var nopaint = (function(){ var is_paint = false controls.no = new Tool (nopaint_no_el) controls.no.use = function(state){ undo.undo() controls.paint.focus() } controls.paint = new Tool (nopaint_paint_el) controls.paint.use = function(state){ nopaint.play() nopaint_pause_el.classList.toggle("hidden", false) focused = controls.paint.lex } controls.nopaint_pause = new Tool (nopaint_pause_el) controls.nopaint_pause.use = function(state){ nopaint.pause() nopaint_pause_el.classList.toggle("hidden", true) focused = canvas.aa[0][0] } // use own stepwise clock to drive tweens oktween.raf = function(){} var nopaint = {} nopaint.delay = 100 nopaint.tool = null nopaint.tools = {} nopaint.keys = [] nopaint.weights = [] nopaint.step = 0 nopaint.time = 0 nopaint.timeout = false nopaint.toggle = function(state){ var state = typeof state == "boolean" ? state : nopaint_rapper.classList.contains("hidden") nopaint_rapper.classList.toggle("hidden", ! state) nopaint_pause_el.classList.toggle("hidden", true) document.body.classList.toggle("nopaint", state) return state } nopaint.no = function(){ undo.undo() nopaint.play() } controls.paint.lex.raw_key = nopaint.raw_key = keys.left_right_key(function(n){ if (! nopaint.timeout) return if (n > 0) nopaint.play() else if (n < 0) nopaint.no() else nopaint.pause() }) nopaint.pause = nopaint.blur = function(){ clearTimeout(nopaint.timeout) nopaint.timeout = 0 nopaint.step = 0 } nopaint.play = function(){ var state = undo.new() delete state.focus nopaint.pause() nopaint.switch_tool() nopaint.go() } nopaint.go = function(){ nopaint.timeout = setTimeout(nopaint.go, nopaint.delay) oktween.update(nopaint.time) nopaint.tool.paint( nopaint.step ) nopaint.time += 1 nopaint.step += 1 } nopaint.switch_tool = function(){ last_tool = nopaint.tool last_tool && last_tool.finish() nopaint.tool = nopaint.get_random_tool( last_tool ) nopaint.tool.start( last_tool ) console.log("> %s", nopaint.tool.type) } nopaint.add_tool = function(fn){ nopaint.tools[fn.type] = fn } nopaint.get_random_tool = function( last_tool ){ var n = rand( nopaint.sum ) for (var i = 0, _len = nopaint.weights.length; i < _len; i++) { if (n < nopaint.weights[i] && nopaint.keys[i] !== last_tool.key) { return nopaint.tools[ nopaint.keys[i] ] } } return nopaint.tools[ choice(nopaint.keys) ] } nopaint.regenerate_weights = function(){ nopaint.sum = 0 nopaint.weights = [] nopaint.keys = Object.keys( nopaint.tools ).sort(function(a,b){ return b-a }) nopaint.keys.forEach(function(key){ nopaint.sum += nopaint.tools[key].opt.weight nopaint.weights.push( nopaint.sum ) }) } /* Base models for brushes */ var NopaintTool = Model({ type: "none", init: function(opt){ this.opt = opt || {} }, start: function(){}, paint: function(t){}, update: function(t){}, finish: function(){}, }) var NopaintBrush = NopaintTool.extend({ type: "brush", is_brush: true, init: function(opt){ this.opt = opt || {} this.opt.max_radius = this.opt.max_radius || 10 this.p = {x: randint(canvas.w), y: randint(canvas.h)} this.fg = 0 this.bg = 1 this.char = " " this.tweens = [] }, start: function(last_brush){ this.set_brush_mask() this.toggle_channels() this.reset( last_brush ) this.regenerate() draw.down({}, null, [this.p.x, this.p.y]) }, paint: function(t){ this.update(t) draw.move_toroidal({}, null, [this.p.x, this.p.y]) }, finish: function(){ this.tweens.forEach(function(t){ t.cancel() }) this.tweens = [] }, reorient: function(last_brush){ var a = {}, b if (last_brush) { this.p.x = a.x = randint(canvas.w) this.p.y = a.y = randint(canvas.h) } else { a.x = this.p.x a.y = this.p.y } b = this.get_next_point() var tween = oktween.add({ obj: this.p, from: a, to: b, duration: b.duration, easing: b.easing, update: b.update, finished: function(){ this.iterate() this.regenerate() }.bind(this) }) this.tweens.push(tween) }, get_next_point: function(){ var radius = randrange(2, this.opt.max_radius) var b = {} b.duration = randrange(1, 