1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
|
<!doctype html>
<html>
<head>
<title>Shader</title>
<style type="text/css">
html,body { margin: 0; padding: 0; }
#url { width: 450px; }
#width,#height,#framecount,#framedelay,#frameinterval,#background { width: 30px; }
#shader { width: 100%; height: 247px; font-family: fixed; }
#controls { width: 450px; }
#frames { width: 435px; max-height: 150px; overflow: auto; border: 1px solid #ddd; line-height: 0; }
#frames div { margin: 1px; padding: 0; position: relative; border: 1px solid #eee; cursor: -webkit-grab; }
.dragging { cursor: -webkit-grabbing !important; }
.ui-sortable-helper { cursor: -webkit-grabbing !important; }
#frames canvas { display: block }
#frames .remove { position: absolute; top: 5px; right: 5px; color: #f00; padding: 3px; border: 0;background: white; font-size: 10px; line-height: 10px; }
.paused { background: black; color: white; border-width: 1px; padding: 1px 3px 2px 4px; outline: 0 !important; }
.active { background: black; color: white; border-width: 1px; padding: 1px 4px 2px 4px; outline: 0 !important; }
div { display: inline-block; padding: 10px;}
#gallery,#controls,#workspace,#rendered{ float: left; }
#rendered img { display: block; }
#render,#save { font-weight: bold; }
#render { float: right; }
#instructions { position: absolute;top:20px;right:20px; width:190px;height:465px; box-shadow:5px 5px 10px rgba(0,0,0,0.3); background:rgba(255,255,255,0.8); display: none; cursor: -webkit-grab; }
#instructions iframe {width: 100%;height:100%;margin:0;padding:0;border:0;}
#instructions.dragging iframe { pointer-events: none; }
#instructions .close { position: absolute; top: 5px; right: 5px; color: #f00; padding: 3px; border: 0;background: white; font-size: 10px; line-height: 10px; }
.close,.remove { cursor: pointer; }
#uploaded-url { display: none; width: 300px; }
form { display: inline-block; }
#gallery { clear: right; width:100%; padding: 0; }
#gallery-images { display: block; max-height: 210px; overflow-y: auto; }
#gallery-images img, #gallery-images canvas { max-width: 200px; height: 100px; margin: 5px; cursor: pointer; }
#username { width: 40px; }
a { color: #00f; }
</style>
</head>
<body>
<div id="gallery">
<div id="gallery-form">
<form id="gallery-search">
<input type="text" id="dumpfm-search-query" value="duck bill">
<button id="gallery-search">DUMP SEARCH</button>
</form>
<button id="gallery-random">IM RANDOM</button>
<span class="status"></span>
</div>
<div id="gallery-images"></div>
</div>
<div id="controls">
<input type="text" id="url" value="img/1376516658960-dumpfm-DoritoWitch-TimeFLyTrans0001.png">
<br>
<br>
<textarea id="shader"></textarea>
<br>
<br>
frames <input type="text" id="framecount" value="1">
interval <input type="text" id="frameinterval" value="0.1s">
<button id="add-frame">+add frame</button>
<button id="remove-all-frames">clear</button>
<button id="render" disabled>render</button>
<br>
reorder:
<button id="weave-frames">weave</button>
<button id="shuffle-frames">shuffle</button>
<button id="reverse-frames">reverse</button>
<button id="sort-frames">sort</button>
<div id="frames"></div>
<br>
<br>
gif delay <input type="text" id="framedelay" value="0.06s">
background <input type="text" id="background" value="#fff">
your name here → <input type="text" id="username" value="">
<br>
<br>
<button id="help">help</button>
<button id="add-shader">+</button>
<button id="remove-shader">×</button>
<span id="shaders"></span>
<br>
<br>
<a href="http://asdf.us/im/gallery/?tag=shader" target="_blank">Photoblaster Gallery</a>
</div>
<div id="workspace"></div>
<div id="rendered">
<button id="reset">reset</button>
<button id="pause">pause</button>
<button id="step-forward">>></button>
<span class="status"></span>
<button id="save" disabled>save</button>
<button id="upload" disabled>upload</button>
