diff options
Diffstat (limited to 'js/app.js')
| -rw-r--r-- | js/app.js | 77 |
1 files changed, 1 insertions, 76 deletions
@@ -31,6 +31,7 @@ function bind () { palette.bind() brush.bind() controls.bind() + keys.bind() window.addEventListener('mouseup', function(){ dragging = erasing = false @@ -42,82 +43,6 @@ function bind () { cursor_input.focus() }) - var direction = [0,1] - cursor_input.addEventListener('keydown', function(e){ - - console.log("keycode:", e.keyCode) - - switch (e.keyCode) { - case 27: // esc - if (focused) focused.blur() - break - case 219: // [ - if (current_tool.name != "text") { - e.preventDefault() - brush.contract(1) - brush.modified = false - break - } - case 221: // ] - if (current_tool.name != "text") { - e.preventDefault() - brush.expand(1) - brush.modified = false - break - } - case 8: - e.preventDefault() - current_canvas.focusLex(focused.y-1, focused.x) - focused.char = " " - focused.build() - return - case 13: // return - e.preventDefault() - current_canvas.focusLex(focused.y, focused.x+1) - return - case 38: // up - e.preventDefault() - current_canvas.focusLex(focused.y - 1, focused.x + 0) - break - case 40: // down - e.preventDefault() - current_canvas.focusLex(focused.y + 1, focused.x + 0) - break - case 37: // left - e.preventDefault() - current_canvas.focusLex(focused.y + 0, focused.x - 1) - break - case 39: // right - e.preventDefault() - current_canvas.focusLex(focused.y + 0, focused.x + 1) - break -// default: -// if (focused) { focused.key(undefined, e.keyCode) } - } - }) - - cursor_input.addEventListener('input', function(e){ -/* - if (! e.metaKey && ! e.ctrlKey && ! e.altKey) { - e.preventDefault() - } -*/ - if (current_tool.name == "shader") { - cursor_input.value = "" - return - } - var char = cursor_input.value - cursor_input.value = "" - - console.log("input:", char) - - if (focused && char) { - var y = focused.y, x = focused.x - focused.key(char, e.keyCode) - current_canvas.focusLex(y + direction[0], focused.x + direction[1]) - } - }) - document.addEventListener('DOMContentLoaded', function(){ if (current_tool.name != 'shader') { cursor_input.focus() } document.body.classList.remove('loading') |
