// http://www.easyrgb.com/index.php?X=MATH&H=01#text1 function rgb(x,y,z){ r=x; g=y; b=z } function rgbref(rgb){ r=rgb[0]; g=rgb[1]; b=rgb[2]; } function black(){ rgb(0,0,0) } function white(){ rgb(255,255,255) } function red(){ rgb(255,0,0) } function gray(n){ n<1&&(n*=255);rgb(n,n,n) } function rgb2xyz(rgb){ var var_R = ( rgb[0] / 255 ) //R from 0 to 255 var var_G = ( rgb[1] / 255 ) //G from 0 to 255 var var_B = ( rgb[2] / 255 ) //B from 0 to 255 if ( var_R > 0.04045 ) var_R = Math.pow( ( var_R + 0.055 ) / 1.055, 2.4) else var_R = var_R / 12.92 if ( var_G > 0.04045 ) var_G = Math.pow( ( var_G + 0.055 ) / 1.055, 2.4) else var_G = var_G / 12.92 if ( var_B > 0.04045 ) var_B = Math.pow( ( var_B + 0.055 ) / 1.055, 2.4) else var_B = var_B / 12.92 var_R = var_R * 100 var_G = var_G * 100 var_B = var_B * 100 //Observer. = 2°, Illuminant = D65 var x = var_R * 0.4124 + var_G * 0.3576 + var_B * 0.1805 var y = var_R * 0.2126 + var_G * 0.7152 + var_B * 0.0722 var z = var_R * 0.0193 + var_G * 0.1192 + var_B * 0.9505 return [x,y,z]; } function xyz2rgb(xyz){ var var_X = xyz[0] / 100 //X from 0 to 95.047 (Observer = 2°, Illuminant = D65) var var_Y = xyz[1] / 100 //Y from 0 to 100.000 var var_Z = xyz[2] / 100 //Z from 0 to 108.883 var_R = var_X * 3.2406 + var_Y * -1.5372 + var_Z * -0.4986 var_G = var_X * -0.9689 + var_Y * 1.8758 + var_Z * 0.0415 var_B = var_X * 0.0557 + var_Y * -0.2040 + var_Z * 1.0570 if ( var_R > 0.0031308 ) var_R = 1.055 * Math.pow( var_R, 1 / 2.4 ) - 0.055 else var_R = 12.92 * var_R if ( var_G > 0.0031308 ) var_G = 1.055 * Math.pow( var_G, 1 / 2.4 ) - 0.055 else var_G = 12.92 * var_G if ( var_B > 0.0031308 ) var_B = 1.055 * Math.pow( var_B, 1 / 2.4 ) - 0.055 else var_B = 12.92 * var_B var r = clamp(var_R * 255, 0, 255) var g = clamp(var_G * 255, 0, 255) var b = clamp(var_B * 255, 0, 255) return [r,g,b] } function xyz2hunterlab (XYZ) { var X = XYZ[0] var Y = XYZ[1] || 1e-6 // otherwise divide-by-zero error when converting rgb(0,0,0) var Z = XYZ[2] var L = 10 * sqrt( Y ) var a = 17.5 * ( ( ( 1.02 * X ) - Y ) / sqrt( Y ) ) var b = 7 * ( ( Y - ( 0.847 * Z ) ) / sqrt( Y ) ) return [L,a,b] } function hunterlab2xyz (Lab) { var L = Lab[0] var a = Lab[1] var b = Lab[2] var_Y = L / 10 var_X = a / 17.5 * L / 10 var_Z = b / 7 * L / 10 Y = Math.pow(var_Y, 2) X = ( var_X + Y ) / 1.02 Z = -( var_Z - Y ) / 0.847 return [X,Y,Z] } // Daylight Illuminant (D65) var REF_X = 95.047 var REF_Y = 100.000 var REF_Z = 108.883 function xyz2cielab (xyz) { var var_X = xyz[0] / ref_X //ref_X = 95.047 Observer= 2°, Illuminant= D65 var var_Y = xyz[1] / ref_Y //ref_Y = 100.000 var var_Z = xyz[2] / ref_Z //ref_Z = 108.883 if ( var_X > 0.008856 ) var_X = Math.pow( var_X, 1/3 ) else var_X = ( 7.787 * var_X ) + ( 16 / 116 ) if ( var_Y > 0.008856 ) var_Y = Math.pow( var_Y, 1/3 ) else var_Y = ( 7.787 * var_Y ) + ( 16 / 116 ) if ( var_Z > 0.008856 ) var_Z = Math.pow(var_Z, 1/3 ) else var_Z = ( 7.787 * var_Z ) + ( 16 / 116 ) var L = ( 116 * var_Y ) - 16 var a = 500 * ( var_X - var_Y ) var b = 200 * ( var_Y - var_Z ) return [L,a,b] } function cielab2xyz (lab){ var var_Y = ( lab[0] + 16 ) / 116 var