- // It worked, so copy the base into this one
- copyURI(base);
-
- return true;
- }
-
-
- /**
- * Given a URI to use as a base from which this object should be
- * relative to, convert this object into a relative URI. For example,
- * if you have:
- *
- * <listing>
- * var uri1:URI = new URI("http://something.com/path/to/some/file.html");
- * var uri2:URI = new URI("http://something.com/path/to/another/file.html");
- *
- * uri1.MakeRelativePath(uri2);</listing>
- *
- * <p>uri1 will have a final value of "../some/file.html"</p>
- *
- * <p>Note! This function is brute force. If you have two URI's
- * that are completely unrelated, this will still attempt to make
- * the relative URI. In that case, you will most likely get a
- * relative path that looks something like:</p>
- *
- * <p>../../../../../../some/path/to/my/file.html</p>
- *
- * @param base_uri the URI from which to make this URI relative
- *
- * @return true if successful, false if the base_uri and this URI
- * are not related, of if error.
- */
- public function makeRelativeURI(base_uri:URI, caseSensitive:Boolean = true) : Boolean
- {
- var base:URI = new URI();
- base.copyURI(base_uri);
-
- var thisParts:Array, thatParts:Array;
- var finalParts:Array = new Array();
- var thisPart:String, thatPart:String, finalPath:String;
- var pathStr:String = this.path;
- var queryStr:String = this.queryRaw;
- var fragmentStr:String = this.fragment;
- var i:int;
- var diff:Boolean = false;
- var isDir:Boolean = false;
-
- if (isRelative())
- {
- // We're already relative.
- return true;
- }
-
- if (base.isRelative())
- {
- // The base is relative. A relative base doesn't make sense.
- return false;
- }
-
-
- if ( (isOfType(base_uri.scheme) == false) ||
- (this.authority != base_uri.authority) )
- {
- // The schemes and/or authorities are different. We can't
- // make a relative path to something that is completely
- // unrelated.
- return false;
- }
-
- // Record the state of this URI
- isDir = isDirectory();
-
- // We are based of the directory of the given URI. We need to
- // make sure the URI is pointing to a directory. Changing
- // directory to "." will remove any file name if the base is
- // not a directory.
- base.chdir(".");
-
- thisParts = pathStr.split("/");
- thatParts = base.path.split("/");
-
- if (thisParts.length > 0 && thisParts[0] == "")
- thisParts.shift();
-
- if (thisParts.length > 0 && thisParts[thisParts.length - 1] == "")
- {
- isDir = true;
- thisParts.pop();
- }
-
- if (thatParts.length > 0 && thatParts[0] == "")
- thatParts.shift();
- if (thatParts.length > 0 && thatParts[thatParts.length - 1] == "")
- thatParts.pop();
-
-
- // Now that we have the paths split into an array of directories,
- // we can compare the two paths. We start from the left of side
- // of the path and start comparing. When we either run out of
- // directories (one path is longer than the other), or we find
- // a directory that is different, we stop. The remaining parts
- // of each path is then used to determine the relative path. For
- // example, lets say we have:
- // path we want to make relative: /a/b/c/d/e.txt
- // path to use as base for relative: /a/b/f/
- //
- // This loop will start at the left, and remove directories
- // until we get a mismatch or run off the end of one of them.
- // In this example, the result will be:
- // c/d/e.txt
- // f
- //
- // For every part left over in the base path, we prepend a ".."
- // to the relative to get the final path:
- // ../c/d/e.txt
- while(thatParts.length > 0)
- {
- if (thisParts.length == 0)
- {
- // we matched all there is to match, we are done.
- // This is the case where "this" object is a parent
- // path of the given URI. eg:
- // this.path = /a/b/ (thisParts)
- // base.path = /a/b/c/d/e/ (thatParts)
- break;
- }
-
- thisPart = thisParts[0];
- thatPart = thatParts[0];
-
- if (compareStr(thisPart, thatPart, caseSensitive))
- {
- thisParts.shift();
- thatParts.shift();
- }
- else
- break;
- }
-
- // If there are any path info left from the base URI, that means
- // **this** object is above the given URI in the file tree. For
- // each part left over in the given URI, we need to move up one
- // directory to get where we are.
- var dotdot:String = "..";
- for (i = 0; i < thatParts.length; i++)
- {
- finalParts.push(dotdot);
- }
-
- // Append the parts of this URI to any dot-dot's we have
- finalParts = finalParts.concat(thisParts);
-
- // Join the parts back into a path
- finalPath = joinPath(finalParts, false /* not absolute */, isDir);
-
- if (finalPath.length == 0)
- {
- // The two URI's are exactly the same. The proper relative
- // path is:
- finalPath = "./";
- }
-
- // Set the parts of the URI, preserving the original query and
- // fragment parts.
- setParts("", "", "", finalPath, queryStr, fragmentStr);
-
- return true;
- }
-
- /**
- * Given a string, convert it to a URI. The string could be a
- * full URI that is improperly escaped, a malformed URI (e.g.
- * missing a protocol like "www.something.com"), a relative URI,
- * or any variation there of.
- *
- * <p>The intention of this function is to take anything that a
- * user might manually enter as a URI/URL and try to determine what
- * they mean. This function differs from the URI constructor in
- * that it makes some assumptions to make it easy to import user
- * entered URI data.</p>
- *
- * <p>This function is intended to be a helper function.
- * It is not all-knowning and will probably make mistakes
- * when attempting to parse a string of unknown origin. If
- * your applicaiton is receiving input from the user, your
- * application should already have a good idea what the user
- * should be entering, and your application should be
- * pre-processing the user's input to make sure it is well formed
- * before passing it to this function.</p>
- *
- * <p>It is assumed that the string given to this function is
- * something the user may have manually entered. Given this,
- * the URI string is probably unescaped or improperly escaped.
- * This function will attempt to properly escape the URI by
- * using forceEscape(). The result is that a toString() call
- * on a URI that was created from unknownToURI() may not match
- * the input string due to the difference in escaping.</p>
- *
- * @param unknown a potental URI string that should be parsed
- * and loaded into this object.
- * @param defaultScheme if it is determined that the passed string
- * looks like a URI, but it is missing the scheme part, this
- * string will be used as the missing scheme.
- *
- * @return true if the given string was successfully parsed into
- * a valid URI object, false otherwise.
- */
- public function unknownToURI(unknown:String, defaultScheme:String = "http") : Boolean
- {
- var temp:String;
-
- if (unknown.length == 0)
- {
- this.initialize();
- return false;
- }
-
- // Some users love the backslash key. Fix it.
- unknown = unknown.replace(/\\/g, "/");
-
- // Check for any obviously missing scheme.
- if (unknown.length >= 2)
- {
- temp = unknown.substr(0, 2);
- if (temp == "//")
- unknown = defaultScheme + ":" + unknown;
- }
-
- if (unknown.length >= 3)
- {
- temp = unknown.substr(0, 3);
- if (temp == "://")
- unknown = defaultScheme + unknown;
- }
-
- // Try parsing it as a normal URI
- var uri:URI = new URI(unknown);
-
- if (uri.isHierarchical() == false)
- {
- if (uri.scheme == UNKNOWN_SCHEME)
- {
- this.initialize();
- return false;
- }
-
- // It's a non-hierarchical URI
- copyURI(uri);
- forceEscape();
- return true;
- }
- else if ((uri.scheme != UNKNOWN_SCHEME) &&
- (uri.scheme.length > 0))
- {
- if ( (uri.authority.length > 0) ||
- (uri.scheme == "file") )
- {
- // file://... URI
- copyURI(uri);
- forceEscape(); // ensure proper escaping
- return true;
- }
- else if (uri.authority.length == 0 && uri.path.length == 0)
- {
- // It's is an incomplete URI (eg "http://")
-
- setParts(uri.scheme, "", "", "", "", "");
- return false;
- }
- }
- else
- {
- // Possible relative URI. We can only detect relative URI's
- // that start with "." or "..". If it starts with something
- // else, the parsing is ambiguous.
- var path:String = uri.path;
-
- if (path == ".." || path == "." ||
- (path.length >= 3 && path.substr(0, 3) == "../") ||
- (path.length >= 2 && path.substr(0, 2) == "./") )
- {
- // This is a relative URI.
- copyURI(uri);
- forceEscape();
- return true;
- }
- }
-
- // Ok, it looks like we are just a normal URI missing the scheme. Tack
- // on the scheme.
- uri = new URI(defaultScheme + "://" + unknown);
-
- // Check to see if we are good now
- if (uri.scheme.length > 0 && uri.authority.length > 0)
- {
- // It was just missing the scheme.
- copyURI(uri);
- forceEscape(); // Make sure we are properly encoded.
- return true;
- }
-
- // don't know what this is
- this.initialize();
- return false;
- }
-
- } // end URI class
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.net +{ + import flash.utils.ByteArray; + + /** + * This class implements functions and utilities for working with URI's + * (Universal Resource Identifiers). For technical description of the + * URI syntax, please see RFC 3986 at http://www.ietf.org/rfc/rfc3986.txt + * or do a web search for "rfc 3986". + * + * <p>The most important aspect of URI's to understand is that URI's + * and URL's are not strings. URI's are complex data structures that + * encapsulate many pieces of information. The string version of a + * URI is the serialized representation of that data structure. This + * string serialization is used to provide a human readable + * representation and a means to transport the data over the network + * where it can then be parsed back into its' component parts.</p> + * + * <p>URI's fall into one of three categories: + * <ul> + * <li><scheme>:<scheme-specific-part>#<fragment> (non-hierarchical)</li> + * <li><scheme>:<authority><path>?<query>#<fragment> (hierarchical)</li> + * <li><path>?<query>#<fragment> (relative hierarchical)</li> + * </ul></p> + * + * <p>The query and fragment parts are optional.</p> + * + * <p>This class supports both non-hierarchical and hierarchical URI's</p> + * + * <p>This class is intended to be used "as-is" for the vast majority + * of common URI's. However, if your application requires a custom + * URI syntax (e.g. custom query syntax or special handling of + * non-hierarchical URI's), this class can be fully subclassed. If you + * intended to subclass URI, please see the source code for complete + * documation on protected members and protected fuctions.</p> + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public class URI + { + // Here we define which characters must be escaped for each + // URI part. The characters that must be escaped for each + // part differ depending on what would cause ambiguous parsing. + // RFC 3986 sec. 2.4 states that characters should only be + // encoded when they would conflict with subcomponent delimiters. + // We don't want to over-do the escaping. We only want to escape + // the minimum needed to prevent parsing problems. + + // space and % must be escaped in all cases. '%' is the delimiter + // for escaped characters. + public static const URImustEscape:String = " %"; + + // Baseline of what characters must be escaped + public static const URIbaselineEscape:String = URImustEscape + ":?#/@"; + + // Characters that must be escaped in the part part. + public static const URIpathEscape:String = URImustEscape + "?#"; + + // Characters that must be escaped in the query part, if setting + // the query as a whole string. If the query is set by + // name/value, URIqueryPartEscape is used instead. + public static const URIqueryEscape:String = URImustEscape + "#"; + + // This is what each name/value pair must escape "&=" as well + // so they don't conflict with the "param=value¶m2=value2" + // syntax. + public static const URIqueryPartEscape:String = URImustEscape + "#&="; + + // Non-hierarchical URI's can have query and fragment parts, but + // we also want to prevent '/' otherwise it might end up looking + // like a hierarchical URI to the parser. + public static const URInonHierEscape:String = URImustEscape + "?#/"; + + // Baseline uninitialized setting for the URI scheme. + public static const UNKNOWN_SCHEME:String = "unknown"; + + // The following bitmaps are used for performance enhanced + // character escaping. + + // Baseline characters that need to be escaped. Many parts use + // this. + protected static const URIbaselineExcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URIbaselineEscape); + + // Scheme escaping bitmap + protected static const URIschemeExcludedBitmap:URIEncodingBitmap = + URIbaselineExcludedBitmap; + + // User/pass escaping bitmap + protected static const URIuserpassExcludedBitmap:URIEncodingBitmap = + URIbaselineExcludedBitmap; + + // Authority escaping bitmap + protected static const URIauthorityExcludedBitmap:URIEncodingBitmap = + URIbaselineExcludedBitmap; + + // Port escaping bitmap + protected static const URIportExludedBitmap:URIEncodingBitmap = + URIbaselineExcludedBitmap; + + // Path escaping bitmap + protected static const URIpathExcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URIpathEscape); + + // Query (whole) escaping bitmap + protected static const URIqueryExcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URIqueryEscape); + + // Query (individual parts) escaping bitmap + protected static const URIqueryPartExcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URIqueryPartEscape); + + // Fragments are the last part in the URI. They only need to + // escape space, '#', and '%'. Turns out that is what query + // uses too. + protected static const URIfragmentExcludedBitmap:URIEncodingBitmap = + URIqueryExcludedBitmap; + + // Characters that need to be escaped in the non-hierarchical part + protected static const URInonHierexcludedBitmap:URIEncodingBitmap = + new URIEncodingBitmap(URInonHierEscape); + + // Values used by getRelation() + public static const NOT_RELATED:int = 0; + public static const CHILD:int = 1; + public static const EQUAL:int = 2; + public static const PARENT:int = 3; + + //------------------------------------------------------------------- + // protected class members + //------------------------------------------------------------------- + protected var _valid:Boolean = false; + protected var _relative:Boolean = false; + protected var _scheme:String = ""; + protected var _authority:String = ""; + protected var _username:String = ""; + protected var _password:String = ""; + protected var _port:String = ""; + protected var _path:String = ""; + protected var _query:String = ""; + protected var _fragment:String = ""; + protected var _nonHierarchical:String = ""; + protected static var _resolver:IURIResolver = null; + + + /** + * URI Constructor. If no string is given, this will initialize + * this URI object to a blank URI. + */ + public function URI(uri:String = null) : void + { + if (uri == null) + initialize(); + else + constructURI(uri); + } + + + /** + * @private + * Method that loads the URI from the given string. + */ + protected function constructURI(uri:String) : Boolean + { + if (!parseURI(uri)) + _valid = false; + + return isValid(); + } + + + /** + * @private Private initializiation. + */ + protected function initialize() : void + { + _valid = false; + _relative = false; + + _scheme = UNKNOWN_SCHEME; + _authority = ""; + _username = ""; + _password = ""; + _port = ""; + _path = ""; + _query = ""; + _fragment = ""; + + _nonHierarchical = ""; + } + + /** + * @private Accessor to explicitly set/get the hierarchical + * state of the URI. + */ + protected function set hierState(state:Boolean) : void + { + if (state) + { + // Clear the non-hierarchical data + _nonHierarchical = ""; + + // Also set the state vars while we are at it + if (_scheme == "" || _scheme == UNKNOWN_SCHEME) + _relative = true; + else + _relative = false; + + if (_authority.length == 0 && _path.length == 0) + _valid = false; + else + _valid = true; + } + else + { + // Clear the hierarchical data + _authority = ""; + _username = ""; + _password = ""; + _port = ""; + _path = ""; + + _relative = false; + + if (_scheme == "" || _scheme == UNKNOWN_SCHEME) + _valid = false; + else + _valid = true; + } + } + protected function get hierState() : Boolean + { + return (_nonHierarchical.length == 0); + } + + + /** + * @private Functions that performs some basic consistency validation. + */ + protected function validateURI() : Boolean + { + // Check the scheme + if (isAbsolute()) + { + if (_scheme.length <= 1 || _scheme == UNKNOWN_SCHEME) + { + // we probably parsed a C:\ type path or no scheme + return false; + } + else if (verifyAlpha(_scheme) == false) + return false; // Scheme contains bad characters + } + + if (hierState) + { + if (_path.search('\\') != -1) + return false; // local path + else if (isRelative() == false && _scheme == UNKNOWN_SCHEME) + return false; // It's an absolute URI, but it has a bad scheme + } + else + { + if (_nonHierarchical.search('\\') != -1) + return false; // some kind of local path + } + + // Looks like it's ok. + return true; + } + + + /** + * @private + * + * Given a URI in string format, parse that sucker into its basic + * components and assign them to this object. A URI is of the form: + * <scheme>:<authority><path>?<query>#<fragment> + * + * For simplicity, we parse the URI in the following order: + * + * 1. Fragment (anchors) + * 2. Query (CGI stuff) + * 3. Scheme ("http") + * 4. Authority (host name) + * 5. Username/Password (if any) + * 6. Port (server port if any) + * 7. Path (/homepages/mypage.html) + * + * The reason for this order is to minimize any parsing ambiguities. + * Fragments and queries can contain almost anything (they are parts + * that can contain custom data with their own syntax). Parsing + * them out first removes a large chance of parsing errors. This + * method expects well formed URI's, but performing the parse in + * this order makes us a little more tolerant of user error. + * + * REGEXP + * Why doesn't this use regular expressions to parse the URI? We + * have found that in a real world scenario, URI's are not always + * well formed. Sometimes characters that should have been escaped + * are not, and those situations would break a regexp pattern. This + * function attempts to be smart about what it is parsing based on + * location of characters relative to eachother. This function has + * been proven through real-world use to parse the vast majority + * of URI's correctly. + * + * NOTE + * It is assumed that the string in URI form is escaped. This function + * does not escape anything. If you constructed the URI string by + * hand, and used this to parse in the URI and still need it escaped, + * call forceEscape() on your URI object. + * + * Parsing Assumptions + * This routine assumes that the URI being passed is well formed. + * Passing things like local paths, malformed URI's, and the such + * will result in parsing errors. This function can handle + * - absolute hierarchical (e.g. "http://something.com/index.html), + * - relative hierarchical (e.g. "../images/flower.gif"), or + * - non-hierarchical URIs (e.g. "mailto:jsmith@fungoo.com"). + * + * Anything else will probably result in a parsing error, or a bogus + * URI object. + * + * Note that non-hierarchical URIs *MUST* have a scheme, otherwise + * they will be mistaken for relative URI's. + * + * If you are not sure what is being passed to you (like manually + * entered text from UI), you can construct a blank URI object and + * call unknownToURI() passing in the unknown string. + * + * @return true if successful, false if there was some kind of + * parsing error + */ + protected function parseURI(uri:String) : Boolean + { + var baseURI:String = uri; + var index:int, index2:int; + + // Make sure this object is clean before we start. If it was used + // before and we are now parsing a new URI, we don't want any stale + // info lying around. + initialize(); + + // Remove any fragments (anchors) from the URI + index = baseURI.indexOf("#"); + if (index != -1) + { + // Store the fragment piece if any + if (baseURI.length > (index + 1)) // +1 is to skip the '#' + _fragment = baseURI.substr(index + 1, baseURI.length - (index + 1)); + + // Trim off the fragment + baseURI = baseURI.substr(0, index); + } + + // We need to strip off any CGI parameters (eg '?param=bob') + index = baseURI.indexOf("?"); + if (index != -1) + { + if (baseURI.length > (index + 1)) + _query = baseURI.substr(index + 1, baseURI.length - (index + 1)); // +1 is to skip the '?' + + // Trim off the query + baseURI = baseURI.substr(0, index); + } + + // Now try to find the scheme part + index = baseURI.search(':'); + index2 = baseURI.search('/'); + + var containsColon:Boolean = (index != -1); + var containsSlash:Boolean = (index2 != -1); + + // This value is indeterminate if "containsColon" is false. + // (if there is no colon, does the slash come before or + // after said non-existing colon?) + var colonBeforeSlash:Boolean = (!containsSlash || index < index2); + + // If it has a colon and it's before the first slash, we will treat + // it as a scheme. If a slash is before a colon, there must be a + // stray colon in a path or something. In which case, the colon is + // not the separator for the scheme. Technically, we could consider + // this an