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Author
2014-01-23
more shuffling
Jules Laplace
2014-01-23
collect shader gallery code
Jules Laplace
2014-01-23
new shader button
Jules Laplace
2014-01-21
thumbnail right as you hit save
jules
2014-01-21
last one
jules
2014-01-21
save properly
jules
2014-01-21
+s
jules
2014-01-21
prepend
jules
2014-01-21
padding
jules
2014-01-21
call it local_shaders
jules
2014-01-21
whoops used html instead of val on a textarea
jules
2014-01-21
checkbox to persist image
jules
2014-01-21
forgot datauri
jules
2014-01-21
save ..?
jules
2014-01-21
add save/pause/reset buttons
jules
2014-01-21
Merge branch 'master' of lmno:dither
jules
2014-01-21
split off shader localstorage version
jules
2014-01-21
add columns: name, remote_addr
Jules
2014-01-21
autoload first shader
jules
2014-01-21
disable some of the buttons for now
jules
2014-01-21
shader loader demo
jules
2014-01-21
allow null shader
jules
2014-01-21
shader api test
jules
2014-01-20
chisel out shader-animate to use library
jules
2014-01-20
pull out frames editor, main render loop
jules
2014-01-20
move js api into js
jules
2014-01-20
localstorage fork
jules
2014-01-20
Merge branch 'master' of lmno:dither
jules
2014-01-18
dont use window.event
timb
2014-01-15
Merge branch 'master' of lmno:dither
jules
2014-01-14
reorder smoothstep args, add julestep fn back
timb
2014-01-14
Merge branch 'pepper' of lmno:dither into pepper
jules
2014-01-13
make step work like in glsl... step(a,b) returns 0 if b < a, 1 otherwise
timb
2014-01-13
merged after making fixes
pepper
Merge branch 'master' of ghghgh.us:/home/git/dither into pepper
2014-01-13
fixed bugs in thumbnail_upload and added extra db check
pepper
2014-01-13
semicolon
Jules
2014-01-13
single json call
jules
2014-01-13
view: support jsonp callback
jules
2014-01-13
shader api in JS
jules
2014-01-12
added upload stuff and view code
pepper
2014-01-07
xor
jules
2014-01-07
adjusting buttons
jules
2014-01-07
gray(n)
jules
2014-01-07
optimize rgb function
jules
2014-01-07
black() white() red()
jules
2014-01-06
strip Math. from shader lib
jules
2014-01-06
remember last choice of shader
jules
2014-01-06
defer animation while scrolling
jules
2014-01-05
evade encoder memory leak by killing the workers
jules
2014-01-05
lol
jules
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