<br>
<input type="text" id="uploaded-url">
</div>
<div id="instructions"><iframe src="instructions.html"></iframe><button class="close">×</button></div>
</body>
<script type="text/javascript" src="js/vendor/gif-encode/util.js"></script>
<script type="text/javascript" src="js/vendor/gif-encode/tube.js"></script>
<script type="text/javascript" src="js/vendor/gif-encode/client.js"></script>
<script type="text/javascript" src="js/vendor/gif.js"></script>
<script type="text/javascript" src="js/vendor/FileSaver/FileSaver.js"></script>
<script type="text/javascript" src="js/vendor/dataUriToBlob.js"></script>
<script type="text/javascript" src="js/vendor/jquery/jquery.min.js"></script>
<script type="text/javascript" src="js/vendor/jquery-ui-1.10.3.custom.min.js"></script>
<script type="text/javascript" src="js/vendor/canvasquery.js"></script>
<script type="text/javascript" src="js/canvasquery.dither.js"></script>
<script type="text/javascript" src="js/asdf.js"></script>
<script type="text/javascript" src="js/image.js"></script>
<script type="text/javascript" src="js/gallery.js"></script>
<script type="text/javascript" src="js/color.js"></script>
<script type="text/javascript" src="js/image.js"></script>
<script type="text/javascript" src="js/user.js"></script>
<script type="text/javascript" src="js/shader.js"></script>
<script type="text/javascript" src="js/util.js"></script>
<script type="text/javascript" src="shaders.json"></script>
<script type="text/javascript">
var cc = cq(0,0).appendTo("#workspace")
var w, h
var lastGif
$(init)
var mousex, mousey
function init(){
$("#url").change(load)
$("#reset").click(reset)
$("#pause").click(pause)
$("#step-forward").click(step_forward)
$("#add-frame").click(add_frame)
$("#frames").sortable({
start: drag_start,
stop: drag_stop
});
$(document).on("mousemove", function(e) {
mousex = e.pageX
mousey = e.pageY
})
$(document).on("click","#frames .remove",remove_frame)
$("#framecount").change(function(){
var val = $(this).int()
if (val < 1 || isNaN(val)) $(this).val(val = 1)
if (val == 1) $("#add-frame").html("+add frame")
else $("#add-frame").html("+add frames")
})
$("#background").change(function(){
document.body.style.backgroundColor = $("#background").string()
})
$("#frames").disableSelection();
$("#remove-all-frames").click(remove_all_frames)
$("#weave-frames").click(weave_frames)
$("#shuffle-frames").click(shuffle_frames)
$("#reverse-frames").click(reverse_frames)
$("#sort-frames").click(sort_frames)
$("#render").click(render)
$("#save").click(save)
$("#upload").click(upload)
$("#help,#instructions .close").click(function(){ $("#instructions").toggle() })
$("#instructions").draggable({
start: drag_start,
stop: drag_stop
})
$("#instructions").disableSelection();
load()
$(window).on("scroll DOMMouseScroll mousewheel", function(){ scrolling = true })
gallery.choose = choose
gallery.init()
user.init()
if (user.username.length) {
console.log("signed in as", user.username)
}
user.shaders.init()
user.shaders.loadLastAccessed()
$("#test-js").click(function(){
var script = $("#shader").val()
var params = {script: script, verbose: 1}
$.post("/cgi-bin/js/test_javascript.py", params, function(data){
$("pre").remove()
$("#rendered").show()
var $pre = $("<pre>")
$pre.html(data)
$("#rendered").append($pre)
console.log(data)
})
})
document.getElementById('shader').addEventListener('input', shader_build);
shader_build()
requestAnimationFrame(animate)
}
function choose (){
imageURL = this.src
loading = true
$("#url").val(imageURL)
loadImage(imageURL, ready)
}
function load(){
loading = true
var imageURL = $("#url").val()
loadImage(imageURL, ready)
}
function drag_start(){ dragging = true; $(this).addClass("dragging") }
function drag_stop(){ dragging = false; $(".dragging").removeClass("dragging") }
function reset(){