error, but since this is not an ambiguous state (we know + // 100% that this has no scheme), we will keep going. + if (containsColon && colonBeforeSlash) + { + // We found a scheme + _scheme = baseURI.substr(0, index); + + // Normalize the scheme + _scheme = _scheme.toLowerCase(); + + baseURI = baseURI.substr(index + 1); + + if (baseURI.substr(0, 2) == "//") + { + // This is a hierarchical URI + _nonHierarchical = ""; + + // Trim off the "//" + baseURI = baseURI.substr(2, baseURI.length - 2); + } + else + { + // This is a non-hierarchical URI like "mailto:bob@mail.com" + _nonHierarchical = baseURI; + + if ((_valid = validateURI()) == false) + initialize(); // Bad URI. Clear it. + + // No more parsing to do for this case + return isValid(); + } + } + else + { + // No scheme. We will consider this a relative URI + _scheme = ""; + _relative = true; + _nonHierarchical = ""; + } + + // Ok, what we have left is everything after the <scheme>:// + + // Now that we have stripped off any query and fragment parts, we + // need to split the authority from the path + + if (isRelative()) + { + // Don't bother looking for the authority. It's a relative URI + _authority = ""; + _port = ""; + _path = baseURI; + } + else + { + // Check for malformed UNC style file://///server/type/path/ + // By the time we get here, we have already trimmed the "file://" + // so baseURI will be ///server/type/path. If baseURI only + // has one slash, we leave it alone because that is valid (that + // is the case of "file:///path/to/file.txt" where there is no + // server - implicit "localhost"). + if (baseURI.substr(0, 2) == "//") + { + // Trim all leading slashes + while(baseURI.charAt(0) == "/") + baseURI = baseURI.substr(1, baseURI.length - 1); + } + + index = baseURI.search('/'); + if (index == -1) + { + // No path. We must have passed something like "http://something.com" + _authority = baseURI; + _path = ""; + } + else + { + _authority = baseURI.substr(0, index); + _path = baseURI.substr(index, baseURI.length - index); + } + + // Check to see if the URI has any username or password information. + // For example: ftp://username:password@server.com + index = _authority.search('@'); + if (index != -1) + { + // We have a username and possibly a password + _username = _authority.substr(0, index); + + // Remove the username/password from the authority + _authority = _authority.substr(index + 1); // Skip the '@' + + // Now check to see if the username also has a password + index = _username.search(':'); + if (index != -1) + { + _password = _username.substring(index + 1, _username.length); + _username = _username.substr(0, index); + } + else + _password = ""; + } + else + { + _username = ""; + _password = ""; + } + + // Lastly, check to see if the authorty has a port number. + // This is parsed after the username/password to avoid conflicting + // with the ':' in the 'username:password' if one exists. + index = _authority.search(':'); + if (index != -1) + { + _port = _authority.substring(index + 1, _authority.length); // skip the ':' + _authority = _authority.substr(0, index); + } + else + { + _port = ""; + } + + // Lastly, normalize the authority. Domain names + // are case insensitive. + _authority = _authority.toLowerCase(); + } + + if ((_valid = validateURI()) == false) + initialize(); // Bad URI. Clear it + + return isValid(); + } + + + /******************************************************************** + * Copy function. + */ + public function copyURI(uri:URI) : void + { + this._scheme = uri._scheme; + this._authority = uri._authority; + this._username = uri._username; + this._password = uri._password; + this._port = uri._port; + this._path = uri._path; + this._query = uri._query; + this._fragment = uri._fragment; + this._nonHierarchical = uri._nonHierarchical; + + this._valid = uri._valid; + this._relative = uri._relative; + } + + + /** + * @private + * Checks if the given string only contains a-z or A-Z. + */ + protected function verifyAlpha(str:String) : Boolean + { + var pattern:RegExp = /[^a-z]/; + var index:int; + + str = str.toLowerCase(); + index = str.search(pattern); + + if (index == -1) + return true; + else + return false; + } + + /** + * Is this a valid URI? + * + * @return true if this object represents a valid URI, false + * otherwise. + */ + public function isValid() : Boolean + { + return this._valid; + } + + + /** + * Is this URI an absolute URI? An absolute URI is a complete, fully + * qualified reference to a resource. e.g. http://site.com/index.htm + * Non-hierarchical URI's are always absolute. + */ + public function isAbsolute() : Boolean + { + return !this._relative; + } + + + /** + * Is this URI a relative URI? Relative URI's do not have a scheme + * and only contain a relative path with optional anchor and query + * parts. e.g. "../reports/index.htm". Non-hierarchical URI's + * will never be relative. + */ + public function isRelative() : Boolean + { + return this._relative; + } + + + /** + * Does this URI point to a resource that is a directory/folder? + * The URI specification dictates that any path that ends in a slash + * is a directory. This is needed to be able to perform correct path + * logic when combining relative URI's with absolute URI's to + * obtain the correct absolute URI to a resource. + * + * @see URI.chdir + * + * @return true if this URI represents a directory resource, false + * if this URI represents a file resource. + */ + public function isDirectory() : Boolean + { + if (_path.length == 0) + return false; + + return (_path.charAt(path.length - 1) == '/'); + } + + + /** + * Is this URI a hierarchical URI? URI's can be + */ + public function isHierarchical() : Boolean + { + return hierState; + } + + + /** + * The scheme of the URI. + */ + public function get scheme() : String + { + return URI.unescapeChars(_scheme); + } + public function set scheme(schemeStr:String) : void + { + // Normalize the scheme + var normalized:String = schemeStr.toLowerCase(); + _scheme = URI.fastEscapeChars(normalized, URI.URIschemeExcludedBitmap); + } + + + /** + * The authority (host) of the URI. Only valid for + * hierarchical URI's. If the URI is relative, this will + * be an empty string. When setting this value, the string + * given is assumed to be unescaped. When retrieving this + * value, the resulting string is unescaped. + */ + public function get authority() : String + { + return URI.unescapeChars(_authority); + } + public function set authority(authorityStr:String) : void + { + // Normalize the authority + authorityStr = authorityStr.toLowerCase(); + + _authority = URI.fastEscapeChars(authorityStr, + URI.URIauthorityExcludedBitmap); + + // Only hierarchical URI's can have an authority, make + // sure this URI is of the proper format. + this.hierState = true; + } + + + /** + * The username of the URI. Only valid for hierarchical + * URI's. If the URI is relative, this will be an empty + * string. + * + * <p>The URI specification allows for authentication + * credentials to be embedded in the URI as such:</p> + * + * <p>http://user:passwd@host/path/to/file.htm</p> + * + * <p>When setting this value, the string + * given is assumed to be unescaped. When retrieving this + * value, the resulting string is unescaped.</p> + */ + public function get username() : String + { + return URI.unescapeChars(_username); + } + public function set username(usernameStr:String) : void + { + _username = URI.fastEscapeChars(usernameStr, URI.URIuserpassExcludedBitmap); + + // Only hierarchical URI's can have a username. + this.hierState = true; + } + + + /** + * The password of the URI. Similar to username. + * @see URI.username + */ + public function get password() : String + { + return URI.unescapeChars(_password); + } + public function set password(passwordStr:String) : void + { + _password = URI.fastEscapeChars(passwordStr, + URI.URIuserpassExcludedBitmap); + + // Only hierarchical URI's can have a password. + this.hierState = true; + } + + + /** + * The host port number. Only valid for hierarchical URI's. If + * the URI is relative, this will be an empty string. URI's can + * contain the port number of the remote host: + * + * <p>http://site.com:8080/index.htm</p> + */ + public function get port() : String + { + return URI.unescapeChars(_port); + } + public function set port(portStr:String) : void + { + _port = URI.escapeChars(portStr); + + // Only hierarchical URI's can have a port. + this.hierState = true; + } + + + /** + * The path portion of the URI. Only valid for hierarchical + * URI's. When setting this value, the string + * given is assumed to be unescaped. When retrieving this + * value, the resulting string is unescaped. + * + * <p>The path portion can be in one of two formats. 1) an absolute + * path, or 2) a relative path. An absolute path starts with a + * slash ('/'), a relative path does not.</p> + * + * <p>An absolute path may look like:</p> + * <listing>/full/path/to/my/file.htm</listing> + * + * <p>A relative path may look like:</p> + * <listing> + * path/to/my/file.htm + * ../images/logo.gif + * ../../reports/index.htm + * </listing> + * + * <p>Paths can be absolute or relative. Note that this not the same as + * an absolute or relative URI. An absolute URI can only have absolute + * paths. For example:</p> + * + * <listing>http:/site.com/path/to/file.htm</listing> + * + * <p>This absolute URI has an absolute path of "/path/to/file.htm".</p> + * + * <p>Relative URI's can have either absolute paths or relative paths. + * All of the following relative URI's are valid:</p> + * + * <listing> + * /absolute/path/to/file.htm + * path/to/file.htm + * ../path/to/file.htm + * </listing> + */ + public function get path() : String + { + return URI.unescapeChars(_path); + } + public function set path(pathStr:String) : void + { + this._path = URI.fastEscapeChars(pathStr, URI.URIpathExcludedBitmap); + + if (this._scheme == UNKNOWN_SCHEME) + { + // We set the path. This is a valid URI now. + this._scheme = ""; + } + + // Only hierarchical URI's can have a path. + hierState = true; + } + + + /** + * The query (CGI) portion of the URI. This part is valid for + * both hierarchical and non-hierarchical URI's. + * + * <p>This accessor should only be used if a custom query syntax + * is used. This URI class supports the common "param=value" + * style query syntax via the get/setQueryValue() and + * get/setQueryByMap() functions. Those functions should be used + * instead if the common syntax is being used. + * + * <p>The URI RFC does not specify any particular + * syntax for the query part of a URI. It is intended to allow + * any format that can be agreed upon by the two communicating hosts. + * However, most systems have standardized on the typical CGI + * format:</p> + * + * <listing>http://site.com/script.php?param1=value1¶m2=value2</listing> + * + * <p>This class has specific support for this query syntax</p> + * + * <p>This common query format is an array of name/value + * pairs with its own syntax that is different from the overall URI + * syntax. The query has its own escaping logic. For a query part + * to be properly escaped and unescaped, it must be split into its + * component parts. This accessor escapes/unescapes the entire query + * part without regard for it's component parts. This has the + * possibliity of leaving the query string in an ambiguious state in + * regards to its syntax. If the contents of the query part are + * important, it is recommended that get/setQueryValue() or + * get/setQueryByMap() are used instead.</p> + * + * If a different query syntax is being used, a subclass of URI + * can be created to handle that specific syntax. + * + * @see URI.getQueryValue, URI.getQueryByMap + */ + public function get query() : String + { + return URI.unescapeChars(_query); + } + public function set query(queryStr:String) : void + { + _query = URI.fastEscapeChars(queryStr, URI.URIqueryExcludedBitmap); + + // both hierarchical and non-hierarchical URI's can + // have a query. Do not set the hierState. + } + + /** + * Accessor to the raw query data. If you are using a custom query + * syntax, this accessor can be used to get and set the query part + * directly with no escaping/unescaping. This should ONLY be used + * if your application logic is handling custom query logic and + * handling the proper escaping of the query part. + */ + public function get queryRaw() : String + { + return _query; + } + public function set queryRaw(queryStr:String) : void + { + _query = queryStr; + } + + + /** + * The fragment (anchor) portion of the URI. This is valid for + * both hierarchical and non-hierarchical URI's. + */ + public function get fragment() : String + { + return URI.unescapeChars(_fragment); + } + public function set fragment(fragmentStr:String) : void + { + _fragment = URI.fastEscapeChars(fragmentStr, URIfragmentExcludedBitmap); + + // both hierarchical and non-hierarchical URI's can + // have a fragment. Do not set the hierState. + } + + + /** + * The non-hierarchical part of the URI. For example, if + * this URI object represents "mailto:somebody@company.com", + * this will contain "somebody@company.com". This is valid only + * for non-hierarchical URI's. + */ + public function get nonHierarchical() : String + { + return URI.unescapeChars(_nonHierarchical); + } + public function set nonHierarchical(nonHier:String) : void + { + _nonHierarchical = URI.fastEscapeChars(nonHier, URInonHierexcludedBitmap); + + // This is a non-hierarchical URI. + this.hierState = false; + } + + + /** + * Quick shorthand accessor to set the parts of this URI. + * The given parts are assumed to be in unescaped form. If + * the URI is non-hierarchical (e.g. mailto:) you will need + * to call SetScheme() and SetNonHierarchical(). + */ + public function setParts(schemeStr:String, authorityStr:String, + portStr:String, pathStr:String, queryStr:String, + fragmentStr:String) : void + { + this.scheme = schemeStr; + this.authority = authorityStr; + this.port = portStr; + this.path = pathStr; + this.query = queryStr; + this.fragment = fragmentStr; + + hierState = true; + } + + + /** + * URI escapes the given character string. This is similar in function + * to the global encodeURIComponent() function in ActionScript, but is + * slightly different in regards to which characters get escaped. This + * escapes the characters specified in the URIbaselineExluded set (see class + * static members). This is needed for this class to work properly. + * + * <p>If a different set of characters need to be used for the escaping, + * you may use fastEscapeChars() and specify a custom URIEncodingBitmap + * that contains the characters your application needs escaped.</p> + * + * <p>Never pass a full URI to this function. A URI can only be properly + * escaped/unescaped when split into its component parts (see RFC 3986 + * section 2.4). This is due to the fact that the URI component separators + * could be characters that would normally need to be escaped.</p> + * + * @param unescaped character string to be escaped. + * + * @return escaped character string + * + * @see encodeURIComponent + * @see fastEscapeChars + */ + static public function escapeChars(unescaped:String) : String + { + // This uses the excluded set by default. + return fastEscapeChars(unescaped, URI.URIbaselineExcludedBitmap); + } + + + /** + * Unescape any URI escaped characters in the given character + * string. + * + * <p>Never pass a full URI to this function. A URI can only be properly + * escaped/unescaped when split into its component parts (see RFC 3986 + * section 2.4). This is due to the fact that the URI component separators + * could be characters that would normally need to be escaped.</p> + * + * @param escaped the escaped string to be unescaped. + * + * @return unescaped string. + */ + static public function unescapeChars(escaped:String /*, onlyHighASCII:Boolean = false*/) : String + { + // We can just use the default AS function. It seems to + // decode everything correctly + var unescaped:String; + unescaped = decodeURIComponent(escaped); + return unescaped; + } + + /** + * Performance focused function that escapes the given character + * string using the given URIEncodingBitmap as the rule for what + * characters need to be escaped. This function is used by this + * class and can be used externally to this class to perform + * escaping on custom character sets. + * + * <p>Never pass a full URI to this function. A URI can only be properly + * escaped/unescaped when split into its component parts (see RFC 3986 + * section 2.4). This is due to the fact that the URI component separators + * could be characters that would normally need to be escaped.</p> + * + * @param unescaped the unescaped string to be escaped + * @param bitmap the set of characters that need to be escaped + * + * @return the escaped string. + */ + static public function fastEscapeChars(unescaped:String, bitmap:URIEncodingBitmap) : String + { + var escaped:String = ""; + var c:String; + var x:int, i:int; + + for (i = 0; i < unescaped.length; i++) + { + c = unescaped.charAt(i); + + x = bitmap.ShouldEscape(c); + if (x) + { + c = x.toString(16); + if (c.length == 1) + c = "0" + c; + + c = "%" + c; + c = c.toUpperCase(); + } + + escaped += c; + } + + return escaped; + } + + + /** + * Is this URI of a particular scheme type? For example, + * passing "http" to a URI object that represents the URI + * "http://site.com/" would return true. + * + * @param scheme scheme to check for + * + * @return true if this URI object is of the given type, false + * otherwise. + */ + public function isOfType(scheme:String) : Boolean + { + // Schemes are never case sensitive. Ignore case. + scheme = scheme.toLowerCase(); + return (this._scheme == scheme); + } + + + /** + * Get the value for the specified named in the query part. This + * assumes the query part of the URI is in the common + * "name1=value1&name2=value2" syntax. Do not call this function + * if you are using a custom query syntax. + * + * @param name name of the query value to get. + * + * @return the value of the query name, empty string if the + * query name does not exist. + */ + public function getQueryValue(name:String) : String + { + var map:Object; + var item:String; + var value:String; + + map = getQueryByMap(); + + for (item in map) + { + if (item == name) + { + value = map[item]; + return value; + } + } + + // Didn't find the specified key + return new String(""); + } + + + /** + * Set the given value on the given query name. If the given name + * does not exist, it will automatically add this name/value pair + * to the query. If null is passed as the value, it will remove + * the given item from the query. + * + * <p>This automatically escapes any characters that may conflict with + * the query syntax so that they are "safe" within the query. The + * strings passed are assumed to be literal unescaped name and value.