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-rw-r--r--js/api/gallery.js95
1 files changed, 95 insertions, 0 deletions
diff --git a/js/api/gallery.js b/js/api/gallery.js
new file mode 100644
index 0000000..0e6614b
--- /dev/null
+++ b/js/api/gallery.js
@@ -0,0 +1,95 @@
+var shader_gallery = {}
+
+shader_gallery.init = function(){
+ shader_gallery.bind()
+}
+
+shader_gallery.bind = function(){
+ $("#new-shader").click(new_shader)
+
+// $("#shader-id")
+// $("#fetch-info")
+ $("#fetch-all").click(function(){
+ ShaderAPI.all(load_shaders)
+ })
+ $("#fetch-latest").click(function(){
+ ShaderAPI.latest(load_shaders)
+ }).trigger("click")
+// $("#fetch-next-page")
+// $("#fetch-history")
+
+ $("#save-shader").click(save_shader)
+
+ ShaderAPI.list_users(function(err, users){
+ var $el = $("#pick-user").empty()
+ for (var i in users) {
+ var $option = $("<option>")
+ var username = users[i].username
+ $option.val(username).html(username)
+ $el.append( $option )
+ }
+ })
+
+ $(document).on("change", "#pick-user", function(){
+ var name = $(this).val()
+ ShaderAPI.username(name, load_shaders)
+ })
+ $(document).on("click", ".shader", function(){
+ run_shader( $(this).data("shader") )
+ })
+}
+
+function new_shader(opt){
+ opt = opt || {}
+ shader_id_root = null
+ run_shader({
+ id: "",
+ shader_id: "",
+ image_url: $("#url").val(),
+ script: opt.shader || "",
+ name: opt.name || ""
+ })
+}
+function run_shader(shader_object){
+ console.log(shader_object)
+ shader_id_root = shader_object.shader_id
+ if ($("#persist-image:checked").length) {
+ var new_w = parseInt(shader_object.width, 10)
+ var new_h = parseInt(shader_object.height, 10)
+ $("#url").val( shader_object.image_url )
+ if (new_w && new_h) {
+ preserve_dimensions = true
+ actual_w = w = new_w
+ actual_h = h = new_h
+ }
+ load()
+ }
+ $("#shader").val(shader_object.script)
+ $("#shader-id").val(shader_object.id)
+ $("#shader-name").val( shader_object.name || "")
+ shader_build()
+}
+function load_shaders(err, shaders){
+ var $el = $("#shader-gallery").empty()
+
+ for (var i in shaders) {
+ var $shader = display_shader(shaders[i])
+ $el.append( $shader )
+ }
+ if (firsttime) {
+ firsttime = false
+ run_shader(shaders[0])
+ }
+}
+function display_shader(shader_object){
+ var $shader = $("<div>").addClass("shader")
+ $shader.data("shader", shader_object)
+ $shader.data("id", shader_object.id)
+ var html = shader_gallery_template
+ for (var field in shader_object) {
+ html = html.replace("{" + field + "}", shader_object[field])
+ }
+ $shader.html(html)
+ shader_object.id && $shader.data("id", shader_object.id)
+ return $shader;
+}