7) b.easing = choice(easings) b.x = this.p.x + randrange(-radius, radius) b.y = this.p.y + randrange(-radius, radius) return b }, set_brush_mask: function(){ var r = Math.random() if (r < 0.2) { brush.mask = blit.square } else if (r < 0.6) { brush.mask = blit.circle } else if (r < 0.9) { brush.mask = blit.cross } else{ brush.mask = blit.inverted_cross } }, toggle_channels: function(){ if (Math.random() < 0.001) { controls.bg.use(false) } else if (! brush.draw_bg && Math.random() < 0.25) { controls.bg.use(true) } if (Math.random() < 0.1) { controls.fg.use(false) } else if (! brush.draw_fg && Math.random() < 0.5) { controls.fg.use(true) } if (Math.random() < 0.02) { controls.char.use(false) } else if (! brush.draw_char && Math.random() < 0.2) { controls.char.use(true) } }, iterate: function( last_brush ){ this.reorient( last_brush ) }, regenerate: function(){ brush.load( this ) brush.generate() }, }) var easings = "linear circ_out circ_in circ_in_out quad_in quad_out quad_in_out".split(" ") /* Standard brushes */ var SolidBrush = NopaintBrush.extend({ type: "solid", recolor: function(){ this.fg = this.bg = randint(16) this.char = " " }, resize: function(m,n){ m = m || 3 n = n || 0 var bw = xrandrange(5, 0, m) + n brush.resize( round(bw * randrange(0.9, 1.8)) || 1, round(bw) || 1 ) }, reset: function( last_brush ){ this.opt.max_radius = randrange(5,20) this.resize() this.reorient( last_brush ) this.recolor( last_brush ) this.regenerate() }, iterate: function( last_brush ){ this.resize() this.reorient( last_brush ) }, }) var EraseBrush = SolidBrush.extend({ type: "random", iterate: function( last_brush ){ this.bg = 0 this.char = " " this.random() }, }) var RandomBrush = SolidBrush.extend({ type: "random", iterate: function( last_brush ){ this.reorient( last_brush ) this.recolor( last_brush ) }, }) var HueBrush = SolidBrush.extend({ type: "hue", recolor: function(){ this.fg = this.bg = rand_hue() this.char = " " }, }) var LetterBrush = SolidBrush.extend({ type: "letter", recolor: function(){ this.fg = rand_hue() this.bg = rand_hue() this.char = choice( unicode.block(letters.charset, 32) ) }, }) var RandomLetterBrush = LetterBrush.extend({ type: "random-letter", iterate: function(){ if (Math.random() < 0.01) { this.fg += 1 } if (Math.random() < 0.05) { var n = this.fg this.fg = this.bg this.bg = n } if (Math.random() < 0.7) { this.char = choice( unicode.block(letters.charset, 32) ) } this.regenerate() this.__iterate() }, update: function(){ if (Math.random() < 0.3) { this.char = choice( unicode.block(letters.charset, 32) ) } this.regenerate() }, }) var CloneBrush = SolidBrush.extend({ type: "clone", reset: function( last_brush ){ this.opt.max_radius = randrange(5, 20) this.reorient( last_brush ) this.resize(4,2) this.clone_random_region() }, clone_random_region: function(x, y){ var x = randrange(0, canvas.w - brush.w) var y = randrange(0, canvas.h - brush.h) this.clone_region(x, y) }, clone_region: function(x, y){ blit.copy_toroidal_from(canvas, brush, round(x-brush.w/2), round(y-brush.h/2)) brush.mask(brush) }, iterate: function( last_brush ){ this.reorient( last_brush ) }, regenerate: function(){}, }) var SmearBrush = CloneBrush.extend({ type: "smear", update: function(){ var r = random() var jitter_x = randnullsign() * xrand(2, 2) var jitter_y = randnullsign() * xrand(2, 2) this.clone_region( this.p.x + jitter_x, this.p.y + jitter_y ) }, iterate: function( last_brush ){ this.resize(4, 2) this.update() this.reorient( last_brush ) } }) var StarsTool = NopaintBrush.extend({ type: "stars", chars: "....,,'''*", start: function(last_brush){ this.reorient( last_brush ) }, paint: function(t){ if (Math.random() < 0.5) { var lex = canvas.get(this.p.x, this.p.y) undo.save_lex(lex.x, lex.y, lex) lex.fg = rand_hue() // lex.bg = colors.black lex.char = choice(this.chars) lex.build() } }, }) /* Fill tool */ var FillTool = NopaintTool.extend({ type: "fill", rate: 25, start: function(){ this.fill() }, paint: function(t){ if ((t % this.rate) == this.rate-1) { this.fill() } }, recolor: function(){ this.fg = this.bg = randint(16) this.char = " " this.opacity = 1 }, fill: function(){ var x = randint(canvas.w) var y = randint(canvas.h) this.recolor() draw.fill(this, x, y) } }) var FillLetterTool = FillTool.extend({ type: "fill-letter", rate: 25, recolor: function(){ this.fg = randint(16) this.bg = randint(16) this.char = choice( unicode.block(letters.charset, 32) ) this.opacity = 1 }, }) /* Shader Tools */ var ShaderTool = NopaintTool.extend({ type: "shader", dx: 0, dy: 0, speed: 3, is_recursive: false, start: function(){ undo.save_rect(0, 0, canvas.w, canvas.h) this.canvas = canvas.clone() }, paint: function(t){ if ((t % this.speed) == 0) { var w = canvas.w var h = canvas.h var lex if (this.is_recursive) { this.canvas.assign(canvas) } this.before_shade() for (var x = 0; x < w; x++) { for (var y = 0; y < h; y++) { lex = canvas.get(x, y) if (! this.shade( this.canvas, canvas, lex, x, y, w, h )) { lex.build() } } } } }, before_shade: function(){}, shade: function(src, dest, lex, x, y, w, h){}, finish: function(){ this.canvas.demolish() } }) var TranslateTool = ShaderTool.extend({ type: "translate", dx: 0, dy: 0, speed: 3, start: function(){ this.__start() this.dx = randint(3)-1 this.dy = randint(3)-1 this.x = this.y = 0 if (! this.dx && ! this.dy) { this.dx = 1 this.dy = 0 } }, before_shade: function(){ this.x += this.dx this.y += this.dy }, shade: function(src, dest, lex, x, y, w, h){ var copy = src.get(x+this.x, y+this.y) lex.assign(copy) return true }, }) var ScaleTool = ShaderTool.extend({ type: "scale", scale: 1, dscale: 0, speed: 3, start: function(){ this.__start() var sign = randsign() this.x_scale = 1 this.y_scale = 1 this.dx_scale = randsign() * randrange(0.0005, 0.01) var r = Math.random() if (r < 0.333) { this.dy_scale = this.dx_scale * randrange(0.85, 1.25) } else if (r < 0.666) { this.dy_scale = this.dx_scale } else { this.dy_scale = randsign() * randrange(0.0005, 0.01) } }, before_shade: function(){ this.x_scale += this.dx_scale this.y_scale += this.dy_scale }, shade: function(src, dest, lex, x, y, w, h){ x = (x/w) * 2 - 1 y = (y/h) * 2 - 1 x *= this.x_scale y *= this.y_scale x = (x + 1) / 2 * w y = (y + 1) / 2 * h var copy = src.get(x, y) lex.assign(copy) return true }, }) var RotateTool = ShaderTool.extend({ type: "rotate", theta: 0, d_theta: 0, start: function(){ this.__start() var sign = randsign() this.theta = 0 this.d_theta = randsign() * randrange(0.001, 0.05) }, before_shade: function(){ this.theta += this.d_theta }, shade: function(src, dest, lex, x, y, w, h){ x = (x/w) * 2 - 1 y = (y/h) * 2 - 1 var ca = cos(this.theta) var sa = sin(this.theta) var a = x * ca - y * sa var b = x * sa + y * ca x = (a + 1) / 2 * w y = (b + 1) / 2 * h var copy = src.get(x, y) lex.assign(copy) return true }, }) var CycleTool = ShaderTool.extend({ type: "cycle", n: 0, speed: 5, is_recursive: true, start: function(){ this.__start() this.n = randsign() }, shade: function(src, dest, lex, x, y){ lex.bg += this.n return false }, }) nopaint.add_tool( new SolidBrush({ weight: 4 }) ) nopaint.add_tool( new EraseBrush({ weight: 6 }) ) nopaint.add_tool( new RandomBrush({ weight: 4 }) ) nopaint.add_tool( new HueBrush({ weight: 4 }) ) nopaint.add_tool( new LetterBrush({ weight: 4 }) ) nopaint.add_tool( new RandomLetterBrush({ weight: 15 }) ) nopaint.add_tool( new CloneBrush({ weight: 8 }) ) nopaint.add_tool( new SmearBrush({ weight: 10 }) ) nopaint.add_tool( new FillTool({ weight: 3 }) ) nopaint.add_tool( new FillLetterTool({ weight: 6 }) ) nopaint.add_tool( new StarsTool({ weight: 2 }) ) nopaint.add_tool( new TranslateTool({ weight: 5 }) ) nopaint.add_tool( new CycleTool({ weight: 1 }) ) nopaint.add_tool( new ScaleTool({ weight: 3 }) ) nopaint.add_tool( new RotateTool({ weight: 3 }) ) nopaint.regenerate_weights() nopaint.toggle(true) return nopaint })()