</p> + * + * @param name name of the query value to set + * @param value value of the query item to set. If null, this will + * force the removal of this item from the query. + */ + public function setQueryValue(name:String, value:String) : void + { + var map:Object; + + map = getQueryByMap(); + + // If the key doesn't exist yet, this will create a new pair in + // the map. If it does exist, this will overwrite the previous + // value, which is what we want. + map[name] = value; + + setQueryByMap(map); + } + + + /** + * Get the query of the URI in an Object class that allows for easy + * access to the query data via Object accessors. For example: + * + * <listing> + * var query:Object = uri.getQueryByMap(); + * var value:String = query["param"]; // get a value + * query["param2"] = "foo"; // set a new value + * </listing> + * + * @return Object that contains the name/value pairs of the query. + * + * @see #setQueryByMap + * @see #getQueryValue + * @see #setQueryValue + */ + public function getQueryByMap() : Object + { + var queryStr:String; + var pair:String; + var pairs:Array; + var item:Array; + var name:String, value:String; + var index:int; + var map:Object = new Object(); + + + // We need the raw query string, no unescaping. + queryStr = this._query; + + pairs = queryStr.split('&'); + for each (pair in pairs) + { + if (pair.length == 0) + continue; + + item = pair.split('='); + + if (item.length > 0) + name = item[0]; + else + continue; // empty array + + if (item.length > 1) + value = item[1]; + else + value = ""; + + name = queryPartUnescape(name); + value = queryPartUnescape(value); + + map[name] = value; + } + + return map; + } + + + /** + * Set the query part of this URI using the given object as the + * content source. Any member of the object that has a value of + * null will not be in the resulting query. + * + * @param map object that contains the name/value pairs as + * members of that object. + * + * @see #getQueryByMap + * @see #getQueryValue + * @see #setQueryValue + */ + public function setQueryByMap(map:Object) : void + { + var item:String; + var name:String, value:String; + var queryStr:String = ""; + var tmpPair:String; + var foo:String; + + for (item in map) + { + name = item; + value = map[item]; + + if (value == null) + value = ""; + + // Need to escape the name/value pair so that they + // don't conflict with the query syntax (specifically + // '=', '&', and <whitespace>). + name = queryPartEscape(name); + value = queryPartEscape(value); + + tmpPair = name; + + if (value.length > 0) + { + tmpPair += "="; + tmpPair += value; + } + + if (queryStr.length != 0) + queryStr += '&'; // Add the separator + + queryStr += tmpPair; + } + + // We don't want to escape. We already escaped the + // individual name/value pairs. If we escaped the + // query string again by assigning it to "query", + // we would have double escaping. + _query = queryStr; + } + + + /** + * Similar to Escape(), except this also escapes characters that + * would conflict with the name/value pair query syntax. This is + * intended to be called on each individual "name" and "value" + * in the query making sure that nothing in the name or value + * strings contain characters that would conflict with the query + * syntax (e.g. '=' and '&'). + * + * @param unescaped unescaped string that is to be escaped. + * + * @return escaped string. + * + * @see #queryUnescape + */ + static public function queryPartEscape(unescaped:String) : String + { + var escaped:String = unescaped; + escaped = URI.fastEscapeChars(unescaped, URI.URIqueryPartExcludedBitmap); + return escaped; + } + + + /** + * Unescape the individual name/value string pairs. + * + * @param escaped escaped string to be unescaped + * + * @return unescaped string + * + * @see #queryEscape + */ + static public function queryPartUnescape(escaped:String) : String + { + var unescaped:String = escaped; + unescaped = unescapeChars(unescaped); + return unescaped; + } + + /** + * Output this URI as a string. The resulting string is properly + * escaped and well formed for machine processing. + */ + public function toString() : String + { + if (this == null) + return ""; + else + return toStringInternal(false); + } + + /** + * Output the URI as a string that is easily readable by a human. + * This outputs the URI with all escape sequences unescaped to + * their character representation. This makes the URI easier for + * a human to read, but the URI could be completely invalid + * because some unescaped characters may now cause ambiguous parsing. + * This function should only be used if you want to display a URI to + * a user. This function should never be used outside that specific + * case. + * + * @return the URI in string format with all escape sequences + * unescaped. + * + * @see #toString + */ + public function toDisplayString() : String + { + return toStringInternal(true); + } + + + /** + * @private + * + * The guts of toString() + */ + protected function toStringInternal(forDisplay:Boolean) : String + { + var uri:String = ""; + var part:String = ""; + + if (isHierarchical() == false) + { + // non-hierarchical URI + + uri += (forDisplay ? this.scheme : _scheme); + uri += ":"; + uri += (forDisplay ? this.nonHierarchical : _nonHierarchical); + } + else + { + // Hierarchical URI + + if (isRelative() == false) + { + // If it is not a relative URI, then we want the scheme and + // authority parts in the string. If it is relative, we + // do NOT want this stuff. + + if (_scheme.length != 0) + { + part = (forDisplay ? this.scheme : _scheme); + uri += part + ":"; + } + + if (_authority.length != 0 || isOfType("file")) + { + uri += "//"; + + // Add on any username/password associated with this + // authority + if (_username.length != 0) + { + part = (forDisplay ? this.username : _username); + uri += part; + + if (_password.length != 0) + { + part = (forDisplay ? this.password : _password); + uri += ":" + part; + } + + uri += "@"; + } + + // add the authority + part = (forDisplay ? this.authority : _authority); + uri += part; + + // Tack on the port number, if any + if (port.length != 0) + uri += ":" + port; + } + } + + // Tack on the path + part = (forDisplay ? this.path : _path); + uri += part; + + } // end hierarchical part + + // Both non-hier and hierarchical have query and fragment parts + + // Add on the query and fragment parts + if (_query.length != 0) + { + part = (forDisplay ? this.query : _query); + uri += "?" + part; + } + + if (fragment.length != 0) + { + part = (forDisplay ? this.fragment : _fragment); + uri += "#" + part; + } + + return uri; + } + + /** + * Forcefully ensure that this URI is properly escaped. + * + * <p>Sometimes URI's are constructed by hand using strings outside + * this class. In those cases, it is unlikely the URI has been + * properly escaped. This function forcefully escapes this URI + * by unescaping each part and then re-escaping it. If the URI + * did not have any escaping, the first unescape will do nothing + * and then the re-escape will properly escape everything. If + * the URI was already escaped, the unescape and re-escape will + * essentally be a no-op. This provides a safe way to make sure + * a URI is in the proper escaped form.</p> + */ + public function forceEscape() : void + { + // The accessors for each of the members will unescape + // and then re-escape as we get and assign them. + + // Handle the parts that are common for both hierarchical + // and non-hierarchical URI's + this.scheme = this.scheme; + this.setQueryByMap(this.getQueryByMap()); + this.fragment = this.fragment; + + if (isHierarchical()) + { + this.authority = this.authority; + this.path = this.path; + this.port = this.port; + this.username = this.username; + this.password = this.password; + } + else + { + this.nonHierarchical = this.nonHierarchical; + } + } + + + /** + * Does this URI point to a resource of the given file type? + * Given a file extension (or just a file name, this will strip the + * extension), check to see if this URI points to a file of that + * type. + * + * @param extension string that contains a file extension with or + * without a dot ("html" and ".html" are both valid), or a file + * name with an extension (e.g. "index.html"). + * + * @return true if this URI points to a resource with the same file + * file extension as the extension provided, false otherwise. + */ + public function isOfFileType(extension:String) : Boolean + { + var thisExtension:String; + var index:int; + + index = extension.lastIndexOf("."); + if (index != -1) + { + // Strip the extension + extension = extension.substr(index + 1); + } + else + { + // The caller passed something without a dot in it. We + // will assume that it is just a plain extension (e.g. "html"). + // What they passed is exactly what we want + } + + thisExtension = getExtension(true); + + if (thisExtension == "") + return false; + + // Compare the extensions ignoring case + if (compareStr(thisExtension, extension, false) == 0) + return true; + else + return false; + } + + + /** + * Get the ".xyz" file extension from the filename in the URI. + * For example, if we have the following URI: + * + * <listing>http://something.com/path/to/my/page.html?form=yes&name=bob#anchor</listing> + * + * <p>This will return ".html".</p> + * + * @param minusDot If true, this will strip the dot from the extension. + * If true, the above example would have returned "html". + * + * @return the file extension + */ + public function getExtension(minusDot:Boolean = false) : String + { + var filename:String = getFilename(); + var extension:String; + var index:int; + + if (filename == "") + return String(""); + + index = filename.lastIndexOf("."); + + // If it doesn't have an extension, or if it is a "hidden" file, + // it doesn't have an extension. Hidden files on unix start with + // a dot (e.g. ".login"). + if (index == -1 || index == 0) + return String(""); + + extension = filename.substr(index); + + // If the caller does not want the dot, remove it. + if (minusDot && extension.charAt(0) == ".") + extension = extension.substr(1); + + return extension; + } + + /** + * Quick function to retrieve the file name off the end of a URI. + * + * <p>For example, if the URI is:</p> + * <listing>http://something.com/some/path/to/my/file.html</listing> + * <p>this function will return "file.html".</p> + * + * @param minusExtension true if the file extension should be stripped + * + * @return the file name. If this URI is a directory, the return + * value will be empty string. + */ + public function getFilename(minusExtension:Boolean = false) : String + { + if (isDirectory()) + return String(""); + + var pathStr:String = this.path; + var filename:String; + var index:int; + + // Find the last path separator. + index = pathStr.lastIndexOf("/"); + + if (index != -1) + filename = pathStr.substr(index + 1); + else + filename = pathStr; + + if (minusExtension) + { + // The caller has requested that the extension be removed + index = filename.lastIndexOf("."); + + if (index != -1) + filename = filename.substr(0, index); + } + + return filename; + } + + + /** + * @private + * Helper function to compare strings. + * + * @return true if the two strings are identical, false otherwise. + */ + static protected function compareStr(str1:String, str2:String, + sensitive:Boolean = true) : Boolean + { + if (sensitive == false) + { + str1 = str1.toLowerCase(); + str2 = str2.toLowerCase(); + } + + return (str1 == str2) + } + + /** + * Based on the type of this URI (http, ftp, etc.) get + * the default port used for that protocol. This is + * just intended to be a helper function for the most + * common cases. + */ + public function getDefaultPort() : String + { + if (_scheme == "http") + return String("80"); + else if (_scheme == "ftp") + return String("21"); + else if (_scheme == "file") + return String(""); + else if (_scheme == "sftp") + return String("22"); // ssh standard port + else + { + // Don't know the port for this URI type + return String(""); + } + } + + /** + * @private + * + * This resolves the given URI if the application has a + * resolver interface defined. This function does not + * modify the passed in URI and returns a new URI. + */ + static protected function resolve(uri:URI) : URI + { + var copy:URI = new URI(); + copy.copyURI(uri); + + if (_resolver != null) + { + // A resolver class has been registered. Call it. + return _resolver.resolve(copy); + } + else + { + // No resolver. Nothing to do, but we don't + // want to reuse the one passed in. + return copy; + } + } + + /** + * Accessor to set and get the resolver object used by all URI + * objects to dynamically resolve URI's before comparison. + */ + static public function set resolver(resolver:IURIResolver) : void + { + _resolver = resolver; + } + static public function get resolver() : IURIResolver + { + return _resolver; + } + + /** + * Given another URI, return this URI object's relation to the one given. + * URI's can have 1 of 4 possible relationships. They can be unrelated, + * equal, parent, or a child of the given URI. + * + * @param uri URI to compare this URI object to. + * @param caseSensitive true if the URI comparison should be done + * taking case into account, false if the comparison should be + * performed case insensitive. + * + * @return URI.NOT_RELATED, URI.CHILD, URI.PARENT, or URI.EQUAL + */ + public function getRelation(uri:URI, caseSensitive:Boolean = true) : int + { + // Give the app a chance to resolve these URI's before we compare them. + var thisURI:URI = URI.resolve(this); + var thatURI:URI = URI.resolve(uri); + + if (thisURI.isRelative() || thatURI.isRelative()) + { + // You cannot compare relative URI's due to their lack of context. + // You could have two relative URI's that look like: + // ../../images/ + // ../../images/marketing/logo.gif + // These may appear related, but you have no overall context + // from which to make the comparison. The first URI could be + // from one site and the other URI could be from another site. + return URI.NOT_RELATED; + } + else if (thisURI.isHierarchical() == false || thatURI.isHierarchical() == false) + { + // One or both of the URI's are non-hierarchical. + if (((thisURI.isHierarchical() == false) && (thatURI.isHierarchical() == true)) || + ((thisURI.isHierarchical() == true) && (thatURI.isHierarchical() == false))) + { + // XOR. One is hierarchical and the other is + // non-hierarchical. They cannot be compared. + return URI.NOT_RELATED; + } + else + { + // They are both non-hierarchical + if (thisURI.scheme != thatURI.scheme) + return URI.NOT_RELATED; + + if (thisURI.nonHierarchical != thatURI.nonHierarchical) + return URI.NOT_RELATED; + + // The two non-hierarcical URI's are equal. + return URI.EQUAL; + } + } + + // Ok, this URI and the one we are being compared to are both + // absolute hierarchical URI's. + + if (thisURI.scheme != thatURI.scheme) + return URI.NOT_RELATED; + + if (thisURI.authority != thatURI.authority) + return URI.NOT_RELATED; + + var thisPort:String = thisURI.port; + var thatPort:String = thatURI.port; + + // Different ports are considered completely different servers. + if (thisPort == "") + thisPort = thisURI.getDefaultPort(); + if (thatPort == "") + thatPort = thatURI.getDefaultPort(); + + // Check to see if the port is the default port. + if (thisPort != thatPort) + return URI.NOT_RELATED; + + if (compareStr(thisURI.path, thatURI.path, caseSensitive)) + return URI.EQUAL; + + // Special case check. If we are here, the scheme, authority, + // and port match, and it is not a relative path, but the + // paths did not match. There is a special case where we + // could have: + // http://something.com/ + // http://something.com + // Technically, these are equal. So lets, check for this case. + var thisPath:String = thisURI.path; + var thatPath:String = thatURI.path; + + if ( (thisPath == "/" || thatPath == "/") && + (thisPath == "" || thatPath == "") ) + { + // We hit the special case. These two are equal. + return URI.EQUAL; + } + + // Ok, the paths do not match, but one path may be a parent/child + // of the other. For example, we may have: + // http://something.com/path/to/homepage/ + // http://something.com/path/to/homepage/images/logo.gif + // In this case, the first is a parent of the second (or the second + // is a child of the first, depending on which you compare to the + // other). To make this comparison, we must split the path into + // its component parts (split the string on the '/' path delimiter). + // We then compare the + var thisParts:Array, thatParts:Array; + var thisPart:String, thatPart:String; + var i:int; + + thisParts = thisPath.split("/"); + thatParts = thatPath.split("/"); + + if (thisParts.length > thatParts.length) + { + thatPart = thatParts[thatParts.length - 1]; + if (thatPart.length > 0) + { + // if the last part is not empty, the passed URI is + // not a directory. There is no way the passed URI + // can be a parent. + return URI.NOT_RELATED; + } + else + { + // Remove the empty trailing part + thatParts.pop(); + } + + // This may be a child of the one passed in + for (i = 0; i < thatParts.length; i++) + { + thisPart = thisParts[i]; + thatPart = thatParts[i]; + + if (compareStr(thisPart, thatPart, caseSensitive) == false) + return URI.NOT_RELATED; + } + + return URI.CHILD; + } + else if (thisParts.length < thatParts.length) + { + thisPart = thisParts[thisParts.length - 1]; + if (thisPart.length > 0) + { + // if the last part is not empty, this URI is not a + // directory. There is no way this object can be + // a parent. + return URI.NOT_RELATED; + } + else + { + // Remove the empty trailing part + thisParts.pop(); + } + + // This may be the parent of the one passed in + for (i = 0; i < thisParts.length; i++) + { + thisPart = thisParts[i]; + thatPart = thatParts[i]; + + if (compareStr(thisPart, thatPart, caseSensitive) == false) + return URI.NOT_RELATED; + } + + return URI.PARENT; + } + else + { + // Both URI's have the same number of path components, but + // it failed the equivelence check above. This means that + // the two URI's are not related. + return URI.NOT_RELATED; + } + + // If we got here, the scheme and authority are the same, + // but the paths pointed to two different locations that + // were in different parts of the file system tree + return URI.NOT_RELATED; + } + + /** + * Given another URI, return the common parent between this one + * and the provided URI. + * + * @param uri the other URI from which to find a common parent + * @para caseSensitive true if this operation should be done + * with case sensitive comparisons. + * + * @return the parent URI if successful, null otherwise. + */ + public function getCommonParent(uri:URI, caseSensitive:Boolean = true) : URI + { + var thisURI:URI = URI.resolve(this); + var thatURI:URI = URI.resolve(uri); + + if(!thisURI.isAbsolute() || !thatURI.isAbsolute() || + thisURI.isHierarchical() == false || + thatURI.isHierarchical() == false) + { + // Both URI's must be absolute hierarchical for this to + // make sense. + return null; + } + + var relation:int = thisURI.getRelation(thatURI); + if (relation == URI.NOT_RELATED) + { + // The given URI is not related to this one. No + // common parent. + return null; + } + + thisURI.chdir("."); + thatURI.chdir("."); + + var strBefore:String, strAfter:String; + do + { + relation = thisURI.getRelation(thatURI, caseSensitive); + if(relation == URI.EQUAL || relation == URI.PARENT) + break; + + // If strBefore and strAfter end up being the same, + // we know we are at the root of the path because + // chdir("..") is doing nothing. + strBefore = thisURI.toString(); + thisURI.chdir(".."); + strAfter = thisURI.toString(); + } + while(strBefore != strAfter); + + return thisURI; + } + + + /** + * This function is used to move around in a URI in a way similar + * to the 'cd' or 'chdir' commands on Unix. These operations are + * completely string based, using the context of the URI to + * determine the position within the path. The heuristics used + * to determine the action are based off Appendix C in RFC 2396. + * + * <p>URI paths that end in '/' are considered paths that point to + * directories, while paths that do not end in '/' are files. For + * example, if you execute chdir("d") on the following URI's:<br/> + * 1. http://something.com/a/b/c/ (directory)<br/> + * 2. http://something.com/a/b/c (not directory)<br/> + * you will get:<br/> + * 1. http://something.com/a/b/c/d<br/> + * 2. http://something.com/a/b/d<br/></p> + * + * <p>See RFC 2396, Appendix C for more info.</p> + * + * @param reference the URI or path to "cd" to. + * @param escape true if the passed reference string should be URI + * escaped before using it. + * + * @return true if the chdir was successful, false otherwise. + */ + public function chdir(reference:String, escape:Boolean = false) : Boolean + { + var uriReference:URI; + var ref:String = reference; + + if (escape) + ref = URI.escapeChars(reference); + + if (ref == "") + { + // NOOP + return true; + } + else if (ref.substr(0, 2) == "//") + { + // Special case. This is an absolute URI but without the scheme. + // Take the scheme from this URI and tack it on. This is + // intended to make working with chdir() a little more + // tolerant. + var final:String = this.scheme + ":" + ref; + + return constructURI(final); + } + else if (ref.charAt(0) == "?") + { + // A relative URI that is just a query part is essentially + // a "./?query". We tack on the "./" here to make the rest + // of our logic work. + ref = "./" + ref; + } + + // Parse the reference passed in as a URI. This way we + // get any query and fragments parsed out as well. + uriReference = new URI(ref); + + if (uriReference.isAbsolute() || + uriReference.isHierarchical() == false) + { + // If the URI given is a full URI, it replaces this one. + copyURI(uriReference); + return true; + } + + + var thisPath:String, thatPath:String; + var thisParts:Array, thatParts:Array; + var thisIsDir:Boolean = false, thatIsDir:Boolean = false; + var thisIsAbs:Boolean = false, thatIsAbs:Boolean = false; + var lastIsDotOperation:Boolean = false; + var curDir:String; + var i:int; + + thisPath = this.path; + thatPath = uriReference.path; + + if (thisPath.length > 0) + thisParts = thisPath.split("/"); + else + thisParts = new Array(); + + if (thatPath.length > 0) + thatParts = thatPath.split("/"); + else + thatParts = new Array(); + + if (thisParts.length > 0 && thisParts[0] == "") + { + thisIsAbs = true; + thisParts.shift(); // pop the first one off the array + } + if (thisParts.length > 0 && thisParts[thisParts.length - 1] == "") + { + thisIsDir = true; + thisParts.pop(); // pop the last one off the array + } + + if (thatParts.length > 0 && thatParts[0] == "") + { + thatIsAbs = true; + thatParts.shift(); // pop the first one off the array + } + if (thatParts.length > 0 && thatParts[thatParts.length - 1] == "") + { + thatIsDir = true; + thatParts.pop(); // pop the last one off the array + } + + if (thatIsAbs) + { + // The reference is an absolute path (starts with a slash). + // It replaces this path wholesale. + this.path = uriReference.path; + + // And it inherits the query and fragment + this.queryRaw = uriReference.queryRaw; + this.fragment = uriReference.fragment; + + return true; + } + else if (thatParts.length == 0 && uriReference.query == "") + { + // The reference must have only been a fragment. Fragments just + // get appended to whatever the current path is. We don't want + // to overwrite any query that may already exist, so this case + // only takes on the new fragment. + this.fragment = uriReference.fragment; + return true; + } + else if (thisIsDir == false && thisParts.length > 0) + { + // This path ends in a file. It goes away no matter