From 753f60c7d4769fa72d3b910e491f37db6f130898 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Fri, 2 Aug 2013 17:19:21 -0500 Subject: dymaxion --- .../demo/flashblock/method1/flashblock.css | 61 +++++++++++++++ .../demo/flashblock/method1/flashblock.js | 90 ++++++++++++++++++++++ .../demo/flashblock/method1/index.html | 79 +++++++++++++++++++ 3 files changed, 230 insertions(+) create mode 100755 docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/flashblock.css create mode 100755 docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/flashblock.js create mode 100755 docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/index.html (limited to 'docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1') diff --git a/docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/flashblock.css b/docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/flashblock.css new file mode 100755 index 0000000..d8a9e69 --- /dev/null +++ b/docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/flashblock.css @@ -0,0 +1,61 @@ +#sm2-container { + /* where the SM2 flash movie goes. */ + position:relative; +} + +#sm2-container, +#sm2-container embed, +#sm2-container.swf_timedout { + /* 48px square flash placeholder is typically used by blockers */ + width:48px; + height:48px; +} + +#sm2-container.swf_timedout { + /* likely a flash block situation. Maybe make it more bold, red, show descriptive nested elements? */ + border:1px solid red; +} + +#sm2-container object, +#sm2-container embed { + /* hide flash off-screen by default */ + position:absolute; + left:-9999em; + top:-9999em; +} + +#sm2-container.swf_timedout object, +#sm2-container.swf_timedout embed { + /* when blocked, make visible inside container */ + left:auto; + top:auto; +} + +#sm2-container object, +#sm2-container embed { + /* 6x6 is small enough to be "invisible" and not blocked by click2flash if allowed, also enough to be really fast/performant on-screen */ + width:48px; + height:48px; +} + +#sm2-container.swf_unblocked, +#sm2-container.swf_unblocked object, +#sm2-container.swf_unblocked embed { + width:6px; + height:6px; +} + +#sm2-container.high_performance { + position:absolute; + position:fixed; + _top:0px; /* IE 6 hax */ + bottom:0px; + left:0px; +} + +#sm2-container.high_performance object, +#sm2-container.high_performance embed { + position:absolute; + left:0px; + top:0px; +} \ No newline at end of file diff --git a/docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/flashblock.js b/docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/flashblock.js new file mode 100755 index 0000000..f96cf46 --- /dev/null +++ b/docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/flashblock.js @@ -0,0 +1,90 @@ +/* + + FlashBlock handler for SoundManager 2 + ------------------------------------------------------------------- + Attempt to handle and gracefully recover from flashblock conditions + Requires SoundManger v2.95a.20090717+ + + http://schillmania.com/projects/soundmanager2/ + +*/ +soundManager._flashBlock = new function() { + + var _s = this; + this.name = 'soundManager._flashblock'; + this.didTimeout = false; // did initial attempt fail? + this.timer = null; // for setTimeout call + + this.startTimer = function(nMsec) { + // soundManager._wD(_s.name+'_.starttimer()'); + _s.timer = window.setTimeout(_s.checkFlashStatus,nMsec); + }; + + this.stopTimer = function() { + // soundManager._wD(_s.name+'.stoptimer()'); + if (_s.timer) { + window.clearTimeout(_s.timer); + _s.timer = null; + } + }; + + this.checkFlashStatus = function() { + // soundManager._wD(_s.name+'.checkflashstatus()'); + var _sm = soundManager; + var oMC = _sm.oMC; // DIV (default: #sm2-container) for .SWF + var oStatus = document.getElementById('sm2-status'); // demo-only + + if (!_sm.supported()) { + // make the movie more visible, so user can fix + oMC.className = 'swf-timedout'; + _s.didTimeout = true; + var msg = 'No flash response, applying .swf-timedout CSS..'; + _sm._wD(_s.name+': '+msg); + if (oStatus) { + oStatus.innerHTML = ''+msg+''; + } + } else { + // SM2 loaded OK + // move the movie container to its proper place + oMC.className = 'swf-loaded'; + if (!_s.didTimeout) { + // SM2 didn't previously fail, no blocker active + var msg = 'SM2 loaded OK (before timeout), fast unblock or no blocker.'; + _sm._writeDebug(_s.name+'.checkFlashStatus: '+msg,1); + if (oStatus) { + oStatus.innerHTML = ''+msg+''; + } + } else { + var msg = 'SM2 recovered after block (or timeout), loaded OK.'; + _sm._wD(_s.name+': '+msg); + if (oStatus) { + oStatus.innerHTML = ''+msg+''; + } + } + // stop timer, if applicable + _s.stopTimer(); + return false; + } + }; + + soundManager.flashLoadTimeout = 0; // wait forever for flash to load - we'll set our own timeout via oninitmovie() + + soundManager.oninitmovie = function() { + // when SWF is written (or ready to start), wait and make SWF visible (time-out case) + soundManager._flashBlock.startTimer(750); + }; + + soundManager.onready(function(oStatus) { + // SM2 has now initialized, either no blocking OR blocked movie was allowed/whitelisted + var fb = soundManager._flashBlock; + if (oStatus.success) { + // Yay! recovered OK. + fb.checkFlashStatus(); + } else { + // Blocking was passed (or no blocking), but then something *else* went wrong. + } + // stop timer, if applicable + fb.stopTimer(); + }); + +}(); diff --git a/docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/index.html b/docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/index.html new file mode 100755 index 0000000..c8acee7 --- /dev/null +++ b/docs/dymaxion/soundmanagerv297a-20101010/demo/flashblock/method1/index.html @@ -0,0 +1,79 @@ + + + +SoundManager 2: Flash blocker handling examples + + + + + + + + + + + + + + + + +
+ +

SoundManager 2: Flashblock / "click to flash" handling demos

+ +

Show SWF inline, wait indefinitely for load

+ +

You can run this demo with Flash 8 (default), Flash 9 (normal mode) or Flash 9 + highPerformance mode (higher JS callback frequency).

+ +

Typically SM2 appends a DIV and hides the SWF off-screen. To handle potential flash block cases, a flash container DIV with an ID of "sm2-container" is placed in the HTML. SM2 will find and append the flash movie to this element. In this case, the SWF can be targeted with CSS and is not positioned off-screen as it normally would be.

+

SM2 will start its init process, and will fire onready(), onload() and onerror() handlers accordingly. Keep in mind that while onerror() may fire at first, it may be preceded by a successful onload() if the user first loads the page and then later unblocks the flash movie.

+

Note that flash blockers may not run when viewing offline (via file://) content, so try viewing this demo online. For FlashBlock (under Firefox), you can also adjust flashblock.blockLocal under about:config in the address bar to test while offline.

+ +

CSS applied to #sm2-container, depending on state:

+
#sm2-container.movieContainer {/* Initial state: position:absolute/off-screen, or inline/relative */}
+#sm2-container.swf_timedout {/* Didn't load before time-out, show to user: On-screen, red border, etc..? */}
+#sm2-container.swf_unblocked {/* Applied if a timeout followed by an unblock (flash started.) Move off-screen. */}
+#sm2-container.high_performance {/* Additional modifier for "high performance" mode, should apply position:fixed and left/bottom 0 to stay on-screen at all times (better flash performance) */}
+#sm2-container.flash_debug {/* Additional modifier for flash debug output mode, should use width/height 100% so you can read debug messages */}
+#sm2-container.swf_error {/* Additional modifier, "something really broke" (fatal: security, missing SWF etc.) */}
+ +

SoundManager 2 load status: Loading...

+ +

Take a look at flashblock.css for implementation details.

+ +
+ +
+ +
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