diff options
Diffstat (limited to 'public/js/mx/mx.youtube.js')
| -rw-r--r-- | public/js/mx/mx.youtube.js | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/public/js/mx/mx.youtube.js b/public/js/mx/mx.youtube.js new file mode 100644 index 0000000..8cd9f59 --- /dev/null +++ b/public/js/mx/mx.youtube.js @@ -0,0 +1,204 @@ +MX.Youtube = MX.Object3D.extend({ + + init: function (ops) { + + this.type = "Youtube" + + this.media = ops.media + this.width = ops.media.width + this.height = ops.media.height + this.x = ops.x || 0 + this.y = ops.y || 0 + this.z = ops.z || 0 + this.rotationX = ops.rotationX || 0 + this.rotationY = ops.rotationY || 0 + this.rotationZ = ops.rotationZ || 0 + this.scale = ops.scale || 1 + this.backface = ops.backface || false + + ops.className && this.el.classList.add(ops.className) + this.backface && this.el.classList.add("backface-visible") + this.el.classList.add("video") + this.el.classList.add("mx-scenery") + this.paused = !! this.media.autoplay + this.playing = false + this.muted = app.muted || !! this.media.mute + }, + + load: function (ops) { + var base = this + var uid = 'player-' + Uid () + var preload = document.createElement("div") + preload.id = uid + preload.style.backgroundImage = "url(" + this.media.thumbnail + ")" + preload.style.backgroundSize = "cover" + preload.style.width = "100%" + preload.style.height = "100%" + preload.style.pointerEvents = "none" + preload.style.position = "absolute" + preload.style.top = "0" + preload.style.left = "0" + preload.style.zIndex = "1" + preload.className = "preload" + this.el.appendChild(preload) + + var overlay = this.overlay = document.createElement("div") + overlay.style.width = "100%" + overlay.style.height = "100%" + overlay.style.position = "absolute" + overlay.style.top = "0" + overlay.style.left = "0" + overlay.style.zIndex = "2" + overlay.className = "overlay" + this.el.appendChild(overlay) + this.defer(uid) + }, + + defer: function (uid){ + if (! YT || ! YT.loaded) { + setTimeout(function(){ + this.defer(uid) + }.bind(this), 300) + } + else { + // not sure why i need to delay here.. + // stopped working until i added the setTimeout + setTimeout(function(){ + this.build(uid) + }.bind(this), 20) + } + }, + + build: function(uid){ + this.player = new YT.Player(uid, { + videoId: this.media.token, + width: this.width, + height: this.height, + events: { + onReady: this.ready.bind(this), + onError: this.error.bind(this), + onStateChange: this.statechange.bind(this), + }, + playerVars: { + autohide: 1, + autoplay: 0, + disablekb: 1, + controls: 0, + enablejsapi: 1, + origin: window.location.origin, + fs: 0, + modestbranding: 1, + iv_load_policy: 3, // no annotations + loop: 0, + showinfo: 0, + rel: 0, + wmode: 'opaque', + }, + }) + }, + + ready: function(){ + console.log("youtube ready") + + if (this.media.autoplay) { + this.play() + } + else { + this.pause() + } + + if (this.media.mute) { + this.mute() + } + else { + this.unmute() + } + + this.seek( this.media.keyframe || 0 ) + }, + + error: function(err){ + console.log("youtube error", err) + }, + + statechange: function(e){ + switch (e.data) { + case -1: // unstarted + break + case 0: // finished + this.finished() + break + case 1: // play + if (this.paused) { + this.pause() + } + break + case 2: // pause + break + case 3: // buffering + break + case 5: // cued + break + } + }, + + play: function(){ + this.paused = false + this.playing = true + this.player.playVideo() + }, + + pause: function(){ + this.paused = true + this.playing = false + this.player.pauseVideo() + }, + + seek: function(n, allowSeekAhead){ + if (n < 1) { + n = n * this.duration() + } + allowSeekAhead = typeof allowSeekAhead == "boolean" ? allowSeekAhead : true + this.player.seekTo(n, true) // set to false if seeking manually + }, + + duration: function(){ + return this.player.getDuration() + }, + + mute: function(){ + this.player.mute() + this.muted = true + }, + + unmute: function(){ + this.player.unMute() + this.player.setVolume(80) + this.muted = false + }, + + setVolume: function(n){ + if (this.muted || ! this.player || ! this.player.setVolume) return + this.player.setVolume( floor(n * 100) ) + }, + + setLoop: function(state){ + this.media.loop = state + }, + + finished: function(){ + console.log("youtube finished") + if (this.media.loop) { + this.seek(0) + this.play() + } + else if (this.bound) { + $(".playButton").removeClass('playing') + } + } + +}) + +window.onYouTubePlayerAPIReady = function(){ + // console.log("youtube api ready") +} |