what. + thisParts.pop(); + } + + // By default, this assumes the query and fragment of the reference + this.queryRaw = uriReference.queryRaw; + this.fragment = uriReference.fragment; + + // Append the parts of the path from the passed in reference + // to this object's path. + thisParts = thisParts.concat(thatParts); + + for(i = 0; i < thisParts.length; i++) + { + curDir = thisParts[i]; + lastIsDotOperation = false; + + if (curDir == ".") + { + thisParts.splice(i, 1); + i = i - 1; // account for removing this item + lastIsDotOperation = true; + } + else if (curDir == "..") + { + if (i >= 1) + { + if (thisParts[i - 1] == "..") + { + // If the previous is a "..", we must have skipped + // it due to this URI being relative. We can't + // collapse leading ".."s in a relative URI, so + // do nothing. + } + else + { + thisParts.splice(i - 1, 2); + i = i - 2; // move back to account for the 2 we removed + } + } + else + { + // This is the first thing in the path. + + if (isRelative()) + { + // We can't collapse leading ".."s in a relative + // path. Do noting. + } + else + { + // This is an abnormal case. We have dot-dotted up + // past the base of our "file system". This is a + // case where we had a /path/like/this.htm and were + // given a path to chdir to like this: + // ../../../../../../mydir + // Obviously, it has too many ".." and will take us + // up beyond the top of the URI. However, according + // RFC 2396 Appendix C.2, we should try to handle + // these abnormal cases appropriately. In this case, + // we will do what UNIX command lines do if you are + // at the root (/) of the filesystem and execute: + // # cd ../../../../../bin + // Which will put you in /bin. Essentially, the extra + // ".."'s will just get eaten. + + thisParts.splice(i, 1); + i = i - 1; // account for the ".." we just removed + } + } + + lastIsDotOperation = true; + } + } + + var finalPath:String = ""; + + // If the last thing in the path was a "." or "..", then this thing is a + // directory. If the last thing isn't a dot-op, then we don't want to + // blow away any information about the directory (hence the "|=" binary + // assignment). + thatIsDir = thatIsDir || lastIsDotOperation; + + // Reconstruct the path with the abs/dir info we have + finalPath = joinPath(thisParts, thisIsAbs, thatIsDir); + + // Set the path (automatically escaping it) + this.path = finalPath; + + return true; + } + + /** + * @private + * Join an array of path parts back into a URI style path string. + * This is used by the various path logic functions to recombine + * a path. This is different than the standard Array.join() + * function because we need to take into account the starting and + * ending path delimiters if this is an absolute path or a + * directory. + * + * @param parts the Array that contains strings of each path part. + * @param isAbs true if the given path is absolute + * @param isDir true if the given path is a directory + * + * @return the combined path string. + */ + protected function joinPath(parts:Array, isAbs:Boolean, isDir:Boolean) : String + { + var pathStr:String = ""; + var i:int; + + for (i = 0; i < parts.length; i++) + { + if (pathStr.length > 0) + pathStr += "/"; + + pathStr += parts[i]; + } + + // If this path is a directory, tack on the directory delimiter, + // but only if the path contains something. Adding this to an + // empty path would make it "/", which is an absolute path that + // starts at the root. + if (isDir && pathStr.length > 0) + pathStr += "/"; + + if (isAbs) + pathStr = "/" + pathStr; + + return pathStr; + } + + /** + * Given an absolute URI, make this relative URI absolute using + * the given URI as a base. This URI instance must be relative + * and the base_uri must be absolute. + * + * @param base_uri URI to use as the base from which to make + * this relative URI into an absolute URI. + * + * @return true if successful, false otherwise. + */ + public function makeAbsoluteURI(base_uri:URI) : Boolean + { + if (isAbsolute() || base_uri.isRelative()) + { + // This URI needs to be relative, and the base needs to be + // absolute otherwise we won't know what to do! + return false; + } + + // Make a copy of the base URI. We don't want to modify + // the passed URI. + var base:URI = new URI(); + base.copyURI(base_uri); + + // ChDir on the base URI. This will preserve any query + // and fragment we have. + if (base.chdir(toString()) == false) + return false; + + // It worked, so copy the base into this one + copyURI(base); + + return true; + } + + + /** + * Given a URI to use as a base from which this object should be + * relative to, convert this object into a relative URI. For example, + * if you have: + * + * <listing> + * var uri1:URI = new URI("http://something.com/path/to/some/file.html"); + * var uri2:URI = new URI("http://something.com/path/to/another/file.html"); + * + * uri1.MakeRelativePath(uri2);</listing> + * + * <p>uri1 will have a final value of "../some/file.html"</p> + * + * <p>Note! This function is brute force. If you have two URI's + * that are completely unrelated, this will still attempt to make + * the relative URI. In that case, you will most likely get a + * relative path that looks something like:</p> + * + * <p>../../../../../../some/path/to/my/file.html</p> + * + * @param base_uri the URI from which to make this URI relative + * + * @return true if successful, false if the base_uri and this URI + * are not related, of if error. + */ + public function makeRelativeURI(base_uri:URI, caseSensitive:Boolean = true) : Boolean + { + var base:URI = new URI(); + base.copyURI(base_uri); + + var thisParts:Array, thatParts:Array; + var finalParts:Array = new Array(); + var thisPart:String, thatPart:String, finalPath:String; + var pathStr:String = this.path; + var queryStr:String = this.queryRaw; + var fragmentStr:String = this.fragment; + var i:int; + var diff:Boolean = false; + var isDir:Boolean = false; + + if (isRelative()) + { + // We're already relative. + return true; + } + + if (base.isRelative()) + { + // The base is relative. A relative base doesn't make sense. + return false; + } + + + if ( (isOfType(base_uri.scheme) == false) || + (this.authority != base_uri.authority) ) + { + // The schemes and/or authorities are different. We can't + // make a relative path to something that is completely + // unrelated. + return false; + } + + // Record the state of this URI + isDir = isDirectory(); + + // We are based of the directory of the given URI. We need to + // make sure the URI is pointing to a directory. Changing + // directory to "." will remove any file name if the base is + // not a directory. + base.chdir("."); + + thisParts = pathStr.split("/"); + thatParts = base.path.split("/"); + + if (thisParts.length > 0 && thisParts[0] == "") + thisParts.shift(); + + if (thisParts.length > 0 && thisParts[thisParts.length - 1] == "") + { + isDir = true; + thisParts.pop(); + } + + if (thatParts.length > 0 && thatParts[0] == "") + thatParts.shift(); + if (thatParts.length > 0 && thatParts[thatParts.length - 1] == "") + thatParts.pop(); + + + // Now that we have the paths split into an array of directories, + // we can compare the two paths. We start from the left of side + // of the path and start comparing. When we either run out of + // directories (one path is longer than the other), or we find + // a directory that is different, we stop. The remaining parts + // of each path is then used to determine the relative path. For + // example, lets say we have: + // path we want to make relative: /a/b/c/d/e.txt + // path to use as base for relative: /a/b/f/ + // + // This loop will start at the left, and remove directories + // until we get a mismatch or run off the end of one of them. + // In this example, the result will be: + // c/d/e.txt + // f + // + // For every part left over in the base path, we prepend a ".." + // to the relative to get the final path: + // ../c/d/e.txt + while(thatParts.length > 0) + { + if (thisParts.length == 0) + { + // we matched all there is to match, we are done. + // This is the case where "this" object is a parent + // path of the given URI. eg: + // this.path = /a/b/ (thisParts) + // base.path = /a/b/c/d/e/ (thatParts) + break; + } + + thisPart = thisParts[0]; + thatPart = thatParts[0]; + + if (compareStr(thisPart, thatPart, caseSensitive)) + { + thisParts.shift(); + thatParts.shift(); + } + else + break; + } + + // If there are any path info left from the base URI, that means + // **this** object is above the given URI in the file tree. For + // each part left over in the given URI, we need to move up one + // directory to get where we are. + var dotdot:String = ".."; + for (i = 0; i < thatParts.length; i++) + { + finalParts.push(dotdot); + } + + // Append the parts of this URI to any dot-dot's we have + finalParts = finalParts.concat(thisParts); + + // Join the parts back into a path + finalPath = joinPath(finalParts, false /* not absolute */, isDir); + + if (finalPath.length == 0) + { + // The two URI's are exactly the same. The proper relative + // path is: + finalPath = "./"; + } + + // Set the parts of the URI, preserving the original query and + // fragment parts. + setParts("", "", "", finalPath, queryStr, fragmentStr); + + return true; + } + + /** + * Given a string, convert it to a URI. The string could be a + * full URI that is improperly escaped, a malformed URI (e.g. + * missing a protocol like "www.something.com"), a relative URI, + * or any variation there of. + * + * <p>The intention of this function is to take anything that a + * user might manually enter as a URI/URL and try to determine what + * they mean. This function differs from the URI constructor in + * that it makes some assumptions to make it easy to import user + * entered URI data.</p> + * + * <p>This function is intended to be a helper function. + * It is not all-knowning and will probably make mistakes + * when attempting to parse a string of unknown origin. If + * your applicaiton is receiving input from the user, your + * application should already have a good idea what the user + * should be entering, and your application should be + * pre-processing the user's input to make sure it is well formed + * before passing it to this function.</p> + * + * <p>It is assumed that the string given to this function is + * something the user may have manually entered. Given this, + * the URI string is probably unescaped or improperly escaped. + * This function will attempt to properly escape the URI by + * using forceEscape(). The result is that a toString() call + * on a URI that was created from unknownToURI() may not match + * the input string due to the difference in escaping.</p> + * + * @param unknown a potental URI string that should be parsed + * and loaded into this object. + * @param defaultScheme if it is determined that the passed string + * looks like a URI, but it is missing the scheme part, this + * string will be used as the missing scheme. + * + * @return true if the given string was successfully parsed into + * a valid URI object, false otherwise. + */ + public function unknownToURI(unknown:String, defaultScheme:String = "http") : Boolean + { + var temp:String; + + if (unknown.length == 0) + { + this.initialize(); + return false; + } + + // Some users love the backslash key. Fix it. + unknown = unknown.replace(/\\/g, "/"); + + // Check for any obviously missing scheme. + if (unknown.length >= 2) + { + temp = unknown.substr(0, 2); + if (temp == "//") + unknown = defaultScheme + ":" + unknown; + } + + if (unknown.length >= 3) + { + temp = unknown.substr(0, 3); + if (temp == "://") + unknown = defaultScheme + unknown; + } + + // Try parsing it as a normal URI + var uri:URI = new URI(unknown); + + if (uri.isHierarchical() == false) + { + if (uri.scheme == UNKNOWN_SCHEME) + { + this.initialize(); + return false; + } + + // It's a non-hierarchical URI + copyURI(uri); + forceEscape(); + return true; + } + else if ((uri.scheme != UNKNOWN_SCHEME) && + (uri.scheme.length > 0)) + { + if ( (uri.authority.length > 0) || + (uri.scheme == "file") ) + { + // file://... URI + copyURI(uri); + forceEscape(); // ensure proper escaping + return true; + } + else if (uri.authority.length == 0 && uri.path.length == 0) + { + // It's is an incomplete URI (eg "http://") + + setParts(uri.scheme, "", "", "", "", ""); + return false; + } + } + else + { + // Possible relative URI. We can only detect relative URI's + // that start with "." or "..". If it starts with something + // else, the parsing is ambiguous. + var path:String = uri.path; + + if (path == ".." || path == "." || + (path.length >= 3 && path.substr(0, 3) == "../") || + (path.length >= 2 && path.substr(0, 2) == "./") ) + { + // This is a relative URI. + copyURI(uri); + forceEscape(); + return true; + } + } + + // Ok, it looks like we are just a normal URI missing the scheme. Tack + // on the scheme. + uri = new URI(defaultScheme + "://" + unknown); + + // Check to see if we are good now + if (uri.scheme.length > 0 && uri.authority.length > 0) + { + // It was just missing the scheme. + copyURI(uri); + forceEscape(); // Make sure we are properly encoded. + return true; + } + + // don't know what this is + this.initialize(); + return false; + } + + } // end URI class } // end package
\ No newline at end of file diff --git a/webcam/com/adobe/net/URIEncodingBitmap.as b/webcam/com/adobe/net/URIEncodingBitmap.as index e85ac55..9c0239c 100644 --- a/webcam/com/adobe/net/URIEncodingBitmap.as +++ b/webcam/com/adobe/net/URIEncodingBitmap.as @@ -1,142 +1,142 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.net
-{
- import flash.utils.ByteArray;
-
- /**
- * This class implements an efficient lookup table for URI
- * character escaping. This class is only needed if you
- * create a derived class of URI to handle custom URI
- * syntax. This class is used internally by URI.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0*
- */
- public class URIEncodingBitmap extends ByteArray
- {
- /**
- * Constructor. Creates an encoding bitmap using the given
- * string of characters as the set of characters that need
- * to be URI escaped.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public function URIEncodingBitmap(charsToEscape:String) : void
- {
- var i:int;
- var data:ByteArray = new ByteArray();
-
- // Initialize our 128 bits (16 bytes) to zero
- for (i = 0; i < 16; i++)
- this.writeByte(0);
-
- data.writeUTFBytes(charsToEscape);
- data.position = 0;
-
- while (data.bytesAvailable)
- {
- var c:int = data.readByte();
-
- if (c > 0x7f)
- continue; // only escape low bytes
-
- var enc:int;
- this.position = (c >> 3);
- enc = this.readByte();
- enc |= 1 << (c & 0x7);
- this.position = (c >> 3);
- this.writeByte(enc);
- }
- }
-
- /**
- * Based on the data table contained in this object, check
- * if the given character should be escaped.
- *
- * @param char the character to be escaped. Only the first
- * character in the string is used. Any other characters
- * are ignored.
- *
- * @return the integer value of the raw UTF8 character. For
- * example, if '%' is given, the return value is 37 (0x25).
- * If the character given does not need to be escaped, the
- * return value is zero.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public function ShouldEscape(char:String) : int
- {
- var data:ByteArray = new ByteArray();
- var c:int, mask:int;
-
- // write the character into a ByteArray so
- // we can pull it out as a raw byte value.
- data.writeUTFBytes(char);
- data.position = 0;
- c = data.readByte();
-
- if (c & 0x80)
- {
- // don't escape high byte characters. It can make international
- // URI's unreadable. We just want to escape characters that would
- // make URI syntax ambiguous.
- return 0;
- }
- else if ((c < 0x1f) || (c == 0x7f))
- {
- // control characters must be escaped.
- return c;
- }
-
- this.position = (c >> 3);
- mask = this.readByte();
-
- if (mask & (1 << (c & 0x7)))
- {
- // we need to escape this, return the numeric value
- // of the character
- return c;
- }
- else
- {
- return 0;
- }
- }
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.net +{ + import flash.utils.ByteArray; + + /** + * This class implements an efficient lookup table for URI + * character escaping. This class is only needed if you + * create a derived class of URI to handle custom URI + * syntax. This class is used internally by URI. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0* + */ + public class URIEncodingBitmap extends ByteArray + { + /** + * Constructor. Creates an encoding bitmap using the given + * string of characters as the set of characters that need + * to be URI escaped. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public function URIEncodingBitmap(charsToEscape:String) : void + { + var i:int; + var data:ByteArray = new ByteArray(); + + // Initialize our 128 bits (16 bytes) to zero + for (i = 0; i < 16; i++) + this.writeByte(0); + + data.writeUTFBytes(charsToEscape); + data.position = 0; + + while (data.bytesAvailable) + { + var c:int = data.readByte(); + + if (c > 0x7f) + continue; // only escape low bytes + + var enc:int; + this.position = (c >> 3); + enc = this.readByte(); + enc |= 1 << (c & 0x7); + this.position = (c >> 3); + this.writeByte(enc); + } + } + + /** + * Based on the data table contained in this object, check + * if the given character should be escaped. + * + * @param char the character to be escaped. Only the first + * character in the string is used. Any other characters + * are ignored. + * + * @return the integer value of the raw UTF8 character. For + * example, if '%' is given, the return value is 37 (0x25). + * If the character given does not need to be escaped, the + * return value is zero. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public function ShouldEscape(char:String) : int + { + var data:ByteArray = new ByteArray(); + var c:int, mask:int; + + // write the character into a ByteArray so + // we can pull it out as a raw byte value. + data.writeUTFBytes(char); + data.position = 0; + c = data.readByte(); + + if (c & 0x80) + { + // don't escape high byte characters. It can make international + // URI's unreadable. We just want to escape characters that would + // make URI syntax ambiguous. + return 0; + } + else if ((c < 0x1f) || (c == 0x7f)) + { + // control characters must be escaped. + return c; + } + + this.position = (c >> 3); + mask = this.readByte(); + + if (mask & (1 << (c & 0x7))) + { + // we need to escape this, return the numeric value + // of the character + return c; + } + else + { + return 0; + } + } + } }
\ No newline at end of file diff --git a/webcam/com/adobe/net/proxies/RFC2817Socket.as b/webcam/com/adobe/net/proxies/RFC2817Socket.as index 3657da4..c52ee39 100644 --- a/webcam/com/adobe/net/proxies/RFC2817Socket.as +++ b/webcam/com/adobe/net/proxies/RFC2817Socket.as @@ -1,204 +1,204 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-package com.adobe.net.proxies
-{
- import flash.events.Event;
- import flash.events.IOErrorEvent;
- import flash.events.ProgressEvent;
- import flash.net.Socket;
-
- /**
- * This class allows TCP socket connections through HTTP proxies in accordance with
- * RFC 2817:
- *
- * ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt
- *
- * It can also be used to make direct connections to a destination, as well. If you
- * pass the host and port into the constructor, no proxy will be used. You can also
- * call connect, passing in the host and the port, and if you didn't set the proxy
- * info, a direct connection will be made. A proxy is only used after you have called
- * the setProxyInfo function.
- *
- * The connection to and negotiation with the proxy is completely hidden. All the
- * same events are thrown whether you are using a proxy or not, and the data you
- * receive from the target server will look exact as it would if you were connected
- * to it directly rather than through a proxy.
- *
- * @author Christian Cantrell
- *
- **/
- public class RFC2817Socket
- extends Socket
- {
- private var proxyHost:String = null;
- private var host:String = null;
- private var proxyPort:int = 0;
- private var port:int = 0;
- private var deferredEventHandlers:Object = new Object();
- private var buffer:String = new String();
-
- /**
- * Construct a new RFC2817Socket object. If you pass in the host and the port,
- * no proxy will be used. If you want to use a proxy, instantiate with no
- * arguments, call setProxyInfo, then call connect.
- **/
- public function RFC2817Socket(host:String = null, port:int = 0)
- {
- if (host != null && port != 0)
- {
- super(host, port);
- }
- }
-
- /**
- * Set the proxy host and port number. Your connection will only proxied if
- * this function has been called.
- **/
- public function setProxyInfo(host:String, port:int):void
- {
- this.proxyHost = host;
- this.proxyPort = port;
-
- var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
- var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT];
-
- if (deferredSocketDataHandler != null)
- {
- super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture);
- }
-
- if (deferredConnectHandler != null)
- {
- super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture);
- }
- }
-
- /**
- * Connect to the specified host over the specified port. If you want your
- * connection proxied, call the setProxyInfo function first.
