var controls = (function(){ var controls = {} controls.cross = new Tool (cross_el) controls.cross.use = function(){ brush.generate = controls.cross.generate brush.generate() drawing = true filling = false selection.hide() brush.modified = false } controls.cross.generate = function(){ brush.forEach(function(lex,x,y) { if ((x+y)%2) { lex.clear() } else { lex.assign(brush) } }) } controls.circle = new Tool (circle_el) controls.circle.use = function(){ brush.generate = controls.circle.generate brush.generate() drawing = true filling = false selection.hide() brush.modified = false } controls.circle.generate = function(){ var fg = brush.fg, bg = brush.bg var hw = brush.w/2|0, hh = brush.h/2|0 brush.forEach(function(lex,x,y) { var len = Math.sqrt(Math.pow(x-hw,2)+Math.pow(y-hh,2)) if (len > Math.abs(hw)) { lex.clear() } else { lex.assign(brush) } }) } controls.square = new Tool (square_el) controls.square.use = function(){ brush.generate = controls.square.generate brush.generate() brush.modified = false drawing = true filling = false selection.hide() } controls.square.generate = function(){ var fg = brush.fg, bg = brush.bg brush.fill(fg,bg) } controls.text = new Tool (text_el) controls.text.use = function(){ brush.generate = controls.text.generate brush.generate() drawing = false filling = false selection.hide() } controls.text.generate = function(){ } controls.select = new Tool (select_el) controls.select.use = function(){ drawing = false filling = false selection.show() } controls.fill = new Tool (fill_el) controls.fill.use = function(){ drawing = false filling = true selection.hide() } controls.clear = new Tool (clear_el) controls.clear.use = function(){ canvas.erase() } controls.grid = new Checkbox (grid_el) controls.grid.use = function(){ selection.hide() document.body.classList.toggle('grid') this.update( document.body.classList.contains("grid") ) } controls.grid.show = function(){ document.body.classList.add('grid') this.update( true ) } controls.grid.hide = function(){ document.body.classList.remove('grid') this.update( false ) } ClipboardTool = Tool.extend({ blur: function(){ this.__blur() clipboard.hide() } }) controls.save = new ClipboardTool (save_el) controls.save.use = function(){ clipboard.show() clipboard.export_mode() } controls.load = new ClipboardTool (load_el) controls.load.use = function(){ clipboard.show() clipboard.import_mode() } // ShaderTool = Tool.extend({ use: function(){ shader_rapper.style.display = "block" shader_textarea.focus() }, blur: function(){ this.__blur() shader_rapper.style.display = "none" } }) controls.shader = new ShaderTool (shader_el) shader_textarea.value = demo_shader.innerHTML shader_textarea.addEventListener("input", function(){ var fn = shader.build(shader_textarea.value) fn && shader.run(canvas) }) controls.animate = new Checkbox (animate_checkbox) controls.animate.use = function(state){ var state = shader.toggle() this.update(state) } // controls.fg = new Checkbox (fg_checkbox) controls.fg.use = function(state){ brush.draw_fg = state || ! brush.draw_fg this.update(brush.draw_fg) } controls.bg = new Checkbox (bg_checkbox) controls.bg.use = function(state){ brush.draw_bg = state || ! brush.draw_bg this.update(brush.draw_bg) } controls.char = new Checkbox (char_checkbox) controls.char.use = function(state){ brush.draw_char = state || ! brush.draw_char this.update(brush.draw_char) } // controls.width = new Lex (width_el) controls.height = new Lex (height_el) controls.canvas_width = new Lex (canvas_width_el) controls.canvas_height = new Lex (canvas_height_el) // bind controls.bind = function(){ [ controls.width, controls.height, controls.canvas_width, controls.canvas_height ].forEach(function(lex){ lex.span.addEventListener('mousedown', function(e){ lex.focus() }) }); [ controls.square, controls.circle, controls.cross, controls.text, controls.fill, controls.select, controls.clear, controls.grid, controls.fg, controls.bg, controls.char, controls.shader, controls.animate, controls.save, controls.load ].forEach(function(tool){ tool.span.addEventListener('mousedown', function(e){ tool.focus() }) }) controls.width.key = int_key(function(n, keyCode){ controls.width.blur() controls.width.char = ""+n controls.width.build() brush.w = n brush.rebuild() }) controls.height.key = int_key(function(n, keyCode){ controls.height.blur() controls.height.char = ""+n controls.height.build() brush.h = n brush.rebuild() }) controls.canvas_width.key = int_key(function(n, keyCode){ controls.canvas_width.read() if (controls.canvas_width.char.length < 3) { n = parseInt(controls.canvas_width.char) * 10 + n } controls.canvas_width.char = ""+n controls.canvas_width.build() }) controls.canvas_width.onBlur = function(){ var w = parseInt(controls.canvas_width.char) if (! w) return; controls.canvas_width.char = w+"" controls.canvas_width.build() canvas.resize(w, canvas.h) } controls.canvas_height.key = int_key(function(n, keyCode){ controls.canvas_height.read() if (controls.canvas_height.char.length < 3) { n = parseInt(controls.canvas_height.char) * 10 + n } controls.canvas_height.char = ""+n controls.canvas_height.build() }) controls.canvas_height.onBlur = function(){ var h = parseInt(controls.canvas_height.char) if (! h) return; controls.canvas_height.char = h+"" controls.canvas_height.build() canvas.resize(canvas.w, h) } add_custom_el.addEventListener("click", function(){ custom.clone() }) } function int_key (f) { return function (key, keyCode) { var n = parseInt(key) ! isNaN(n) && f(n) } } return controls })()