start_t = old_t
pause_t = 0
pause(false)
$("#rendered img").remove()
draw(0)
}
function pause(state){
$("#pause").toggleClass("paused", paused = typeof state == "boolean" ? state : ! paused).html(paused ? "paused" : "pause")
}
function step_forward(){
var step = $("#framedelay").float() * 1000 || 100
old_t += step
draw(old_t)
pause(true)
}
var timeout, raf_id, start_t = 0, old_t = 0, pause_t = 0
var paused = false, dragging = false, rendering = false, scrolling = false, deferring = false, scrollTimeout = null;
var fps = 30;
function animate(t){
raf_id = requestAnimationFrame(animate);
var step_t = t - old_t
old_t = t
if (paused || dragging || rendering || scrolling || deferring) {
pause_t += step_t
if (scrolling) {
scrolling = false
deferring = true
}
else {
deferring = false
}
return
}
// var timing = +(new Date())
draw(t)
// timing = +(new Date()) - timing
fps = avg(fps, 1000/step_t, 4)
status(~~(fps) + " fps")
}
function draw(t) {
t -= start_t
t -= pause_t
frame = giveFrame(t)
shade(frame, t)
}
var frame, img_frame;
function giveFrame(t){
if (window.gif) {
if (gif.currentFrame) {
return gif.frames[gif.currentFrame(t)]
}
else {
return gif.frames[0]
}
}
else if (window.img) {
return img_frame
}
else {
return cq(w, h)
}
}
function ready(){
loading = false
if (window.gif) {
frame = gif.frames[0]
w = cc.canvas.width = frame.ctx.canvas.width
h = cc.canvas.height = frame.ctx.canvas.height
for (var i=0, f; f=gif.frames[i]; i++){
f.cloneData = f.ctx.getImageData(0,0,w,h)
}
}
else {
fc = cq(img.width, img.height)
fc.drawImage(img, 0, 0)
frame = img_frame = { ctx: fc.context }
w = cc.canvas.width = frame.ctx.canvas.width
h = cc.canvas.height = frame.ctx.canvas.height
frame.cloneData = frame.ctx.getImageData(0,0,w,h)
}
}
function add_frame(){
var frame_count = $("#framecount").int()
if (frame_count < 2) {
add_single_frame()
}
else {
add_frames(frame_count)
}
}
function add_single_frame(){
var $el = $("<div>")
$el.html( $("#frame-template").html() )
$el.attr('index', $("#frames div").length)
var frame = cc.clone().appendTo($el.find(".frame")[0])
frame.canvas.className = "fullsize"
frame.canvas.style.display = "none"
var thumb = cc.clone().resize(100,100).appendTo($el.find(".frame")[0])
$("#frames").append($el)
$("#render").enable()
}
function add_frames(frame_count){
rendering = true
var t = old_t - start_t - pause_t
var frame_delay = $("#frameinterval").float() * 1000
var frame
for (var i = 0; i < frame_count; i++) {
frame = giveFrame(t)
t += frame_delay
shade(frame, t)
add_single_frame()
}
rendering = false
}
function remove_frame(){
$(this).closest("div").remove()
if ($("#frames div").length == 0) {
$("#render").disable()
}
}
function remove_all_frames(){
$("#frames").empty()
}
function shuffle_frames(){
var shuffled = []
var $frames = $("#frames div")
$("#frames").empty().append(shuffle($frames))
}
function reverse_frames(){
var $frames = $("#frames div")
$("#frames").empty().append(reverse($frames))
}
function weave_frames(){
var $frames = $("#frames div")
$("#frames").empty().append(weave($frames))
}
function sort_frames(){
var $frames = $("#frames div")
var sorted = $frames.map(function(i,el){ console.log(i,el); return [[ el.getAttribute('index'), el ]] })
.sort(function(a,b){ return a[0]-b[0] })
.map(function(i,e){ console.log( e ); return e[1] })
$("#frames").empty().append(sorted)
}
function render (){
if (rendering) return
rendering = true
encoder.reset()
var delay = $("#framedelay").float() * 1000 || 100
$("#frames canvas.fullsize").each(function(){
var frame = cq(this.width, this.height).fillStyle($("#background").string()).fillRect(0,0,this.width, this.height).drawImage(this,0,0)
encoder.addFrame(frame.canvas, delay)
})
$("#pause,#render,#add-frame").disable()
$("#rendered").find("img").remove()
$("#rendered").show()
// really bad results with neuquant?