- **/
- public override function connect(host:String, port:int):void
- {
- if (this.proxyHost == null)
- {
- this.redirectConnectEvent();
- this.redirectSocketDataEvent();
- super.connect(host, port);
- }
- else
- {
- this.host = host;
- this.port = port;
- super.addEventListener(Event.CONNECT, this.onConnect);
- super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData);
- super.connect(this.proxyHost, this.proxyPort);
- }
- }
-
- private function onConnect(event:Event):void
- {
- this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n");
- this.flush();
- this.redirectConnectEvent();
- }
-
- private function onSocketData(event:ProgressEvent):void
- {
- while (this.bytesAvailable != 0)
- {
- this.buffer += this.readUTFBytes(1);
- if (this.buffer.search(/\r?\n\r?\n$/) != -1)
- {
- this.checkResponse(event);
- break;
- }
- }
- }
-
- private function checkResponse(event:ProgressEvent):void
- {
- var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3);
-
- if (responseCode.search(/^2/) == -1)
- {
- var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR);
- ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer;
- this.dispatchEvent(ioError);
- }
- else
- {
- this.redirectSocketDataEvent();
- this.dispatchEvent(new Event(Event.CONNECT));
- if (this.bytesAvailable > 0)
- {
- this.dispatchEvent(event);
- }
- }
- this.buffer = null;
- }
-
- private function redirectConnectEvent():void
- {
- super.removeEventListener(Event.CONNECT, onConnect);
- var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT];
- if (deferredEventHandler != null)
- {
- super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
- }
- }
-
- private function redirectSocketDataEvent():void
- {
- super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData);
- var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA];
- if (deferredEventHandler != null)
- {
- super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference);
- }
- }
-
- public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void
- {
- if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA)
- {
- this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference};
- }
- else
- {
- super.addEventListener(type, listener, useCapture, priority, useWeakReference);
- }
- }
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ +package com.adobe.net.proxies +{ + import flash.events.Event; + import flash.events.IOErrorEvent; + import flash.events.ProgressEvent; + import flash.net.Socket; + + /** + * This class allows TCP socket connections through HTTP proxies in accordance with + * RFC 2817: + * + * ftp://ftp.rfc-editor.org/in-notes/rfc2817.txt + * + * It can also be used to make direct connections to a destination, as well. If you + * pass the host and port into the constructor, no proxy will be used. You can also + * call connect, passing in the host and the port, and if you didn't set the proxy + * info, a direct connection will be made. A proxy is only used after you have called + * the setProxyInfo function. + * + * The connection to and negotiation with the proxy is completely hidden. All the + * same events are thrown whether you are using a proxy or not, and the data you + * receive from the target server will look exact as it would if you were connected + * to it directly rather than through a proxy. + * + * @author Christian Cantrell + * + **/ + public class RFC2817Socket + extends Socket + { + private var proxyHost:String = null; + private var host:String = null; + private var proxyPort:int = 0; + private var port:int = 0; + private var deferredEventHandlers:Object = new Object(); + private var buffer:String = new String(); + + /** + * Construct a new RFC2817Socket object. If you pass in the host and the port, + * no proxy will be used. If you want to use a proxy, instantiate with no + * arguments, call setProxyInfo, then call connect. + **/ + public function RFC2817Socket(host:String = null, port:int = 0) + { + if (host != null && port != 0) + { + super(host, port); + } + } + + /** + * Set the proxy host and port number. Your connection will only proxied if + * this function has been called. + **/ + public function setProxyInfo(host:String, port:int):void + { + this.proxyHost = host; + this.proxyPort = port; + + var deferredSocketDataHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA]; + var deferredConnectHandler:Object = this.deferredEventHandlers[Event.CONNECT]; + + if (deferredSocketDataHandler != null) + { + super.removeEventListener(ProgressEvent.SOCKET_DATA, deferredSocketDataHandler.listener, deferredSocketDataHandler.useCapture); + } + + if (deferredConnectHandler != null) + { + super.removeEventListener(Event.CONNECT, deferredConnectHandler.listener, deferredConnectHandler.useCapture); + } + } + + /** + * Connect to the specified host over the specified port. If you want your + * connection proxied, call the setProxyInfo function first. + **/ + public override function connect(host:String, port:int):void + { + if (this.proxyHost == null) + { + this.redirectConnectEvent(); + this.redirectSocketDataEvent(); + super.connect(host, port); + } + else + { + this.host = host; + this.port = port; + super.addEventListener(Event.CONNECT, this.onConnect); + super.addEventListener(ProgressEvent.SOCKET_DATA, this.onSocketData); + super.connect(this.proxyHost, this.proxyPort); + } + } + + private function onConnect(event:Event):void + { + this.writeUTFBytes("CONNECT "+this.host+":"+this.port+" HTTP/1.1\n\n"); + this.flush(); + this.redirectConnectEvent(); + } + + private function onSocketData(event:ProgressEvent):void + { + while (this.bytesAvailable != 0) + { + this.buffer += this.readUTFBytes(1); + if (this.buffer.search(/\r?\n\r?\n$/) != -1) + { + this.checkResponse(event); + break; + } + } + } + + private function checkResponse(event:ProgressEvent):void + { + var responseCode:String = this.buffer.substr(this.buffer.indexOf(" ")+1, 3); + + if (responseCode.search(/^2/) == -1) + { + var ioError:IOErrorEvent = new IOErrorEvent(IOErrorEvent.IO_ERROR); + ioError.text = "Error connecting to the proxy ["+this.proxyHost+"] on port ["+this.proxyPort+"]: " + this.buffer; + this.dispatchEvent(ioError); + } + else + { + this.redirectSocketDataEvent(); + this.dispatchEvent(new Event(Event.CONNECT)); + if (this.bytesAvailable > 0) + { + this.dispatchEvent(event); + } + } + this.buffer = null; + } + + private function redirectConnectEvent():void + { + super.removeEventListener(Event.CONNECT, onConnect); + var deferredEventHandler:Object = this.deferredEventHandlers[Event.CONNECT]; + if (deferredEventHandler != null) + { + super.addEventListener(Event.CONNECT, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference); + } + } + + private function redirectSocketDataEvent():void + { + super.removeEventListener(ProgressEvent.SOCKET_DATA, onSocketData); + var deferredEventHandler:Object = this.deferredEventHandlers[ProgressEvent.SOCKET_DATA]; + if (deferredEventHandler != null) + { + super.addEventListener(ProgressEvent.SOCKET_DATA, deferredEventHandler.listener, deferredEventHandler.useCapture, deferredEventHandler.priority, deferredEventHandler.useWeakReference); + } + } + + public override function addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int=0.0, useWeakReference:Boolean=false):void + { + if (type == Event.CONNECT || type == ProgressEvent.SOCKET_DATA) + { + this.deferredEventHandlers[type] = {listener:listener,useCapture:useCapture, priority:priority, useWeakReference:useWeakReference}; + } + else + { + super.addEventListener(type, listener, useCapture, priority, useWeakReference); + } + } + } }
\ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSON.as b/webcam/com/adobe/serialization/json/JSON.as index d43c420..1d2477e 100644 --- a/webcam/com/adobe/serialization/json/JSON.as +++ b/webcam/com/adobe/serialization/json/JSON.as @@ -1,88 +1,88 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- /**
- * This class provides encoding and decoding of the JSON format.
- *
- * Example usage:
- * <code>
- * // create a JSON string from an internal object
- * JSON.encode( myObject );
- *
- * // read a JSON string into an internal object
- * var myObject:Object = JSON.decode( jsonString );
- * </code>
- */
- public class JSON {
-
-
- /**
- * Encodes a object into a JSON string.
- *
- * @param o The object to create a JSON string for
- * @return the JSON string representing o
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function encode( o:Object ):String {
-
- var encoder:JSONEncoder = new JSONEncoder( o );
- return encoder.getString();
-
- }
-
- /**
- * Decodes a JSON string into a native object.
- *
- * @param s The JSON string representing the object
- * @return A native object as specified by s
- * @throw JSONParseError
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function decode( s:String ):* {
-
- var decoder:JSONDecoder = new JSONDecoder( s )
- return decoder.getValue();
-
- }
-
- }
-
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + /** + * This class provides encoding and decoding of the JSON format. + * + * Example usage: + * <code> + * // create a JSON string from an internal object + * JSON.encode( myObject ); + * + * // read a JSON string into an internal object + * var myObject:Object = JSON.decode( jsonString ); + * </code> + */ + public class JSON { + + + /** + * Encodes a object into a JSON string. + * + * @param o The object to create a JSON string for + * @return the JSON string representing o + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function encode( o:Object ):String { + + var encoder:JSONEncoder = new JSONEncoder( o ); + return encoder.getString(); + + } + + /** + * Decodes a JSON string into a native object. + * + * @param s The JSON string representing the object + * @return A native object as specified by s + * @throw JSONParseError + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function decode( s:String ):* { + + var decoder:JSONDecoder = new JSONDecoder( s ) + return decoder.getValue(); + + } + + } + }
\ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSONDecoder.as b/webcam/com/adobe/serialization/json/JSONDecoder.as index be06317..833438d 100644 --- a/webcam/com/adobe/serialization/json/JSONDecoder.as +++ b/webcam/com/adobe/serialization/json/JSONDecoder.as @@ -1,218 +1,218 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- public class JSONDecoder {
-
- /** The value that will get parsed from the JSON string */
- private var value:*;
-
- /** The tokenizer designated to read the JSON string */
- private var tokenizer:JSONTokenizer;
-
- /** The current token from the tokenizer */
- private var token:JSONToken;
-
- /**
- * Constructs a new JSONDecoder to parse a JSON string
- * into a native object.
- *
- * @param s The JSON string to be converted
- * into a native object
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONDecoder( s:String ) {
-
- tokenizer = new JSONTokenizer( s );
-
- nextToken();
- value = parseValue();
- }
-
- /**
- * Gets the internal object that was created by parsing
- * the JSON string passed to the constructor.
- *
- * @return The internal object representation of the JSON
- * string that was passed to the constructor
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function getValue():* {
- return value;
- }
-
- /**
- * Returns the next token from the tokenzier reading
- * the JSON string
- */
- private function nextToken():JSONToken {
- return token = tokenizer.getNextToken();
- }
-
- /**
- * Attempt to parse an array
- */
- private function parseArray():Array {
- // create an array internally that we're going to attempt
- // to parse from the tokenizer
- var a:Array = new Array();
-
- // grab the next token from the tokenizer to move
- // past the opening [
- nextToken();
-
- // check to see if we have an empty array
- if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
- // we're done reading the array, so return it
- return a;
- }
-
- // deal with elements of the array, and use an "infinite"
- // loop because we could have any amount of elements
- while ( true ) {
- // read in the value and add it to the array
- a.push ( parseValue() );
-
- // after the value there should be a ] or a ,
- nextToken();
-
- if ( token.type == JSONTokenType.RIGHT_BRACKET ) {
- // we're done reading the array, so return it
- return a;
- } else if ( token.type == JSONTokenType.COMMA ) {
- // move past the comma and read another value
- nextToken();
- } else {
- tokenizer.parseError( "Expecting ] or , but found " + token.value );
- }
- }
- return null;
- }
-
- /**
- * Attempt to parse an object
- */
- private function parseObject():Object {
- // create the object internally that we're going to
- // attempt to parse from the tokenizer
- var o:Object = new Object();
-
- // store the string part of an object member so
- // that we can assign it a value in the object
- var key:String
-
- // grab the next token from the tokenizer
- nextToken();
-
- // check to see if we have an empty object
- if ( token.type == JSONTokenType.RIGHT_BRACE ) {
- // we're done reading the object, so return it
- return o;
- }
-
- // deal with members of the object, and use an "infinite"
- // loop because we could have any amount of members
- while ( true ) {
-
- if ( token.type == JSONTokenType.STRING ) {
- // the string value we read is the key for the object
- key = String( token.value );
-
- // move past the string to see what's next
- nextToken();
-
- // after the string there should be a :
- if ( token.type == JSONTokenType.COLON ) {
-
- // move past the : and read/assign a value for the key
- nextToken();
- o[key] = parseValue();
-
- // move past the value to see what's next
- nextToken();
-
- // after the value there's either a } or a ,
- if ( token.type == JSONTokenType.RIGHT_BRACE ) {
- // // we're done reading the object, so return it
- return o;
-
- } else if ( token.type == JSONTokenType.COMMA ) {
- // skip past the comma and read another member
- nextToken();
- } else {
- tokenizer.parseError( "Expecting } or , but found " + token.value );
- }
- } else {
- tokenizer.parseError( "Expecting : but found " + token.value );
- }
- } else {
- tokenizer.parseError( "Expecting string but found " + token.value );
- }
- }
- return null;
- }
-
- /**
- * Attempt to parse a value
- */
- private function parseValue():Object {
-
- switch ( token.type ) {
- case JSONTokenType.LEFT_BRACE:
- return parseObject();
-
- case JSONTokenType.LEFT_BRACKET:
- return parseArray();
-
- case JSONTokenType.STRING:
- case JSONTokenType.NUMBER:
- case JSONTokenType.TRUE:
- case JSONTokenType.FALSE:
- case JSONTokenType.NULL:
- return token.value;
-
- default:
- tokenizer.parseError( "Unexpected " + token.value );
-
- }
- return null;
- }
- }
-}
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + public class JSONDecoder { + + /** The value that will get parsed from the JSON string */ + private var value:*; + + /** The tokenizer designated to read the JSON string */ + private var tokenizer:JSONTokenizer; + + /** The current token from the tokenizer */ + private var token:JSONToken; + + /** + * Constructs a new JSONDecoder to parse a JSON string + * into a native object. + * + * @param s The JSON string to be converted + * into a native object + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONDecoder( s:String ) { + + tokenizer = new JSONTokenizer( s ); + + nextToken(); + value = parseValue(); + } + + /** + * Gets the internal object that was created by parsing + * the JSON string passed to the constructor. + * + * @return The internal object representation of the JSON + * string that was passed to the constructor + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function getValue():* { + return value; + } + + /** + * Returns the next token from the tokenzier reading + * the JSON string + */ + private function nextToken():JSONToken { + return token = tokenizer.getNextToken(); + } + + /** + * Attempt to parse an array + */ + private function parseArray():Array { + // create an array internally that we're going to attempt + // to parse from the tokenizer + var a:Array = new Array(); + + // grab the next token from the tokenizer to move + // past the opening [ + nextToken(); + + // check to see if we have an empty array + if ( token.type == JSONTokenType.RIGHT_BRACKET ) { + // we're done reading the array, so return it + return a; + } + + // deal with elements of the array, and use an "infinite" + // loop because we could have any amount of elements + while ( true ) { + // read in the value and add it to the array + a.push ( parseValue() ); + + // after the value there should be a ] or a , + nextToken(); + + if ( token.type == JSONTokenType.RIGHT_BRACKET ) { + // we're done reading the array, so return it + return a; + } else if ( token.type == JSONTokenType.COMMA ) { + // move past the comma and read another value + nextToken(); + } else { + tokenizer.parseError( "Expecting ] or , but found " + token.value ); + } + } + return null; + } + + /** + * Attempt to parse an object + */ + private function parseObject():Object { + // create the object internally that we're going to + // attempt to parse from the tokenizer + var o:Object = new Object(); + + // store the string part of an object member so + // that we can assign it a value in the object + var key:String + + // grab the next token from the tokenizer + nextToken(); + + // check to see if we have an empty object + if ( token.type == JSONTokenType.RIGHT_BRACE ) { + // we're done reading the object, so return it + return o; + } + + // deal with members of the object, and use an "infinite" + // loop because we could have any amount of members + while ( true ) { + + if ( token.type == JSONTokenType.STRING ) { + // the string value we read is the key for the object + key = String( token.value ); + + // move past the string to see what's next + nextToken(); + + // after the string there should be a : + if ( token.type == JSONTokenType.COLON ) { + + // move past the : and read/assign a value for the key + nextToken(); + o[key] = parseValue(); + + // move past the value to see what's next + nextToken(); + + // after the value there's either a } or a , + if ( token.type == JSONTokenType.RIGHT_BRACE ) { + // // we're done reading the object, so return it + return o; + + } else if ( token.type == JSONTokenType.COMMA ) { + // skip past the comma and read another member + nextToken(); + } else { + tokenizer.parseError( "Expecting } or , but found " + token.value ); + } + } else { + tokenizer.parseError( "Expecting : but found " + token.value ); + } + } else { + tokenizer.parseError( "Expecting string but found " + token.value ); + } + } + return null; + } + + /** + * Attempt to parse a value + */ + private function parseValue():Object { + + switch ( token.type ) { + case JSONTokenType.LEFT_BRACE: + return parseObject(); + + case JSONTokenType.LEFT_BRACKET: + return parseArray(); + + case JSONTokenType.STRING: + case JSONTokenType.NUMBER: + case JSONTokenType.TRUE: + case JSONTokenType.FALSE: + case JSONTokenType.NULL: + return token.value; + + default: + tokenizer.parseError( "Unexpected " + token.value ); + + } + return null; + } + } +} diff --git a/webcam/com/adobe/serialization/json/JSONEncoder.as b/webcam/com/adobe/serialization/json/JSONEncoder.as index f8b195c..f371a17 100644 --- a/webcam/com/adobe/serialization/json/JSONEncoder.as +++ b/webcam/com/adobe/serialization/json/JSONEncoder.as @@ -1,302 +1,302 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json
-{
-
- import flash.utils.describeType;
-
- public class JSONEncoder {
-
- /** The string that is going to represent the object we're encoding */
- private var jsonString:String;
-
- /**
- * Creates a new JSONEncoder.
- *
- * @param o The object to encode as a JSON string
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONEncoder( value:* ) {
- jsonString = convertToString( value );
-
- }
-
- /**
- * Gets the JSON string from the encoder.
- *
- * @return The JSON string representation of the object
- * that was passed to the constructor
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function getString():String {
- return jsonString;
- }
-
- /**
- * Converts a value to it's JSON string equivalent.
- *
- * @param value The value to convert. Could be any
- * type (object, number, array, etc)
- */
- private function convertToString( value:* ):String {
-
- // determine what value is and convert it based on it's type
- if ( value is String ) {
-
- // escape the string so it's formatted correctly
- return escapeString( value as String );
-
- } else if ( value is Number ) {
-
- // only encode numbers that finate
- return isFinite( value as Number) ? value.toString() : "null";
-
- } else if ( value is Boolean ) {
-
- // convert boolean to string easily
- return value ? "true" : "false";
-
- } else if ( value is Array ) {
-
- // call the helper method to convert an array
- return arrayToString( value as Array );
-
- } else if ( value is Object && value != null ) {
-
- // call the helper method to convert an object
- return objectToString( value );
- }
- return "null";
- }
-
- /**
- * Escapes a string accoding to the JSON specification.
- *
- * @param str The string to be escaped
- * @return The string with escaped special characters
- * according to the JSON specification
- */
- private function escapeString( str:String ):String {
- // create a string to store the string's jsonstring value
- var s:String = "";
- // current character in the string we're processing
- var ch:String;
- // store the length in a local variable to reduce lookups
- var len:Number = str.length;
-
- // loop over all of the characters in the string
- for ( var i:int = 0; i < len; i++ ) {
-
- // examine the character to determine if we have to escape it
- ch = str.charAt( i );
- switch ( ch ) {
-
- case '"': // quotation mark
- s += "\\\"";
- break;
-
- //case '/': // solidus
- // s += "\\/";
- // break;
-
- case '\\': // reverse solidus
- s += "\\\\";
- break;
-
- case '\b': // bell
- s += "\\b";
- break;
-
- case '\f': // form feed
- s += "\\f";
- break;
-
- case '\n': // newline
- s += "\\n";
- break;
-
- case '\r': // carriage return
- s += "\\r";
- break;
-
- case '\t': // horizontal tab
- s += "\\t";
- break;
-
- default: // everything else
-
- // check for a control character and escape as unicode
- if ( ch < ' ' ) {
- // get the hex digit(s) of the character (either 1 or 2 digits)
- var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
-
- // ensure that there are 4 digits by adjusting
- // the # of zeros accordingly.
- var zeroPad:String = hexCode.length == 2 ? "00" : "000";
-
- // create the unicode escape sequence with 4 hex digits
- s += "\\u" + zeroPad + hexCode;
- } else {
-
- // no need to do any special encoding, just pass-through
- s += ch;
-
- }
- } // end switch
-
- } // end for loop
-
- return "\"" + s + "\"";
- }
-
- /**
- * Converts an array to it's JSON string equivalent
- *
- * @param a The array to convert
- * @return The JSON string representation of <code>a</code>
- */
- private function arrayToString( a:Array ):String {
- // create a string to store the array's jsonstring value
- var s:String = "";
-
- // loop over the elements in the array and add their converted
- // values to the string
- for ( var i:int = 0; i < a.length; i++ ) {
- // when the length is 0 we're adding the first element so
- // no comma is necessary
- if ( s.length > 0 ) {
- // we've already added an element, so add the comma separator
- s += ","
- }
-
- // convert the value to a string
- s += convertToString( a[i] );
- }
-
- // KNOWN ISSUE: In ActionScript, Arrays can also be associative
- // objects and you can put anything in them, ie:
- // myArray["foo"] = "bar";
- //
- // These properties aren't picked up in the for loop above because
- // the properties don't correspond to indexes. However, we're
- // sort of out luck because the JSON specification doesn't allow
- // these types of array properties.
