diff options
Diffstat (limited to 'js/ui/controls.js')
| -rw-r--r-- | js/ui/controls.js | 30 |
1 files changed, 27 insertions, 3 deletions
diff --git a/js/ui/controls.js b/js/ui/controls.js index 3b9dfc4..50eea73 100644 --- a/js/ui/controls.js +++ b/js/ui/controls.js @@ -199,22 +199,45 @@ var controls = (function(){ controls.rotate = new BlurredCheckbox (rotate_checkbox) controls.rotate.use = function(state){ canvas.rotated = typeof state == "boolean" ? state : ! canvas.rotated + controls.rotate.refresh() + } + controls.rotate.refresh = function(){ if (canvas.rotated) { canvas_rapper.parentNode.classList.add("rotated") - canvas_rapper.parentNode.style.height = (canvas_rapper.offsetWidth+20) + "px" - // canvas_rapper.parentNode.style.width = (canvas_rapper.offsetHeight+20) + "px" + canvas_rapper.parentNode.style.height = (canvas_rapper.firstChild.offsetWidth+20) + "px" + canvas_rapper.parentNode.style.width = (canvas_rapper.offsetHeight+20) + "px" canvas_rapper.style.top = ((canvas_rapper.offsetWidth+20)/2) + "px" // canvas_rapper.style.left = ((canvas_rapper.offsetHeight+20)/2) + "px" } else { canvas_rapper.parentNode.classList.remove("rotated") canvas_rapper.parentNode.style.height = "" - // canvas_rapper.parentNode.style.width = (canvas_rapper.offsetWidth+20) + "px" + canvas_rapper.style.width = + canvas_rapper.parentNode.style.width = (canvas_rapper.firstChild.offsetWidth+20) + "px" canvas_rapper.style.top = "" // canvas_rapper.style.left = "auto" } this.update(canvas.rotated) } + + // + + controls.vertical = new BlurredCheckbox (vertical_checkbox) + controls.vertical.use = function(state){ + canvas.vertical = typeof state == "boolean" ? state : ! canvas.vertical + controls.vertical.refresh() + } + controls.vertical.refresh = function(){ + if (canvas.vertical) { + document.body.classList.add("vertical") + } + else { + document.body.classList.remove("vertical") + } + palette.repaint() + letters.repaint() + this.update(canvas.vertical) + } // @@ -251,6 +274,7 @@ var controls = (function(){ controls.bg, controls.char, controls.rotate, + controls.vertical, controls.shader, controls.animate, controls.save, |
