diff options
| -rw-r--r-- | colors.html | 5 | ||||
| -rw-r--r-- | css/sally.css | 14 | ||||
| -rw-r--r-- | index.html | 9 | ||||
| -rw-r--r-- | js/app.js | 23 | ||||
| -rw-r--r-- | js/blit.js | 51 | ||||
| -rw-r--r-- | js/clipboard.js | 1 | ||||
| -rw-r--r-- | js/color.js | 16 | ||||
| -rw-r--r-- | js/draw.js | 128 | ||||
| -rw-r--r-- | js/lex.js | 22 | ||||
| -rw-r--r-- | js/matrix.js | 73 | ||||
| -rw-r--r-- | js/tool.js | 42 | ||||
| -rw-r--r-- | js/ui/brush.js | 28 | ||||
| -rw-r--r-- | js/ui/canvas.js | 24 | ||||
| -rw-r--r-- | js/ui/controls.js | 120 | ||||
| -rw-r--r-- | js/ui/keys.js | 8 | ||||
| -rw-r--r-- | js/ui/palette.js | 2 | ||||
| -rw-r--r-- | js/ui/selection.js | 148 | ||||
| -rw-r--r-- | js/util.js | 9 |
18 files changed, 572 insertions, 151 deletions
diff --git a/colors.html b/colors.html index 7ae4a60..f063e09 100644 --- a/colors.html +++ b/colors.html @@ -16,9 +16,9 @@ <script> // var color_hue_order = ("black dark-blue purple dark-red red orange " + -// "yellow lime green dark-cyan cyan blue magenta dark-gray light-gray white").split(" "); +// "yellow lime green teal cyan blue magenta dark-gray light-gray white").split(" "); -var color_mat_order = ("dark-red red orange yellow lime cyan dark-cyan blue dark-blue purple magenta dark-red black").split(" ") +var color_mat_order = ("dark-red red orange yellow lime cyan teal blue dark-blue purple magenta dark-red black").split(" ") function color_mat (i) { return colors[color_mat_order[ mod(i,color_mat_order.length) ]] } @@ -83,6 +83,7 @@ var canvas = new Matrix (72, 35, function(x,y){ lerp_color(lex, start_color, end_color, t, xx, yy) } + lex.opacity = 1 lex.build() return lex }) diff --git a/css/sally.css b/css/sally.css index 5d57693..515442a 100644 --- a/css/sally.css +++ b/css/sally.css @@ -60,3 +60,17 @@ body { transition: 0.1s linear; } textarea { font-size:12pt; width: 45%; height: 300px; background: #333; color: #0f0; border: 0; font-family: 'FixedsysExcelsior301Regular'; outline: 0; border: 1px solid #333; background:#010;} #import_rapper { display: none; } #cursor_input { position: absolute; top: 0; right: 0; width:30px; opacity: 0; } +.selector_el { + border: 1px dashed #fff !important; + padding-top: 1px; + position:absolute; + top:-999px;left:-999px; + pointer-events: none; +} +.selector_el.dragging { + color: #0f0; +} +.selector_el.creating div { + display: none; +} + @@ -14,6 +14,9 @@ <span id="square_el" class="tool">square</span><br> <span id="circle_el" class="tool">circle</span><br> <span id="text_el" class="tool">text</span><br> + <span id="select_el" class="tool">select</span><br> + <span id="fill_el" class="tool">fill</span><br> + <br> <span id="clear_el" class="tool">clear</span><br> <span id="grid_el" class="tool">grid</span><br> <br> @@ -51,14 +54,14 @@ </div> - <input type="text" id="cursor_input"> </body> <script type="text/javascript-shader" id="demo_shader"> lex.bg = hue((x+y*y+t/10)/20) lex.fg = (x+y)%16 - lex.char = (y%2) ? ":" : "%" + lex.char = (y%2) ? ":" : "%" + lex.opacity = 1 </script> <script src="js/util.js"></script> <script src="js/color.js"></script> @@ -66,6 +69,7 @@ <script src="js/lex.js"></script> <script src="js/matrix.js"></script> +<script src="js/blit.js"></script> <script src="js/tool.js"></script> <script src="js/shader.js"></script> <script src="js/draw.js"></script> @@ -75,5 +79,6 @@ <script src="js/ui/keys.js"></script> <script src="js/ui/controls.js"></script> <script src="js/ui/palette.js"></script> +<script src="js/ui/selection.js"></script> <script src="js/app.js"></script> @@ -1,7 +1,9 @@ var dragging = false -var drawing = true +var drawing = false var erasing = false +var selecting = false +var filling = false var focused var canvas, tools, palette, controls, brush, mode, current_tool, current_canvas @@ -25,6 +27,8 @@ function build () { brush.bg = colors.red brush.generate() brush.build() + + controls.grid.use() } function bind () { canvas.bind() @@ -33,9 +37,14 @@ function bind () { controls.bind() keys.bind() - window.addEventListener('mouseup', function(){ + window.addEventListener('mouseup', function(e){ dragging = erasing = false - if (current_tool.name != 'shader' && current_tool.name != 'load' && current_tool.name != 'save') { cursor_input.focus() } + if (current_tool.name != 'shader' && current_tool.name != 'load' && current_tool.name != 'save') { + cursor_input.focus() + } + if (selecting) { + selection.up(e) + } }); window.addEventListener('mousedown', function(e){ @@ -49,12 +58,4 @@ function bind () { }) } - -function int_key (f) { - return function (key, keyCode) { - var n = parseInt(key) - ! isNaN(n) && f(n) - } -} - init() diff --git a/js/blit.js b/js/blit.js new file mode 100644 index 0000000..8683f22 --- /dev/null +++ b/js/blit.js @@ -0,0 +1,51 @@ +var blit = (function(){ + var blit = {} + blit.and = blit.atop = function(A, B, x, y){ + x = x || 0 ; y = y || 0 + B.forEach(function(lex, u, v){ + var cell = A.getCell(u+x, v+y) + if (cell && lex.opacity > 0) { + cell.clone(lex) + } + }) + } + blit.or = blit.under = function(A, B, x, y){ + x = x || 0 ; y = y || 0 + B.forEach(function(lex, u, v){ + var cell = A.getCell(u+x, v+y) + if (cell && cell.opacity == 0) { + cell.clone(lex) + } + }) + } + // copy the region of A beginning at x,y into B + blit.copy_from = function(A, B, x, y){ + x = x || 0 ; y = y || 0 + B.forEach(function(lex, u, v){ + var cell = A.getCell(u+x, v+y) + if (cell) { + lex.clone(cell) + } + }) + } + blit.copy_to = function(A, B, x, y){ + x = x || 0 ; y = y || 0 + B.forEach(function(lex, u, v){ + var cell = A.getCell(u+x, v+y) + if (cell) { + cell.clone(lex) + } + }) + } + blit.invert = function(A, B, x, y){ + x = x || 0 ; y = y || 0 + B.forEach(function(lex, u, v){ + var cell = A.getCell(u+x, v+y) + if (cell && lex.opacity > 0) { + cell.fg = get_inverse(cell.fg) + cell.bg = get_inverse(cell.bg) + } + }) + } + return blit +})() diff --git a/js/clipboard.js b/js/clipboard.js index 0788284..da326ff 100644 --- a/js/clipboard.js +++ b/js/clipboard.js @@ -66,6 +66,7 @@ var clipboard = (function () { if (! lex) return lex.char = line[x] lex.fg = brush.bg + lex.opacity = 1 lex.build() } }) diff --git a/js/color.js b/js/color.js index 8f51518..5328095 100644 --- a/js/color.js +++ b/js/color.js @@ -1,25 +1,29 @@ var color_names = ("white black dark-blue green red dark-red purple orange " + - "yellow lime dark-cyan cyan blue magenta dark-gray light-gray").split(" "); -var all_color_hue_order = ("dark-red red orange " + - "yellow lime green dark-cyan cyan blue dark-blue purple magenta black dark-gray light-gray white").split(" "); -var color_hue_order = "dark-red red orange yellow lime cyan dark-cyan blue dark-blue purple magenta".split(" "); + "yellow lime teal cyan blue magenta dark-gray light-gray").split(" "); +var all_color_hue_order = "dark-red red orange yellow lime green teal cyan blue dark-blue purple magenta black dark-gray light-gray white".split(" "); +var all_color_inv_order = "cyan teal blue dark-blue purple magenta dark-red red orange yellow lime green white light-gray dark-gray black".split(" "); +var color_hue_order = "dark-red red orange yellow lime cyan teal blue dark-blue purple magenta".split(" "); +var color_inv_order = "cyan teal blue dark-blue purple magenta dark-red red orange yellow lime green".split(" "); var gray_names = ("black dark-gray light-gray white").split(" ") var fire_names = ("black dark-red red orange yellow white cyan").split(" ") var red_names = ("black dark-red red").split(" ") var yellow_names = ("black orange yellow white").split(" ") -var green_names = ("dark-cyan green lime").split(" ") +var green_names = ("teal green lime").split(" ") var blue_names = ("black dark-blue blue").split(" ") var purple_names = ("dark-blue purple magenta red").split(" ") -var dark_gray_names = ("black dark-blue dark-cyan dark-gray light-gray white").split(" ") +var dark_gray_names = ("black dark-blue teal dark-gray light-gray white").split(" ") var letters = "abcdefghijklmnop"; var colors = {} color_names.forEach(function(name, i){ colors[name] = i }) +function get_inverse (n) { return colors[all_color_inv_order.indexOf(color_names[n])] } function all_hue (n) { return colors[all_color_hue_order[mod(n, 16)|0]] } +function all_inv_hue (n) { return colors[all_color_inv_order[mod(n, 16)|0]] } function hue (n) { return colors[color_hue_order[mod(n, 11)|0]] } +function inv_hue (n) { return colors[color_inv_order[mod(n, 11)|0]] } function gray (n) { return colors[gray_names[mod(n, 4)|0]] } function fire (n) { return colors[fire_names[mod(n, 7)|0]] } function red (n) { return colors[red_names[mod(n, 3)|0]] } @@ -1,32 +1,106 @@ +var draw = (function(){ -function draw (lex, x, y, erasing) { - stamp (canvas, brush, x, y, erasing) -} + var last_point = [0,0] + + function down (e, lex, point) { + erasing = (e.which == "3" || e.ctrlKey) + if (e.shiftKey) { + line (lex, last_point, point, erasing) + } + else { + stamp (canvas, brush, point[0], point[1], erasing) + } + last_point[0] = point[0] + last_point[1] = point[1] + } + + function move (e, lex, point) { + line(lex, last_point, point, erasing) + last_point[0] = point[0] + last_point[1] = point[1] + } + + function point (lex, x, y, erasing) { + stamp (canvas, brush, x, y, erasing) + } -function line (lex, a, b, erasing) { - var len = dist(a[0], a[1], b[0], b[1]) - var bw = 1 - var x, y, i; - for (var i = 0; i < len; i += bw) { - x = lerp(i / len, a[0], b[0]) - y = lerp(i / len, a[1], b[1]) - stamp (canvas, brush, x, y, erasing) - } -} + function line (lex, a, b, erasing) { + var len = dist(a[0], a[1], b[0], b[1]) + var bw = 1 + var x, y, i; + for (var i = 0; i <= len; i += bw) { + x = lerp(i / len, a[0], b[0]) + y = lerp(i / len, a[1], b[1]) + stamp (canvas, brush, x, y, erasing) + } + } -function stamp (canvas, brush, x, y, erasing) { - hh = brush.w/2|0 - brush.forEach(function(lex, s, t){ - s = round( s + x-hh ) - t = round( t + y-hh ) - if (s >= 0 && s < canvas.w && t >= 0 && t < canvas.h) { - if (erasing) { - canvas.aa[t][s].erase(lex) - } - else { - canvas.aa[t][s].clone(lex) - } + function stamp (canvas, brush, x, y, erasing) { + hh = brush.w/2|0 + brush.forEach(function(lex, s, t){ + s = round( s + x-hh ) + t = round( t + y-hh ) + if (lex.opacity > 0 && s >= 0 && s < canvas.w && t >= 0 && t < canvas.h) { + if (erasing) { + canvas.aa[t][s].erase(lex) + } + else { + canvas.aa[t][s].clone(lex) + } + } + }) + } + + function fill (lex, x, y) { + var q = [ [x,y] ] + var target = canvas.aa[y][x].copy() + var n, w = 0, e = 0, j = 0 + var kk = 0 + // gets into a weird infinite loop if we don't break here.. :\ + if (target.eq(lex)) { return } + LOOP: while (q.length) { + n = q.shift() + if (canvas.aa[n[1]][n[0]].ne(target)) { + continue LOOP + } + w = e = n[0] + j = n[1] + WEST: while (w > 0) { + if (canvas.aa[j][w-1].eq(target)) { + w = w-1 + } + else { + break WEST + } + } + EAST: while (e < canvas.w-1) { + if (canvas.aa[j][e+1].eq(target)) { + e = e+1 + } + else { + break EAST + } + } + for (var i = w; i <= e; i++) { + canvas.aa[j][i].clone(lex) + if (j > 0 && canvas.aa[j-1][i].eq(target)) { + q.push([ i, j-1 ]) + } + if (j < canvas.h-1 && canvas.aa[j+1][i].eq(target)) { + q.push([ i, j+1 ]) + } + } } - }) -} + } + + var draw = {} + draw.down = down + draw.move = move + draw.stamp = stamp + draw.line = line + draw.point = point + draw.fill = fill + return draw + +})() @@ -10,12 +10,14 @@ function Lex (x,y) { this.fg = colors.white this.bg = colors.black this.char = " " + this.opacity = 1 } Lex.prototype.build = function(){ this.span.className = this.css() this.span.innerHTML = this.html() } Lex.prototype.css = function(){ + if (this.opacity == 0) return "fabb" return "f" + letters[mod(this.fg,16)] + "b" + letters[mod(this.bg,16)] } Lex.prototype.html = function(){ @@ -52,23 +54,32 @@ Lex.prototype.clone = function (lex){ this.fg = lex.fg this.bg = lex.bg this.char = lex.char + this.opacity = lex.opacity this.build() } -Lex.prototype.erase = function (lex){ - if (lex.opacity == 0) return +Lex.prototype.copy = function () { + var lex = new Lex (0,0) + lex.clone(this) + return lex +} +Lex.prototype.erase = function (){ this.fg = colors.white this.bg = colors.black this.char = " " + this.opacity = 0 this.build() } -Lex.prototype.fill = function(fg,bg){ +Lex.prototype.fill = function(fg, bg){ this.fg = fg this.bg = bg this.opacity = 1 this.build() } Lex.prototype.eq = function(lex){ - return lex && this.fg == lex.fg && this.bg == lex.fg && this.char == lex.char + return lex && this.fg == lex.fg && this.bg == lex.bg && this.char == lex.char +} +Lex.prototype.ne = function(lex){ + return ! this.eq(lex) } Lex.prototype.clear = function(){ this.bg = 1 @@ -88,9 +99,10 @@ Lex.prototype.focus = function(){ Lex.prototype.blur = function(){ this.span.classList.remove('focused') focused = null + this.onBlur && this.onBlur() } Lex.prototype.demolish = function(){ - this.span.parentNode.removeChild(this.span) + if (this.span.parentNode) { this.span.parentNode.removeChild(this.span) } this.span = null } Lex.prototype.key = function(char, keyCode) { diff --git a/js/matrix.js b/js/matrix.js index 0bb2492..79f3d9f 100644 --- a/js/matrix.js +++ b/js/matrix.js @@ -89,7 +89,68 @@ Matrix.prototype.region = function(w,h,x,y) { return parent.aa[y][x] }) mat.f = this.f + return mat } +Matrix.prototype.setCell = function(lex,x,y){ + this.aa[y] && this.aa[y][x] && this.aa[y][x].clone(lex) +} +Matrix.prototype.getCell = function(x,y){ + if (this.aa[y] && this.aa[y][x]) return this.aa[y][x] + else return null +} +Matrix.prototype.resize = function(w,h){ + var div, row, lex + var f = this.f, old_h = this.h, old_w = this.w + var rapper = this.rapper + w = max(w, 1) + h = max(h, 1) + if (h < old_h) { + for (var y = old_h; y > h; y--) { + row = this.aa.pop() + div = row[0].span.parentNode + row.forEach(function(lex, x){ + lex.demolish() + }) + div.parentNode.removeChild(div) + } + } + else if (h > old_h) { + for (var y = old_h; y < h; y++) { + div = document.createElement("div") + rapper.appendChild( div ) + this.aa[y] = new Array (w) + for (var x = 0; x < w; x++) { + lex = this.aa[y][x] = f(x,y) + div.appendChild(lex.span) + } + } + } + + if (w < old_w) { + this.aa.forEach(function(row, y){ + while (row.length > w) { + lex = row.pop() + lex.demolish() + } + }) + } + else if (w > old_w) { + this.aa.forEach(function(row, y){ + div = row[0].span.parentNode + for (var x = row.length; x < w; x++) { + lex = row[x] = f(x,y) + div.appendChild(lex.span) + } + }) + } + + this.w = w + this.h = h + this.bind && this.bind() +} + +// + Matrix.prototype.ascii = function () { var lines = this.aa.map(function(row, y){ var last, line = "" @@ -152,15 +213,3 @@ Matrix.prototype.irssi = function(){ } return '/exec -out printf "' + escaped_txt + '"\n' } -Matrix.prototype.expand = function(i){ - var w = this.w = clamp(this.w+i, 1, 9), h = this.h = clamp(this.h+i, 1, 9) - console.log(w,h) - controls.width.char = ""+w - controls.width.build() - controls.height.char = ""+h - controls.height.build() - this.rebuild() -} -Matrix.prototype.contract = function(i){ - this.expand(-i) -} @@ -1,18 +1,24 @@ -function Tool (span) { - this.lex = new Lex (span) - this.name = span.innerHTML - this.span = span -} -Tool.prototype.use = function(){} -Tool.prototype.focus = function(){ - // focused && focused.blur() - current_tool && current_tool.blur() - current_tool = this - this.span.classList.add('focused') - this.use() - if (this.name != 'shader') { cursor_input.focus() } -} -Tool.prototype.blur = function(){ - current_tool = null - this.span.classList.remove('focused') -} +var Tool = Model({ + init: function (span) { + this.el = span + this.lex = new Lex (span) + this.name = span.innerHTML + this.span = span + }, + use: function(){}, + focus: function(){ + // focused && focused.blur() + current_tool && current_tool.blur() + current_tool = this + this.span.classList.add('focused') + this.use() + if (this.name != 'shader') { cursor_input.focus() } + }, + blur: function(){ + current_tool = null + this.span.classList.remove('focused') + } +}) + +var Checkbox = Tool.extend({ +}) diff --git a/js/ui/brush.js b/js/ui/brush.js index a055a97..50f6e07 100644 --- a/js/ui/brush.js +++ b/js/ui/brush.js @@ -7,20 +7,6 @@ var brush = (function(){ }) brush.modified = false - - brush.bind = function(){ - brush.forEach(function(lex, x, y){ - if (lex.bound) return - lex.bound = true - - lex.span.addEventListener('mousedown', function(e){ - e.preventDefault() - dragging = true - // lex.fill(lex.fg, lex.bg) - }) - - }) - } brush.bind = function(){ @@ -70,8 +56,22 @@ var brush = (function(){ }) } + brush.expand = function(i){ + var w = this.w = clamp(this.w+i, 1, 9), h = this.h = clamp(this.h+i, 1, 9) + controls.width.char = ""+w + controls.width.build() + controls.height.char = ""+h + controls.height.build() + this.rebuild() + } + brush.contract = function(i){ + this.expand(-i) + } + + brush.char = " " brush.fg = 0 brush.bg = 1 + brush.opacity = 1 return brush diff --git a/js/ui/canvas.js b/js/ui/canvas.js index 4b595a5..206cbee 100644 --- a/js/ui/canvas.js +++ b/js/ui/canvas.js @@ -1,4 +1,4 @@ -var canvas = (function(){ +var canvas = current_canvas = (function(){ var cols = 80 var rows = 24 @@ -11,8 +11,6 @@ var canvas = (function(){ exports.bind = function(){ - var last_point = [0,0] - exports.forEach(function(lex, x, y){ if (lex.bound) return @@ -26,19 +24,23 @@ var canvas = (function(){ dragging = true current_canvas = canvas if (drawing) { - erasing = (e.which == "3" || e.ctrlKey) - draw(lex, x, y, erasing) - last_point[0] = x - last_point[1] = y + draw.down(e, lex, point) + } + else if (selecting) { + selection.down(e, lex, point) + } + else if (filling) { + draw.fill(brush, x, y) } lex.focus() }) - lex.span.addEventListener("mousemove", function(){ + lex.span.addEventListener("mousemove", function(e){ if (! dragging) return if (drawing) { - line(lex, last_point, point, erasing) - last_point[0] = x - last_point[1] = y + draw.move(e, lex, point) + } + else if (selecting) { + selection.move(e, lex, point) } lex.focus() }) diff --git a/js/ui/controls.js b/js/ui/controls.js index d575725..81403db 100644 --- a/js/ui/controls.js +++ b/js/ui/controls.js @@ -2,12 +2,13 @@ var controls = (function(){ var controls = {} - controls.circle = new Tool (circle_el) controls.circle.use = function(){ brush.generate = controls.circle.generate brush.generate() drawing = true + filling = false + selection.hide() brush.modified = false } controls.circle.generate = function(){ @@ -28,80 +29,100 @@ var controls = (function(){ controls.square.use = function(){ brush.generate = controls.square.generate brush.generate() - drawing = true brush.modified = false + drawing = true + filling = false + selection.hide() } controls.square.generate = function(){ var fg = brush.fg, bg = brush.bg brush.fill(fg,bg) } - - + controls.text = new Tool (text_el) controls.text.use = function(){ brush.generate = controls.text.generate brush.generate() drawing = false + filling = false + selection.hide() } controls.text.generate = function(){ } - + controls.select = new Tool (select_el) + controls.select.use = function(){ + drawing = false + filling = false + selection.show() + } + + controls.fill = new Tool (fill_el) + controls.fill.use = function(){ + drawing = false + filling = true + selection.hide() + } + controls.clear = new Tool (clear_el) controls.clear.use = function(){ canvas.clear() } - controls.grid = new Tool (grid_el) controls.grid.use = function(){ document.body.classList.toggle('grid') } - - - controls.shader = new Tool (shader_el) - controls.shader.use = function(){ - shader_textarea.style.display = "block" - // setTimeout(function(){ shader_textarea.focus() }) - shader_textarea.focus() + controls.grid.show = function(){ + document.body.classList.add('grid') } - controls.shader.blur = function(){ - Tool.prototype.blur.call(this) - shader_textarea.style.display = "none" + controls.grid.hide = function(){ + document.body.classList.remove('grid') } + + ClipboardTool = Tool.extend({ + blur: function(){ + this.__blur() + clipboard.hide() + } + }) + ShaderTool = Tool.extend({ + use: function(){ + shader_textarea.style.display = "block" + shader_textarea.focus() + }, + blur: function(){ + this.__blur() + shader_textarea.style.display = "none" + } + }) + + controls.shader = new ShaderTool (shader_el) + shader_textarea.value = demo_shader.innerHTML shader_textarea.addEventListener("input", function(){ var fn = shader.build(shader_textarea.value) fn && shader.run(canvas) }) - controls.save = new Tool (save_el) + controls.save = new ClipboardTool (save_el) controls.save.use = function(){ clipboard.show() clipboard.export_mode() } - controls.save.blur = function(){ - Tool.prototype.blur.call(this) - clipboard.hide() - } - controls.load = new Tool (load_el) + controls.load = new ClipboardTool (load_el) controls.load.use = function(){ clipboard.show() clipboard.import_mode() } - controls.load.blur = function(){ - Tool.prototype.blur.call(this) - clipboard.hide() - } controls.animate = new Tool (animate_checkbox) controls.animate.use = function(){ var state = shader.toggle() - if (state) animate_checkbox.innerHTML = "x animate" - else animate_checkbox.innerHTML = "_ animate" + if (state) this.el.innerHTML = "x animate" + else this.el.innerHTML = "_ animate" } - controls.width = new Lex (width_el) controls.height = new Lex (height_el) controls.canvas_width = new Lex (canvas_width_el) @@ -110,7 +131,12 @@ var controls = (function(){ // bind controls.bind = function(){ - [controls.width, controls.height, controls.canvas_width, controls.canvas_height].forEach(function(lex){ + [ + controls.width, + controls.height, + controls.canvas_width, + controls.canvas_height + ].forEach(function(lex){ lex.span.addEventListener('mousedown', function(e){ lex.focus() }) @@ -120,6 +146,8 @@ var controls = (function(){ controls.square, controls.circle, controls.text, + controls.fill, + controls.select, controls.clear, controls.grid, controls.shader, @@ -133,14 +161,14 @@ var controls = (function(){ }) controls.width.key = int_key(function(n, keyCode){ - controls.width.blur() + controls.width.blur() controls.width.char = ""+n controls.width.build() brush.w = n brush.rebuild() }) controls.height.key = int_key(function(n, keyCode){ - controls.height.blur() + controls.height.blur() controls.height.char = ""+n controls.height.build() brush.h = n @@ -154,22 +182,36 @@ var controls = (function(){ } controls.canvas_width.char = ""+n controls.canvas_width.build() - canvas.w = n - canvas.rebuild() - canvas.build() }) + controls.canvas_width.onBlur = function(){ + var w = parseInt(controls.canvas_width.char) || 1 + controls.canvas_width.char = w+"" + controls.canvas_width.build() + canvas.resize(w, canvas.h) + } + controls.canvas_height.key = int_key(function(n, keyCode){ controls.canvas_height.read() - if (controls.canvas_height.char.length == 1) { + if (controls.canvas_height.char.length < 3) { n = parseInt(controls.canvas_height.char) * 10 + n } controls.canvas_height.char = ""+n controls.canvas_height.build() - canvas.h = n - canvas.rebuild() - canvas.build() }) + controls.canvas_height.onBlur = function(){ + var h = parseInt(controls.canvas_height.char) || 1 + controls.canvas_height.char = h+"" + controls.canvas_height.build() + canvas.resize(canvas.w, h) + } } + function int_key (f) { + return function (key, keyCode) { + var n = parseInt(key) + ! isNaN(n) && f(n) + } + } + return controls })()
\ No newline at end of file diff --git a/js/ui/keys.js b/js/ui/keys.js index 7711e9d..1915333 100644 --- a/js/ui/keys.js +++ b/js/ui/keys.js @@ -5,7 +5,7 @@ var keys = (function(){ keys.bind = function(){ cursor_input.addEventListener('keydown', function(e){ - console.log("keycode:", e.keyCode) + // console.log("keycode:", e.keyCode) switch (e.keyCode) { case 27: // esc @@ -69,12 +69,14 @@ var keys = (function(){ var char = cursor_input.value cursor_input.value = "" - console.log("input:", char) + // console.log("input:", char) if (focused && char) { var y = focused.y, x = focused.x focused.key(char, e.keyCode) - current_canvas.focusLex(y + direction[0], focused.x + direction[1]) + if (! ('y' in focused && 'x' in focused) ) { return } + // console.log(y, direction[0], x, direction[1]) + current_canvas.focusLex(y + direction[0], x + direction[1]) } }) } diff --git a/js/ui/palette.js b/js/ui/palette.js index ce8078e..54211fb 100644 --- a/js/ui/palette.js +++ b/js/ui/palette.js @@ -2,7 +2,7 @@ var palette = (function(){ var palette = new Matrix (32, 2, function(x,y){ var lex = new Lex (x,y) - lex.bg = all_hue(x>>1) + lex.bg = all_inv_hue(x>>1) lex.build() return lex }) diff --git a/js/ui/selection.js b/js/ui/selection.js new file mode 100644 index 0000000..cbd15bf --- /dev/null +++ b/js/ui/selection.js @@ -0,0 +1,148 @@ +var selection = (function(){ + + var creating = false, moving = false, copying = false + + var selection_canvas = new Matrix (1, 1, function(x,y){ + var lex = new Lex (x,y) + lex.build() + return lex + }) + + var selector_el = document.createElement("div") + selector_el.className = "selector_el" + selection_canvas.append(selector_el) + document.body.appendChild(selector_el) + + // in selection mode.. + // - we start by clicking the canvas. this positions the selection, and copies + // the character + // - then we drag down and to the right. this resizes the selection and pushes new + // rows and columns. each of these copies the character underneath. + // - on mouseup, the selection is locked. then.. + // - drag the selection to move it -- this "cuts" it and leaves a blank space on the canvas. + // - shift-drag the selection to copy it + + var a = [0, 0] + var b = [0, 0] + var c = [0, 0] + var d = [0, 0] + + function reset () { + a[0] = a[1] = b[0] = b[1] = 0 + } + function left (a,b) { return min(a[0],b[0]) } + function top (a,b) { return