- //
- // So, if the array was also used as an associative object, there
- // may be some values in the array that don't get properly encoded.
- //
- // A possible solution is to instead encode the Array as an Object
- // but then it won't get decoded correctly (and won't be an
- // Array instance)
-
- // close the array and return it's string value
- return "[" + s + "]";
- }
-
- /**
- * Converts an object to it's JSON string equivalent
- *
- * @param o The object to convert
- * @return The JSON string representation of <code>o</code>
- */
- private function objectToString( o:Object ):String
- {
- // create a string to store the object's jsonstring value
- var s:String = "";
-
- // determine if o is a class instance or a plain object
- var classInfo:XML = describeType( o );
- if ( classInfo.@name.toString() == "Object" )
- {
- // the value of o[key] in the loop below - store this
- // as a variable so we don't have to keep looking up o[key]
- // when testing for valid values to convert
- var value:Object;
-
- // loop over the keys in the object and add their converted
- // values to the string
- for ( var key:String in o )
- {
- // assign value to a variable for quick lookup
- value = o[key];
-
- // don't add function's to the JSON string
- if ( value is Function )
- {
- // skip this key and try another
- continue;
- }
-
- // when the length is 0 we're adding the first item so
- // no comma is necessary
- if ( s.length > 0 ) {
- // we've already added an item, so add the comma separator
- s += ","
- }
-
- s += escapeString( key ) + ":" + convertToString( value );
- }
- }
- else // o is a class instance
- {
- // Loop over all of the variables and accessors in the class and
- // serialize them along with their values.
- for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) )
- {
- // When the length is 0 we're adding the first item so
- // no comma is necessary
- if ( s.length > 0 ) {
- // We've already added an item, so add the comma separator
- s += ","
- }
-
- s += escapeString( v.@name.toString() ) + ":"
- + convertToString( o[ v.@name ] );
- }
-
- }
-
- return "{" + s + "}";
- }
-
-
- }
-
-}
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json +{ + + import flash.utils.describeType; + + public class JSONEncoder { + + /** The string that is going to represent the object we're encoding */ + private var jsonString:String; + + /** + * Creates a new JSONEncoder. + * + * @param o The object to encode as a JSON string + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONEncoder( value:* ) { + jsonString = convertToString( value ); + + } + + /** + * Gets the JSON string from the encoder. + * + * @return The JSON string representation of the object + * that was passed to the constructor + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function getString():String { + return jsonString; + } + + /** + * Converts a value to it's JSON string equivalent. + * + * @param value The value to convert. Could be any + * type (object, number, array, etc) + */ + private function convertToString( value:* ):String { + + // determine what value is and convert it based on it's type + if ( value is String ) { + + // escape the string so it's formatted correctly + return escapeString( value as String ); + + } else if ( value is Number ) { + + // only encode numbers that finate + return isFinite( value as Number) ? value.toString() : "null"; + + } else if ( value is Boolean ) { + + // convert boolean to string easily + return value ? "true" : "false"; + + } else if ( value is Array ) { + + // call the helper method to convert an array + return arrayToString( value as Array ); + + } else if ( value is Object && value != null ) { + + // call the helper method to convert an object + return objectToString( value ); + } + return "null"; + } + + /** + * Escapes a string accoding to the JSON specification. + * + * @param str The string to be escaped + * @return The string with escaped special characters + * according to the JSON specification + */ + private function escapeString( str:String ):String { + // create a string to store the string's jsonstring value + var s:String = ""; + // current character in the string we're processing + var ch:String; + // store the length in a local variable to reduce lookups + var len:Number = str.length; + + // loop over all of the characters in the string + for ( var i:int = 0; i < len; i++ ) { + + // examine the character to determine if we have to escape it + ch = str.charAt( i ); + switch ( ch ) { + + case '"': // quotation mark + s += "\\\""; + break; + + //case '/': // solidus + // s += "\\/"; + // break; + + case '\\': // reverse solidus + s += "\\\\"; + break; + + case '\b': // bell + s += "\\b"; + break; + + case '\f': // form feed + s += "\\f"; + break; + + case '\n': // newline + s += "\\n"; + break; + + case '\r': // carriage return + s += "\\r"; + break; + + case '\t': // horizontal tab + s += "\\t"; + break; + + default: // everything else + + // check for a control character and escape as unicode + if ( ch < ' ' ) { + // get the hex digit(s) of the character (either 1 or 2 digits) + var hexCode:String = ch.charCodeAt( 0 ).toString( 16 ); + + // ensure that there are 4 digits by adjusting + // the # of zeros accordingly. + var zeroPad:String = hexCode.length == 2 ? "00" : "000"; + + // create the unicode escape sequence with 4 hex digits + s += "\\u" + zeroPad + hexCode; + } else { + + // no need to do any special encoding, just pass-through + s += ch; + + } + } // end switch + + } // end for loop + + return "\"" + s + "\""; + } + + /** + * Converts an array to it's JSON string equivalent + * + * @param a The array to convert + * @return The JSON string representation of <code>a</code> + */ + private function arrayToString( a:Array ):String { + // create a string to store the array's jsonstring value + var s:String = ""; + + // loop over the elements in the array and add their converted + // values to the string + for ( var i:int = 0; i < a.length; i++ ) { + // when the length is 0 we're adding the first element so + // no comma is necessary + if ( s.length > 0 ) { + // we've already added an element, so add the comma separator + s += "," + } + + // convert the value to a string + s += convertToString( a[i] ); + } + + // KNOWN ISSUE: In ActionScript, Arrays can also be associative + // objects and you can put anything in them, ie: + // myArray["foo"] = "bar"; + // + // These properties aren't picked up in the for loop above because + // the properties don't correspond to indexes. However, we're + // sort of out luck because the JSON specification doesn't allow + // these types of array properties. + // + // So, if the array was also used as an associative object, there + // may be some values in the array that don't get properly encoded. + // + // A possible solution is to instead encode the Array as an Object + // but then it won't get decoded correctly (and won't be an + // Array instance) + + // close the array and return it's string value + return "[" + s + "]"; + } + + /** + * Converts an object to it's JSON string equivalent + * + * @param o The object to convert + * @return The JSON string representation of <code>o</code> + */ + private function objectToString( o:Object ):String + { + // create a string to store the object's jsonstring value + var s:String = ""; + + // determine if o is a class instance or a plain object + var classInfo:XML = describeType( o ); + if ( classInfo.@name.toString() == "Object" ) + { + // the value of o[key] in the loop below - store this + // as a variable so we don't have to keep looking up o[key] + // when testing for valid values to convert + var value:Object; + + // loop over the keys in the object and add their converted + // values to the string + for ( var key:String in o ) + { + // assign value to a variable for quick lookup + value = o[key]; + + // don't add function's to the JSON string + if ( value is Function ) + { + // skip this key and try another + continue; + } + + // when the length is 0 we're adding the first item so + // no comma is necessary + if ( s.length > 0 ) { + // we've already added an item, so add the comma separator + s += "," + } + + s += escapeString( key ) + ":" + convertToString( value ); + } + } + else // o is a class instance + { + // Loop over all of the variables and accessors in the class and + // serialize them along with their values. + for each ( var v:XML in classInfo..*.( name() == "variable" || name() == "accessor" ) ) + { + // When the length is 0 we're adding the first item so + // no comma is necessary + if ( s.length > 0 ) { + // We've already added an item, so add the comma separator + s += "," + } + + s += escapeString( v.@name.toString() ) + ":" + + convertToString( o[ v.@name ] ); + } + + } + + return "{" + s + "}"; + } + + + } + +} diff --git a/webcam/com/adobe/serialization/json/JSONParseError.as b/webcam/com/adobe/serialization/json/JSONParseError.as index 5042b35..b8c0ecf 100644 --- a/webcam/com/adobe/serialization/json/JSONParseError.as +++ b/webcam/com/adobe/serialization/json/JSONParseError.as @@ -1,90 +1,90 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- /**
- *
- *
- */
- public class JSONParseError extends Error {
-
- /** The location in the string where the error occurred */
- private var _location:int;
-
- /** The string in which the parse error occurred */
- private var _text:String;
-
- /**
- * Constructs a new JSONParseError.
- *
- * @param message The error message that occured during parsing
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONParseError( message:String = "", location:int = 0, text:String = "") {
- super( message );
- //name = "JSONParseError";
- _location = location;
- _text = text;
- }
-
- /**
- * Provides read-only access to the location variable.
- *
- * @return The location in the string where the error occurred
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function get location():int {
- return _location;
- }
-
- /**
- * Provides read-only access to the text variable.
- *
- * @return The string in which the error occurred
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function get text():String {
- return _text;
- }
- }
-
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + /** + * + * + */ + public class JSONParseError extends Error { + + /** The location in the string where the error occurred */ + private var _location:int; + + /** The string in which the parse error occurred */ + private var _text:String; + + /** + * Constructs a new JSONParseError. + * + * @param message The error message that occured during parsing + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONParseError( message:String = "", location:int = 0, text:String = "") { + super( message ); + //name = "JSONParseError"; + _location = location; + _text = text; + } + + /** + * Provides read-only access to the location variable. + * + * @return The location in the string where the error occurred + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function get location():int { + return _location; + } + + /** + * Provides read-only access to the text variable. + * + * @return The string in which the error occurred + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function get text():String { + return _text; + } + } + }
\ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSONToken.as b/webcam/com/adobe/serialization/json/JSONToken.as index 54b1332..51e3714 100644 --- a/webcam/com/adobe/serialization/json/JSONToken.as +++ b/webcam/com/adobe/serialization/json/JSONToken.as @@ -1,107 +1,107 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- public class JSONToken {
-
- private var _type:int;
- private var _value:Object;
-
- /**
- * Creates a new JSONToken with a specific token type and value.
- *
- * @param type The JSONTokenType of the token
- * @param value The value of the token
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) {
- _type = type;
- _value = value;
- }
-
- /**
- * Returns the type of the token.
- *
- * @see com.adobe.serialization.json.JSONTokenType
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function get type():int {
- return _type;
- }
-
- /**
- * Sets the type of the token.
- *
- * @see com.adobe.serialization.json.JSONTokenType
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function set type( value:int ):void {
- _type = value;
- }
-
- /**
- * Gets the value of the token
- *
- * @see com.adobe.serialization.json.JSONTokenType
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function get value():Object {
- return _value;
- }
-
- /**
- * Sets the value of the token
- *
- * @see com.adobe.serialization.json.JSONTokenType
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public function set value ( v:Object ):void {
- _value = v;
- }
-
- }
-
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + public class JSONToken { + + private var _type:int; + private var _value:Object; + + /** + * Creates a new JSONToken with a specific token type and value. + * + * @param type The JSONTokenType of the token + * @param value The value of the token + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) { + _type = type; + _value = value; + } + + /** + * Returns the type of the token. + * + * @see com.adobe.serialization.json.JSONTokenType + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function get type():int { + return _type; + } + + /** + * Sets the type of the token. + * + * @see com.adobe.serialization.json.JSONTokenType + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function set type( value:int ):void { + _type = value; + } + + /** + * Gets the value of the token + * + * @see com.adobe.serialization.json.JSONTokenType + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function get value():Object { + return _value; + } + + /** + * Sets the value of the token + * + * @see com.adobe.serialization.json.JSONTokenType + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public function set value ( v:Object ):void { + _value = v; + } + + } + }
\ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSONTokenType.as b/webcam/com/adobe/serialization/json/JSONTokenType.as index e78173e..398a0f4 100644 --- a/webcam/com/adobe/serialization/json/JSONTokenType.as +++ b/webcam/com/adobe/serialization/json/JSONTokenType.as @@ -1,70 +1,70 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- /**
- * Class containing constant values for the different types
- * of tokens in a JSON encoded string.
- */
- public class JSONTokenType {
-
- public static const UNKNOWN:int = -1;
-
- public static const COMMA:int = 0;
-
- public static const LEFT_BRACE:int = 1;
-
- public static const RIGHT_BRACE:int = 2;
-
- public static const LEFT_BRACKET:int = 3;
-
- public static const RIGHT_BRACKET:int = 4;
-
- public static const COLON:int = 6;
-
- public static const TRUE:int = 7;
-
- public static const FALSE:int = 8;
-
- public static const NULL:int = 9;
-
- public static const STRING:int = 10;
-
- public static const NUMBER:int = 11;
-
- }
-
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + /** + * Class containing constant values for the different types + * of tokens in a JSON encoded string. + */ + public class JSONTokenType { + + public static const UNKNOWN:int = -1; + + public static const COMMA:int = 0; + + public static const LEFT_BRACE:int = 1; + + public static const RIGHT_BRACE:int = 2; + + public static const LEFT_BRACKET:int = 3; + + public static const RIGHT_BRACKET:int = 4; + + public static const COLON:int = 6; + + public static const TRUE:int = 7; + + public static const FALSE:int = 8; + + public static const NULL:int = 9; + + public static const STRING:int = 10; + + public static const NUMBER:int = 11; + + } + }
\ No newline at end of file diff --git a/webcam/com/adobe/serialization/json/JSONTokenizer.as b/webcam/com/adobe/serialization/json/JSONTokenizer.as index 2516446..077414d 100644 --- a/webcam/com/adobe/serialization/json/JSONTokenizer.as +++ b/webcam/com/adobe/serialization/json/JSONTokenizer.as @@ -1,550 +1,550 @@ -/*
-Adobe Systems Incorporated(r) Source Code License Agreement
-Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
-Please read this Source Code License Agreement carefully before using
-the source code.
-
-Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
-no-charge, royalty-free, irrevocable copyright license, to reproduce,
-prepare derivative works of, publicly display, publicly perform, and
-distribute this source code and such derivative works in source or
-object code form without any attribution requirements.
-
-The name "Adobe Systems Incorporated" must not be used to endorse or promote products
-derived from the source code without prior written permission.
-
-You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
-against any loss, damage, claims or lawsuits, including attorney's
-fees that arise or result from your use or distribution of the source
-code.
-
-THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
-ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
-BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
-FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
-NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
-OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
-EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
-PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
-OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
-OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
-ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.serialization.json {
-
- public class JSONTokenizer {
-
- /** The object that will get parsed from the JSON string */
- private var obj:Object;
-
- /** The JSON string to be parsed */
- private var jsonString:String;
-
- /** The current parsing location in the JSON string */
- private var loc:int;
-
- /** The current character in the JSON string during parsing */
- private var ch:String;
-
- /**
- * Constructs a new JSONDecoder to parse a JSON string
- * into a native object.
- *
- * @param s The JSON string to be converted
- * into a native object
- */
- public function JSONTokenizer( s:String ) {
- jsonString = s;
- loc = 0;
-
- // prime the pump by getting the first character
- nextChar();
- }
-
- /**
- * Gets the next token in the input sting and advances
- * the character to the next character after the token
- */
- public function getNextToken():JSONToken {
- var token:JSONToken = new JSONToken();
-
- // skip any whitespace / comments since the last
- // token was read
- skipIgnored();
-
- // examine the new character and see what we have...
- switch ( ch ) {
-
- case '{':
- token.type = JSONTokenType.LEFT_BRACE;
- token.value = '{';
- nextChar();
- break
-
- case '}':
- token.type = JSONTokenType.RIGHT_BRACE;
- token.value = '}';
- nextChar();
- break
-
- case '[':
- token.type = JSONTokenType.LEFT_BRACKET;
- token.value = '[';
- nextChar();
- break
-
- case ']':
- token.type = JSONTokenType.RIGHT_BRACKET;
- token.value = ']';
- nextChar();
- break
-
- case ',':
- token.type = JSONTokenType.COMMA;
- token.value = ',';
- nextChar();
- break
-
- case ':':
- token.type = JSONTokenType.COLON;
- token.value = ':';
- nextChar();
- break;
-
- case 't': // attempt to read true
- var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar();
-
- if ( possibleTrue == "true" ) {
- token.type = JSONTokenType.TRUE;
- token.value = true;
- nextChar();
- } else {
- parseError( "Expecting 'true' but found " + possibleTrue );
- }
-
- break;
-
- case 'f': // attempt to read false
- var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar();
-
- if ( possibleFalse == "false" ) {
- token.type = JSONTokenType.FALSE;
- token.value = false;
- nextChar();
- } else {
- parseError( "Expecting 'false' but found " + possibleFalse );
- }
-
- break;
-
- case 'n': // attempt to read null
-
- var possibleNull:String = "n" + nextChar() + nextChar() + nextChar();
-
- if ( possibleNull == "null" ) {
- token.type = JSONTokenType.NULL;
- token.value = null;
- nextChar();
- } else {
- parseError( "Expecting 'null' but found " + possibleNull );
- }
-
- break;
-
- case '"': // the start of a string
- token = readString();
- break;
-
- default:
- // see if we can read a number
- if ( isDigit( ch ) || ch == '-' ) {
- token = readNumber();
- } else if ( ch == '' ) {
- // check for reading past the end of the string
- return null;
- } else {
- // not sure what was in the input string - it's not
- // anything we expected
- parseError( "Unexpected " + ch + " encountered" );
- }
- }
-
- return token;
- }
-
- /**
- * Attempts to read a string from the input string. Places
- * the character location at the first character after the
- * string. It is assumed that ch is " before this method is called.
- *
- * @return the JSONToken with the string value if a string could
- * be read. Throws an error otherwise.
- */
- private function readString():JSONToken {
- // the token for the string we'll try to read
- var token:JSONToken = new JSONToken();
- token.type = JSONTokenType.STRING;
-
- // the string to store the string we'll try to read
- var string:String = "";
-
- // advance past the first "
- nextChar();
-
- while ( ch != '"' && ch != '' ) {
-
- // unescape the escape sequences in the string
- if ( ch == '\\' ) {
-
- // get the next character so we know what
- // to unescape
- nextChar();
-
- switch ( ch ) {
-
- case '"': // quotation mark
- string += '"';
- break;
-
- case '/': // solidus
- string += "/";
- break;
-
- case '\\': // reverse solidus
- string += '\\';
- break;
-
- case 'b': // bell
- string += '\b';
- break;
-
- case 'f': // form feed
- string += '\f';
- break;
-
- case 'n': // newline
- string += '\n';
- break;
-
- case 'r': // carriage return
- string += '\r';
- break;
-
- case 't': // horizontal tab
- string += '\t'
- break;
-
- case 'u':
- // convert a unicode escape sequence
- // to it's character value - expecting
- // 4 hex digits
-
- // save the characters as a string we'll convert to an int
- var hexValue:String = "";
-
- // try to find 4 hex characters
- for ( var i:int = 0; i < 4; i++ ) {
- // get the next character and determine
- // if it's a valid hex digit or not
- if ( !isHexDigit( nextChar() ) ) {
- parseError( " Excepted a hex digit, but found: " + ch );
- }
- // valid, add it to the value
- hexValue += ch;
- }
-
- // convert hexValue to an integer, and use that
- // integrer value to create a character to add
- // to our string.
- string += String.fromCharCode( parseInt( hexValue, 16 ) );
-
- break;
-
- default:
- // couldn't unescape the sequence, so just
- // pass it through
- string += '\\' + ch;
-
- }
-
- } else {
- // didn't have to unescape, so add the character to the string
- string += ch;
-
- }
-
- // move to the next character
- nextChar();
-
- }
-
- // we read past the end of the string without closing it, which
- // is a parse error
- if ( ch == '' ) {
- parseError( "Unterminated string literal" );
- }
-
- // move past the closing " in the input string
- nextChar();
-
- // attach to the string to the token so we can return it
- token.value = string;
-
- return token;
- }
-
- /**
- * Attempts to read a number from the input string. Places
- * the character location at the first character after the
- * number.
