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Author
2014-01-13
make step work like in glsl... step(a,b) returns 0 if b < a, 1 otherwise
timb
2014-01-07
xor
jules
2014-01-07
adjusting buttons
jules
2014-01-07
gray(n)
jules
2014-01-07
optimize rgb function
jules
2014-01-07
black() white() red()
jules
2014-01-06
remember last choice of shader
jules
2014-01-06
defer animation while scrolling
jules
2014-01-05
evade encoder memory leak by killing the workers
jules
2014-01-05
new defaults
jules
2014-01-05
load shaders from json
jules
2014-01-05
frame weaving
jules
2014-01-05
split shader.js, add frame methods
jules
2014-01-02
button state
jules
2014-01-02
remove shader locally
jules
2014-01-01
save shaders locally
jules
2014-01-01
username fix
jules
2014-01-01
your name here..
jules
2013-12-30
add tim's optimizations
jules
2013-12-29
hover-style image picker
jules
2013-12-29
shader picker
jules
2013-12-29
dither picker
jules
2013-12-27
upload button and url
jules
2013-12-27
opt
jules
2013-12-27
upload button
jules
2013-12-22
max, min
jules
2013-12-19
round in rgbpixel
jules
2013-12-18
makin a gif from a canvas animation
jules
2013-12-18
adding noisia bookmarklet test
jules
2013-12-17
avg, show fps
jules
2013-12-17
weird ish when loading gif still
jules
2013-12-17
Merge branch 'master' of lmno:dither
jules
2013-12-17
fix
jules
2013-12-17
rgbpixel
Jules
2013-12-17
dist & angle
jules
2013-12-17
proper modulo function
jules
2013-12-17
throwing errors, documenting colors
jules
2013-12-17
spew progress messages
jules
2013-12-17
step forward, fix frame-giving issue
jules
2013-12-16
E, PI, PHI
jules
2013-12-16
add help
jules
2013-12-16
add jqueryui draggable, resizable
jules
2013-12-16
rn
jules
2013-12-16
split out image ajax utility
jules
2013-12-16
ui reorg, remove all frames, handle alpha w/ bgcolor
jules
2013-12-16
add filesize... append multiple frames
jules
2013-12-16
render & save gif
jules
2013-12-16
frame add .. jqueryui sortable
jules
2013-12-14
other math funcs :-p
jules
2013-12-14
hunter lab
jules
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