min(a[1],b[1]) } + function right (a,b) { return max(a[0],b[0]) } + function bottom (a,b) { return max(a[1],b[1]) } + function width (a,b) { return abs(a[0]-b[0])+1 } + function height (a,b) { return abs(a[1]-b[1])+1 } + function mag_x (a,b) { return a[0]-b[0] } + function mag_y (a,b) { return a[1]-b[1] } + function orient (a,b) { + var l = left(a,b), m = top(a,b), n = right(a,b), o = bottom(a,b) + a[0] = l ; a[1] = m ; b[0] = n ; b[1] = o + } + + function contains (a,b,point) { + var contains_x = a[0] <= point[0] && point[0] <= b[0] + var contains_y = a[1] <= point[1] && point[1] <= b[1] + return (contains_x && contains_y) + } + function reposition (a,b) { + var cell = canvas.aa[top(a,b)][left(a,b)].span + var cell_left = cell.offsetLeft + var cell_top = cell.offsetTop + var cell_width = 9 + var cell_height = 17 + var w = width(a,b) + var h = height(a,b) + selector_el.style.top = (cell_top-1) + "px" + selector_el.style.left = (cell_left-2) + "px" + selector_el.style.width = (cell_width*w+1) + "px" + selector_el.style.height = (cell_height*h+1) + "px" + } + function down (e, lex, point){ + if ( ! contains(a,b,point) ) { + copying = false + moving = false + creating = true + a[0] = point[0] + a[1] = point[1] + b[0] = point[0] + b[1] = point[1] + reposition(a,b) + selector_el.classList.add("creating") + } else { + copying = false + moving = true + creating = false + c[0] = point[0] + c[1] = point[1] + d[0] = point[0] + d[1] = point[1] + } + show() + selector_el.classList.remove("dragging") + } + function move (e, lex, point){ + if (creating) { + b[0] = point[0] + b[1] = point[1] + reposition(a,b) + } + else if (moving) { + d[0] = point[0] + d[1] = point[1] + var dx = - clamp( mag_x(c,d), b[0] - canvas.w + 1, a[0] ) + var dy = - clamp( mag_y(c,d), b[1] - canvas.h + 1, a[1] ) + reposition( [ a[0] + dx, a[1] + dy ], [ b[0] + dx, b[1] + dy ]) + } + else if (copying) { + } + } + function up (e) { + if (creating) { + orient(a,b) + selection_canvas.resize(width(a,b), height(a,b)) + blit.copy_from( canvas, selection_canvas, a[0], a[1] ) + selection_canvas.build() + selector_el.classList.remove("creating") + } + if (moving) { + var dx = - clamp( mag_x(c,d), b[0] - canvas.w + 1, a[0] ) + var dy = - clamp( mag_y(c,d), b[1] - canvas.h + 1, a[1] ) + a[0] += dx + a[1] += dy + b[0] += dx + b[1] += dy + blit.copy_to( canvas, selection_canvas, a[0], a[1] ) + } + if (copying) { + } + creating = moving = copying = false + selector_el.classList.remove("dragging") + } + + function show () { + selecting = true + controls.grid.show() + } + function hide () { + reset() + selector_el.style.top = "-9999px" + selector_el.style.left = "-9999px" + selector_el.style.width = "0px" + selector_el.style.height = "0px" + selecting = false + } + + var selection = {} + selection.down = down + selection.move = move + selection.up = up + selection.canvas = selection_canvas + selection.show = show + selection.hide = hide + return selection + +})() @@ -143,3 +143,12 @@ function elastic (t) { return ( e * Math.pow( 2, - 10 * t ) * Math.sin( ( t - f / 4 ) * ( 2 * Math.PI ) / f ) + 1 ); } +Model=function a(b,c,d,e){function f(){var a=this,f={};a.on=function(a,b){(f[a]|| +(f[a]=[])).push(b)},a.trigger=function(a,b){for(var c=f[a],d=0;c&&d<c.length;)c +[d++](b)},a.off=function(a,b){for(d=f[a]||[];b&&(c=d.indexOf(b))>-1;)d.splice(c +,1);f[a]=b?d:[]};for(c in b)d=b[c],a[c]=typeof d=="function"?function(){return( +d=this.apply(a,arguments))===e?a:d}.bind(d):d;a.init&&a.init.apply(a,arguments) +}return f.extend=function(f){d={};for(c in b)d[c]=b[c];for(c in f)d[c]=f[c],b[c +]!==e&&(d["__"+c]=b[c]);return a(d)},f},typeof module=="object"&&(module.exports +=Model); // c-{{{-< + |