- *
- * @return The JSONToken with the number value if a number could
- * be read. Throws an error otherwise.
- */
- private function readNumber():JSONToken {
- // the token for the number we'll try to read
- var token:JSONToken = new JSONToken();
- token.type = JSONTokenType.NUMBER;
-
- // the string to accumulate the number characters
- // into that we'll convert to a number at the end
- var input:String = "";
-
- // check for a negative number
- if ( ch == '-' ) {
- input += '-';
- nextChar();
- }
-
- // the number must start with a digit
- if ( !isDigit( ch ) )
- {
- parseError( "Expecting a digit" );
- }
-
- // 0 can only be the first digit if it
- // is followed by a decimal point
- if ( ch == '0' )
- {
- input += ch;
- nextChar();
-
- // make sure no other digits come after 0
- if ( isDigit( ch ) )
- {
- parseError( "A digit cannot immediately follow 0" );
- }
- }
- else
- {
- // read numbers while we can
- while ( isDigit( ch ) ) {
- input += ch;
- nextChar();
- }
- }
-
- // check for a decimal value
- if ( ch == '.' ) {
- input += '.';
- nextChar();
-
- // after the decimal there has to be a digit
- if ( !isDigit( ch ) )
- {
- parseError( "Expecting a digit" );
- }
-
- // read more numbers to get the decimal value
- while ( isDigit( ch ) ) {
- input += ch;
- nextChar();
- }
- }
-
- // check for scientific notation
- if ( ch == 'e' || ch == 'E' )
- {
- input += "e"
- nextChar();
- // check for sign
- if ( ch == '+' || ch == '-' )
- {
- input += ch;
- nextChar();
- }
-
- // require at least one number for the exponent
- // in this case
- if ( !isDigit( ch ) )
- {
- parseError( "Scientific notation number needs exponent value" );
- }
-
- // read in the exponent
- while ( isDigit( ch ) )
- {
- input += ch;
- nextChar();
- }
- }
-
- // convert the string to a number value
- var num:Number = Number( input );
-
- if ( isFinite( num ) && !isNaN( num ) ) {
- token.value = num;
- return token;
- } else {
- parseError( "Number " + num + " is not valid!" );
- }
- return null;
- }
-
- /**
- * Reads the next character in the input
- * string and advances the character location.
- *
- * @return The next character in the input string, or
- * null if we've read past the end.
- */
- private function nextChar():String {
- return ch = jsonString.charAt( loc++ );
- }
-
- /**
- * Advances the character location past any
- * sort of white space and comments
- */
- private function skipIgnored():void {
- skipWhite();
- skipComments();
- skipWhite();
- }
-
- /**
- * Skips comments in the input string, either
- * single-line or multi-line. Advances the character
- * to the first position after the end of the comment.
- */
- private function skipComments():void {
- if ( ch == '/' ) {
- // Advance past the first / to find out what type of comment
- nextChar();
- switch ( ch ) {
- case '/': // single-line comment, read through end of line
-
- // Loop over the characters until we find
- // a newline or until there's no more characters left
- do {
- nextChar();
- } while ( ch != '\n' && ch != '' )
-
- // move past the \n
- nextChar();
-
- break;
-
- case '*': // multi-line comment, read until closing */
-
- // move past the opening *
- nextChar();
-
- // try to find a trailing */
- while ( true ) {
- if ( ch == '*' ) {
- // check to see if we have a closing /
- nextChar();
- if ( ch == '/') {
- // move past the end of the closing */
- nextChar();
- break;
- }
- } else {
- // move along, looking if the next character is a *
- nextChar();
- }
-
- // when we're here we've read past the end of
- // the string without finding a closing */, so error
- if ( ch == '' ) {
- parseError( "Multi-line comment not closed" );
- }
- }
-
- break;
-
- // Can't match a comment after a /, so it's a parsing error
- default:
- parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" );
- }
- }
-
- }
-
-
- /**
- * Skip any whitespace in the input string and advances
- * the character to the first character after any possible
- * whitespace.
- */
- private function skipWhite():void {
-
- // As long as there are spaces in the input
- // stream, advance the current location pointer
- // past them
- while ( isWhiteSpace( ch ) ) {
- nextChar();
- }
-
- }
-
- /**
- * Determines if a character is whitespace or not.
- *
- * @return True if the character passed in is a whitespace
- * character
- */
- private function isWhiteSpace( ch:String ):Boolean {
- return ( ch == ' ' || ch == '\t' || ch == '\n' );
- }
-
- /**
- * Determines if a character is a digit [0-9].
- *
- * @return True if the character passed in is a digit
- */
- private function isDigit( ch:String ):Boolean {
- return ( ch >= '0' && ch <= '9' );
- }
-
- /**
- * Determines if a character is a digit [0-9].
- *
- * @return True if the character passed in is a digit
- */
- private function isHexDigit( ch:String ):Boolean {
- // get the uppercase value of ch so we only have
- // to compare the value between 'A' and 'F'
- var uc:String = ch.toUpperCase();
-
- // a hex digit is a digit of A-F, inclusive ( using
- // our uppercase constraint )
- return ( isDigit( ch ) || ( uc >= 'A' && uc <= 'F' ) );
- }
-
- /**
- * Raises a parsing error with a specified message, tacking
- * on the error location and the original string.
- *
- * @param message The message indicating why the error occurred
- */
- public function parseError( message:String ):void {
- throw new JSONParseError( message, loc, jsonString );
- }
- }
-
-}
+/* +Adobe Systems Incorporated(r) Source Code License Agreement +Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + +Please read this Source Code License Agreement carefully before using +the source code. + +Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, +no-charge, royalty-free, irrevocable copyright license, to reproduce, +prepare derivative works of, publicly display, publicly perform, and +distribute this source code and such derivative works in source or +object code form without any attribution requirements. + +The name "Adobe Systems Incorporated" must not be used to endorse or promote products +derived from the source code without prior written permission. + +You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and +against any loss, damage, claims or lawsuits, including attorney's +fees that arise or result from your use or distribution of the source +code. + +THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT +ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, +BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS +FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF +NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, +EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, +PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; +OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR +OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF +ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.serialization.json { + + public class JSONTokenizer { + + /** The object that will get parsed from the JSON string */ + private var obj:Object; + + /** The JSON string to be parsed */ + private var jsonString:String; + + /** The current parsing location in the JSON string */ + private var loc:int; + + /** The current character in the JSON string during parsing */ + private var ch:String; + + /** + * Constructs a new JSONDecoder to parse a JSON string + * into a native object. + * + * @param s The JSON string to be converted + * into a native object + */ + public function JSONTokenizer( s:String ) { + jsonString = s; + loc = 0; + + // prime the pump by getting the first character + nextChar(); + } + + /** + * Gets the next token in the input sting and advances + * the character to the next character after the token + */ + public function getNextToken():JSONToken { + var token:JSONToken = new JSONToken(); + + // skip any whitespace / comments since the last + // token was read + skipIgnored(); + + // examine the new character and see what we have... + switch ( ch ) { + + case '{': + token.type = JSONTokenType.LEFT_BRACE; + token.value = '{'; + nextChar(); + break + + case '}': + token.type = JSONTokenType.RIGHT_BRACE; + token.value = '}'; + nextChar(); + break + + case '[': + token.type = JSONTokenType.LEFT_BRACKET; + token.value = '['; + nextChar(); + break + + case ']': + token.type = JSONTokenType.RIGHT_BRACKET; + token.value = ']'; + nextChar(); + break + + case ',': + token.type = JSONTokenType.COMMA; + token.value = ','; + nextChar(); + break + + case ':': + token.type = JSONTokenType.COLON; + token.value = ':'; + nextChar(); + break; + + case 't': // attempt to read true + var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar(); + + if ( possibleTrue == "true" ) { + token.type = JSONTokenType.TRUE; + token.value = true; + nextChar(); + } else { + parseError( "Expecting 'true' but found " + possibleTrue ); + } + + break; + + case 'f': // attempt to read false + var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar(); + + if ( possibleFalse == "false" ) { + token.type = JSONTokenType.FALSE; + token.value = false; + nextChar(); + } else { + parseError( "Expecting 'false' but found " + possibleFalse ); + } + + break; + + case 'n': // attempt to read null + + var possibleNull:String = "n" + nextChar() + nextChar() + nextChar(); + + if ( possibleNull == "null" ) { + token.type = JSONTokenType.NULL; + token.value = null; + nextChar(); + } else { + parseError( "Expecting 'null' but found " + possibleNull ); + } + + break; + + case '"': // the start of a string + token = readString(); + break; + + default: + // see if we can read a number + if ( isDigit( ch ) || ch == '-' ) { + token = readNumber(); + } else if ( ch == '' ) { + // check for reading past the end of the string + return null; + } else { + // not sure what was in the input string - it's not + // anything we expected + parseError( "Unexpected " + ch + " encountered" ); + } + } + + return token; + } + + /** + * Attempts to read a string from the input string. Places + * the character location at the first character after the + * string. It is assumed that ch is " before this method is called. + * + * @return the JSONToken with the string value if a string could + * be read. Throws an error otherwise. + */ + private function readString():JSONToken { + // the token for the string we'll try to read + var token:JSONToken = new JSONToken(); + token.type = JSONTokenType.STRING; + + // the string to store the string we'll try to read + var string:String = ""; + + // advance past the first " + nextChar(); + + while ( ch != '"' && ch != '' ) { + + // unescape the escape sequences in the string + if ( ch == '\\' ) { + + // get the next character so we know what + // to unescape + nextChar(); + + switch ( ch ) { + + case '"': // quotation mark + string += '"'; + break; + + case '/': // solidus + string += "/"; + break; + + case '\\': // reverse solidus + string += '\\'; + break; + + case 'b': // bell + string += '\b'; + break; + + case 'f': // form feed + string += '\f'; + break; + + case 'n': // newline + string += '\n'; + break; + + case 'r': // carriage return + string += '\r'; + break; + + case 't': // horizontal tab + string += '\t' + break; + + case 'u': + // convert a unicode escape sequence + // to it's character value - expecting + // 4 hex digits + + // save the characters as a string we'll convert to an int + var hexValue:String = ""; + + // try to find 4 hex characters + for ( var i:int = 0; i < 4; i++ ) { + // get the next character and determine + // if it's a valid hex digit or not + if ( !isHexDigit( nextChar() ) ) { + parseError( " Excepted a hex digit, but found: " + ch ); + } + // valid, add it to the value + hexValue += ch; + } + + // convert hexValue to an integer, and use that + // integrer value to create a character to add + // to our string. + string += String.fromCharCode( parseInt( hexValue, 16 ) ); + + break; + + default: + // couldn't unescape the sequence, so just + // pass it through + string += '\\' + ch; + + } + + } else { + // didn't have to unescape, so add the character to the string + string += ch; + + } + + // move to the next character + nextChar(); + + } + + // we read past the end of the string without closing it, which + // is a parse error + if ( ch == '' ) { + parseError( "Unterminated string literal" ); + } + + // move past the closing " in the input string + nextChar(); + + // attach to the string to the token so we can return it + token.value = string; + + return token; + } + + /** + * Attempts to read a number from the input string. Places + * the character location at the first character after the + * number. + * + * @return The JSONToken with the number value if a number could + * be read. Throws an error otherwise. + */ + private function readNumber():JSONToken { + // the token for the number we'll try to read + var token:JSONToken = new JSONToken(); + token.type = JSONTokenType.NUMBER; + + // the string to accumulate the number characters + // into that we'll convert to a number at the end + var input:String = ""; + + // check for a negative number + if ( ch == '-' ) { + input += '-'; + nextChar(); + } + + // the number must start with a digit + if ( !isDigit( ch ) ) + { + parseError( "Expecting a digit" ); + } + + // 0 can only be the first digit if it + // is followed by a decimal point + if ( ch == '0' ) + { + input += ch; + nextChar(); + + // make sure no other digits come after 0 + if ( isDigit( ch ) ) + { + parseError( "A digit cannot immediately follow 0" ); + } + } + else + { + // read numbers while we can + while ( isDigit( ch ) ) { + input += ch; + nextChar(); + } + } + + // check for a decimal value + if ( ch == '.' ) { + input += '.'; + nextChar(); + + // after the decimal there has to be a digit + if ( !isDigit( ch ) ) + { + parseError( "Expecting a digit" ); + } + + // read more numbers to get the decimal value + while ( isDigit( ch ) ) { + input += ch; + nextChar(); + } + } + + // check for scientific notation + if ( ch == 'e' || ch == 'E' ) + { + input += "e" + nextChar(); + // check for sign + if ( ch == '+' || ch == '-' ) + { + input += ch; + nextChar(); + } + + // require at least one number for the exponent + // in this case + if ( !isDigit( ch ) ) + { + parseError( "Scientific notation number needs exponent value" ); + } + + // read in the exponent + while ( isDigit( ch ) ) + { + input += ch; + nextChar(); + } + } + + // convert the string to a number value + var num:Number = Number( input ); + + if ( isFinite( num ) && !isNaN( num ) ) { + token.value = num; + return token; + } else { + parseError( "Number " + num + " is not valid!" ); + } + return null; + } + + /** + * Reads the next character in the input + * string and advances the character location. + * + * @return The next character in the input string, or + * null if we've read past the end. + */ + private function nextChar():String { + return ch = jsonString.charAt( loc++ ); + } + + /** + * Advances the character location past any + * sort of white space and comments + */ + private function skipIgnored():void { + skipWhite(); + skipComments(); + skipWhite(); + } + + /** + * Skips comments in the input string, either + * single-line or multi-line. Advances the character + * to the first position after the end of the comment. + */ + private function skipComments():void { + if ( ch == '/' ) { + // Advance past the first / to find out what type of comment + nextChar(); + switch ( ch ) { + case '/': // single-line comment, read through end of line + + // Loop over the characters until we find + // a newline or until there's no more characters left + do { + nextChar(); + } while ( ch != '\n' && ch != '' ) + + // move past the \n + nextChar(); + + break; + + case '*': // multi-line comment, read until closing */ + + // move past the opening * + nextChar(); + + // try to find a trailing */ + while ( true ) { + if ( ch == '*' ) { + // check to see if we have a closing / + nextChar(); + if ( ch == '/') { + // move past the end of the closing */ + nextChar(); + break; + } + } else { + // move along, looking if the next character is a * + nextChar(); + } + + // when we're here we've read past the end of + // the string without finding a closing */, so error + if ( ch == '' ) { + parseError( "Multi-line comment not closed" ); + } + } + + break; + + // Can't match a comment after a /, so it's a parsing error + default: + parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" ); + } + } + + } + + + /** + * Skip any whitespace in the input string and advances + * the character to the first character after any possible + * whitespace. + */ + private function skipWhite():void { + + // As long as there are spaces in the input + // stream, advance the current location pointer + // past them + while ( isWhiteSpace( ch ) ) { + nextChar(); + } + + } + + /** + * Determines if a character is whitespace or not. + * + * @return True if the character passed in is a whitespace + * character + */ + private function isWhiteSpace( ch:String ):Boolean { + return ( ch == ' ' || ch == '\t' || ch == '\n' ); + } + + /** + * Determines if a character is a digit [0-9]. + * + * @return True if the character passed in is a digit + */ + private function isDigit( ch:String ):Boolean { + return ( ch >= '0' && ch <= '9' ); + } + + /** + * Determines if a character is a digit [0-9]. + * + * @return True if the character passed in is a digit + */ + private function isHexDigit( ch:String ):Boolean { + // get the uppercase value of ch so we only have + // to compare the value between 'A' and 'F' + var uc:String = ch.toUpperCase(); + + // a hex digit is a digit of A-F, inclusive ( using + // our uppercase constraint ) + return ( isDigit( ch ) || ( uc >= 'A' && uc <= 'F' ) ); + } + + /** + * Raises a parsing error with a specified message, tacking + * on the error location and the original string. + * + * @param message The message indicating why the error occurred + */ + public function parseError( message:String ):void { + throw new JSONParseError( message, loc, jsonString ); + } + } + +} diff --git a/webcam/com/adobe/utils/ArrayUtil.as b/webcam/com/adobe/utils/ArrayUtil.as index 79f499b..c535602 100644 --- a/webcam/com/adobe/utils/ArrayUtil.as +++ b/webcam/com/adobe/utils/ArrayUtil.as @@ -1,190 +1,190 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.utils
-{
-
- /**
- * Class that contains static utility methods for manipulating and working
- * with Arrays.
- *
- * Note that all APIs assume that they are working with well formed arrays.
- * i.e. they will only manipulate indexed values.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public class ArrayUtil
- {
-
- /**
- * Determines whether the specified array contains the specified value.
- *
- * @param arr The array that will be checked for the specified value.
- *
- * @param value The object which will be searched for within the array
- *
- * @return True if the array contains the value, False if it does not.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function arrayContainsValue(arr:Array, value:Object):Boolean
- {
- return (arr.indexOf(value) != -1);
- }
-
- /**
- * Remove all instances of the specified value from the array,
- *
- * @param arr The array from which the value will be removed
- *
- * @param value The object that will be removed from the array.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function removeValueFromArray(arr:Array, value:Object):void
- {
- var len:uint = arr.length;
-
- for(var i:Number = len; i > -1; i--)
- {
- if(arr[i] === value)
- {
- arr.splice(i, 1);
- }
- }
- }
-
- /**
- * Create a new array that only contains unique instances of objects
- * in the specified array.
- *
- * Basically, this can be used to remove duplication object instances
- * from an array
- *
- * @param arr The array which contains the values that will be used to
- * create the new array that contains no duplicate values.
- *
- * @return A new array which only contains unique items from the specified
- * array.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function createUniqueCopy(a:Array):Array
- {
- var newArray:Array = new Array();
-
- var len:Number = a.length;
- var item:Object;
-
- for (var i:uint = 0; i < len; ++i)
- {
- item = a[i];
-
- if(ArrayUtil.arrayContainsValue(newArray, item))
- {
- continue;
- }
-
- newArray.push(item);
- }
-
- return newArray;
- }
-
- /**
- * Creates a copy of the specified array.
- *
- * Note that the array returned is a new array but the items within the
- * array are not copies of the items in the original array (but rather
- * references to the same items)
- *
- * @param arr The array that will be copies
- *
- * @return A new array which contains the same items as the array passed
- * in.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function copyArray(arr:Array):Array
- {
- return arr.slice();
- }
-
- /**
- * Compares two arrays and returns a boolean indicating whether the arrays
- * contain the same values at the same indexes.
- *
- * @param arr1 The first array that will be compared to the second.
- *
- * @param arr2 The second array that will be compared to the first.
- *
- * @return True if the arrays contains the same values at the same indexes.