// status("quantizing")
// encoder.quantize()
status("encoding")
try {
encoder.encode()
} catch (e) {
$("#pause,#render,#add-frame").enable()
rendering = false
status(e)
throw e
}
$("#render").html("rendering")
}
function status(s){ $(".status").html(s) }
var encoder = new GifEncoder()
encoder.on("quantized", function(url){
status("encoding")
encoder.encode()
})
encoder.on("encoded-frame", function(done,count){
status("encoded " + done + " / " + count)
})
encoder.on("rendered", function(bytes){
status(filesize(bytes.length))
})
encoder.on("rendered-url", function(url){
var image = new Image ()
lastGif = image.src = url
$("#rendered").append(image)
$("#uploaded-url").hide().val("")
$("#save,#upload,#rendered").show()
$("#pause,#render,#add-frame,#save,#upload").enable()
$("#render").html("render")
rendering = false
pause(true)
})
function get_filename(){
var basename = $("#url").val().replace(/^.*\//,"").replace(/\..*$/,"").replace(/[^-_ a-zA-Z0-9]/g,"")
var username = user.username
var filename = basename + "-" + username + "-" + (+new Date()) + ".gif"
return filename.replace(/ /g,"_").replace(/-+/g,"-")
}
function save (){
if (! lastGif) return;
var filename = get_filename()
var blob = dataUriToBlob(lastGif)
saveAs(blob, filename);
}
function saveJSON (data, filename) {
var bytes = JSON.stringify(data)
var buf = new ArrayBuffer(bytes.length);
var arr = new Uint8Array(buf);
for (var i = 0; i < bytes.length; i++) {
arr[i] = bytes.charCodeAt(i);
}
var blob = new Blob([arr], { type: "text/json" });
blob.slice = blob.slice || blob.webkitSlice;
saveAs(blob, filename);
}
function upload(){
var filename = get_filename()
var username = user.username
var blob = dataUriToBlob(lastGif)
uploadImage({
blob: blob,
filename: filename,
username: username,
success: function(data){
// data.url
// data.filesize
// data.success
console.log(data);
status("uploaded");
$("#uploaded-url").show().focus().val(data.url)
},
error: function(data){
console.log(data)
status("error uploading: " + data.error)
}
});
}
</script>
<script type="text/html" id="frame-template">
<button class="remove">x</button>
<span class="frame"></span>
</script>
<script type="text/javascript-shader" id="first">
u = x + t/10
v = y * sin(b/100)
rgbpixel(d,u,v)
</script>
<script type="text/javascript-shader" id="second">
xx = x, yy = y
var d = ((x % 2) + 2 * (y % 2)) - 2
x += w/2
y -= h/2
t/=-200
y/=96
x/=50
v = (Math.sin(t+x*y) + 1.0) / 2
v = (0.6) * v - 0.4 + Math.random()
v = clamp( v*64 + 128 , 0, 255)
v += d*32
if (a == 0) r = g = b = xx/w * 255
a = v > 128 ? v:0
</script>
</html>
|