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path: root/dither-picker.html
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<!doctype html>
<html>
<head>
<title>Dither</title>
<style>
  form { display: inline-block; }
  #gallery-images { display: block; max-height: 210px; overflow-y: auto; }
  #gallery-images img, #gallery-images canvas { max-width: 200px; height: 100px; margin: 5px; cursor: pointer; }
</style>
</head>
<body>

<div id="gallery">
  <form id="gallery-search">
    <input type="text" id="dumpfm-search-query" value="duck bill">
    <button id="gallery-search">DUMP SEARCH</button>
  </form>
  <button id="gallery-random">IM RANDOM</button>
  <span id="status"></span>
  <div id="gallery-images"></div>
</div>

<div id="dither">
<button id="random">random</button>
<button id="pattern2">pattern2</button>
<button id="pattern3">pattern3</button>
<button id="pattern4">pattern4</button>
<button id="pattern2Lite">pattern2lite</button>
<button id="pattern3Lite">pattern3lite</button>
<button id="pattern4Lite">pattern4lite</button>
<button id="floydSteinberg">floyd-steinberg</button>
<button id="right">right</button>
</div>
<div id="images"></div>


</body>
<script type="text/javascript" src="js/vendor/jquery/jquery.min.js"></script>
<script type="text/javascript" src="js/vendor/canvasquery.js"></script>
<script type="text/javascript" src="js/vendor/gif.js"></script>
<script type="text/javascript" src="js/canvasquery.dither.js"></script>
<script type="text/javascript" src="js/asdf.js"></script>
<script type="text/javascript" src="js/image.js"></script>
<script type="text/javascript" src="js/gallery.js"></script>
<script type="text/javascript">

var algo = 'random';
var url = "img/abyss.png";
var imgs = []
var anim = []
var complete = 0
var viewport = cq(100, 100)
$("#images").append(viewport.canvas)

var ui = function(){}

ui.init = function(){
  gallery.choose = ui.choose
  gallery.init()
  ui.bind()
  ui.animate()
  asdf.random()
}

ui.bind = function(){
  var buttons = $("#dither button")
  for (var i = 0; i < buttons.length; i++) {
    (function(n){
      buttons[n].onclick = function(){
        algo = buttons[n].id;
        ui.build()
      }
    })(i)
  }
}

ui.choose = function(){
  status("loading image..")
  loadImage( this.src, ui.ready );
}

ui.ready = function(){
  status("ready")
  loading = false
  if (window.gif) {
    frames = gif.frames
  }
  else {
    fc = cq(img.width, img.height)
    fc.drawImage(img, 0, 0)
    frames = [ { ctx: fc.context } ]
  }
  w = viewport.canvas.width = frames[0].ctx.canvas.width
  h = viewport.canvas.height = frames[0].ctx.canvas.height
  ui.build()
}

ui.build = function (){
  anim = []
  for (var i in frames) {
    anim.push( ui.dither(frames[i].ctx).context )
  }
}

ui.animate = function(t){
  requestAnimationFrame(ui.animate)
  if (! anim.length) return;
  
  if (window.gif && window.gif.currentFrame) {
    var idx = gif.currentFrame(t)
    var frame = anim[idx]
  }
  else {
    var frame = anim[0]
  }
  viewport.clearRect(0,0,w,h).drawImage(frame.canvas, 0, 0, w, h);
}

ui.dither = function (frame){
  var cc = cq(w, h)
  cc.drawImage(frame.canvas, 0, 0, w, h);
  cc[algo + "Dither"]( )
  return cc
}

function status(s){ $("#status").html(s); console.log(s) }

$(ui.init)

</script>
</html>