- False if they do not.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean
- {
- if(arr1.length != arr2.length)
- {
- return false;
- }
-
- var len:Number = arr1.length;
-
- for(var i:Number = 0; i < len; i++)
- {
- if(arr1[i] !== arr2[i])
- {
- return false;
- }
- }
-
- return true;
- }
- }
-}
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.utils +{ + + /** + * Class that contains static utility methods for manipulating and working + * with Arrays. + * + * Note that all APIs assume that they are working with well formed arrays. + * i.e. they will only manipulate indexed values. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public class ArrayUtil + { + + /** + * Determines whether the specified array contains the specified value. + * + * @param arr The array that will be checked for the specified value. + * + * @param value The object which will be searched for within the array + * + * @return True if the array contains the value, False if it does not. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function arrayContainsValue(arr:Array, value:Object):Boolean + { + return (arr.indexOf(value) != -1); + } + + /** + * Remove all instances of the specified value from the array, + * + * @param arr The array from which the value will be removed + * + * @param value The object that will be removed from the array. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function removeValueFromArray(arr:Array, value:Object):void + { + var len:uint = arr.length; + + for(var i:Number = len; i > -1; i--) + { + if(arr[i] === value) + { + arr.splice(i, 1); + } + } + } + + /** + * Create a new array that only contains unique instances of objects + * in the specified array. + * + * Basically, this can be used to remove duplication object instances + * from an array + * + * @param arr The array which contains the values that will be used to + * create the new array that contains no duplicate values. + * + * @return A new array which only contains unique items from the specified + * array. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function createUniqueCopy(a:Array):Array + { + var newArray:Array = new Array(); + + var len:Number = a.length; + var item:Object; + + for (var i:uint = 0; i < len; ++i) + { + item = a[i]; + + if(ArrayUtil.arrayContainsValue(newArray, item)) + { + continue; + } + + newArray.push(item); + } + + return newArray; + } + + /** + * Creates a copy of the specified array. + * + * Note that the array returned is a new array but the items within the + * array are not copies of the items in the original array (but rather + * references to the same items) + * + * @param arr The array that will be copies + * + * @return A new array which contains the same items as the array passed + * in. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function copyArray(arr:Array):Array + { + return arr.slice(); + } + + /** + * Compares two arrays and returns a boolean indicating whether the arrays + * contain the same values at the same indexes. + * + * @param arr1 The first array that will be compared to the second. + * + * @param arr2 The second array that will be compared to the first. + * + * @return True if the arrays contains the same values at the same indexes. + False if they do not. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function arraysAreEqual(arr1:Array, arr2:Array):Boolean + { + if(arr1.length != arr2.length) + { + return false; + } + + var len:Number = arr1.length; + + for(var i:Number = 0; i < len; i++) + { + if(arr1[i] !== arr2[i]) + { + return false; + } + } + + return true; + } + } +} diff --git a/webcam/com/adobe/utils/IntUtil.as b/webcam/com/adobe/utils/IntUtil.as index 6b677ef..591edc0 100644 --- a/webcam/com/adobe/utils/IntUtil.as +++ b/webcam/com/adobe/utils/IntUtil.as @@ -1,69 +1,69 @@ -
-package com.adobe.utils {
-
- import flash.utils.Endian;
-
- /**
- * Contains reusable methods for operations pertaining
- * to int values.
- */
- public class IntUtil {
-
- /**
- * Rotates x left n bits
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function rol ( x:int, n:int ):int {
- return ( x << n ) | ( x >>> ( 32 - n ) );
- }
-
- /**
- * Rotates x right n bits
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function ror ( x:int, n:int ):uint {
- var nn:int = 32 - n;
- return ( x << nn ) | ( x >>> ( 32 - nn ) );
- }
-
- /** String for quick lookup of a hex character based on index */
- private static var hexChars:String = "0123456789abcdef";
-
- /**
- * Outputs the hex value of a int, allowing the developer to specify
- * the endinaness in the process. Hex output is lowercase.
- *
- * @param n The int value to output as hex
- * @param bigEndian Flag to output the int as big or little endian
- * @return A string of length 8 corresponding to the
- * hex representation of n ( minus the leading "0x" )
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function toHex( n:int, bigEndian:Boolean = false ):String {
- var s:String = "";
-
- if ( bigEndian ) {
- for ( var i:int = 0; i < 4; i++ ) {
- s += hexChars.charAt( ( n >> ( ( 3 - i ) * 8 + 4 ) ) & 0xF )
- + hexChars.charAt( ( n >> ( ( 3 - i ) * 8 ) ) & 0xF );
- }
- } else {
- for ( var x:int = 0; x < 4; x++ ) {
- s += hexChars.charAt( ( n >> ( x * 8 + 4 ) ) & 0xF )
- + hexChars.charAt( ( n >> ( x * 8 ) ) & 0xF );
- }
- }
-
- return s;
- }
- }
-
+ +package com.adobe.utils { + + import flash.utils.Endian; + + /** + * Contains reusable methods for operations pertaining + * to int values. + */ + public class IntUtil { + + /** + * Rotates x left n bits + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function rol ( x:int, n:int ):int { + return ( x << n ) | ( x >>> ( 32 - n ) ); + } + + /** + * Rotates x right n bits + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function ror ( x:int, n:int ):uint { + var nn:int = 32 - n; + return ( x << nn ) | ( x >>> ( 32 - nn ) ); + } + + /** String for quick lookup of a hex character based on index */ + private static var hexChars:String = "0123456789abcdef"; + + /** + * Outputs the hex value of a int, allowing the developer to specify + * the endinaness in the process. Hex output is lowercase. + * + * @param n The int value to output as hex + * @param bigEndian Flag to output the int as big or little endian + * @return A string of length 8 corresponding to the + * hex representation of n ( minus the leading "0x" ) + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function toHex( n:int, bigEndian:Boolean = false ):String { + var s:String = ""; + + if ( bigEndian ) { + for ( var i:int = 0; i < 4; i++ ) { + s += hexChars.charAt( ( n >> ( ( 3 - i ) * 8 + 4 ) ) & 0xF ) + + hexChars.charAt( ( n >> ( ( 3 - i ) * 8 ) ) & 0xF ); + } + } else { + for ( var x:int = 0; x < 4; x++ ) { + s += hexChars.charAt( ( n >> ( x * 8 + 4 ) ) & 0xF ) + + hexChars.charAt( ( n >> ( x * 8 ) ) & 0xF ); + } + } + + return s; + } + } + }
\ No newline at end of file diff --git a/webcam/com/adobe/utils/NumberFormatter.as b/webcam/com/adobe/utils/NumberFormatter.as index 60b9667..53b2501 100644 --- a/webcam/com/adobe/utils/NumberFormatter.as +++ b/webcam/com/adobe/utils/NumberFormatter.as @@ -1,77 +1,77 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.utils
-{
-
- /**
- * Class that contains static utility methods for formatting Numbers
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- *
- * @see #mx.formatters.NumberFormatter
- */
- public class NumberFormatter
- {
-
- /**
- * Formats a number to include a leading zero if it is a single digit
- * between -1 and 10.
- *
- * @param n The number that will be formatted
- *
- * @return A string with single digits between -1 and 10 padded with a
- * leading zero.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- * @tiptext
- */
- public static function addLeadingZero(n:Number):String
- {
- var out:String = String(n);
-
- if(n < 10 && n > -1)
- {
- out = "0" + out;
- }
-
- return out;
- }
-
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.utils +{ + + /** + * Class that contains static utility methods for formatting Numbers + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + * + * @see #mx.formatters.NumberFormatter + */ + public class NumberFormatter + { + + /** + * Formats a number to include a leading zero if it is a single digit + * between -1 and 10. + * + * @param n The number that will be formatted + * + * @return A string with single digits between -1 and 10 padded with a + * leading zero. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + * @tiptext + */ + public static function addLeadingZero(n:Number):String + { + var out:String = String(n); + + if(n < 10 && n > -1) + { + out = "0" + out; + } + + return out; + } + + } }
\ No newline at end of file diff --git a/webcam/com/adobe/utils/XMLUtil.as b/webcam/com/adobe/utils/XMLUtil.as index 1a902ef..8524a0b 100644 --- a/webcam/com/adobe/utils/XMLUtil.as +++ b/webcam/com/adobe/utils/XMLUtil.as @@ -1,171 +1,171 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.utils
-{
-
- public class XMLUtil
- {
- /**
- * Constant representing a text node type returned from XML.nodeKind.
- *
- * @see XML.nodeKind()
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public static const TEXT:String = "text";
-
- /**
- * Constant representing a comment node type returned from XML.nodeKind.
- *
- * @see XML.nodeKind()
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public static const COMMENT:String = "comment";
-
- /**
- * Constant representing a processing instruction type returned from XML.nodeKind.
- *
- * @see XML.nodeKind()
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public static const PROCESSING_INSTRUCTION:String = "processing-instruction";
-
- /**
- * Constant representing an attribute type returned from XML.nodeKind.
- *
- * @see XML.nodeKind()
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public static const ATTRIBUTE:String = "attribute";
-
- /**
- * Constant representing a element type returned from XML.nodeKind.
- *
- * @see XML.nodeKind()
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public static const ELEMENT:String = "element";
-
- /**
- * Checks whether the specified string is valid and well formed XML.
- *
- * @param data The string that is being checked to see if it is valid XML.
- *
- * @return A Boolean value indicating whether the specified string is
- * valid XML.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public static function isValidXML(data:String):Boolean
- {
- var xml:XML;
-
- try
- {
- xml = new XML(data);
- }
- catch(e:Error)
- {
- return false;
- }
-
- if(xml.nodeKind() != XMLUtil.ELEMENT)
- {
- return false;
- }
-
- return true;
- }
-
- /**
- * Returns the next sibling of the specified node relative to the node's parent.
- *
- * @param x The node whose next sibling will be returned.
- *
- * @return The next sibling of the node. null if the node does not have
- * a sibling after it, or if the node has no parent.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public static function getNextSibling(x:XML):XML
- {
- return XMLUtil.getSiblingByIndex(x, 1);
- }
-
- /**
- * Returns the sibling before the specified node relative to the node's parent.
- *
- * @param x The node whose sibling before it will be returned.
- *
- * @return The sibling before the node. null if the node does not have
- * a sibling before it, or if the node has no parent.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public static function getPreviousSibling(x:XML):XML
- {
- return XMLUtil.getSiblingByIndex(x, -1);
- }
-
- protected static function getSiblingByIndex(x:XML, count:int):XML
- {
- var out:XML;
-
- try
- {
- out = x.parent().children()[x.childIndex() + count];
- }
- catch(e:Error)
- {
- return null;
- }
-
- return out;
- }
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.utils +{ + + public class XMLUtil + { + /** + * Constant representing a text node type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const TEXT:String = "text"; + + /** + * Constant representing a comment node type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const COMMENT:String = "comment"; + + /** + * Constant representing a processing instruction type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const PROCESSING_INSTRUCTION:String = "processing-instruction"; + + /** + * Constant representing an attribute type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const ATTRIBUTE:String = "attribute"; + + /** + * Constant representing a element type returned from XML.nodeKind. + * + * @see XML.nodeKind() + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static const ELEMENT:String = "element"; + + /** + * Checks whether the specified string is valid and well formed XML. + * + * @param data The string that is being checked to see if it is valid XML. + * + * @return A Boolean value indicating whether the specified string is + * valid XML. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static function isValidXML(data:String):Boolean + { + var xml:XML; + + try + { + xml = new XML(data); + } + catch(e:Error) + { + return false; + } + + if(xml.nodeKind() != XMLUtil.ELEMENT) + { + return false; + } + + return true; + } + + /** + * Returns the next sibling of the specified node relative to the node's parent. + * + * @param x The node whose next sibling will be returned. + * + * @return The next sibling of the node. null if the node does not have + * a sibling after it, or if the node has no parent. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static function getNextSibling(x:XML):XML + { + return XMLUtil.getSiblingByIndex(x, 1); + } + + /** + * Returns the sibling before the specified node relative to the node's parent. + * + * @param x The node whose sibling before it will be returned. + * + * @return The sibling before the node. null if the node does not have + * a sibling before it, or if the node has no parent. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public static function getPreviousSibling(x:XML):XML + { + return XMLUtil.getSiblingByIndex(x, -1); + } + + protected static function getSiblingByIndex(x:XML, count:int):XML + { + var out:XML; + + try + { + out = x.parent().children()[x.childIndex() + count]; + } + catch(e:Error) + { + return null; + } + + return out; + } + } }
\ No newline at end of file diff --git a/webcam/com/adobe/webapis/ServiceBase.as b/webcam/com/adobe/webapis/ServiceBase.as index cbd7ac8..27ffbb0 100644 --- a/webcam/com/adobe/webapis/ServiceBase.as +++ b/webcam/com/adobe/webapis/ServiceBase.as @@ -1,51 +1,51 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-
-package com.adobe.webapis
-{
- import flash.events.EventDispatcher;
-
- /**
- * Base class for remote service classes.
- */
- public class ServiceBase extends EventDispatcher
- {
- public function ServiceBase()
- {
- }
-
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +package com.adobe.webapis +{ + import flash.events.EventDispatcher; + + /** + * Base class for remote service classes. + */ + public class ServiceBase extends EventDispatcher + { + public function ServiceBase() + { + } + + } }
\ No newline at end of file diff --git a/webcam/com/adobe/webapis/URLLoaderBase.as b/webcam/com/adobe/webapis/URLLoaderBase.as index dad2b2c..41e7b33 100644 --- a/webcam/com/adobe/webapis/URLLoaderBase.as +++ b/webcam/com/adobe/webapis/URLLoaderBase.as @@ -1,111 +1,111 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-package com.adobe.webapis
-{
- import flash.events.IOErrorEvent;
- import flash.events.SecurityErrorEvent;
- import flash.events.ProgressEvent;
-
- import com.adobe.net.DynamicURLLoader;
-
- /**
- * Dispatched when data is
- * received as the download operation progresses.
- *
- * @eventType flash.events.ProgressEvent.PROGRESS
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- [Event(name="progress", type="flash.events.ProgressEvent")]
-
- /**
- * Dispatched if a call to the server results in a fatal
- * error that terminates the download.
- *
- * @eventType flash.events.IOErrorEvent.IO_ERROR
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- [Event(name="ioError", type="flash.events.IOErrorEvent")]
-
- /**
- * A securityError event occurs if a call attempts to
- * load data from a server outside the security sandbox.
- *
- * @eventType flash.events.SecurityErrorEvent.SECURITY_ERROR
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- [Event(name="securityError", type="flash.events.SecurityErrorEvent")]
-
- /**
- * Base class for services that utilize URLLoader
- * to communicate with remote APIs / Services.
- *
- * @langversion ActionScript 3.0
- * @playerversion Flash 9.0
- */
- public class URLLoaderBase extends ServiceBase
- {
- protected function getURLLoader():DynamicURLLoader
- {
- var loader:DynamicURLLoader = new DynamicURLLoader();
- loader.addEventListener("progress", onProgress);
- loader.addEventListener("ioError", onIOError);
- loader.addEventListener("securityError", onSecurityError);
-
- return loader;
- }
-
- private function onIOError(event:IOErrorEvent):void
- {
- dispatchEvent(event);
- }
-
- private function onSecurityError(event:SecurityErrorEvent):void
- {
- dispatchEvent(event);
- }
-
- private function onProgress(event:ProgressEvent):void
- {
- dispatchEvent(event);
- }
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +package com.adobe.webapis +{ + import flash.events.IOErrorEvent; + import flash.events.SecurityErrorEvent; + import flash.events.ProgressEvent; + + import com.adobe.net.DynamicURLLoader; + + /** + * Dispatched when data is + * received as the download operation progresses. + * + * @eventType flash.events.ProgressEvent.PROGRESS + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + [Event(name="progress", type="flash.events.ProgressEvent")] + + /** + * Dispatched if a call to the server results in a fatal + * error that terminates the download. + * + * @eventType flash.events.IOErrorEvent.IO_ERROR + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + [Event(name="ioError", type="flash.events.IOErrorEvent")] + + /** + * A securityError event occurs if a call attempts to + * load data from a server outside the security sandbox. + * + * @eventType flash.events.SecurityErrorEvent.SECURITY_ERROR + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + [Event(name="securityError", type="flash.events.SecurityErrorEvent")] + + /** + * Base class for services that utilize URLLoader + * to communicate with remote APIs / Services. + * + * @langversion ActionScript 3.0 + * @playerversion Flash 9.0 + */ + public class URLLoaderBase extends ServiceBase + { + protected function getURLLoader():DynamicURLLoader + { + var loader:DynamicURLLoader = new DynamicURLLoader(); + loader.addEventListener("progress", onProgress); + loader.addEventListener("ioError", onIOError); + loader.addEventListener("securityError", onSecurityError); + + return loader; + } + + private function onIOError(event:IOErrorEvent):void + { + dispatchEvent(event); + } + + private function onSecurityError(event:SecurityErrorEvent):void + { + dispatchEvent(event); + } + + private function onProgress(event:ProgressEvent):void + { + dispatchEvent(event); + } + } }
\ No newline at end of file diff --git a/webcam/com/adobe/webapis/events/ServiceEvent.as b/webcam/com/adobe/webapis/events/ServiceEvent.as index d83ab25..5ed5737 100644 --- a/webcam/com/adobe/webapis/events/ServiceEvent.as +++ b/webcam/com/adobe/webapis/events/ServiceEvent.as @@ -1,78 +1,78 @@ -/*
- Adobe Systems Incorporated(r) Source Code License Agreement
- Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved.
-
- Please read this Source Code License Agreement carefully before using
- the source code.
-
- Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive,
- no-charge, royalty-free, irrevocable copyright license, to reproduce,
- prepare derivative works of, publicly display, publicly perform, and
- distribute this source code and such derivative works in source or
- object code form without any attribution requirements.
-
- The name "Adobe Systems Incorporated" must not be used to endorse or promote products
- derived from the source code without prior written permission.
-
- You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and
- against any loss, damage, claims or lawsuits, including attorney's
- fees that arise or result from your use or distribution of the source
- code.
-
- THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT
- ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING,
- BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF
- NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA
- OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF
- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-*/
-
-
-package com.adobe.webapis.events
-{
-
- import flash.events.Event;
-
- /**
- * Event class that contains data loaded from remote services.
- *
- * @author Mike Chambers
- */
- public class ServiceEvent extends Event
- {
- private var _data:Object = new Object();;
-
- /**
- * Constructor for ServiceEvent class.
- *
- * @param type The type of event that the instance represents.
- */
- public function ServiceEvent(type:String, bubbles:Boolean = false,
- cancelable:Boolean=false)
- {
- super(type, bubbles, cancelable);
- }
-
- /**
- * This object contains data loaded in response
- * to remote service calls, and properties associated with that call.
- */
- public function get data():Object
- {
- return _data;
- }
-
- public function set data(d:Object):void
- {
- _data = d;
- }
-
-
- }
+/* + Adobe Systems Incorporated(r) Source Code License Agreement + Copyright(c) 2005 Adobe Systems Incorporated. All rights reserved. + + Please read this Source Code License Agreement carefully before using + the source code. + + Adobe Systems Incorporated grants to you a perpetual, worldwide, non-exclusive, + no-charge, royalty-free, irrevocable copyright license, to reproduce, + prepare derivative works of, publicly display, publicly perform, and + distribute this source code and such derivative works in source or + object code form without any attribution requirements. + + The name "Adobe Systems Incorporated" must not be used to endorse or promote products + derived from the source code without prior written permission. + + You agree to indemnify, hold harmless and defend Adobe Systems Incorporated from and + against any loss, damage, claims or lawsuits, including attorney's + fees that arise or result from your use or distribution of the source + code. + + THIS SOURCE CODE IS PROVIDED "AS IS" AND "WITH ALL FAULTS", WITHOUT + ANY TECHNICAL SUPPORT OR ANY EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, + BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS + FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ALSO, THERE IS NO WARRANTY OF + NON-INFRINGEMENT, TITLE OR QUIET ENJOYMENT. IN NO EVENT SHALL MACROMEDIA + OR ITS SUPPLIERS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOURCE CODE, EVEN IF + ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + + +package com.adobe.webapis.events +{ + + import flash.events.Event; + + /** + * Event class that contains data loaded from remote services. + * + * @author Mike Chambers + */ + public class ServiceEvent extends Event + { + private var _data:Object = new Object();; + + /** + * Constructor for ServiceEvent class. + * + * @param type The type of event that the instance represents. + */ + public function ServiceEvent(type:String, bubbles:Boolean = false, + cancelable:Boolean=false) + { + super(type, bubbles, cancelable); + } + + /** + * This object contains data loaded in response + * to remote service calls, and properties associated with that call. + */ + public function get data():Object + { + return _data; + } + + public function set data(d:Object):void + { + _data = d; + } + + + } }
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