summaryrefslogtreecommitdiff
path: root/js/render.js
diff options
context:
space:
mode:
Diffstat (limited to 'js/render.js')
-rw-r--r--js/render.js161
1 files changed, 84 insertions, 77 deletions
diff --git a/js/render.js b/js/render.js
index 2790d5f..205da88 100644
--- a/js/render.js
+++ b/js/render.js
@@ -4,44 +4,44 @@ var paused = false, dragging = false, rendering = false, scrolling = false, defe
var fps = 30
function choose (){
- loading = true
- $("#url").val(this.src)
- loadImage(this.src, ready)
+ loading = true
+ $("#url").val(this.src)
+ loadImage(this.src, ready)
}
function load(){
- var newImageURL = $("#url").val()
- loading = true
- if (newImageURL != imageURL) {
+ var newImageURL = $("#url").val()
+ loading = true
+ if (newImageURL != imageURL) {
loadImage(newImageURL, ready)
status("loading")
}
}
function ready(){
- loading = false
- status("")
- if (window.gif) {
- frame = gif.frames[0]
- actual_w = w = cc.canvas.width = frame.ctx.canvas.width
- actual_h = h = cc.canvas.height = frame.ctx.canvas.height
- for (var i=0, f; f=gif.frames[i]; i++){
- f.cloneData = f.ctx.getImageData(0,0,w,h)
- }
- }
- else if (window.img) {
- fc = cq(img.width, img.height)
- fc.drawImage(img, 0, 0)
- frame = img_frame = { ctx: fc.context }
- actual_w = w = cc.canvas.width = frame.ctx.canvas.width
- actual_h = h = cc.canvas.height = frame.ctx.canvas.height
- frame.cloneData = frame.ctx.getImageData(0,0,w,h)
- }
- else {
- cc.canvas.width = w
- cc.canvas.height = h
- shader_build()
- }
+ loading = false
+ status("")
+ if (window.gif) {
+ frame = gif.frames[0]
+ actual_w = w = cc.canvas.width = frame.ctx.canvas.width
+ actual_h = h = cc.canvas.height = frame.ctx.canvas.height
+ for (var i=0, f; f=gif.frames[i]; i++){
+ f.cloneData = f.ctx.getImageData(0,0,w,h)
+ }
+ }
+ else if (window.img) {
+ fc = cq(img.width, img.height)
+ fc.drawImage(img, 0, 0)
+ frame = img_frame = { ctx: fc.context }
+ actual_w = w = cc.canvas.width = frame.ctx.canvas.width
+ actual_h = h = cc.canvas.height = frame.ctx.canvas.height
+ frame.cloneData = frame.ctx.getImageData(0,0,w,h)
+ }
+ else {
+ cc.canvas.width = w
+ cc.canvas.height = h
+ shader_build()
+ }
displayWidthHeight(w, h)
}
@@ -51,20 +51,20 @@ function displayWidthHeight(width, height){
}
function giveFrame(t){
- if (window.gif) {
- if (gif.currentFrame) {
- return gif.frames[gif.currentFrame(t)]
- }
- else if (gif.frames) {
- return gif.frames[0]
- }
- }
- if (window.img) {
- return img_frame
- }
- else {
- return empty_frame()
- }
+ if (window.gif) {
+ if (gif.currentFrame) {
+ return gif.frames[gif.currentFrame(t)]
+ }
+ else if (gif.frames) {
+ return gif.frames[0]
+ }
+ }
+ if (window.img) {
+ return img_frame
+ }
+ else {
+ return empty_frame()
+ }
}
function empty_frame(){
@@ -79,53 +79,60 @@ function feedback_frame(){
}
function reset(){
- start_t = old_t
- pause_t = 0
- pause(false)
- $("#workspace img").remove()
- $("#workspace canvas").show()
- draw(0)
+ start_t = old_t
+ pause_t = 0
+ pause(false)
+ $("#workspace img").remove()
+ $("#workspace canvas").show()
+ remove_all_frames()
+ draw(0)
}
function pause(state){
- $("#pause").toggleClass("paused", paused = typeof state == "boolean" ? state : ! paused).html(paused ? "paused" : "pause")
+ paused = typeof state == "boolean" ? state : ! paused
+ $("#pause").toggleClass("paused", paused).html(paused ? "paused" : "pause")
+ if (!paused) {
+ $("#workspace canvas").show()
+ $("#workspace img").hide()
+ $("#save,#upload").disable()
+ }
}
function step_forward(){
- var step = $("#framedelay").float() * 1000 || 100
- old_t += step
- draw(old_t)
- pause(true)
+ var step = $("#framedelay").float() * 1000 || 100
+ old_t += step
+ draw(old_t)
+ pause(true)
}
function animate(t){
- raf_id = requestAnimationFrame(animate);
+ raf_id = requestAnimationFrame(animate);
- var step_t = t - old_t
- old_t = t
+ var step_t = t - old_t
+ old_t = t
- if (paused || dragging || rendering || scrolling || deferring) {
- pause_t += step_t
- if (scrolling) {
- scrolling = false
- deferring = true
- }
- else {
- deferring = false
- }
- return
- }
+ if (paused || dragging || rendering || scrolling || deferring) {
+ pause_t += step_t
+ if (scrolling) {
+ scrolling = false
+ deferring = true
+ }
+ else {
+ deferring = false
+ }
+ return
+ }
- // var timing = +(new Date())
- draw(t)
- // timing = +(new Date()) - timing
- fps = avg(fps, 1000/step_t, 4)
- status(~~(fps) + " fps")
+ // var timing = +(new Date())
+ draw(t)
+ // timing = +(new Date()) - timing
+ fps = avg(fps, 1000/step_t, 4)
+ quiet_status(~~(fps) + " fps")
}
function draw(t) {
- t -= start_t
- t -= pause_t
- frame = giveFrame(t)
- shade(frame, t)
+ t -= start_t
+ t -= pause_t
+ frame = giveFrame(t)
+ shade(frame, t)
}