var_X = lab[1] / 500 + var_Y var var_Z = var_Y - lab[2] / 200 if ( Math.pow(var_Y, 3) > 0.008856 ) var_Y = Math.pow(var_Y, 3) else var_Y = ( var_Y - 16 / 116 ) / 7.787 if ( Math.pow(var_X, 3) > 0.008856 ) var_X = Math.pow(var_X, 3) else var_X = ( var_X - 16 / 116 ) / 7.787 if ( Math.pow(var_Z, 3) > 0.008856 ) var_Z = Math.pow(var_Z, 3) else var_Z = ( var_Z - 16 / 116 ) / 7.787 var x = REF_X * var_X //ref_X = 95.047 Observer= 2°, Illuminant= D65 var y = REF_Y * var_Y //ref_Y = 100.000 var z = REF_Z * var_Z //ref_Z = 108.883 return [x,y,z] } function rgb2hsl (RGB){ var R = RGB[0] var G = RGB[1] var B = RGB[2] var var_R = ( R / 255 ) //RGB from 0 to 255 var var_G = ( G / 255 ) var var_B = ( B / 255 ) var var_Min = min( var_R, var_G, var_B ) //Min. value of RGB var var_Max = max( var_R, var_G, var_B ) //Max. value of RGB var del_Max = var_Max - var_Min //Delta RGB value var H,S; var L = ( var_Max + var_Min ) / 2 if ( del_Max == 0 ) //This is a gray, no chroma... { H = 0 //HSL results from 0 to 1 S = 0 } else //Chromatic data... { if ( L < 0.5 ) S = del_Max / ( var_Max + var_Min ) else S = del_Max / ( 2 - var_Max - var_Min ) var del_R = ( ( ( var_Max - var_R ) / 6 ) + ( del_Max / 2 ) ) / del_Max var del_G = ( ( ( var_Max - var_G ) / 6 ) + ( del_Max / 2 ) ) / del_Max var del_B = ( ( ( var_Max - var_B ) / 6 ) + ( del_Max / 2 ) ) / del_Max if ( var_R == var_Max ) H = del_B - del_G else if ( var_G == var_Max ) H = ( 1 / 3 ) + del_R - del_B else if ( var_B == var_Max ) H = ( 2 / 3 ) + del_G - del_R if ( H < 0 ) H += 1 if ( H > 1 ) H -= 1 } return [H,S,L] } function hsl2rgb (H, S, L) { var R,G,B; var var_1, var_2; if ( S == 0 ) { //HSL from 0 to 1 R = L * 255 //RGB results from 0 to 255 G = L * 255 B = L * 255 } else { if ( L < 0.5 ) var_2 = L * ( 1 + S ) else var_2 = ( L + S ) - ( S * L ) var_1 = 2 * L - var_2 R = 255 * hue2rgb( var_1, var_2, H + ( 1 / 3 ) ) G = 255 * hue2rgb( var_1, var_2, H ) B = 255 * hue2rgb( var_1, var_2, H - ( 1 / 3 ) ) } return [R,G,B] } function hue2rgb( v1, v2, vH ) { if ( vH < 0 ) vH += 1 if ( vH > 1 ) vH -= 1 if ( ( 6 * vH ) < 1 ) return ( v1 + ( v2 - v1 ) * 6 * vH ) if ( ( 2 * vH ) < 1 ) return ( v2 ) if ( ( 3 * vH ) < 2 ) return ( v1 + ( v2 - v1 ) * ( ( 2 / 3 ) - vH ) * 6 ) return ( v1 ) } function rgb2cmy (R,G,B){ if (R.length) { B = R[2] G = R[1] R = R[0] } var C = 1 - ( R / 255 ) var M = 1 - ( G / 255 ) var Y = 1 - ( B / 255 ) return [C,M,Y] } function cmy2rgb (C,M,Y){ if (C.length) { Y = C[2] M = C[1] C = C[0] } var R = ( 1 - C ) * 255 var G = ( 1 - M ) * 255 var B = ( 1 - Y ) * 255 return [R,G,B] } function cmy2cmyk (C,M,Y) { if (C.length) { Y = C[2] M = C[1] C = C[0] } var var_K = 1 if ( C < var_K ) var_K = C if ( M < var_K ) var_K = M if ( Y < var_K ) var_K = Y if ( var_K == 1 ) { //Black C = 0 M = 0 Y = 0 } else { C = ( C - var_K ) / ( 1 - var_K ) M = ( M - var_K ) / ( 1 - var_K ) Y = ( Y - var_K ) / ( 1 - var_K ) } var K = var_K return [C,M,Y,K] } function cmyk2cmy (C,M,Y,K) { if (C.length) { K = C[3] Y = C[2] M = C[1] C = C[0] } var C = ( C * ( 1 - K ) + K ) var M = ( M * ( 1 - K ) + K ) var Y = ( Y * ( 1 - K ) + K ) return [C,M,Y] }