diff options
| -rw-r--r-- | public/img/palette.gif | bin | 0 -> 3260 bytes | |||
| -rw-r--r-- | public/js/game.js | 4 |
2 files changed, 3 insertions, 1 deletions
diff --git a/public/img/palette.gif b/public/img/palette.gif Binary files differnew file mode 100644 index 0000000..da04445 --- /dev/null +++ b/public/img/palette.gif diff --git a/public/js/game.js b/public/js/game.js index 8fa19e1..e388706 100644 --- a/public/js/game.js +++ b/public/js/game.js @@ -87,7 +87,9 @@ var Events = { }; - +// Explicit changes to the UI when moving from one state to another. +// This is for things like moving divs off the screen, changing bindings, etc. +// Anything a load method does should be undone by the unload method.. for now. var UI = {}; UI[ State.WAITING ] = { load: function(){ |
