From 69e0de28cb98b90d630c76d25f483ba59802d1d2 Mon Sep 17 00:00:00 2001 From: Jules Laplace Date: Sat, 22 Nov 2014 01:21:35 -0500 Subject: big shader thing --- js/app.js | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) (limited to 'js/app.js') diff --git a/js/app.js b/js/app.js index 9c27a3f..1e975ea 100644 --- a/js/app.js +++ b/js/app.js @@ -1,7 +1,7 @@ var contentType = 'text/plain;charset=utf-8' -var cols = 10 -var rows = 5 +var cols = 200 +var rows = 200 var dragging = false var drawing = true var erasing = false @@ -37,7 +37,6 @@ function build () { }) palette = new Matrix (32, 2, function(x,y){ var lex = new Lex (x,y) - console.log(color_hue_order[y>>1]) lex.bg = colors[color_hue_order[y>>1]] lex.build() return lex @@ -172,18 +171,26 @@ function bind () { }) controls.canvas_width.key = int_key(function(n, keyCode){ + if (controls.canvas_width.char.length == 1) { + n = parseInt(controls.canvas_width.char) * 10 + n + } controls.canvas_width.blur() controls.canvas_width.char = ""+n controls.canvas_width.build() - brush.w = n - brush.rebuild() + canvas.w = n + canvas.rebuild() }) controls.canvas_height.key = int_key(function(n, keyCode){ + console.log(controls.canvas_height.char.length) + console.log(controls.canvas_height.char,n) + if (controls.canvas_height.char.length == 1) { + n = parseInt(controls.canvas_height.char) * 10 + n + } controls.canvas_height.blur() controls.canvas_height.char = ""+n controls.canvas_height.build() - brush.h = n - brush.rebuild() + canvas.h = n + canvas.rebuild() }) window.addEventListener('keydown', function(e){ -- cgit v1.2.3-70-g09d2